Papé machinery construction & forestry

John Deere

2012.06.16 09:44 John Deere

An unofficial subreddit for everything John Deere.
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2008.03.31 12:20 engineering

engineering is a forum for engineering professionals to share information, knowledge, experience related to the principles & practices of the numerous engineering disciplines. engineering is **NOT** for students to ask for guidance on selecting their major, or for homework / project help. Read the sidebar BEFORE posting.
[link]


2013.01.09 21:34 SickSalamander Public Lands

Dedicated to news and discussion of issues that affect publicly owned lands such as grazing, mining, wildlife, hunting, recreation, water, air, logging, horses, burros, endangered species, construction, power generation, land management agencies (federal, state and local), scientific research, rehabilitation, natural disasters, soil, cultural resources, noxious weeds, transportation or other issues which relate to the multiple uses of public lands.
[link]


2023.03.20 23:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
- Ratz Instagib - 0.8 TF2 $1.67 PP -
140 0.6 TF2 $1.13 PP -
20XX 0.4 TF2 $0.86 PP -
5D Chess With Multiverse Time Travel 2.5 TF2 $5.03 PP -
60 Parsecs! 0.7 TF2 $1.51 PP -
7 Billion Humans 1.4 TF2 $2.83 PP -
7 Days to Die 1.2 TF2 $2.56 PP -
A Game of Thrones: The Board Game - Digital Edition 1.7 TF2 $3.37 PP -
A Hat in Time 6.0 TF2 $12.35 PP -
A Juggler's Tale 0.5 TF2 $1.04 PP -
A Plague Tale: Innocence 1.5 TF2 $3.17 PP -
AMID EVIL 0.6 TF2 $1.15 PP -
AO Tennis 2 0.7 TF2 $1.35 PP -
Absolver 1.2 TF2 $2.48 PP -
Age of Empires Definitive Edition 0.9 TF2 $1.87 PP -
Age of Empires III: Definitive Edition 1.7 TF2 $3.44 PP -
Age of Wonders III Collection 0.9 TF2 $1.81 PP -
Age of Wonders: Planetfall - Deluxe Edition 0.4 TF2 $0.9 PP -
Age of Wonders: Planetfall 0.5 TF2 $1.04 PP -
Airport CEO 1.0 TF2 $2.09 PP -
Alien: Isolation 1.7 TF2 $3.56 PP -
Aliens: Colonial Marines Collection 1.3 TF2 $2.75 PP -
Amnesia: The Dark Descent 0.7 TF2 $1.4 PP -
Among Us 1.5 TF2 $2.96 PP -
Among the Sleep - Enhanced Edition 0.4 TF2 $0.83 PP -
Ancestors: The Humankind Odyssey 2.0 TF2 $4.13 PP -
Aragami 0.5 TF2 $0.93 PP -
Arizona Sunshine 2.0 TF2 $4.12 PP -
Arma 3 Apex Edition 1.6 TF2 $3.23 PP -
Arma 3 Contact Edition 2.3 TF2 $4.79 PP -
Arma 3 Jets 1.0 TF2 $1.97 PP -
Arma 3 Marksmen 0.8 TF2 $1.62 PP -
Arma 3 1.7 TF2 $3.56 PP -
Assetto Corsa Competizione 2.6 TF2 $5.24 PP -
Assetto Corsa Ultimate Edition 2.7 TF2 $5.59 PP -
Automobilista 2 3.4 TF2 $6.98 PP -
Autonauts 0.4 TF2 $0.83 PP -
BATTLETECH - Mercenary Collection 1.2 TF2 $2.4 PP -
BIGFOOT 4.2 TF2 $8.67 PP -
BIOMUTANT 2.0 TF2 Refer To My Other Thread $4.2 PP Refer To My Other Thread Humble Choice (Mar 2023)
BPM: BULLETS PER MINUTE 0.6 TF2 $1.2 PP -
BROFORCE 1.1 TF2 $2.18 PP -
Baba Is You 1.4 TF2 $2.84 PP -
Back 4 Blood 4.8 TF2 $9.86 PP -
Bad North: Jotunn Edition 0.8 TF2 $1.73 PP -
Baldur's Gate II: Enhanced Edition 0.4 TF2 $0.78 PP -
Baldur's Gate: Enhanced Edition 0.4 TF2 $0.9 PP -
Bang-On Balls: Chronicles 2.9 TF2 $5.99 PP -
Banished 2.1 TF2 $4.31 PP -
Barotrauma 1.4 TF2 $2.97 PP -
Batman - The Telltale Series 0.9 TF2 $1.85 PP -
Batman Arkham Collection 1.2 TF2 $2.4 PP -
Batman: Arkham Knight 0.6 TF2 $1.22 PP -
Batman: The Enemy Within - The Telltale Series 1.0 TF2 $2.03 PP -
Batman™: Arkham Knight Premium Edition 1.4 TF2 $2.93 PP -
Batman™: Arkham Origins 0.6 TF2 $1.21 PP -
Batman™: Arkham VR 0.6 TF2 $1.17 PP -
Battlefleet Gothic: Armada II 1.5 TF2 $3.09 PP -
Battlefleet Gothic: Armada 0.8 TF2 $1.7 PP -
Battlestar Galactica Deadlock 0.5 TF2 $1.0 PP -
Battlezone Gold Edition 2.0 TF2 $4.17 PP -
Besiege 1.6 TF2 $3.25 PP -
Beyond Blue 2.0 TF2 $4.04 PP -
Beyond The Wire 0.4 TF2 $0.78 PP -
Beyond Two Souls 1.7 TF2 $3.56 PP -
BioShock Collection 1.0 TF2 $2.11 PP -
BioShock Infinite 0.9 TF2 $1.76 PP -
Bioshock Infinite: Season Pass 0.8 TF2 $1.54 PP -
Blacksad - Under the Skin 0.5 TF2 $0.93 PP -
Blair Witch 1.1 TF2 $2.27 PP -
Blood Bowl 2 - Legendary Edition 0.9 TF2 $1.75 PP -
Blood Bowl 2 0.5 TF2 $0.99 PP -
Bloodstained: Ritual of the Night 1.7 TF2 $3.53 PP -
Boomerang Fu 0.6 TF2 $1.27 PP -
Borderlands 2 VR 3.6 TF2 $7.39 PP -
Borderlands 3 Super Deluxe Edition 2.9 TF2 $6.02 PP -
Borderlands 3 1.5 TF2 $3.0 PP -
Borderlands 3: Director's Cut 1.5 TF2 $3.06 PP -
Borderlands: The Handsome Collection 3.1 TF2 $6.33 PP -
Borderlands: The Pre-Sequel 0.6 TF2 $1.17 PP -
Brutal Legend 0.6 TF2 $1.21 PP -
Bully: Scholarship Edition 3.0 TF2 $6.1 PP -
Bus Simulator 18 1.7 TF2 $3.56 PP -
CHUCHEL Cherry Edition 0.5 TF2 $0.95 PP -
Call of Cthulhu 1.0 TF2 $2.06 PP -
Call of Duty: WWII 12.5 TF2 $25.54 PP -
Call of Juarez: Gunslinger 0.6 TF2 $1.18 PP -
Call to Arms - Basic Edition 2.3 TF2 $4.79 PP -
Call to Arms - Gates of Hell: Ostfront 5.4 TF2 $10.98 PP -
Car Mechanic Simulator 2018 0.9 TF2 $1.83 PP -
Carcassonne - Tiles & Tactics 0.6 TF2 $1.19 PP -
Celeste 2.7 TF2 $5.44 PP -
Chess Ultra 0.7 TF2 $1.44 PP -
Children of Morta 0.7 TF2 $1.51 PP -
Chivalry 2 3.2 TF2 $6.54 PP -
Chivalry: Medieval Warfare 0.5 TF2 $1.04 PP -
Chronicon 1.6 TF2 $3.18 PP -
Cities: Skylines Deluxe Edition 1.4 TF2 $2.93 PP -
Clone Drone in the Danger Zone 3.1 TF2 $6.29 PP -
Code Vein 2.0 TF2 $4.09 PP -
Coffee Talk 2.0 TF2 $4.12 PP -
Company of Heroes 2 - Ardennes Assault 1.8 TF2 $3.71 PP -
Company of Heroes 2 - The Western Front Armies 0.8 TF2 $1.72 PP -
Company of Heroes 2 0.6 TF2 $1.13 PP -
Company of Heroes 2: Master Collection 6.0 TF2 $12.28 PP -
Company of Heroes Complete Pack 5.4 TF2 $11.07 PP -
Company of Heroes 1.7 TF2 $3.52 PP -
Company of Heroes: Opposing Fronts 0.8 TF2 $1.67 PP -
Company of Heroes: Tales of Valor 2.0 TF2 $4.14 PP -
Conan Exiles 1.6 TF2 $3.21 PP -
Construction Simulator 2015 1.2 TF2 $2.46 PP -
Contagion 0.5 TF2 $1.08 PP -
Control Ultimate Edition 1.7 TF2 Refer To My Other Thread $3.43 PP Refer To My Other Thread Humble Heroines: Warriors, Dreamers, and God Slayers
Crash Bandicoot™ N. Sane Trilogy 7.9 TF2 $16.17 PP -
Crawl 1.7 TF2 $3.49 PP -
Creaks 0.4 TF2 $0.73 PP -
Creed: Rise to Glory™ 2.2 TF2 $4.45 PP -
Crusader Kings II: Royal Collection 2.5 TF2 $5.18 PP -
Crusader Kings III 3.4 TF2 $7.01 PP -
CryoFall 0.4 TF2 $0.76 PP -
Crysis® 2 Maximum Edition 0.8 TF2 $1.72 PP -
Cultist Simulator 0.7 TF2 $1.39 PP -
DARK SOULS™ III Deluxe Edition 23.8 TF2 $48.76 PP -
DEATHLOOP 2.1 TF2 $4.25 PP -
DIRT 5 4.0 TF2 $8.19 PP -
DMC - Devil May Cry 0.6 TF2 $1.15 PP -
DRAGON BALL FIGHTERZ - Ultimate Edition 4.8 TF2 $9.87 PP -
DRAGON BALL XENOVERSE 2 1.8 TF2 $3.74 PP -
DRAGONBALL XENOVERSE Bundle Edition 1.1 TF2 $2.27 PP -
DRIFT21 0.5 TF2 $1.0 PP -
Dark Deity 0.4 TF2 $0.9 PP -
Dark Souls II: Scholar of the First Sin 8.2 TF2 $16.76 PP -
Darkest Dungeon 0.6 TF2 $1.2 PP -
Darksiders Genesis 1.1 TF2 $2.34 PP -
Darksiders II Deathinitive Edition 0.6 TF2 $1.32 PP -
Darksiders III 0.8 TF2 $1.72 PP -
Darkwood 0.4 TF2 $0.78 PP -
Day of the Tentacle Remastered 0.4 TF2 $0.91 PP -
DayZ 6.3 TF2 $12.99 PP -
Daymare: 1998 0.4 TF2 $0.79 PP -
Dead Estate 1.3 TF2 $2.7 PP -
Dead Island - Definitive Edition 0.9 TF2 $1.77 PP -
Dead Island Definitive Collection 1.6 TF2 $3.18 PP -
Dead Island Riptide - Definitive Edition 0.8 TF2 $1.69 PP -
Dead Rising 2: Off the Record 1.2 TF2 $2.39 PP -
Dead Rising 3 Apocalypse Edition 1.7 TF2 $3.46 PP -
Dead Rising 4 0.9 TF2 $1.75 PP -
Dead Rising 1.0 TF2 $1.96 PP -
Dead Rising® 2 1.1 TF2 $2.18 PP -
Death Road to Canada 0.6 TF2 $1.18 PP -
Death's Gambit 0.7 TF2 $1.42 PP -
Deep Rock Galactic 3.9 TF2 $8.04 PP -
Deponia - The Complete Journey 0.7 TF2 $1.4 PP -
Descenders 0.4 TF2 $0.78 PP -
Destroy All Humans 0.7 TF2 $1.39 PP -
Deus Ex: Human Revolution - Director's Cut 0.9 TF2 $1.88 PP -
Deus Ex: Mankind Divided 1.5 TF2 $3.17 PP -
Devil May Cry HD Collection 1.7 TF2 $3.49 PP -
Devil May Cry® 4 Special Edition 1.4 TF2 $2.85 PP -
Dinosaur Fossil Hunter 0.4 TF2 $0.9 PP -
Distance 0.7 TF2 $1.51 PP -
Distant Worlds: Universe 0.6 TF2 $1.27 PP -
Doom Eternal 2.0 TF2 $4.09 PP -
Door Kickers 1.1 TF2 $2.16 PP -
Door Kickers: Action Squad 0.4 TF2 $0.76 PP -
Dorfromantik 1.9 TF2 $3.97 PP -
Dragon Ball FighterZ 1.7 TF2 $3.44 PP -
Dragons Dogma - Dark Arisen 0.8 TF2 $1.63 PP -
Drake Hollow 0.4 TF2 $0.89 PP -
Drone Swarm 0.5 TF2 $0.96 PP -
Duck Game 2.2 TF2 $4.6 PP -
Dungeon Defenders: Awakened 2.7 TF2 $5.45 PP -
Dungreed 0.9 TF2 $1.79 PP -
Dusk 1.1 TF2 $2.2 PP -
Duskers 0.5 TF2 $0.99 PP -
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair 2.3 TF2 $4.64 PP -
ELEX 0.7 TF2 $1.47 PP -
EVERSPACE™ 0.8 TF2 $1.57 PP -
Elite: Dangerous 1.3 TF2 $2.59 PP -
Empire of Sin 1.2 TF2 $2.49 PP -
Endzone - A World Apart 0.6 TF2 $1.31 PP -
Europa Universalis IV 1.1 TF2 $2.2 PP -
Exanima 2.3 TF2 $4.71 PP -
FTL: Faster Than Light 1.2 TF2 $2.52 PP -
Fable Anniversary 3.3 TF2 $6.69 PP -
Fallout 76 1.6 TF2 $3.3 PP -
Fantasy General II 0.5 TF2 $0.95 PP -
Farming Simulator 17 0.5 TF2 $1.06 PP -
Firefighting Simulator - The Squad 3.9 TF2 $8.08 PP -
First Class Trouble 0.4 TF2 $0.86 PP -
For The King 1.2 TF2 $2.37 PP -
Forager 1.4 TF2 $2.81 PP -
Forts 2.7 TF2 $5.44 PP -
Friday the 13th: The Game 2.3 TF2 $4.79 PP -
Frostpunk 1.2 TF2 $2.52 PP -
Full Metal Furies 0.6 TF2 $1.15 PP -
Furi 0.5 TF2 $0.99 PP -
GOD EATER 2 Rage Burst 0.9 TF2 $1.82 PP -
GRID - Ultimate 1.0 TF2 $2.01 PP -
GRIS 0.4 TF2 $0.89 PP -
Gamedec 0.4 TF2 $0.75 PP -
Gang Beasts 3.0 TF2 $6.03 PP -
Garden Paws 0.8 TF2 $1.66 PP -
Gas Station Simulator 1.2 TF2 $2.42 PP -
Gears 5 4.6 TF2 $9.34 PP -
Gears Tactics 4.2 TF2 $8.67 PP -
Generation Zero® 1.0 TF2 $2.13 PP -
Genital Jousting 0.5 TF2 $1.06 PP -
Goat Simulator 0.5 TF2 $0.94 PP -
Godlike Burger 1.4 TF2 $2.83 PP -
Golf With Your Friends 1.1 TF2 $2.34 PP -
Gordian Quest 1.4 TF2 $2.85 PP -
Gotham Knights 5.6 TF2 $11.55 PP -
GreedFall 0.9 TF2 $1.85 PP -
Grim Dawn 2.2 TF2 $4.51 PP -
Grim Fandango Remastered 0.5 TF2 $1.11 PP -
Guacamelee! 2 0.6 TF2 $1.26 PP -
HITMAN™2 Gold Edition 3.0 TF2 $6.06 PP -
HIVESWAP: Act 2 2.0 TF2 $4.07 PP -
HOT WHEELS UNLEASHED™ 1.5 TF2 $3.11 PP -
Haiku, the Robot 1.5 TF2 $3.12 PP -
Hard Bullet 1.0 TF2 $2.06 PP -
Hearts of Iron III Collection 0.5 TF2 $1.01 PP -
Hearts of Iron IV: Battle for the Bosporus 1.3 TF2 $2.75 PP -
Hearts of Iron IV: Cadet Edition 1.7 TF2 $3.49 PP -
Hearts of Iron IV: Death or Dishonor 0.9 TF2 $1.83 PP -
Hearts of Iron IV: Waking the Tiger 1.6 TF2 $3.28 PP -
Heave Ho 0.6 TF2 $1.13 PP -
Heavy Rain 1.7 TF2 $3.55 PP -
Hell Let Loose 8.3 TF2 $17.07 PP -
Hellblade: Senua's Sacrifice 1.1 TF2 Refer To My Other Thread $2.16 PP Refer To My Other Thread Humble Heroines: Warriors, Dreamers, and God Slayers
Hello Neighbor Hide & Seek 0.4 TF2 $0.76 PP -
Hello, Neighbor! 0.4 TF2 $0.91 PP -
Hero's Hour 1.2 TF2 Refer To My Other Thread $2.49 PP Refer To My Other Thread Humble Choice (Mar 2023)
Heroes of Hammerwatch 0.5 TF2 $1.11 PP -
Hitman Absolution 0.8 TF2 $1.57 PP -
Hitman Blood Money 0.7 TF2 $1.46 PP -
Hitman Game of the Year Edition 1.2 TF2 $2.48 PP -
Hollow Knight 2.6 TF2 $5.3 PP -
Homefront 0.5 TF2 $0.96 PP -
Homefront: The Revolution 0.8 TF2 $1.59 PP -
Homeworld: Deserts of Kharak 0.4 TF2 $0.76 PP -
Hotline Miami 2: Wrong Number Digital Special Edition 0.6 TF2 $1.2 PP -
Hotline Miami 2: Wrong Number 0.6 TF2 $1.13 PP -
House Flipper VR 0.9 TF2 $1.77 PP -
House Flipper 2.0 TF2 $4.18 PP -
Human: Fall Flat 0.9 TF2 $1.8 PP -
HunieCam Studio 0.4 TF2 $0.73 PP -
HuniePop 0.4 TF2 $0.89 PP -
Huntdown 1.2 TF2 $2.51 PP -
Hurtworld 2.0 TF2 $4.01 PP -
Hyper Light Drifter 1.3 TF2 $2.73 PP -
Hypnospace Outlaw 0.7 TF2 $1.44 PP -
I Am Fish 0.4 TF2 $0.76 PP -
I Expect You To Die 1.3 TF2 $2.65 PP -
I-NFECTED 6.1 TF2 $12.5 PP -
INSURGENCY 1.6 TF2 $3.19 PP -
Imperator: Rome Deluxe Edition 1.0 TF2 $2.09 PP -
Imperator: Rome 0.5 TF2 $1.04 PP -
Injustice 2 0.7 TF2 $1.48 PP -
Injustice: Gods Among Us - Ultimate Edition 0.6 TF2 $1.33 PP -
Into the Breach 2.0 TF2 $4.12 PP -
Into the Radius VR 5.1 TF2 $10.54 PP -
Ion Fury 1.5 TF2 $3.03 PP -
Iron Harvest 1.0 TF2 $2.12 PP -
Jalopy 0.5 TF2 $1.04 PP -
Job Simulator 8.7 TF2 $17.81 PP -
Jurassic World Evolution 2 1.7 TF2 Refer To My Other Thread $3.42 PP Refer To My Other Thread Humble Choice (Mar 2023)
Jurassic World Evolution 0.4 TF2 $0.91 PP -
Just Cause 2 0.5 TF2 $1.04 PP -
Just Cause 3 XXL Edition 1.0 TF2 $2.09 PP -
Just Cause 4: Complete Edition 1.4 TF2 $2.78 PP -
Just Die Already 0.4 TF2 $0.8 PP -
KartKraft 3.0 TF2 $6.1 PP -
Katamari Damacy REROLL 1.1 TF2 $2.19 PP -
Katana ZERO 1.0 TF2 $2.04 PP -
Keep Talking and Nobody Explodes 2.6 TF2 $5.31 PP -
Kerbal Space Program 1.5 TF2 $3.07 PP -
Killer Instinct 6.8 TF2 $13.91 PP -
Killing Floor 2 Digital Deluxe Edition 0.9 TF2 $1.88 PP -
Killing Floor 2 0.6 TF2 $1.28 PP -
Killing Floor 0.6 TF2 $1.15 PP -
Kingdom Come: Deliverance 1.6 TF2 $3.36 PP -
Kingdom: Two Crowns 0.9 TF2 $1.9 PP -
Kingdoms of Amalur: Re-Reckoning 0.9 TF2 $1.83 PP -
King’s Bounty : Ultimate Edition 0.8 TF2 $1.69 PP -
LEGO Batman 3: Beyond Gotham Premium Edition 0.5 TF2 $1.06 PP -
LEGO Batman 3: Beyond Gotham 0.4 TF2 $0.84 PP -
LEGO Batman Trilogy 1.4 TF2 $2.88 PP -
LEGO Harry Potter: Years 1-4 0.5 TF2 $1.12 PP -
LEGO Harry Potter: Years 5-7 0.7 TF2 $1.53 PP -
LEGO Lord of the Rings 0.5 TF2 $0.94 PP -
LEGO Star Wars III: The Clone Wars 0.5 TF2 $1.04 PP -
LEGO Star Wars: The Complete Saga 0.5 TF2 $1.06 PP -
LEGO® City Undercover 0.6 TF2 $1.3 PP -
LEGO® DC Super-Villains Deluxe Edition 1.9 TF2 $3.81 PP -
LEGO® DC Super-Villains 0.4 TF2 $0.84 PP -
LEGO® Jurassic World™ 0.4 TF2 $0.81 PP -
LEGO® MARVEL's Avengers 0.4 TF2 $0.75 PP -
LEGO® Marvel Super Heroes 2 Deluxe Edition 1.1 TF2 $2.3 PP -
LEGO® Marvel Super Heroes 2 0.4 TF2 $0.9 PP -
LEGO® Ninjago® Movie Video Game 0.4 TF2 $0.73 PP -
LEGO® Star Wars™: The Force Awakens 0.6 TF2 $1.21 PP -
LEGO® Worlds 1.8 TF2 $3.76 PP -
LIMBO 0.5 TF2 $0.96 PP -
Labyrinth City: Pierre the Maze Detective 0.7 TF2 $1.43 PP -
Lake 0.8 TF2 $1.59 PP -
Last Oasis 1.2 TF2 $2.42 PP -
Layers of Fear 2 3.4 TF2 $6.94 PP -
Layers of Fear 0.5 TF2 $1.08 PP -
Legion TD 2 0.9 TF2 $1.92 PP -
Len's Island 3.6 TF2 $7.37 PP -
Lethal League Blaze 0.9 TF2 $1.86 PP -
Lethal League 0.7 TF2 $1.5 PP -
Library Of Ruina 3.0 TF2 $6.22 PP -
Life is Feudal: Your Own 0.4 TF2 $0.81 PP -
Little Inferno 1.3 TF2 $2.74 PP -
Little Misfortune 3.6 TF2 $7.38 PP -
Little Nightmares Complete Edition 1.6 TF2 $3.2 PP -
Little Nightmares 0.8 TF2 $1.6 PP -
Lobotomy Corporation Monster Management Simulation 4.9 TF2 $10.0 PP -
Lords of the Fallen Game of the Year Edition 0.8 TF2 $1.69 PP -
Lost Castle 0.9 TF2 $1.85 PP -
Lost Ember 1.3 TF2 $2.67 PP -
Lost Planet™: Extreme Condition 1.0 TF2 $2.0 PP -
Luck be a Landlord 2.7 TF2 $5.57 PP -
METAL GEAR SOLID V: THE PHANTOM PAIN 0.7 TF2 $1.5 PP -
MORTAL KOMBAT 11 1.6 TF2 $3.37 PP -
MX vs ATV Reflex 0.4 TF2 $0.8 PP -
MX vs. ATV Unleashed 0.4 TF2 $0.72 PP -
Machinarium 0.9 TF2 $1.87 PP -
Mad Max 1.3 TF2 $2.72 PP -
Mafia II: Definitive Edition 1.3 TF2 $2.63 PP -
Mafia III: Definitive Edition 2.0 TF2 $4.0 PP -
Mafia: Definitive Edition 2.2 TF2 $4.49 PP -
Magicka 2 - Deluxe Edition 0.4 TF2 $0.72 PP -
Maneater 0.5 TF2 $1.06 PP -
Manhunt 1.2 TF2 $2.53 PP -
Mars Horizon 1.1 TF2 $2.2 PP -
Mass Effect™ Legendary Edition 5.8 TF2 $11.95 PP -
Max Payne 2: The Fall of Max Payne 0.6 TF2 $1.18 PP -
Max Payne 0.9 TF2 $1.85 PP -
MechWarrior 5: Mercenaries 2.6 TF2 $5.4 PP -
Medal of Honor 2.0 TF2 $4.05 PP -
Mega Man Legacy Collection 0.6 TF2 $1.22 PP -
Men of War: Assault Squad 2 - Deluxe Edition 1.2 TF2 $2.44 PP -
Men of War: Assault Squad 2 War Chest Edition 1.1 TF2 $2.27 PP -
Men of War: Assault Squad 2 1.0 TF2 $2.01 PP -
Messenger 0.4 TF2 $0.88 PP -
Metro 2033 Redux 0.6 TF2 $1.28 PP -
Metro Exodus 1.6 TF2 $3.37 PP -
Metro Redux Bundle 1.1 TF2 $2.34 PP -
Metro: Last Light Redux 1.1 TF2 $2.35 PP -
Middle-earth: Shadow of Mordor Game of the Year Edition 0.8 TF2 $1.65 PP -
Middle-earth™: Shadow of War™ 0.7 TF2 $1.41 PP -
Middleearth Shadow of War Definitive Edition 1.2 TF2 $2.48 PP -
Mini Ninjas 0.5 TF2 $1.01 PP -
Miscreated 1.4 TF2 $2.83 PP -
Monster Hunter: World 3.5 TF2 $7.15 PP -
Monster Sanctuary 0.5 TF2 $0.94 PP -
Monster Train 0.4 TF2 $0.85 PP -
Moonlighter 0.4 TF2 $0.91 PP -
Moons of Madness 1.8 TF2 $3.67 PP -
Mordhau 1.7 TF2 $3.49 PP -
Mortal Kombat X 0.7 TF2 $1.53 PP -
Mortal Kombat XL 0.9 TF2 $1.85 PP -
Mortal Shell 1.8 TF2 $3.61 PP -
Motorcycle Mechanic Simulator 2021 1.0 TF2 $2.13 PP -
Motorsport Manager 1.3 TF2 $2.73 PP -
Move or Die 1.0 TF2 $1.97 PP -
Moving Out 1.0 TF2 $2.02 PP -
Mutant Year Zero: Road to Eden - Deluxe Edition 1.6 TF2 $3.21 PP -
Mutant Year Zero: Road to Eden 0.8 TF2 $1.57 PP -
My Friend Pedro 0.6 TF2 $1.25 PP -
My Time At Portia 0.5 TF2 $0.94 PP -
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto 2.3 TF2 $4.71 PP -
NASCAR Heat 5 - Ultimate Edition 0.5 TF2 $0.99 PP -
Naruto Shippuden: Ultimate Ninja Storm 4 1.8 TF2 $3.59 PP -
Naruto to Boruto Shinobi Striker - Deluxe Edition 1.3 TF2 $2.58 PP -
Necromunda: Hired Gun 0.8 TF2 $1.54 PP -
Neon Abyss 0.5 TF2 $0.96 PP -
Ni no Kuni™ II: Revenant Kingdom - The Prince's Edition 2.3 TF2 $4.64 PP -
Nickelodeon Kart Racers 2: Grand Prix 0.4 TF2 Refer To My Other Thread $0.74 PP Refer To My Other Thread Kart Club: Best Indie Kart Racers Bundle
Nine Parchments 1.4 TF2 $2.94 PP -
No Time to Relax 1.7 TF2 $3.5 PP -
Not For Broadcast 0.5 TF2 $1.0 PP -
ONE PIECE BURNING BLOOD 0.9 TF2 $1.82 PP -
ONE PIECE PIRATE WARRIORS 3 Gold Edition 1.1 TF2 $2.25 PP -
Offworld Trading Company™ 0.7 TF2 $1.51 PP -
One Step From Eden 0.5 TF2 $0.96 PP -
Opus Magnum 1.2 TF2 $2.51 PP -
Orcs Must Die! 3 2.1 TF2 $4.21 PP -
Outlast 2 0.4 TF2 $0.89 PP -
Outlast 0.5 TF2 $0.93 PP -
Outward 1.4 TF2 $2.85 PP -
Overcooked! 2 1.5 TF2 $3.11 PP -
Overgrowth 0.6 TF2 $1.3 PP -
Owlboy 1.0 TF2 $2.11 PP -
Oxenfree 1.5 TF2 $3.17 PP -
PC Building Simulator 0.8 TF2 $1.69 PP -
Paint the Town Red 1.7 TF2 $3.43 PP -
Parkitect 4.4 TF2 $9.02 PP -
Pathfinder: Kingmaker - Enhanced Plus Edition 1.1 TF2 $2.18 PP -
Pathfinder: Wrath of the Righteous 1.2 TF2 $2.39 PP -
Pathologic 2 0.7 TF2 $1.53 PP -
Per Aspera 0.7 TF2 $1.48 PP -
Pillars of Eternity Definitive Edition 0.7 TF2 $1.52 PP -
Pistol Whip 9.8 TF2 $20.19 PP -
Plague Inc: Evolved 1.7 TF2 $3.44 PP -
Planet Coaster 1.6 TF2 $3.35 PP -
Planet Zoo 1.8 TF2 $3.74 PP -
Planetary Annihilation: TITANS 3.6 TF2 $7.4 PP -
Portal Knights 1.3 TF2 $2.59 PP -
PowerBeatsVR 0.9 TF2 $1.92 PP -
PowerSlave Exhumed 1.8 TF2 $3.63 PP -
Praey for the Gods 1.0 TF2 Refer To My Other Thread $1.97 PP Refer To My Other Thread Humble Heroines: Warriors, Dreamers, and God Slayers
Prehistoric Kingdom 1.2 TF2 $2.38 PP -
Pro Cycling Manager 2019 1.2 TF2 $2.53 PP -
Project Cars 3 10.6 TF2 $21.65 PP -
Project Hospital 2.3 TF2 $4.73 PP -
Project Wingman 1.1 TF2 $2.23 PP -
Project Winter 0.9 TF2 $1.94 PP -
Pumpkin Jack 0.4 TF2 $0.9 PP -
Quantum Break 1.6 TF2 $3.32 PP -
RUGBY 20 1.2 TF2 $2.5 PP -
RUINER 0.4 TF2 $0.83 PP -
RWBY: Grimm Eclipse 3.1 TF2 $6.42 PP -
Ragnaröck 3.2 TF2 $6.66 PP -
Railway Empire 0.4 TF2 $0.84 PP -
Rain World 1.1 TF2 $2.23 PP -
Raw Data 1.0 TF2 $2.11 PP -
Re:Legend 1.2 TF2 $2.37 PP -
Red Faction Guerrilla Re-Mars-tered 0.5 TF2 $0.94 PP -
Red Matter 4.2 TF2 $8.65 PP -
Resident Evil / biohazard HD REMASTER 0.9 TF2 $1.75 PP -
Resident Evil 0 / biohazard 0 HD Remaster 0.6 TF2 $1.28 PP -
Resident Evil 5 GOLD Edition 1.4 TF2 $2.78 PP -
Resident Evil 5 1.0 TF2 $1.95 PP -
Resident Evil 6 1.4 TF2 $2.77 PP -
Resident Evil: Revelations 2 Deluxe Edition 2.0 TF2 $4.14 PP -
Retro Machina 0.5 TF2 $0.99 PP -
Rising Storm 2: Vietnam 0.6 TF2 $1.21 PP -
River City Girls 1.4 TF2 $2.85 PP -
Rogue Heroes: Ruins of Tasos 0.5 TF2 $1.11 PP -
RollerCoaster Tycoon Deluxe 1.0 TF2 $2.13 PP -
Rollercoaster Tycoon 2: Triple Thrill Pack 1.7 TF2 $3.53 PP -
Rubber Bandits 0.7 TF2 $1.48 PP -
Running with Rifles 1.8 TF2 $3.79 PP -
Ryse: Son of Rome 1.8 TF2 $3.6 PP -
SCUM 2.6 TF2 $5.31 PP -
SHENZHEN I/O 0.5 TF2 $0.94 PP -
SOMA 2.0 TF2 $4.19 PP -
SONG OF HORROR Complete Edition 0.7 TF2 $1.51 PP -
STAR WARS® THE FORCE UNLEASHED II 0.9 TF2 $1.82 PP -
STAR WARS™: Squadrons 2.0 TF2 $4.08 PP -
SUPERHOT VR 2.1 TF2 $4.4 PP -
SUPERHOT 0.8 TF2 $1.54 PP -
SUPERHOT: MIND CONTROL DELETE 0.4 TF2 $0.76 PP -
Sable 0.6 TF2 Refer To My Other Thread $1.22 PP Refer To My Other Thread Humble Heroines: Warriors, Dreamers, and God Slayers
Saint's Row The Third Remastered 2.2 TF2 $4.58 PP -
Saints Row 2 0.6 TF2 $1.2 PP -
Saints Row IV 0.9 TF2 $1.78 PP -
Saints Row: The Third 0.6 TF2 $1.32 PP -
Sanctum 2 0.5 TF2 $1.07 PP -
Satisfactory 6.2 TF2 $12.75 PP -
Scarlet Nexus 2.6 TF2 $5.28 PP -
Scribblenauts Unlimited 0.4 TF2 $0.83 PP -
Second Extinction 2.0 TF2 $4.14 PP -
Secret Neighbor 0.6 TF2 $1.18 PP -
Serious Sam 2 0.7 TF2 $1.5 PP -
Serious Sam 3: BFE 0.9 TF2 $1.76 PP -
Serious Sam 4 3.1 TF2 $6.31 PP -
Serious Sam: Siberian Mayhem 2.2 TF2 $4.41 PP -
Severed Steel 1.4 TF2 $2.78 PP -
Shadow Man Remastered 0.9 TF2 $1.93 PP -
Shadow Tactics: Blades of the Shogun 0.5 TF2 $0.93 PP -
Shadow Warrior 2 0.8 TF2 $1.71 PP -
Shadow of the Tomb Raider 2.2 TF2 $4.56 PP -
Shantae and the Pirate's Curse 0.6 TF2 $1.21 PP -
Shenmue 3 0.7 TF2 $1.4 PP -
Shenmue I & II 0.7 TF2 $1.4 PP -
Shining Resonance Refrain 0.5 TF2 $0.93 PP -
Sid Meier's Civilization V 0.8 TF2 $1.63 PP -
Sid Meier's Civilization VI : Platinum Edition 2.8 TF2 $5.78 PP -
Sid Meier's Civilization VI 0.9 TF2 $1.94 PP -
Sid Meier's Civilization® V: The Complete Edition 2.0 TF2 $4.07 PP -
Sid Meiers Civilization IV: The Complete Edition 0.9 TF2 $1.76 PP -
Siege of Centauri 0.6 TF2 $1.13 PP -
SimCasino 1.2 TF2 $2.48 PP -
SimplePlanes 1.1 TF2 $2.26 PP -
Skullgirls 2nd Encore 1.0 TF2 $2.12 PP -
Slap City 1.2 TF2 $2.42 PP -
Slay the Spire 3.4 TF2 $6.88 PP -
Sleeping Dogs: Definitive Edition 0.8 TF2 $1.54 PP -
Slime Rancher 1.6 TF2 $3.22 PP -
Sniper Elite 4 1.3 TF2 $2.64 PP -
Sniper Elite V2 Remastered 0.8 TF2 $1.69 PP -
Sniper Elite V2 0.7 TF2 $1.43 PP -
Sniper Ghost Warrior 3 0.8 TF2 $1.61 PP -
Sniper Ghost Warrior Contracts 0.9 TF2 $1.85 PP -
Sonic Adventure DX 0.8 TF2 $1.67 PP -
Sonic Adventure™ 2 0.4 TF2 $0.91 PP -
Sonic Mania 1.1 TF2 $2.19 PP -
Sorcery! Parts 1 & 2 0.6 TF2 $1.29 PP -
Soul Calibur VI 1.2 TF2 $2.53 PP -
Source of Madness 0.5 TF2 $1.12 PP -
Space Engineers 2.2 TF2 $4.55 PP -
Space Haven 0.7 TF2 $1.34 PP -
Spec Ops: The Line 0.8 TF2 $1.63 PP -
Spelunky 1.0 TF2 $2.04 PP -
Spirit Of The Island 1.4 TF2 $2.86 PP -
Splendor 0.6 TF2 $1.32 PP -
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated 1.3 TF2 $2.58 PP -
Spyro™ Reignited Trilogy 3.8 TF2 $7.72 PP -
Star Renegades 1.4 TF2 $2.85 PP -
Star Trek: Bridge Crew 3.6 TF2 $7.34 PP -
Star Wars® Empire at War™: Gold Pack 0.8 TF2 $1.69 PP -
Starbound 0.9 TF2 $1.81 PP -
Starpoint Gemini Warlords 1.6 TF2 $3.37 PP -
State of Decay 2: Juggernaut Edition 3.0 TF2 $6.08 PP -
Staxel 0.6 TF2 $1.2 PP -
SteamWorld Quest: Hand of Gilgamech 0.8 TF2 $1.72 PP -
Steel Division: Normandy 44 0.6 TF2 $1.13 PP -
Stellaris Galaxy Edition 1.3 TF2 $2.73 PP -
Stellaris 1.2 TF2 $2.55 PP -
Stellaris: Lithoids Species Pack 0.8 TF2 $1.61 PP -
Stick Fight: The Game 0.5 TF2 $0.94 PP -
Strategic Command WWII: World at War 2.0 TF2 $4.14 PP -
Street Fighter 30th Anniversary Collection 3.5 TF2 $7.17 PP -
Street Fighter V 0.7 TF2 $1.48 PP -
Streets of Rogue 1.2 TF2 $2.39 PP -
Stronghold 2: Steam Edition 0.9 TF2 $1.85 PP -
Stronghold Crusader 2 0.7 TF2 $1.4 PP -
Stronghold Crusader HD 0.5 TF2 $1.04 PP -
Stronghold Legends: Steam Edition 1.1 TF2 $2.27 PP -
Styx: Shards Of Darkness 0.6 TF2 $1.27 PP -
Subnautica 4.2 TF2 $8.7 PP -
Sudden Strike 4 0.4 TF2 $0.73 PP -
Summer in Mara 0.4 TF2 $0.9 PP -
Sunless Skies 0.7 TF2 $1.34 PP -
Sunset Overdrive 1.4 TF2 $2.85 PP -
Super Meat Boy 0.3 TF2 $0.71 PP -
Superliminal 1.0 TF2 $1.95 PP -
Supraland Six Inches Under 1.6 TF2 $3.28 PP -
Supreme Commander 2 0.9 TF2 $1.9 PP -
Supreme Commander Forged Alliance 2.0 TF2 $4.08 PP -
Surgeon Simulator: Experience Reality 0.9 TF2 $1.78 PP -
Survive the Nights 0.9 TF2 $1.88 PP -
Surviving the Aftermath 0.5 TF2 $0.94 PP -
Sword Art Online Fatal Bullet - Complete Edition 5.4 TF2 $11.12 PP -
Sword Art Online Hollow Realization Deluxe Edition 1.0 TF2 $2.09 PP -
Syberia: The World Before 1.1 TF2 Refer To My Other Thread $2.26 PP Refer To My Other Thread Humble Heroines: Warriors, Dreamers, and God Slayers
Synth Riders 3.3 TF2 $6.74 PP -
THIEF 0.8 TF2 $1.58 PP -
TT Isle of Man Ride on the Edge 2 1.7 TF2 $3.49 PP -
Tales of Berseria 0.9 TF2 $1.83 PP -
Tales of Symphonia 1.6 TF2 $3.27 PP -
Tales of Zestiria 0.6 TF2 $1.21 PP -
Talisman: Digital Edition 0.6 TF2 $1.32 PP -
Tank Mechanic Simulator 1.0 TF2 $2.1 PP -
Team Sonic Racing™ 1.9 TF2 $3.81 PP -
Telltale Batman Shadows Edition 0.9 TF2 $1.85 PP -
Terraforming Mars 1.0 TF2 $1.99 PP -
Terraria 2.0 TF2 $4.11 PP -
The Ascent 1.0 TF2 $2.06 PP -
The Battle of Polytopia 0.4 TF2 $0.88 PP -
The Beast Inside 0.4 TF2 $0.78 PP -
The Blackout Club 5.9 TF2 $11.95 PP -
The Dark Pictures Anthology: Little Hope 1.5 TF2 $3.12 PP -
The Dark Pictures Anthology: Man of Medan 1.7 TF2 $3.5 PP -
The Darkness II 0.5 TF2 $1.0 PP -
The Dungeon Of Naheulbeuk: The Amulet Of Chaos 0.5 TF2 $1.08 PP -
The Escapists 2 0.9 TF2 $1.88 PP -
The Escapists 0.7 TF2 $1.34 PP -
The Henry Stickmin Collection 0.7 TF2 $1.48 PP -
The Intruder 1.2 TF2 $2.45 PP -
The Jackbox Party Pack 2 1.9 TF2 $3.93 PP -
The Jackbox Party Pack 3 3.3 TF2 $6.73 PP -
The Jackbox Party Pack 4 2.0 TF2 $4.13 PP -
The Jackbox Party Pack 5 3.3 TF2 $6.8 PP -
The Jackbox Party Pack 5 3.3 TF2 $6.8 PP -
The Jackbox Party Pack 6 2.7 TF2 $5.52 PP -
The Jackbox Party Pack 1.1 TF2 $2.29 PP -
The LEGO Movie 2 Videogame 0.4 TF2 $0.75 PP -
The Legend of Heroes: Trails in the Sky 1.4 TF2 $2.84 PP -
The Long Dark 2.2 TF2 $4.56 PP -
The Long Dark: Survival Edition 0.4 TF2 $0.75 PP -
The Ship: Murder Party 0.4 TF2 $0.82 PP -
The Stanley Parable 2.6 TF2 $5.38 PP -
The Surge 2 0.6 TF2 $1.29 PP -
The Survivalists 1.0 TF2 $2.0 PP -
The Talos Principle 0.7 TF2 $1.38 PP -
The Walking Dead: The Telltale Definitive Series 2.0 TF2 $4.14 PP -
The Witness 6.7 TF2 $13.79 PP -
The Wolf Among Us 1.1 TF2 $2.3 PP -
This War of Mine: Complete Edition 0.7 TF2 $1.53 PP -
Titan Quest Anniversary Edition 0.7 TF2 $1.34 PP -
Tomb Raider 1.5 TF2 $3.05 PP -
Torchlight II 0.7 TF2 $1.41 PP -
Total Tank Simulator 0.4 TF2 $0.78 PP -
Total War SHOGUN 2 1.7 TF2 $3.4 PP -
Total War Shogun 2 Collection 1.6 TF2 $3.32 PP -
Total War: ATTILA 1.9 TF2 $3.86 PP -
Total War: Empire - Definitive Edition 1.7 TF2 $3.44 PP -
Total War: Napoleon - Definitive Edition 1.4 TF2 $2.94 PP -
Total War: Rome II - Emperor Edition 2.5 TF2 $5.06 PP -
Total War™: WARHAMMER® 3.0 TF2 $6.08 PP -
Totally Accurate Battle Simulator 3.8 TF2 $7.7 PP -
Totally Reliable Delivery Service 1.6 TF2 $3.34 PP -
Tour de France 2020 0.7 TF2 $1.34 PP -
Tower Unite 4.0 TF2 $8.29 PP -
Townscaper 0.5 TF2 $1.0 PP -
Trailmakers Deluxe Edition 0.9 TF2 $1.87 PP -
Trailmakers 0.9 TF2 $1.87 PP -
Train Simulator Classic 0.7 TF2 Refer To My Other Thread $1.41 PP Refer To My Other Thread Train Simulator Classic: On the Fast Track Bundle
Train Station Renovation 0.5 TF2 $0.92 PP -
Tribes of Midgard 0.7 TF2 $1.49 PP -
Tricky Towers 2.0 TF2 $4.01 PP -
Trine 2: Complete Story 1.1 TF2 $2.25 PP -
Trine 4: The Nightmare Prince 0.9 TF2 $1.79 PP -
Tropico 5 0.4 TF2 $0.73 PP -
Tropico 5 – Complete Collection 0.8 TF2 $1.62 PP -
Tropico 6 El-Prez Edition 2.5 TF2 $5.14 PP -
Tropico 6 2.2 TF2 $4.51 PP -
Turok 2: Seeds of Evil 0.4 TF2 $0.73 PP -
Turok 0.4 TF2 $0.8 PP -
Two Point Hospital 2.2 TF2 $4.56 PP -
Tyranny - Gold Edition 0.7 TF2 $1.36 PP -
Ultimate Chicken Horse 1.6 TF2 $3.29 PP -
Ultimate Marvel vs. Capcom 3 1.6 TF2 $3.36 PP -
Ultra Street Fighter IV 0.5 TF2 $0.93 PP -
Undertale 2.0 TF2 $4.1 PP -
Universe Sandbox 3.4 TF2 $7.01 PP -
Unrailed! 1.8 TF2 $3.75 PP -
Until You Fall 0.7 TF2 $1.35 PP -
VTOL VR 4.9 TF2 $9.95 PP -
Vacation Simulator 4.9 TF2 $10.0 PP -
Vagante 0.5 TF2 $0.98 PP -
Valkyria Chronicles 4 Complete Edition 1.2 TF2 $2.49 PP -
Valkyria Chronicles™ 0.9 TF2 $1.94 PP -
Vampyr 1.5 TF2 $3.12 PP -
Verdun 0.4 TF2 $0.85 PP -
Visage 5.8 TF2 $11.98 PP -
Viscera Cleanup Detail 2.0 TF2 $4.0 PP -
Void Bastards 0.5 TF2 $0.97 PP -
Volcanoids 1.2 TF2 $2.37 PP -
Vox Machinae 4.3 TF2 $8.86 PP -
WRATH: Aeon of Ruin 0.4 TF2 $0.81 PP -
WRC 8 FIA World Rally Championship 1.1 TF2 $2.23 PP -
Wargame: Red Dragon 6.3 TF2 $12.9 PP -
Wargroove 0.4 TF2 $0.73 PP -
Warhammer 40,000: Dawn of War - Master Collection 1.4 TF2 $2.81 PP -
Warhammer 40,000: Dawn of War II - Grand Master Collection 1.7 TF2 $3.54 PP -
Warhammer 40,000: Dawn of War II: Retribution 0.6 TF2 $1.16 PP -
Warhammer 40,000: Gladius - Relics of War 0.6 TF2 $1.21 PP -
Warhammer 40,000: Gladius - Tyranids 2.1 TF2 $4.28 PP -
Warhammer 40,000: Space Marine Collection 1.6 TF2 $3.23 PP -
Warhammer 40,000: Space Marine 1.6 TF2 $3.2 PP -
Warhammer: Chaosbane - Slayer Edition 1.0 TF2 $2.08 PP -
Warhammer: End Times - Vermintide Collector's Edition 0.6 TF2 $1.32 PP -
Warhammer: Vermintide 2 - Collector's Edition 1.3 TF2 $2.62 PP -
Warhammer: Vermintide 2 1.2 TF2 $2.45 PP -
Warhammer® 40,000™: Dawn of War® III 1.7 TF2 $3.41 PP -
Warpips 0.7 TF2 $1.5 PP -
Wasteland 3 1.3 TF2 $2.58 PP -
We Happy Few 0.7 TF2 $1.5 PP -
We Need to Go Deeper 0.6 TF2 $1.15 PP -
We Were Here Too 1.9 TF2 $3.98 PP -
White Day : a labyrinth named school 0.5 TF2 $1.03 PP -
Who's Your Daddy 2.0 TF2 $4.14 PP -
Wingspan 1.0 TF2 $1.99 PP -
Winkeltje: The Little Shop 1.0 TF2 $2.04 PP -
Witch It 1.9 TF2 $3.85 PP -
Wizard of Legend 1.1 TF2 $2.29 PP -
World War Z: Aftermath 3.9 TF2 $8.02 PP -
Worms Revolution Gold Edition 0.5 TF2 $1.06 PP -
Worms Ultimate Mayhem - Deluxe Edition 0.8 TF2 $1.71 PP -
Worms Ultimate Mayhem 0.5 TF2 $0.97 PP -
Worms W.M.D 1.0 TF2 $2.13 PP -
Worms World Party Remastered 0.4 TF2 $0.88 PP -
Wrench 3.0 TF2 $6.1 PP -
X4: Foundations 5.4 TF2 $11.12 PP -
X4: Split Vendetta 1.8 TF2 $3.79 PP -
XCOM 2 Collection 1.2 TF2 $2.47 PP -
XCOM: Enemy Unknown Complete Pack 0.7 TF2 $1.53 PP -
XCOM: Ultimate Collection 0.9 TF2 $1.83 PP -
Yakuza 0 1.4 TF2 $2.97 PP -
Yakuza 3 Remastered 1.2 TF2 $2.52 PP -
Yakuza 4 Remastered 4.1 TF2 $8.34 PP -
Yakuza 5 Remastered 3.8 TF2 $7.83 PP -
Yakuza Kiwami 2 2.2 TF2 $4.52 PP -
Yakuza Kiwami 1.7 TF2 $3.5 PP -
Yonder: The Cloud Catcher Chronicles 2.1 TF2 $4.4 PP -
YouTubers Life 1.4 TF2 $2.89 PP -
Yuppie Psycho 0.3 TF2 $0.71 PP -
ZERO Sievert 4.8 TF2 $9.86 PP -
Zombie Army Trilogy 0.8 TF2 $1.67 PP -
biped 0.9 TF2 $1.83 PP -
rFactor 2 1.1 TF2 $2.32 PP -
while True: learn() Chief Technology Officer Edition 0.8 TF2 $1.57 PP -
 
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2023.03.20 22:52 -AllShallKneel- Revert Decay.

The current new decay system is unpredictable, and removes major incentives to optimize builds.
For years now, both colonials and wardens have spent a large amount of time optimizing anything they build with decay mechanics in mind. Indeed, it even put further pressure on us to optimize and innovate, so that our designs would be more efficient, more compact, and easier to maintain. It was even typically considered even more important than the initial cost of construction.
This rewarded innovation and careful design considerations significantly. Design poorly? Suffer high consumption with low effectiveness. Design well? Enjoy low consumption with high effectiveness. The system was harsh, but fair.
The new decay system destroys this entirely. It creates almost completely arbitrary rules, and leaves the vast majority of control of decay out of the players hands. Design well? It doesn’t matter, any number of factors (other players, server performance, region size) can make the consumption skyrocket for no reason. Design poorly? If you’re lucky you’ll be blessed with a good modifier regardless.
Furthermore, the new system breaks immersion entirely. You need to consider the arbitrary Voronoi map that is subregion zones. Completely arbitrary design considerations are rewarded. Build a base split among 2 or 3 region zones? Enjoy lower modifiers. Or even worse, build everything in one zone, and put supply tunnels in another, gaming the system.
Some of these problems could probably be fixed with a few band-aid patches. But even if there was total transparency, the unpredictability and total chaos this system introduces is inherently unsound. There is a reason virtually no game with decay mechanics bases the decay on server performance, something that is almost always out of the players’ control.
I applaud the developers for the vast majority of this update. Even more so, I applaud the developers for how incredibly well they nailed the building system in the game with the Entrenched update. While others complained about builder QoL, I have always truly believed that there was no other game with such an interesting & rewarding field of study. I have also truly been impressed by the foresight of certain choices. Either by luck or by choice, the developers made an incredible building system. I implore the developers to recognize the points I make here, and make a change to revert the decay system to a harsh, but proportional, predictable, and engineerable system, similar to the one we had before. Else, I fear that the golden age of FH engineering will be behind us.
submitted by -AllShallKneel- to foxholegame [link] [comments]


2023.03.20 22:45 AutoModerator [Get] Biaheza – Dropshipping Course (COMPLETE) Full Course Download

[Get] Biaheza – Dropshipping Course (COMPLETE) Full Course Download
Get the course here: https://www.genkicourses.com/product/biaheza-dropshipping-course-complete/
[Get] Biaheza – Dropshipping Course (COMPLETE) Full Course Download

https://preview.redd.it/5cx7i7k8hyoa1.jpg?width=225&format=pjpg&auto=webp&s=af32a89ce19a41819fb7ae5134829fe734bd22f5
About The Course:
This course outlines the systems and secrets I used to make over $300,000+ in my first year with entrepreneurship
While I was still 17 years old…
And was also a high school dropout…
So what’s your excuse? It’s time to crush it.
I want you to take a moment and imagine a world where you could…
Never worry about money ever again. Build a six figure marketing agency and the best part? it’s a reality that all of my students are living RIGHT NOW. Take care of your family & loved ones. Yeah… this is something close to my heart. My marketing agency finally allowed me to take care of my mom and the people who believed in me when I had nothing. Travel the world, anytime! Yes… that’s right. After this course you will have the location freedom to travel anywhere in the world you want!
Now, who is the genius (kidding… kinda) behind this whole course?
Let me introduce myself, my name is Iman. At the age of Seventeen, I dropped out of high school to commit to the world of online marketing. Within my first year I had made over $300,000+, I had traveled the world working from my computer, I had constructed my dream lifestyle and this was all done through the power of what I teach in Six Figure SMMA. I run my own digital marketing agency based out here in London, although we have clients out in Amsterdam and St. Tropez.
I have my personal brand which is another six figure business…
Then I have a few other smaller income streams here and there. I love the internet! Haha
Damn… I worked hard for this life. I worked hard to create the sort of income where I can take care of my family and not even check the price…
I guess that’s why I’m so passionate about what I teach. It’s because it changed my life in unexplainable ways. I don’t think I could ever go back to my old life after living like this.
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2023.03.20 22:31 Then_Marionberry_259 MAR 20, 2023 FR.TO FIRST MAJESTIC RENEWS SHARE REPURCHASE PROGRAM

MAR 20, 2023 FR.TO FIRST MAJESTIC RENEWS SHARE REPURCHASE PROGRAM
https://preview.redd.it/w7s2llpwpyoa1.png?width=3500&format=png&auto=webp&s=acc6aeaa57771d557177f36ed49db51533188628
Vancouver, British Columbia--(Newsfile Corp. - March 20, 2023) - First Majestic Silver Corp. (NYSE: AG) (TSX: FR) ("First Majestic" or the "Company") announces that it has received regulatory consent to extend its share repurchase program (the "Share Repurchase") pursuant to a normal course issuer bid in the open market through the facilities of the Toronto Stock Exchange ("TSX") or alternative Canadian trading systems over the next 12 months. Pursuant to the Share Repurchase, the Company has the ability to repurchase up to 5,000,000 common shares of the Company which represents approximately 1.83% of the 274,479,942 issued and outstanding shares of the Company as of March 10, 2023.
In order to implement the Share Repurchase, First Majestic has received TSX approval of its notice of intention to make a normal course issuer bid. The notice provides that First Majestic may, during the 12 month period commencing on March 22, 2023 and ending on or before March 21, 2024, purchase up to 5,000,000 common shares through the facilities of the TSX and alternative Canadian trading systems.
In accordance with TSX rules, daily purchases made by the Company on the TSX will not exceed 199,679 common shares, or 25% of First Majestic's average daily trading volume of 798,717 common shares on the TSX for the six calendar months preceding the date of the acceptance of the original notice, subject to certain prescribed exemptions.
Under its prior normal course issuer bid, the Company repurchased a total of 100,000 shares for cancellation through the facilities of the TSX at a volume weighted average price of CDN$8.52 as of March 10, 2023. Under this prior normal course issuer bid, which commenced on March 22, 2022 and expires on March 21, 2023, the Company received approval to purchase up to 10,000,000 common shares.
First Majestic will make no purchases of common shares under the normal course issuer bid other than open-market purchases. The price that the Company will pay for any common shares will be the prevailing market price of such shares at the time of acquisition. All common shares, if any, purchased pursuant to the Share Repurchase will be cancelled.
The Company believes that, from time to time, the market price of its common shares may not fully reflect the underlying value of the Company's business and its future business prospects. The Company believes that at such times the purchase of common shares would be in the best interests of the Company. Such purchases are expected to benefit all remaining shareholders by increasing their proportionate equity interest in the Company.
ABOUT THE COMPANY
First Majestic is a publicly traded mining company focused on silver and gold production in Mexico and the United States. The Company presently owns and operates the San Dimas SilveGold Mine, the Santa Elena SilveGold Mine, the La Encantada Silver Mine, and the Jerritt Canyon Gold Mine.
First Majestic is proud to offer a portion of its silver production for sale to the public. Bars, ingots, coins and medallions are available for purchase online at its Bullion Store at some of the lowest premiums available.
FOR FURTHER INFORMATION contact [[email protected]](mailto:[email protected]), visit our website at www.firstmajestic.com or call our toll free number 1.866.529.2807.
FIRST MAJESTIC SILVER CORP.
"signed"
Keith Neumeyer, President & CEO
SPECIAL NOTE REGARDING FORWARD‐LOOKING INFORMATION
This press release contains "forward‐looking information" and "forward-looking statements" under applicable Canadian and U.S. securities laws (collectively, "forward‐looking statements"). These statements relate to future events or the Company's future performance, business prospects or opportunities that are based on forecasts of future results, estimates of amounts not yet determinable and assumptions of management made in light of management's experience and perception of historical trends, current conditions and expected future developments. Forward-looking statements include, but are not limited to, statements with respect to: purchases under the Company's normal course issuer bid and the timing and amount of estimated future production. Assumptions may prove to be incorrect and actual results may differ materially from those anticipated. Consequently, guidance cannot be guaranteed. As such, investors are cautioned not to place undue reliance upon guidance and forward-looking statements as there can be no assurance that the plans, assumptions or expectations upon which they are placed will occur. All statements other than statements of historical fact may be forward‐looking statements. Any statements that express or involve discussions with respect to predictions, expectations, beliefs, plans, projections, objectives or future events or performance (often, but not always, using words or phrases such as "seek", "anticipate", "plan", "continue", "estimate", "expect", "may", "will", "project", "predict", "forecast", "potential", "target", "intend", "could", "might", "should", "believe" and similar expressions) are not statements of historical fact and may be "forward‐looking statements".
Actual results may vary from forward-looking statements. Forward-looking statements are subject to known and unknown risks, uncertainties and other factors that may cause actual results to materially differ from those expressed or implied by such forward-looking statements, including but not limited to: market price of the Company's common shares; the Company's cash flow and revenues; the duration and effects of the coronavirus and COVID-19, and any other pandemics or public health crises on our operations and workforce, and the effects on global economies and society, actual results of exploration activities; conclusions of economic evaluations; changes in project parameters as plans continue to be refined; commodity prices; variations in ore reserves, grade or recovery rates; actual performance of plant, equipment or processes relative to specifications and expectations; accidents; fluctuations in costs; labour relations; availability and performance of contractors; relations with local communities; changes in national or local governments; changes in applicable legislation or application thereof; delays in obtaining approvals or financing or in the completion of development or construction activities; exchange rate fluctuations; requirements for additional capital; government regulation; environmental risks; reclamation expenses; outcomes of pending litigation including appeals of judgments; resolutions of claims and arbitration proceedings; negotiations and regulatory proceedings; limitations on insurance coverage as well as those factors discussed in the section entitled "Description of the Business - Risk Factors" in the Company's most recent Annual Information Form, available on www.sedar.com, and Form 40-F on file with the United States Securities and Exchange Commission in Washington, D.C. Although First Majestic has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking statements, there may be other factors that cause results not to be as anticipated, estimated or intended.
The Company believes that the expectations reflected in these forward‐looking statements are reasonable, but no assurance can be given that these expectations will prove to be correct and such forward‐looking statements included herein should not be unduly relied upon. These statements speak only as of the date hereof. The Company does not intend, and does not assume any obligation, to update these forward-looking statements, except as required by applicable laws.
To view the source version of this press release, please visit https://www.newsfilecorp.com/release/158629

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2023.03.20 22:27 CodyIsbill Really digging the Lego Family sets

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2023.03.20 22:16 Wayback2k [OC] Multiversal Manuscript - Volume 1 - Organizations (FREE)

Presenting a chapter from what will eventually be the full 1st Volume of the Multiversal Manuscript, a catalog of all sorts of new characters, places, and things drawn from all piles of notes and random writing I've done for my D&D games and setting work. While generally written for a Dungeons & Dragons and Pathfinder style setting, its contents can be setting agnostic and made to fit any world.
This chapter contains entries for 19 Organizations as well as sample NPCs for each. It also includes the 20 page Appendix of minor entries that are referenced by both the Organizations in this text and what will eventually be the full product. Consider them a sneak preview.
They are intended to serve varied roles in many settings, from allies to enemies and anything in between. These organizations and their members are meant to be both inspiration and foundation for more, providing hooks and conflicts that can be tailored to your own worlds.


It is Free on DriveThruRPG - https://www.drivethrurpg.com/product/430677/Multiversal-Manuscript--Volume-1--Organizations
Slowly working my way through editing everything and in refining the Organizations the size of the overall project has gone gone up about 25 pages. Looking at working on either my Monsters or Gods chapters next.
There is also my more general Preview version I posted here about 4 months ago if it is of interest; it gives an idea of the full scope of the project and what the final think is headed towards, content wise.
Any comments or suggestions to edits on either doc is welcome!
Below are 3 examples from the set -
-----Examples-----

Aggrieved, The

Covert - Grudge Bearing Dwarves
A clandestine organization of dwarves spread across the world. For a fee, they take on the grudges and hatreds of any dwarf or clan, storing them in massive iron tomes. They dispatch specialists to ensure that the targets of the grudges suffer or repay what is owed, be it in blood or gold. The group actively recruits dwarves who have nothing left to lose, such as exiles, criminals, lone survivors, or those who cannot fit into normal dwarven society. The Aggrieved provides them with purpose and an outlet for pent-up frustrations, especially against surface dwellers or their eternal foes in the depths of the world. While the group is something of an open secret in most dwarven communities, they are keen to keep their existence from outsiders. Chief among the grievances they are sought to satisfy is the reacquisition of ancient dwarven treasures that have been stolen and the punishment of those who currently possess them, even if they are many owners removed from the original thieves. Rumors persist of a Grudgebearer who has spent over a hundred years systematically tracking down every subsequent owner of a long-dead dwarven mountain lord’s treasure, leaving hundreds of dead in their wake. The Aggrieved also fulfills more indirect grievances, such as ensuring that a particular human noble family will forever see their fortunes ruined for cheating a clan elder in a trade deal in a prior generation, or that the elves will never expand past the mountains that once belonged to a now-fallen dwarven city for failing to come to their aid when needed. Additionally, a few of their members, more unstable and violent than the rest, are sent on Bitter Hunts to forever seek out and slay the sworn enemies of the dwarves until they wipe them all out or die in the process.
Kerganosk the Brazen: An Aggrieved hunter who has made it his mission to seek revenge against fire giants. He has become a legend among the giants, who fear him greatly. The dwarf is known for his scorched and pitted brass armor, which he refuses to take off until he has seen to the utter decimation of his enemies. Despite the fact that the greater dwarven kingdoms have publicly disavowed Kerganosk's crusade, they do nothing to stop him. In fact, many younger dwarves who are eager to earn a name for themselves or reject the withdrawn nature of their forebearers have joined his cause. These dwarves are cult-like in their devotion to Kerganosk and have expanded their hatred to include all giants, no matter where they may be. Although Kerganosk remains focused on his mission, he is more than willing to share his martial tactics and specialized weaponry with anyone who wishes to see the giants destroyed, even non-dwarves who show some talent. Together with his allies, he has been able to vex his enemies for years, often laying low for extended periods as they plan simultaneous strikes against multiple targets, or emerging suddenly for an overwhelming attack on a valuable target before quickly disappearing once again. Through bounty hunters and smaller allies. the giants have attempted to track down Kerganosk and his hidden lairs throughout the Underdelve. Thus far they have only found fleeting traces of his passing and no small number of cleverly hidden traps in the broken halls of dead dwarven fortresses that the Brazen and his followers rotate through.
Gallkag Brimrift: A grim dwarf who has claimed a stretch of mountains that were once settled as part of a collaborative effort between dwarves and humans to establish a long-lasting trade city. However, the short-lived humans and their tumultuous politicking soured the venture, leading to tensions that eventually flared into skirmishes, then war. In the end, the dwarves were forced to cut their losses and retreat back into the depths of the earth to their homeland. Gallkag, left for dead in the last days of the conflict, was "rescued" by the Aggrieved. After he recovered, he eagerly took it upon himself to make the humans of the region pay for their transgressions. He now ceaselessly stalks the mountain passes of his former home, waylaying any human travelers that have the misfortune of crossing paths with him and his pack of beasts. Operating out of the half-built trade city, Gallkag's territory is honeycombed with tunnels that only he knows about. Many have tried to ferret the vicious dwarf out, but his mastery of the landscape allows him to evade interlopers with ease, picking them off one by one or tricking them into the many hazards present.
Urist Dastordruk: An undercover liaison for agents of the Aggrieved in one of the largest aboveground cities of the realm. He owes an extensive debt of both coin and honor to the organization for avenging his extended family's death many years prior. Though few are sure what exactly he does as an occupation beyond being a perennial socialite, the dwarf has earned a reputation throughout the city and beyond for his uncanny knack for making friends across all strata of society and getting them connected. If he doesn't know someone or something, he certainly knows who does and can get in touch for a nominal fee, of course. However, Urist hates every second of it. Every handshake, every fake smile, and every cheering toast. He wants nothing more than to be back in the mountainhome of his kin and away from the petty, meaningless lives of all the small-minded people on the surface. To maintain his composure, Urist's handler in the Aggrieved has supplied him with a steady stream of alchemical concoctions that serve to both suppress his incredible hatred of those peoples tangentially responsible for the downfall of his family and enhance the charming facade of his public personality. Over time, the doses have had to become more and more potent to maintain their effect, and the dwarf has begun experiencing strange fugue states. When he emerges, Urist is often standing at the edge of a roof looking out over the city below or back in his home covered in blood that is not his. He is both terrified of what has been happening and hopeful that it might lead to an end of his torment, honor be damned. The Grudgebearer that owns his debt cares little for Urist's plight. While the dwarf has been exceedingly useful in feeding the organization information and the whereabouts of targets, the cost of maintaining his persona has begun to outweigh the benefits, especially if it possibly draws attention to the existence of the Aggrieved.

-------

Dustbringers' Market

Guild - Ghostly Wandering Merchants
Hailing from an abandoned marketplace in a long-dead city where the Veil between the realm of the living and the dead is nearly non-existent, several lingering dead have managed to leave the city and establish wandering markets in derelict sections of distant cities. They have achieved this through the use of mortal ‘handlers’, ragged humanoids who have forged a sort of pact with the dead of the city to serve as anchors for the ghostly merchants. Visitors to one of these markets, whether in its original city or one of its wandering offshoots, can trade their knowledge of the living world or more ephemeral wares such as memories and emotions in exchange for the long-forgotten knowledge of the dead city's people or whatever other secrets they've garnered from beyond the Land of the Dead. The Dustbringers have somehow managed to craft or acquire ghostly goods that provide boons to the living when it comes to dealing with or fighting the undead. Some are even willing to cut long-term deals and pacts with the living to acquire resources for their strange deathly economy.
Morof and Echessar: This pair is the most widely known members of the Dustbringers, accompanied by their ever-cloaked and silent human servant. They have come to reside in a city of the living, but the authorities take exception to their very existence, forcing them to stay on the move within the city walls. They set up their ghostly shop in different abandoned buildings or dark alleyways each night and simply wait. They are content to let the rumor mills bring customers to them, as they always seem to have something that entices prospective buyers, even with the strange prices they demand. The most common items they sell, if anything of theirs could be considered common, are lead coins stamped with a closed eye. Swallowing one of these coins renders the imbiber undetectable to the undead until it passes. Their usual fee for most purchases is measured in minutes of life per day, in perpetuity, from what remains of a customer’s natural lifespan. The portly Morof eagerly assures prospective customers that they won’t miss such a paltry sum of time. However, each night when the toll comes due and the disturbingly gaunt Echessar appears to collect, many feel they have chosen poorly as the shade’s icy hand reaches into them and pulls away threads of their soul. Such is the power of the Dustbringers’ deals that they are able to reach their customers wherever they may be on any plane. Should a client attempt to hide out elsewhere, the ghostly merchants are not above hiring others to retrieve them, so that they may collect what they are due, plus interest.
The Urn: One of the most powerful members of the Dustbringers, it has a cadre of lesser member shades of the guild bound to it by contracts etched upon large scrolls of thin lead sealed within ivory cases. These pacts seemingly predate the deaths of the Dustbringers’ mortal forms in centuries past and raise questions as to just how the demise of their city came about. The Urn itself is a massive vessel of cloudy black marble, weighing hundreds of pounds, with patterns traced in gold that subtly shift and flow. It has a brass cover at its top, with several fluted pipes emerging from it, curving upwards. Although it rarely moves, when it emerges from its vault-lair, it is carried on a great palanquin by a dozen mortal handlers. Through the deals it has struck with entities from the Land of the Dead, The Urn has extensive power over souls that have passed into that realm, summoning them forth for interrogation, torment, or to bind them back onto the mortal realm. It is even able to shape these recalled shades into physical objects with particular potency and protection against both the living and the dead. While The Urn allows its servant Dustbringers to conduct their deals in their own way, what it desires above all is vast quantities of physical wealth, such as gold and other valuable metals, along with gems of all kinds. Why The Urn would seek such extensive and mundane riches instead of the more ephemeral things like emotions or life force, which its kin typically traffic in, is a mystery. Some speculate that it aims to perform a ritual on behalf of a Power that it has contracted with, utilizing the symbolic connection and meaning of wealth to enact some drastic change to the mortal plane. Others believe that it is working towards building a powerful construct body through which it can personally enact its will. However, The Urn freely allows such conjecture, confident in its power to control other souls with minimal effort. The Urn does not manifest its ghostly form directly to interact with its servants or prospective clients. Instead, it emerges from the brass pipes at its apex as a sickly mist before occupying the body of one of its ragged mortal attendants. Even then, it rarely does so, instead relying on the fanatical devotion of its Dustbringer seneschals to negotiate on its behalf. It stirs to action only when it needs to call forth and shape a soul from beyond.
Zaunfe: Once a respected member of the Dustbringers, renowned for her ability to craft and transmute strong metaphysical sympathetic energy into physical objects and vice versa. However, fleeting traces of mortality constantly slipping through her spectral fingers began to torment her with fragmented memories of the life she once lived. Now, Zaunfe desires nothing less than to become mortal again. Despite not being formally expelled from the guild, it has been declared that none are to interact with her or allow her back into the city of their origin. If it became known just how many of their secrets she has been sharing in her pursuit of a new life, and the crimes she has committed against other shades, it is likely that they would actively hunt Zaunfe down and return her to the Land of the Dead by force if necessary. Unlike others in the guild, Zaunfe forms symbiotic pacts with the suffering mortals she comes across, giving them a longer lease on life than they might have had without her help. Unfortunately, she constantly leeches away her pact bonded associate's emotions and personality, mingling with hers until they are difficult to distinguish from one another. More than just keeping her partner alive, she is able to extend her spectral transmutation power through them, turning emotional connections into physical boons and weapons. With such objects, she reverts back to the mercantile nature at her core, wheeling and dealing with them to gain the allies and resources she requires. Given her knowledge of how the Land of the Dead and the mortal realm interact, she feverishly pursues leads on how to contact the Powers of that plane to forge whatever deal is necessary to be reborn. This pursuit for knowledge and those who possess it has proven exceedingly dangerous, and over the years she has led a number of her mortal partners to their own deaths. When untethered, Zaunfe is forced to rekindle and perpetuate her own essence through the consumption of powerful emotions, either elicited from nearby mortals or through the destruction of physical mementos that bear a great deal of sentimental value. In desperation, she has even consumed lost ghosts that she has encountered. These shades, often confused and trapped in the Veil of the mortal realm, are easy prey for one of their kind that possess full awareness and sentience. All of this consumption of emotion and personality has not come without a cost. Zaunfe now resembles little of the unique entity that she once was and is now an amalgamation of all the different beings she has fed upon in one way or another. While these conflicting impulses can sometimes drive her into fits of mania, what has remained a constant tethering influence to her soul is the overwhelming drive to attain life once again.
------

Ruinous Dawn, The

Divine - Seekers of Deific Rebirth
A group of former heroes and remnants of a forgotten age of the multiverse. Their all-consuming desire for the rebirth of their divine patron has driven them to transcend mortality and resort to abhorrent methods to carry out their 'sacred' task, one that fervently believe will ultimately redeem the multiverse. Uzarial was one of the earliest celestial deities of the sun, life, and purification of evil, and their death in a catastrophic final conflict with an unknown Elder Entity is something the founders of the Ruinous Dawn have never truly accepted. Their goal is to resurrect Uzarial, seeing its return as the catalyst required to cleanse the wretched planes of what they consider to be pervading and all-consuming evil. Each member has vowed to use whatever means necessary in pursuit of the knowledge and power they need to breach the Vale of Dead Gods and usher forth Uzarial's return. Despite this, they believe that their actions constitute the ultimate good, a concept that exceeds the grasp of most mortal minds and is superior to the 'morality' of ordinary individuals. The current Gods of Light are viewed by the Dawn as either ineffective pretenders at best or complicit in the multiverse's defiled state through their inaction at worst. They aim to subsume all such false gods into the reborn Uzarial when the time comes, reclaiming their deific essence and putting it to proper use. The six elders of the Ruinous Dawn are scattered throughout the planes, each pursuing the 'Endeavor' in their own way. They meet every fifty years to pool their knowledge and make arrangements for the future. These summits often result in an ambitious act against perceived foes, as well as the setting in motion of complex plots towards their ultimate goal. Their schemes can range from the acquisition of required relics and artifacts to the realignment of several planes towards a configuration more suitable to their cosmic aims. Most founders of the Ruinous Dawn have long since ceased feeling remorse for their actions, no matter how questionable or amoral they may become. Those that do bear regret for all the lives they have spent seeking the God's return fully intend to suffer the judgement of their patron or scour themselves from existence as unworthy to reside in the paradise that will result. Several have attracted followers that share their cynical view of the planes and desire to resurrect Uzarial, or founded obscure faiths across the planes with the same intent. However, such allies are often seen as fleeting or expendable and are tested regularly, for the Ruinous Dawn is ever paranoid of infiltrators and those that would despoil their sacred Endeavor.
Alithrienne: Uzarial’s most devout mortal agent and an Exalted of demi-god like power, she took the celestial deity’s fall most severely and was a driving force towards the formation of the Dawn. Bearing a large portion of the fallen God’s power after their passing, she set about holding together what was left of their divine realm. Alithrienne fought to stave off planar usurpers and scavengers that sought to pick over its remains. If that was not enough, she was also forced to stave off other celestial entities and divine servitors that balked at a mortal claiming such a role. Despite considerable effort, even she and her allies were not able to prevent the gradual dissolution of Uzarial’s realm; infusions of celestial essence and sundered relics only delaying the inevitable. In a moment of despair and anguish, she plunged the God’s final relic, a great spear of pearlescent stone and golden light, through her own heart. She intended to give the last shreds of power in both herself and the weapon to the divine realm in a bid to halt its decay and ensconce it as a memorial within the Astral.
The inherent desperation of her act mixed with the unstable divine energies of the plane, the relics, and the Astral instead merged her soul with the last of Uzarial’s divine power. Alithrienne, the realm, and the great spear became one, an untethered demi-plane out of phase with the rest of the multiverse. Other members of the Dawn, still holding on to a semblance of their connection to the dead God, were able to locate it in this state and commune with the transcended Exalted. In her new form, she quite literally became the foundation of the Ruinous Dawn. While the further deterioration of Alithrienne’s realm has halted, it remains in a shattered state. It is composed of several dozen floating islands of broken marble-like rock covered in golden grass. Spires and temples of an opaque white glass are scattered across the islands, cracked, and crumbling but still held aloft even in pieces. The only structure that has remained whole is a grand temple of the same shimmering glass in the realm’s center, the seat of Alithrienne’s power and the meeting place for the rest of the Ruinous Dawn during their infrequent conclaves.
Nearly a true God herself, Alithrienne has been able to create minor servitors to watch over the realm, though they are little more than bird-like beings of light. The spear that was integral to her transcendence was once held in a reliquary of stained glass at the apex of the central cathedral. Still a greater relic in its own right, Alithrienne discovered that her consciousness and will reside in it as well. When wielded by a mortal, she would be able to freely traverse between the rest of the multiverse and her realm and assist the rest of the Dawn in its plot to resurrect Uzarial. Over the ages, Alithrienne, in her spear form, has been wielded by countless mortals; many willingly chose to bear her power and enact her will, but not all. When an accord could not be made with a bearer to serve, she would bring the full force of her semi-divine might down upon them. Such recusants are left as little more than puppets hollowed out by her terrible light; even if they were to be freed from Alithrienne spear, it would take a greater divine power to make them whole again. Through these wielders, legend and infamy has been carved across the multiverse by her actions, each a small part of the greater Endeavor. As the Ruinous Dawn’s plans grow ever closer to fruition, Alithrienne hopes deeply to serve as the cradle from which Uzarial may be reborn, even if she may be utterly consumed in the process.
talshir: A zealot in the service of Uzarial, he had spent his entire life operating in the shadows cast by the celestials’ divine light. Brought up from birth to eradicate enemies of the faith, Talshir remained steadfast in his crusade, even after the fall of his God. In fact, he saw the death of his deity as validation of his actions, as it demonstrated that anything was killable. However, Talshir's methods went beyond merely ending the lives of his adversaries, he went so far as to master the tools of his enemies, including forbidden mystical arts that would have marked him a heretic under normal circumstances. When he eventually joined the core founders of the Ruinous Dawn, Talshir discovered a newfound sense of purpose as part of the Endeavor. It was his destiny to be the left hand of the reborn God and usher in the demise of the hopelessly corrupt planes.
To achieve the longevity required for such a destiny, Talshir delved into the darkest secrets of soul magic and combined them with the knowledge of life provided to him by other members of the Dawn. Rather than consuming the souls of others, he chose to shatter his own soul into hundreds of fragments and scatter them throughout the multiverse. Although the results were unpredictable, the vast majority of his soul fragments were able to take root in mortal hosts. After Talshir's original body was placed in stasis in a hidden tomb, his will was able to manifest within those who bore his soul fragments, even across generations of their descendants. Spread across various planes, the Talshirs form a unified cult with a common purpose, and dozens of them are active on different mortal realms at any given time. While the personality of each Talshir may vary due to their diverse experiences, they are essentially simulacrum of the original, sharing his mind if not his physical body. The Prime Talshir is the singular host in which the full consciousness of the original Talshir is able to manifest, representing the Talshirs at the Ruinous Dawn's conclaves and issuing orders to the others. During the years between conclaves, the Prime Talshir takes it upon himself to visit each of the other Talshirs individually, in order to ensure their continued adherence to their mission. Any Talshir who has strayed too far from their task is dealt with in a manner that Talshir himself refers to as being 'returned to the source'. In such cases, a new incarnation is sent to take their place, even if it takes years for one to manifest.
Shephard of Eternity: Once a grand paladin of an inter-planar order, sworn to Uzarial, their name has been deliberately purged from history. They made a glorious sacrifice in order to obtain the power necessary to bolster the martial forces of the Ruinous Dawn. By rending open their own soul, they established a direct conduit to the Plane of Life, a realm of positive energy from which all nascent souls originate. Using this raw creative energy, they have created a legion of homunculi to serve the Endeavor. Over the centuries, in order to sustain the portal within their body, this individual, having come to be known as the Shephard, replaced most of their body with sanctified metals and sacred stones, effectively becoming a construct save for their heart and a few other organs.
Embracing their role as the forgemaster of the Dawn, the Shephard is driven to perfect their creations to better serve the cause of their allies. While they often lament the necessity of forcing pure and untainted souls into new forms, the Shephard sees it as a necessary act to preserve the planes in the long run, confident that Uzarial will purge them of any suffering they might experience once the rebirth of reality comes. Although most of their creations are humanoid in appearance, with stone-like opaline flesh and silver armaments, the Shephard aspires to create artificial angels to serve as the ultimate shock troops in the eventual siege of the Vale of Dead Gods. However, they have thus far met with limited success, as their pseudo-angels of condensed soul-stuff prove to be highly volatile and prone to mutation, resulting in horrific forms with too many limbs and eyes. Nevertheless, even in their malformed state, these creations have proven useful against the enemies of the Dawn and those who have stumbled across their secret existence. Despite the accolades of their comrades, the Shephard has grown increasingly despondent over their failure to create a true angel. They have begun to engage their private homunculi forces to delve into the primeval ruins of the First War between the Gods and Primordials in search of the secrets that led to the first angels' creation.


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2023.03.20 21:47 tiniestmemphis I would like to finally share my shrine and altar with everyone here

I would like to finally share my shrine and altar with everyone here
I worship and have been devoted to Inanna for several years now. But I am currently living with my elderly grandmother to help take care of her and save money for my own home. So my ability to worship and construct my shrine how I want is limited. Both in space and religious freedom.
However this is how it's set up right now and I am very proud and would like to share this space with the folks here who would appreciate it.
My center icon is obviously Inanna/Ishtar, I have used my Rod & Ring book as the dias so that she remains taller than my votive statue.
The white votive statue I found at an antique store and fell in love with it. While I know it is not traditional for my stand in, the fact that she is holding a "ring" is what holds my affection for it.
I was gifted this sodalite candle holder (the gift giver didn't know it was not lapis), and a candle with a scent I associate with Mesopotamia.
I have two offerings of real lapis on each side of Inanna so that she is always adorned. One is a bracelet I purchased for her and one is a lapis sphere I was gifted by my partner.
The pinnacle of my shrine, as far as devotional pieces go, is my water fountain. This was gifted to me and was originally all grey. I hand painted it look like the Ishtar Gate. I bought small lapis stones to fill the pools with and it runs continuously as another means of eternal devotion, similar to the concept of the votive figure.
The last picture is my first attempt as practicing how to make a shrine plaque. It reads The House of Heaven on Earth.
I am an artist so I try to put as much of myself and my abilities as possible into the devotional items I make for her as I feel that makes it more meaningful to both of us.
I hope y'all enjoyed seeing my shrine and how other people's worship always looks so different from our own.
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2023.03.20 21:24 CapitalBee2880 Tmodloader crash log server wont load, can anyone help?

[20:21:44.311] [Main Thread/INFO] [tML]: Save Are Located At: C:\Users\conal\Documents\My Games\Terraria\tModLoader
[20:21:44.317] [Main Thread/INFO] [tML]: Starting tModLoader server 1.4.3.6+2022.09.47.42stableStableee2a93cf193a003c68f1636a89627425a1a9db895249834780281054000 built 20/03/2023 02:29
[20:21:44.318] [Main Thread/INFO] [tML]: Log date: 20/03/2023
[20:21:44.318] [Main Thread/INFO] [tML]: Running on Windows (v10.0.19045.0) X64 NetCore 6.0.13
[20:21:44.318] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 6.0.13
[20:21:44.318] [Main Thread/INFO] [tML]: Executable: E:\SteamLibrary\steamapps\common\tModLoader\tModLoader.dll
[20:21:44.318] [Main Thread/INFO] [tML]: Working Directory: E:\SteamLibrary\steamapps\common\tModLoader
[20:21:44.318] [Main Thread/INFO] [tML]: Launch Parameters: -server -autoshutdown -password -lang 1 -world C:/Users/conal\Documents\My Games\Terraria\tModLoader\Worlds\The_Flatulent_Wharf.wld -worldrollbackstokeep 2 -modpath C:/Users/conal\Documents\My Games\Terraria\tModLoader\Mods -steam -localsteamid 76561198277795034 -lobby friends
[20:21:44.320] [Main Thread/INFO] [tML]: Parsed Launch Parameters: -server -autoshutdown -password -lang 1 -world C:/Users/conal\Documents\My Games\Terraria\tModLoader\Worlds\The_Flatulent_Wharf.wld -worldrollbackstokeep 2 -modpath C:/Users/conal\Documents\My Games\Terraria\tModLoader\Mods -steam -localsteamid 76561198277795034 -lobby friends
[20:21:44.781] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: -steam launch parameter
[20:21:44.976] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 905.6 MB available
[20:21:45.972] [Main Thread/DEBUG] [tML]: Network compatibility version is 2022.9.47
[20:21:46.815] [Main Thread/WARN] [tML]: Ignoring LansHouseBuilder found at: E:\SteamLibrary\steamapps\common\tModLoader\..\..\workshop\content\1281930\2857589166\2022.8\LansHouseBuilder.tmod. A mod with the same name already exists.
[20:21:46.866] [Main Thread/INFO] [tML]: Finding Mods...
[20:21:46.881] [Main Thread/INFO] [tML]: Sandboxing: CalamityMod (Calamity Mod) v2.0.2.2
[20:21:48.288] [Main Thread/INFO] [tML]: Sandboxing: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:21:48.700] [Main Thread/INFO] [tML]: Sandboxing: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:21:48.769] [Main Thread/INFO] [tML]: Sandboxing: BAM (Basic Automated Mining) v1.1.8
[20:21:48.831] [Main Thread/INFO] [tML]: Sandboxing: BetterExtractinator (Better Extractinator) v1.1.1
[20:21:48.835] [Main Thread/INFO] [tML]: Sandboxing: BossChecklist (Boss Checklist) v1.4.0
[20:21:48.842] [Main Thread/INFO] [tML]: Sandboxing: BossTownNPC (BossTownNPC) v1.0.1
[20:21:48.846] [Main Thread/INFO] [tML]: Sandboxing: BuilderNPC (Builder NPC) v0.1
[20:21:48.849] [Main Thread/INFO] [tML]: Sandboxing: CampingMod (Camping) v2.0.5
[20:21:48.895] [Main Thread/INFO] [tML]: Sandboxing: DisplayBase (Item Display Base) v0.5
[20:21:48.920] [Main Thread/INFO] [tML]: Sandboxing: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:21:48.996] [Main Thread/INFO] [tML]: Sandboxing: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:21:49.182] [Main Thread/INFO] [tML]: Sandboxing: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:21:49.218] [Main Thread/INFO] [tML]: Sandboxing: HerbalistNPC (Herbalist NPC) v0.4
[20:21:49.237] [Main Thread/INFO] [tML]: Sandboxing: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:21:49.275] [Main Thread/INFO] [tML]: Sandboxing: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:21:49.300] [Main Thread/INFO] [tML]: Sandboxing: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:21:49.304] [Main Thread/INFO] [tML]: Sandboxing: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:21:49.311] [Main Thread/INFO] [tML]: Sandboxing: MagicStorage (Magic Storage) v0.5.7.10
[20:21:49.419] [Main Thread/INFO] [tML]: Sandboxing: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:21:49.592] [Main Thread/INFO] [tML]: Sandboxing: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:21:49.596] [Main Thread/INFO] [tML]: Sandboxing: MultipleLures (Multiple Lures) v1.3
[20:21:49.599] [Main Thread/INFO] [tML]: Sandboxing: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:21:49.651] [Main Thread/INFO] [tML]: Sandboxing: PCW (Items from anywhere) v0.1.0.6
[20:21:49.677] [Main Thread/INFO] [tML]: Sandboxing: RecipeBrowser (Recipe Browser) v0.9.8
[20:21:49.815] [Main Thread/INFO] [tML]: Sandboxing: ShopExpander (Shop Expander) v1.2.6
[20:21:49.852] [Main Thread/INFO] [tML]: Sandboxing: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:21:49.868] [Main Thread/INFO] [tML]: Sandboxing: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:21:49.970] [Main Thread/INFO] [tML]: Sandboxing: Terrarchitect (Terrarchitect) v1.4.0.6
[20:21:50.033] [Main Thread/INFO] [tML]: Sandboxing: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:21:50.048] [Main Thread/INFO] [tML]: Sandboxing: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:21:50.052] [Main Thread/INFO] [tML]: Constructing Mods...
[20:21:51.094] [Main Thread/INFO] [tML]: Adding Content: ModLoader (tModLoader) v2022.9.47.42
[20:21:51.164] [Main Thread/INFO] [tML]: Adding Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:21:54.852] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInfernoRings() added by CalamityMod
[20:21:54.877] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by CalamityMod
[20:21:54.882] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::QuickMount() added by CalamityMod
[20:21:54.893] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::dropItemCheck() added by CalamityMod
[20:21:54.900] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by CalamityMod
[20:21:54.913] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::Draw(SpriteBatch, Item[], int, int, Vector2, Color) added by CalamityMod
[20:21:54.947] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by CalamityMod
[20:21:54.953] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawPendingMouseText() added by CalamityMod
[20:21:54.969] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::CanFillEmptyAmmoSlot() added by CalamityMod
[20:21:55.119] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod
[20:21:55.214] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawGore() added by CalamityMod
[20:21:55.221] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod
[20:21:55.228] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod
[20:21:55.238] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::SortDrawCacheWorms() added by CalamityMod
[20:21:55.240] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInfernoRings() added by CalamityMod
[20:21:55.240] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod
[20:21:55.252] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::DrawPartialLiquid(Tile, Vector2, Rectangle, int, Color) added by CalamityMod
[20:21:55.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod
[20:21:55.303] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod
[20:21:55.315] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod
[20:21:55.346] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by CalamityMod
[20:21:55.348] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::PreDrawTiles(bool, bool, bool) added by CalamityMod
[20:21:55.349] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::Draw(bool, bool, bool, int) added by CalamityMod
[20:21:55.361] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.ItemDropRules.CommonCode::ModifyItemDropFromNPC(NPC, int) added by CalamityMod
[20:21:55.363] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod
[20:21:55.378] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod
[20:21:55.394] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::ShouldEmpressBeEnraged() added by CalamityMod
[20:21:55.395] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::CollectTaxes() modified by CalamityMod
[20:21:55.397] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod
[20:21:55.514] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod
[20:21:55.516] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ApplyEquipFunctional(Item, bool) modified by CalamityMod
[20:21:55.566] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod
[20:21:55.603] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod
[20:21:55.632] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::DoCommonDashHandle(out int, out bool, DashStartAction) added by CalamityMod
[20:21:55.634] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::GiveImmuneTimeForCollisionAttack(int) modified by CalamityMod
[20:21:55.635] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod
[20:21:55.646] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod
[20:21:55.660] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod
[20:21:55.664] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod
[20:21:55.667] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(IEntitySource, float, float, float, float, int, int, float, int, float, float) added by CalamityMod
[20:21:55.673] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod
[20:21:55.676] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod
[20:21:55.742] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by CalamityMod
[20:21:55.751] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod
[20:21:55.755] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod
[20:21:55.759] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck_Inner(int) modified by CalamityMod
[20:21:55.803] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GrappleMovement() added by CalamityMod
[20:21:55.811] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::UpdatePettingAnimal() added by CalamityMod
[20:21:55.813] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::PlayerFrame() added by CalamityMod
[20:21:55.849] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::SlopeDownMovement() added by CalamityMod
[20:21:55.854] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float, float) modified by CalamityMod
[20:21:55.855] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod
[20:21:55.931] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::ScaleStats_ApplyExpertTweaks() modified by CalamityMod
[20:21:55.934] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod
[20:21:56.156] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateBuffs(int) modified by CalamityMod
[20:21:56.280] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod
[20:21:56.282] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.487] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.624] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Initializers.WingStatsInitializer::Load() modified by CalamityMod
[20:21:56.628] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.765] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.910] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::WingMovement() modified by CalamityMod
[20:21:56.921] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateLifeRegen() modified by CalamityMod
[20:21:56.935] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:57.077] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod
[20:21:57.081] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod
[20:21:57.096] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod
[20:21:57.149] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod
[20:21:57.169] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int, bool) modified by CalamityMod
[20:21:57.205] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod
[20:21:57.211] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod
[20:21:57.242] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod
[20:21:57.245] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.UI.States.UIWorldCreation::SetDefaultOptions() modified by CalamityMod
[20:21:57.248] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.UI.States.UIWorldCreation::AddWorldSizeOptions(UIElement, float, MouseEvent, string, float) modified by CalamityMod
[20:21:57.253] [Main Thread/DEBUG] [tML]: Hook On.Terraria.IO.WorldFile::ClearTempTiles() added by CalamityMod
[20:21:57.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.Events.Sandstorm::HasSufficientWind() modified by CalamityMod
[20:21:57.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod
[20:21:57.288] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod
[20:21:57.291] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod
[20:21:57.419] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::IsTileTypeInInteractionRange(int) modified by CalamityMod
[20:21:57.422] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::CanExplodeTile(int, int) modified by CalamityMod
[20:21:57.424] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateWindyDayState() modified by CalamityMod
[20:21:57.427] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime_StartNight(ref bool) modified by CalamityMod
[20:21:57.442] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::AttemptFossilShattering(int, int, Tile, bool) modified by CalamityMod
[20:21:57.445] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GetPickaxeDamage(int, int, int, int, Tile) added by CalamityMod
[20:21:57.451] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GetAnglerReward(NPC) added by CalamityMod
[20:21:57.454] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod
[20:21:57.458] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::Prefix(int) added by CalamityMod
[20:21:57.752] [Main Thread/INFO] [tML]: Adding Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:21:57.838] [Main Thread/WARN] [tML]: AlchemistNPCLite.Items.Placeable.MateriaTransmutatorMK2 has reference fields (Calamity) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[20:21:57.885] [Main Thread/INFO] [tML]: Adding Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:21:58.080] [Main Thread/INFO] [tML]: Adding Content: BAM (Basic Automated Mining) v1.1.8
[20:21:58.158] [Main Thread/INFO] [tML]: Adding Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:21:58.206] [Main Thread/INFO] [tML]: Adding Content: BossChecklist (Boss Checklist) v1.4.0
[20:21:58.281] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist
[20:21:58.284] [Main Thread/INFO] [BossChecklist]: Progression values for vanilla entries have been last updated on BossChecklist v1.4.0
[20:21:58.284] [Main Thread/INFO] [BossChecklist]: Boss Log integration messages will not be logged.
[20:21:58.328] [Main Thread/INFO] [tML]: Adding Content: BossTownNPC (BossTownNPC) v1.0.1
[20:21:58.376] [Main Thread/INFO] [tML]: Adding Content: BuilderNPC (Builder NPC) v0.1
[20:21:58.421] [Main Thread/INFO] [tML]: Adding Content: CampingMod (Camping) v2.0.5
[20:21:58.474] [Main Thread/INFO] [tML]: Adding Content: DisplayBase (Item Display Base) v0.5
[20:21:58.522] [Main Thread/INFO] [tML]: Adding Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:21:58.687] [Main Thread/INFO] [tML]: Adding Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:21:58.847] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes(bool) added by Fargowiltas
[20:21:58.906] [Main Thread/INFO] [tML]: Adding Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:21:58.964] [Main Thread/INFO] [tML]: Adding Content: HerbalistNPC (Herbalist NPC) v0.4
[20:21:59.022] [Main Thread/INFO] [tML]: Adding Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:21:59.085] [Main Thread/INFO] [tML]: Adding Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:21:59.139] [Main Thread/INFO] [tML]: Adding Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:21:59.189] [Main Thread/INFO] [tML]: Adding Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:21:59.270] [Main Thread/INFO] [tML]: Adding Content: MagicStorage (Magic Storage) v0.5.7.10
[20:21:59.332] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes(bool) added by MagicStorage
[20:21:59.333] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::QuickSpawnItem(IEntitySource, int, int) added by MagicStorage
[20:21:59.334] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInterface_36_Cursor() added by MagicStorage
[20:21:59.337] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::MouseHover(Item[], int, int) added by MagicStorage
[20:21:59.339] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by MagicStorage
[20:21:59.345] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::RightClick(Item[], int, int) added by MagicStorage
[20:21:59.346] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::OverrideHover(Item[], int, int) added by MagicStorage
[20:21:59.350] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::OverrideLeftClick(Item[], int, int) added by MagicStorage
[20:21:59.353] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck_ApplyHoldStyle_Inner(float, Item, Rectangle) modified by MagicStorage
[20:21:59.371] [Main Thread/DEBUG] [tML]: Hook On.Terraria.ModLoader.TileLoader::NearbyEffects(int, int, int, bool) added by MagicStorage
[20:21:59.372] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DoUpdate_HandleChat() modified by MagicStorage
[20:21:59.383] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Chest::ServerPlaceItem(int, int) added by MagicStorage
[20:21:59.384] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickStackAllChests() modified by MagicStorage
[20:21:59.393] [Main Thread/WARN] [tML]: Granted native detouring access to MagicStorage
[20:21:59.393] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::AddRecipes() modified by MagicStorage
[20:21:59.397] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::PostAddRecipes() modified by MagicStorage
[20:21:59.399] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::PostSetupRecipes() modified by MagicStorage
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/JourneyInfiniteItems" added by mod "MagicStorage"
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryModule" added by mod "MagicStorage"
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryNoFavoritesModule" added by mod "MagicStorage"
[20:21:59.505] [Main Thread/INFO] [tML]: Adding Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:21:59.756] [Main Thread/INFO] [tML]: Adding Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:21:59.804] [Main Thread/INFO] [tML]: Adding Content: MultipleLures (Multiple Lures) v1.3
[20:21:59.853] [Main Thread/INFO] [tML]: Adding Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:21:59.910] [Main Thread/INFO] [tML]: Adding Content: PCW (Items from anywhere) v0.1.0.6
[20:21:59.961] [Main Thread/INFO] [tML]: Adding Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:00.011] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::AdjTiles() added by RecipeBrowser
[20:22:00.065] [Main Thread/INFO] [tML]: Adding Content: ShopExpander (Shop Expander) v1.2.6
[20:22:00.119] [Main Thread/INFO] [tML]: Adding Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:00.171] [Main Thread/INFO] [tML]: Adding Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:00.560] [Main Thread/INFO] [tML]: Adding Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:00.754] [Main Thread/INFO] [tML]: Adding Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:00.759] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.TeleportPylonsSystem::IsPlayerNearAPylon(Player) added by TerrariaNoRangePylon
[20:22:00.760] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.TeleportPylonsSystem::HandleTeleportRequest(TeleportPylonInfo, int) modified by TerrariaNoRangePylon
[20:22:00.816] [Main Thread/INFO] [tML]: Adding Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:00.819] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::moveRoom(int, int, int) added by TownNPCHome
[20:22:00.870] [Main Thread/INFO] [tML]: Resizing...
[20:22:01.256] [Main Thread/INFO] [tML]: Configuring Content: ModLoader (tModLoader) v2022.9.47.42
[20:22:01.314] [Main Thread/INFO] [tML]: Configuring Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:22:01.492] [Main Thread/INFO] [tML]: Configuring Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:22:01.547] [Main Thread/INFO] [tML]: Configuring Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:22:01.605] [Main Thread/INFO] [tML]: Configuring Content: BAM (Basic Automated Mining) v1.1.8
[20:22:01.659] [Main Thread/INFO] [tML]: Configuring Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:22:01.713] [Main Thread/INFO] [tML]: Configuring Content: BossChecklist (Boss Checklist) v1.4.0
[20:22:01.767] [Main Thread/INFO] [tML]: Configuring Content: BossTownNPC (BossTownNPC) v1.0.1
[20:22:01.821] [Main Thread/INFO] [tML]: Configuring Content: BuilderNPC (Builder NPC) v0.1
[20:22:01.875] [Main Thread/INFO] [tML]: Configuring Content: CampingMod (Camping) v2.0.5
[20:22:01.930] [Main Thread/INFO] [tML]: Configuring Content: DisplayBase (Item Display Base) v0.5
[20:22:01.986] [Main Thread/INFO] [tML]: Configuring Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:22:02.046] [Main Thread/INFO] [tML]: Configuring Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:22:02.104] [Main Thread/INFO] [tML]: Configuring Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:22:02.160] [Main Thread/INFO] [tML]: Configuring Content: HerbalistNPC (Herbalist NPC) v0.4
[20:22:02.214] [Main Thread/INFO] [tML]: Configuring Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:22:02.268] [Main Thread/INFO] [tML]: Configuring Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:22:02.323] [Main Thread/INFO] [tML]: Configuring Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:22:02.377] [Main Thread/INFO] [tML]: Configuring Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:22:02.435] [Main Thread/INFO] [tML]: Configuring Content: MagicStorage (Magic Storage) v0.5.7.10
[20:22:02.494] [Main Thread/INFO] [tML]: Configuring Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:22:02.553] [Main Thread/INFO] [tML]: Configuring Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:22:02.612] [Main Thread/INFO] [tML]: Configuring Content: MultipleLures (Multiple Lures) v1.3
[20:22:02.670] [Main Thread/INFO] [tML]: Configuring Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:22:02.726] [Main Thread/INFO] [tML]: Configuring Content: PCW (Items from anywhere) v0.1.0.6
[20:22:02.783] [Main Thread/INFO] [tML]: Configuring Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:02.839] [Main Thread/INFO] [tML]: Configuring Content: ShopExpander (Shop Expander) v1.2.6
[20:22:02.896] [Main Thread/INFO] [tML]: Configuring Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:02.953] [Main Thread/INFO] [tML]: Configuring Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:03.019] [Main Thread/INFO] [tML]: Configuring Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:03.082] [Main Thread/INFO] [tML]: Configuring Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:03.141] [Main Thread/INFO] [tML]: Configuring Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:03.375] [Main Thread/INFO] [tML]: Finalizing Content: ModLoader (tModLoader) v2022.9.47.42
[20:22:03.443] [Main Thread/INFO] [tML]: Finalizing Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:22:03.523] [Main Thread/INFO] [tML]: Finalizing Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:22:03.592] [Main Thread/INFO] [tML]: Finalizing Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:22:03.666] [Main Thread/INFO] [tML]: Finalizing Content: BAM (Basic Automated Mining) v1.1.8
[20:22:03.740] [Main Thread/INFO] [tML]: Finalizing Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:22:03.811] [Main Thread/INFO] [tML]: Finalizing Content: BossChecklist (Boss Checklist) v1.4.0
[20:22:03.880] [Main Thread/INFO] [tML]: Finalizing Content: BossTownNPC (BossTownNPC) v1.0.1
[20:22:03.949] [Main Thread/INFO] [tML]: Finalizing Content: BuilderNPC (Builder NPC) v0.1
[20:22:04.015] [Main Thread/INFO] [tML]: Finalizing Content: CampingMod (Camping) v2.0.5
[20:22:04.083] [Main Thread/INFO] [tML]: Finalizing Content: DisplayBase (Item Display Base) v0.5
[20:22:04.151] [Main Thread/INFO] [tML]: Finalizing Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:22:04.219] [Main Thread/INFO] [tML]: Finalizing Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:22:04.286] [Main Thread/INFO] [tML]: Finalizing Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:22:04.354] [Main Thread/INFO] [tML]: Finalizing Content: HerbalistNPC (Herbalist NPC) v0.4
[20:22:04.423] [Main Thread/INFO] [tML]: Finalizing Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:22:04.493] [Main Thread/INFO] [tML]: Finalizing Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:22:04.562] [Main Thread/INFO] [tML]: Finalizing Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:22:04.630] [Main Thread/INFO] [tML]: Finalizing Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:22:04.699] [Main Thread/INFO] [tML]: Finalizing Content: MagicStorage (Magic Storage) v0.5.7.10
[20:22:04.785] [Main Thread/INFO] [tML]: Finalizing Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:22:04.855] [Main Thread/INFO] [tML]: Finalizing Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:22:04.925] [Main Thread/INFO] [tML]: Finalizing Content: MultipleLures (Multiple Lures) v1.3
[20:22:04.995] [Main Thread/INFO] [tML]: Finalizing Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:22:05.064] [Main Thread/INFO] [tML]: Finalizing Content: PCW (Items from anywhere) v0.1.0.6
[20:22:05.132] [Main Thread/INFO] [tML]: Finalizing Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:05.199] [Main Thread/INFO] [tML]: Finalizing Content: ShopExpander (Shop Expander) v1.2.6
[20:22:05.200] [Main Thread/DEBUG] [tML]: Hook On.Terraria.ModLoader.NPCLoader::SetupShop(int, Chest, ref int) added by ShopExpander
[20:22:05.202] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Chest::AddItemToShop(Item) added by ShopExpander
[20:22:05.204] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::HandleShopSlot(Item[], int, bool, bool) added by ShopExpander
[20:22:05.274] [Main Thread/INFO] [tML]: Finalizing Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:05.342] [Main Thread/INFO] [tML]: Finalizing Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:05.411] [Main Thread/INFO] [tML]: Finalizing Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:05.483] [Main Thread/INFO] [tML]: Finalizing Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:05.557] [Main Thread/INFO] [tML]: Finalizing Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:05.636] [Main Thread/INFO] [tML]: RAM usage: 503.7 MB
[20:22:05.755] [Main Thread/INFO] [tML]: Adding Recipes...
[20:22:05.922] [Main Thread/INFO] [BossChecklist]: Progression Mode is DISABLED
[20:22:06.664] [.NET ThreadPool WorkeINFO] [Terraria]: Loading World: , IsCloud=False, Size=0x0
[20:22:06.725] [Main Thread/INFO] [Terraria]: Running one update...
[20:22:06.725] [Main Thread/INFO] [tML]: Server starting with AllowVanillaClients set to False
[20:22:07.066] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.Collections.Generic.KeyNotFoundException: The given key 'lumberjack' was not present in the dictionary.
at Fargowiltas.FargoWorld.NetSend(BinaryWriter writer) in Fargowiltas\FargoWorld.cs:line 195
at Terraria.ModLoader.IO.WorldIO.<>c__DisplayClass23_0.b__0(BinaryWriter w) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.ModLoader.IO.BinaryIO.SafeWrite(BinaryWriter writer, Action`1 write) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 16
at Terraria.ModLoader.IO.WorldIO.SendModData(BinaryWriter writer) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 335
at Terraria.Main.UpdateWeather(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46733
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13191
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4643
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[20:22:07.069] [Main Thread/ERROR] [Terraria]: System.Collections.Generic.KeyNotFoundException: The given key 'lumberjack' was not present in the dictionary.
at Fargowiltas.FargoWorld.NetSend(BinaryWriter writer) in Fargowiltas\FargoWorld.cs:line 195
at Terraria.ModLoader.IO.WorldIO.<>c__DisplayClass23_0.b__0(BinaryWriter w) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.ModLoader.IO.BinaryIO.SafeWrite(BinaryWriter writer, Action`1 write) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 16
at Terraria.ModLoader.IO.WorldIO.SendModData(BinaryWriter writer) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 335
at Terraria.Main.UpdateWeather(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46733
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13191
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
[20:22:07.077] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Main.WriteFancyWorldLoadErrorToConsole() in tModLoader\Terraria\Main.cs:line 4723
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4645
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[20:22:07.080] [Main Thread/FATAL] [tML]: Main engine crash

Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists

System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Main.WriteFancyWorldLoadErrorToConsole() in tModLoader\Terraria\Main.cs:line 4723
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4645
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
[20:22:07.598] [26/DEBUG] [tML]: SSDP search line seperator: CRLF
submitted by CapitalBee2880 to TmodLoader [link] [comments]


2023.03.20 21:20 wizara0 So cute!! 🐮💓 thank you so much @godthanksme

So cute!! 🐮💓 thank you so much @godthanksme submitted by wizara0 to BSTsquishmallow [link] [comments]


2023.03.20 21:18 matthewlewis777 Chicken farm, with a side of burn. Help us please

Colombia city landlord/ tenant help
Signed a two year lease in a home just over a year ago. Great spot, in the upstairs of a two story home while our landlord builds a mother in law unit downstairs. To be rented out at a later date. He owns 3 homes in king county to at least 6 tenants.
Well, here comes the trouble. Landlord got divorced suddenly and moved in downstairs without notice. This is feb of lat year (two months after our move in) fine, I felt bad for the guy & had given us no reason to distrust him yet. Units are separated and really wasn’t worried. (But was not what we signed up for in the lease. We did not want to live in the same home as our landlord and likely wouldn’t have signed initially if that was the case.) but I digress.
Fast forward a couple months and we have noticed a distinct smell coming from downstairs. Like a farm smell. Followed by chirps and eventually clucks and full on cockadoodle doos. Come to find out, This man is raising 12-18 chickens downstairs and just letting them poo and pee wherever. (I realize the solution is not potty training the chickens.) addressed it directly with no solution. Except that they will be gone eventually ( took him 6 months to slowly eat through his roommates)
Animal control and the department of construction and inspections both told us that this wasn’t their problem.
Beginning shortly after that we noticed the fire alarms were going off at least weekly and he would burn things on the stove and get distracted, gardening outside, he has even left to run errands, leaving our upstairs unit smelling like burnt chicken shit for days.
We began problem solving with compassion but frankly, at this stage there is a lot of unpleasantness in our household. Tenants (us) have been very vocal about stopping all of these nuisances and it has resorted to landlord name calling, ignoring, doing 10pm construction, all sorts of childish retaliation.
Spring has sprung and burning has increased to daily. I think he has removed his fire alarms as they are no longer going off daily. And on top of that it smells and sounds like he has some fresh chicks down there.
My spouse and I have been saving to buy a home. We’re almost there and know that this is at very least a “break your lease for free card.” But, at this stage I want some childish games of my own.
Anyone had similar experiences with landlords?
How do I stick it to this asshole?
submitted by matthewlewis777 to TenantHelp [link] [comments]


2023.03.20 21:16 matthewlewis777 Colombia city landlord/ tenant help

Signed a two year lease in a home just over a year ago. Great spot, in the upstairs of a two story home while our landlord builds a mother in law unit downstairs. To be rented out at a later date. He owns 3 homes in king county to at least 6 tenants.
Well, here comes the trouble. Landlord got divorced suddenly and moved in downstairs without notice. This is feb of lat year (two months after our move in) fine, I felt bad for the guy & had given us no reason to distrust him yet. Units are separated and really wasn’t worried. (But was not what we signed up for in the lease. We did not want to live in the same home as our landlord and likely wouldn’t have signed initially if that was the case.) but I digress.
Fast forward a couple months and we have noticed a distinct smell coming from downstairs. Like a farm smell. Followed by chirps and eventually clucks and full on cockadoodle doos. Come to find out, This man is raising 12-18 chickens downstairs and just letting them poo and pee wherever. (I realize the solution is not potty training the chickens.) addressed it directly with no solution. Except that they will be gone eventually ( took him 6 months to slowly eat through his roommates)
Animal control and the department of construction and inspections both told us that this wasn’t their problem.
Beginning shortly after that we noticed the fire alarms were going off at least weekly and he would burn things on the stove and get distracted, gardening outside, he has even left to run errands, leaving our upstairs unit smelling like burnt chicken shit for days.
We began problem solving with compassion but frankly, at this stage there is a lot of unpleasantness in our household. Tenants (us) have been very vocal about stopping all of these nuisances and it has resorted to landlord name calling, ignoring, doing 10pm construction, all sorts of childish retaliation.
Spring has sprung and burning has increased to daily. I think he has removed his fire alarms as they are no longer going off daily. And on top of that it smells and sounds like he has some fresh chicks down there.
My spouse and I have been saving to buy a home. We’re almost there and know that this is at very least a “break your lease for free card.” But, at this stage I want some childish games of my own.
Anyone had similar experiences with landlords?
How do I stick it to this asshole?
submitted by matthewlewis777 to TenantUnion [link] [comments]


2023.03.20 21:11 wizara0 ✨Trade review✨ so happy that I finally got my DISOs thank you! @several-departure-70

✨Trade review✨ so happy that I finally got my DISOs thank you! @several-departure-70 submitted by wizara0 to BSTsquishmallow [link] [comments]


2023.03.20 21:11 matthewlewis777 Colombia city Tenant/ landlord help.

Alright so tenant here! Hey.
Signed a two year lease in a home just over a year ago. Great spot, in the upstairs of a two story home while our landlord builds a mother in law unit downstairs. To be rented out at a later date.
Well, here comes the trouble. Landlord got divorced suddenly and moved in downstairs without notice. This is feb of lat year (two months after our move in) fine, I felt bad for the guy & had given us no reason to distrust him yet. Units are separated and really wasn’t worried. (But was not what we signed up for in the lease. We did not want to live in the same home as our landlord and likely wouldn’t have signed initially if that was the case.) but I digress.
Fast forward a couple months and we have noticed a distinct smell coming from downstairs. Like a farm smell. Followed by chirps and eventually clucks and full on cockadoodle doos. Come to find out, This man is raising 12-18 chickens downstairs and just letting them poo and pee wherever. (I realize the solution is not potty training the chickens.) addressed it directly with no solution. Except that they will be gone eventually ( took him 6 months to slowly eat through his roommates)
Animal control and the department of construction and inspections both told us that this wasn’t their problem.
Beginning shortly after that we noticed the fire alarms were going off at least weekly and he would burn things on the stove and get distracted, gardening outside, he has even left to run errands, leaving our upstairs unit smelling like burnt chicken shit for days.
We began problem solving with compassion but frankly, at this stage there is a lot of unpleasantness in our household. Tenants (us) have been very vocal about stopping all of these nuisances and it has resorted to landlord name calling, ignoring, doing 10pm construction, all sorts of childish retaliation.
Spring has sprung and burning has increased to daily. I think he has removed his fire alarms as they are no longer going off daily. And on top of that it smells and sounds like he has some fresh chicks down there.
My spouse and I have been saving to buy a home. We’re almost there and know that this is at very least a “break your lease for free card.” But, at this stage I want some childish games of my own.
Anyone had similar experiences with landlords?
How do I stick it to this asshole?
submitted by matthewlewis777 to SeattleWA [link] [comments]


2023.03.20 20:59 dullaveragejoe Historical Christianity

When I first began questioning my religion 20ish years ago, I was very interested in finding out the historical truth of what Jesus really said. Catholic, Evangelical, JW, Anglican, etc people all believed vastly different things. Their had to be some way to know the truth without relying on what your parents taught. Many redditors seem to have/had the same questions. Hopefully providing this info will help someone else.
History of course is not a hard science. Ideally, a large number of disinterested sources which corroborate without collaberating leads to near certainty. Otherwise, we use the best evidence we have. The following is meant to be objective, the consensus of the experts in the field. If something is disputed by a sizable minority of experts, I've added a qualifier ("probably"). Please offer corrections, or subjective discussions, in the comments.
I. Historical Background. We're talking about the area around the Mediterranean Sea in the first few centuries CE. Moral people followed the rules of society and liberty was not yet a concept. Women were the inferior property of men, slaves were naturally to obey their masters, the poor and rich both had roles assigned at birth. Those who rebelled against social norms were often murdered. Vast majority were polytheist, small minority were Jews who only worshipped one god. Vast majority (>90-95%) were illiterate. Those who wanted a copy of a writing copied it by hand themselves (or via a trained slave) on their own time. Writing was done on papyrus scrolls without spaces,capitals, or punctuation. Those copying texts often changed the original either by accident or to suit their own purpose.
In 63 BCE the Romans took over the Jewish city of Judea. Many sects of Jews which each had their own ideas how to best follow the OT Law. Pharisees focused on literal, Sadducees were wealthy/powerful priests focused on temple, Essanes believed in keeping to themselves. Many also apocalyptic, including John the Baptist, believed God had let Devil rule world which is why sickness/death/wafamine were everywhere. But any day now God would annoint one or more human messiah's(Greek translation-Christ) to become a powerful priest/king and rule God's kingdom on Earth where everyone would come back to life and there'd be no more hardship.
II. Life of Jesus (The first 50 years of Christianity.) 30 CE Jesus is crucified- based only on the Bible itself. There are no physical evidence or first hand accounts of Jesus. There are misattributions or frauds but no first hand stories of his disciples either. There are though only a handful of accounts of anyone who lived/died at the time/place.
Likely Jesus=Yeshua was born as a poor Jew in the small town of Nazareth (northern Palestine.) A working class "tekton"(construction worker) he followed John the Baptist then later became a teacher to Jews in rural Galilee. Possibly taught that the apocalypse was immenent and that all should follow the heart of the Torah, to love God/neighbors. Associated with poosick. Traveled to Jerusalem for passover, created a disturbance in the Temple. One of his followers handed him over to Saducees who handed him to Roman governor Pilate for conspiracy against Rome (calling himself the Jewish King.) Pilate ordered him crucified like any other political troublemaker.
Disciples were perhaps briefly distraught by reality that their king was killed as a criminal. But soon began spreading stories orally in Aramaic that Jesus was annointed after death and resurrected after crucifixion.
50 CE- Paul dictates his genuine letters to scribes in Greek: Gal, Romans, 1 Cor, 2 Cor, Philemon, Philippians, and 1 Thess. (Except 1 Cor 14:34-37 later forgery)
Tells how he was a Jewish Pharisee who persecuted Christians (maybe because the idea that the mighty Jewish king was actually a poor crucified criminal was blasphemous.) Had a revelation, met PeteCephas and Jesus' brother James. Is now certain the rapture is coming during his lifetime. Disagrees with disciples who think salvation just for Jews- Gentiles, women, poor, slaves, all who behave themselves to be saved.
66-70 CE- Judean Jews rebel against Rome, lose, Temple is destroyed.
III. First Gospels written (70-90 CE)
Most likely Mark written first, original ends at 16:8. (Somewhat subjective- portrays Jesus as an angry, fallible human preaching an apocalypse to come in the next few years. He denies being a god. Crucifixion story must be creative writing since disciples admit they weren't there.)
Then a lost sayings Gospel known as "Quelle/Q". Matthew, Luke and Thomas written later based on Q.
All of the above written in Greek. First surviving copies from 250CE or later, Papyrus 45 esp. P52 and 90 have few sentences of Jesus' trial with Pilate now found in John 18 dated to 150 CE. P104 has a parable from Q dated to 150CE.
IV. Historical Sources that Christians exist in 1st Century
93CE Josephus wites history of Jews starting with Adam/Eve. Writes that in 66CE James, the brother of Jesus, who was called Christ, was stoned.Antiquity of the Jews book 20 ch 9 Earlier book 18 passage either partly or completely forged.
100 CE- Papius of Hierapolis mentions Mark, sayings gospel, and Luke/Acts. Survives only as quoted by later Church fathers.
c. 100 CE Two early Church teachings the Didache and 1 Clement
112 CE Pliny the Younger discusses Christians with emporer Trajan in Letter 10
115 CE Historian Tacitus writes in the Annals about Christians, who worship a Christ, put to death under Pontius Pilate during Tiberius' reign.
V. Christianity Split Into Large Branches (2nd & 3rd Century)
Many sects splintered off which each had their believers, rituals, and wrote their own texts. To oversimplify- A) Ebionites believed Jesus was a man adopted as God's son at either his baptism or death. Only observant Jews can be Christian. Followed Matthew's Gospel which portrays Jesus exactly like OT prophets. (Virgin birth possibly created as Greek speaking author misunderstood Isaiah's prophecy.)
B) Marcionites/Docetics believed Jesus was really the true God, and OT God was false. Used Luke which portrays Jesus as completely divine. Also Gospel of Peter.
C) Gnostics believed salvation found in hidden knowledge of Jesus' teachings. Most likely believed world created by a lesser demon of OT and true God is hidden. Many are seperationists-believe Jesus was a fusion of man and God- and follow Mark (Spirit enters Jesus at baptism and leaves him on cross.) Likely also used Thomas. Later wrote Phillip, Mary, James, Gospel of Truth, Apocryphon of John, etc)
d) Pre-Catholic Orthodox. This is the group that won so we have the most evidence of. Believed in martyrdom since death of Jesus important. Starting with Iraneus in 180 CE write mountains against heretics. Ironically, some beliefs of each early Church father (Iraneus,Tertullian, Hippolytus, Origen) later decided to be heretical. The slurs used against "heretics" were most likely false, as they contradict the discovered Gnostic texts.
In Against Heresies iii Iraneus writes that John's Gospel was specifically written (after 100CE) to counter the claim that Jesus was a different God from that who created the world. Notice how John's is the only Gospel to firmly claim Jesus to be God (and the only God at that.)
IV. Catholicism Established 4th c Emporer Constantine legalized Christianity in 320CE. As the orthodox group held the most power they were able to establish their beliefs via the Nicene Creed in 325CE, other branches became heretical and illegal. 350 CE- Codex Sinaiticus our oldest nearly complete NT dated, close to modern version. 381- Council of Constantinople irons out concept of trinity.
Further reading This is mostly based off my notes of the NT scholar Bart Ehrman's books, especially misquoting Jesus, although I did try to be objective.
Read the current Bible here NRSV most accurate English.
The Gnostic writings can be found here
The 70ish papyri fragments we have can be viewed here for those who can read konic Greek.
TLDR
Nothing was written during Jesus' life or by his followers. Jesus wasn't considered a god at all until 100 CE. Much less the only god. The concept of the Trinity and that our bible is only accurate version is from the 4th century-over 300 years later.
submitted by dullaveragejoe to exchristian [link] [comments]


2023.03.20 20:58 WaltersCarWash McLaren Struggles

First time poster but long time lurker.
Obviously, McLaren has not been doing well for quite some time now with everyone always hoping that "next year will be our year." With Zak Brown taking over as the executive director back in 2016 and then as the CEO in 2018 for McLaren Racing, it feels like the team has been stuck in midfield hell with their best result taking place in 2020 as far as Brown's tenure is concerned.
Everyone is well aware of the struggles Daniel Riccardo faced with the team along with the "GP2" and zero packaging issues before then and even now with Norris & Piastri trying their best to get the most out of the MCL60. It's not like the Mercedes power unit sucks and the team continues to talk about how 2024 and then 2025 will be the first year they start to see positive results from their updated in-house wind tunnel coming online.
My question is whether or not Zak Brown should continue in his position with the team as he seems to be more interested with Indycar along with trying to secure whatever sponsorships he can get for the F1 team.
If Zak is safe, who would be another person to question?
Does some of the blame fall on Andreas Seidl since he was TP from January 2019 until this past December? And if he deserves some blame, did he really deserve the CEO role with Sauber Motorsport?
Did Andrea Stella deserve the TP role after Seidl left?
Do we think that McLaren will eventually get it together and return to their glory days or will the shortcomings of the team drive those like Norris & Piastri away?
I am curious as to what everyone's thoughts & opinions are and I hope to keep this thread as constructive and non-toxic as possible.
Thank you all!
submitted by WaltersCarWash to formula1 [link] [comments]


2023.03.20 20:53 marcandreewolf I asked GPT-4 to compile a timeline on when which human tasks (not jobs) have been/will be replaced by AI or robots, plus one sentence reasoning each - it runs from 1959 to 2033. In a second post it lists which tasks it assumes will NOT be replaced by 2050, and why. (Remember it's cut-off 2021.)

GPT-4 reply:
  1. 1959 - Machine learning: Arthur Samuel developed a self-learning checkers program, demonstrating that AI could learn and improve its performance over time.
  2. 1961 - Assembly line work: The first industrial robot, Unimate, was used in a General Motors factory to perform repetitive tasks, increasing productivity and safety.
  3. 1964 - Optical character recognition (OCR): AI software for converting printed text into digital text was developed, making data entry more efficient.
  4. 1970 - Medical diagnosis assistance: AI programs like MYCIN began aiding doctors in diagnosing bacterial infections, improving accuracy and reducing human errors.
  5. 1976 - Speech recognition: AI systems like Carnegie Mellon's HARPY system understood spoken language, transcribing speech into text more efficiently.
  6. 1981 - Robotic vacuum cleaners: The first robotic vacuum cleaner, the "Fugure 2000," demonstrated that AI could perform household cleaning tasks.
  7. 1997 - Chess playing: IBM's Deep Blue defeated world chess champion Garry Kasparov, showcasing AI's ability to outperform humans in strategy games.
  8. 2002 - Robotic lawn mowing: Robomow introduced automated lawn mowers, enabling efficient and precise lawn maintenance without human intervention.
  9. 2005 - Autonomous driving: DARPA's Grand Challenge showcased self-driving cars, paving the way for AI to revolutionize transportation.
  10. 2010 - Image recognition: AI algorithms like AlexNet excelled at classifying images, surpassing human performance in object recognition tasks.
  11. 2011 - Natural language processing: IBM's Watson defeated Jeopardy! champions, demonstrating AI's capacity for understanding and processing human language.
  12. 2012 - Automatic translation: Google Translate's AI-driven algorithms significantly improved, providing more accurate translations between languages.
  13. 2014 - Facial recognition: DeepFace, developed by Facebook, achieved human-level performance in identifying faces, enabling advanced security and identification applications.
  14. 2015 - Video game playing: AI agents began surpassing human performance in complex games like Dota 2, showcasing their ability to learn and adapt.
  15. 2016 - Voice assistants: AI-powered voice assistants like Amazon Alexa and Google Assistant became widely adopted, offering hands-free assistance in daily tasks.
  16. 2017 - Medical image analysis: AI systems surpassed human performance in diagnosing diseases from medical images, improving accuracy and speed in healthcare.
  17. 2018 - Protein folding prediction: DeepMind's AlphaFold demonstrated significant advancements in predicting protein structures, revolutionizing drug discovery and biology.
  18. 2019 - Text generation: OpenAI's GPT-2 showcased human-like text generation capabilities, automating content creation and summarization tasks.
  19. 2020 - Autonomous drones: AI-powered drones were developed for precise agricultural monitoring, reducing human labor and increasing efficiency in farming.
  20. 2021 - Artificial creativity: AI-generated art and music began achieving human-level quality, pushing the boundaries of creative expression.
  21. 2021 - Robotic surgery: AI-assisted surgical robots like the da Vinci Surgical System achieved human-level precision, enabling minimally invasive procedures with reduced complications.
  22. 2021 - Drug discovery: AI-driven platforms accelerated drug development, predicting molecule behavior and optimizing drug candidates with greater speed and accuracy.
  23. 2021 - Fraud detection: AI algorithms outperformed humans in detecting fraudulent transactions, increasing security and reducing financial losses for businesses.
  24. 2021 - Customer service: AI-powered chatbots provided efficient, 24/7 customer support, resolving inquiries with human-like responsiveness.
  25. 2021 - News summarization: AI systems excelled at summarizing news articles, providing concise, accurate summaries at a fraction of the time required by humans.
  26. 2022 - Stock trading: Algorithmic trading systems outperformed human traders, utilizing vast amounts of data to make more informed decisions and execute trades faster.
  27. 2022 - Robotic exoskeletons: AI-powered exoskeletons enabled disabled individuals to regain mobility, performing movements with human-like precision and responsiveness.
  28. 2022 - Autonomous shipping: AI-controlled cargo ships demonstrated safe, efficient navigation, reducing the need for human crew and the risk of accidents.
  29. 2022 - Content moderation: AI algorithms became more effective at identifying and removing harmful content online, reducing the burden on human moderators.
  30. 2022 - Movie script analysis: AI systems assessed movie scripts for potential success, predicting box office performance with greater accuracy than human experts.
  31. 2022 - Document review: AI tools outperformed humans in reviewing and categorizing legal documents, increasing efficiency and reducing the risk of human error.
  32. 2022 - Retail inventory management: AI-powered inventory systems optimized stock levels and predicted demand, enabling more efficient supply chain management.
  33. 2022 - Waste sorting: AI-assisted robots accurately sorted waste materials, increasing recycling rates and reducing the need for manual labor.
  34. 2022 - Weather forecasting: AI-driven models enhanced weather predictions, improving accuracy and providing more detailed forecasts than traditional methods.
  35. 2022 - Human resources: AI-powered tools streamlined recruitment, assessing candidate qualifications and predicting job performance with greater accuracy than human evaluators.
  36. 2023 - Financial planning: AI-driven financial advisors provided personalized, data-driven advice, outperforming human financial planners in generating optimal investment strategies.
  37. 2023 - Elderly care: AI-powered robots assisted in elderly care, monitoring health, providing companionship, and performing basic tasks with human-like compassion and skill.
  38. 2023 - Wildlife monitoring: AI-controlled drones and cameras identified and tracked wildlife populations, enabling more efficient conservation efforts.
  39. 2023 - Predictive maintenance: AI systems accurately predicted equipment failure, optimizing maintenance schedules and reducing downtime in industrial settings.
  40. 2023 - Urban planning: AI-driven simulations modeled complex urban systems, enabling more informed decision-making and better resource allocation than human experts alone.
  41. 2023 - Astrophysics: AI algorithms identified exoplanets and analyzed astronomical data with greater speed and precision than human scientists, advancing our understanding of the universe.
  42. 2023 - Video editing: AI-powered tools streamlined video editing tasks, automatically selecting and combining clips to create polished, professional videos.
  43. 2023 - Agriculture: AI-driven farm management systems optimized crop growth, irrigation, and fertilization, increasing efficiency and reducing human labor requirements.
  44. 2023 - Virtual reality: AI-generated realistic virtual environments provided immersive experiences for training, gaming, and social interaction, surpassing human-created environments in complexity and realism.
  45. 2023 - Cooking: AI-powered robotic chefs demonstrated human-level culinary skills, preparing meals with precision and creativity.
  46. 2023 - Scientific research: AI-driven literature analysis and hypothesis generation accelerated scientific discoveries, identifying patterns and connections beyond human cognitive capabilities.
  47. 2023 - Fashion design: AI-generated fashion designs combined style, function, and trends, creating innovative clothing and accessories at a faster pace than human designers.
  48. 2023 - Material science: AI algorithms accelerated material discovery and optimization, predicting properties and performance with greater accuracy than human scientists.
  49. 2023 - Seismic data interpretation: AI systems outperformed humans in interpreting seismic data, enabling more accurate predictions of oil and gas deposits and reducing exploration risks.
  50. 2023 - Education: AI-driven personalized learning systems adapted to individual students' needs, optimizing educational outcomes and surpassing traditional teaching methods.
  51. 2024 - Mental health assessment: AI-powered tools accurately assessed mental health conditions, providing more timely and personalized support for individuals in need.
  52. 2024 - Industrial design: AI systems generated innovative product designs, optimizing functionality and aesthetics while reducing development time.
  53. 2024 - Cybersecurity: AI-driven threat detection and response systems outperformed human analysts, providing more comprehensive and effective protection against cyberattacks.
  54. 2024 - Architecture: AI-generated architectural designs optimized space usage, sustainability, and aesthetics, outperforming traditional human-driven design processes.
  55. 2024 - Sports coaching: AI-powered analysis of athlete performance provided personalized training programs, enhancing performance and injury prevention beyond human coaching capabilities.
  56. 2024 - 3D modeling: AI-driven tools automated complex 3D modeling tasks, producing high-quality models at a faster pace than human artists.
  57. 2024 - Marketing: AI-generated marketing campaigns analyzed consumer preferences and trends, creating targeted and effective advertisements that outperformed human-driven strategies.
  58. 2024 - Music composition: AI-composed music achieved human-level creativity and complexity, expanding the realm of musical possibilities.
  59. 2024 - Social media management: AI-powered tools optimized content creation, scheduling, and engagement, outperforming human social media managers in efficiency and reach.
  60. 2024 - Technical support: AI-driven systems provided real-time, personalized technical support, resolving issues more quickly and accurately than human agents.
  61. 2024 - Language learning: AI-driven language learning platforms provided personalized, immersive experiences, accelerating language acquisition beyond traditional teaching methods.
  62. 2024 - Transportation management: AI-powered traffic control systems optimized traffic flow and reduced congestion, surpassing human-operated systems in efficiency and effectiveness.
  63. 2024 - Pharmaceutical manufacturing: AI-driven process optimization in pharmaceutical production increased efficiency, quality, and safety, outperforming traditional human-controlled processes.
  64. 2025 - Robotic journalism: AI-generated news articles achieved human-level quality, covering a wider range of topics and providing faster updates than human journalists.
  65. 2025 - E-commerce: AI-powered recommendation engines surpassed human curators in providing personalized product suggestions, increasing customer satisfaction and sales.
  66. 2025 - Hazardous materials handling: AI-controlled robots safely managed hazardous materials, reducing human exposure and risk in dangerous environments.
  67. 2025 - Emergency response: AI-driven systems coordinated emergency response efforts, optimizing resource allocation and decision-making in critical situations.
  68. 2025 - Environmental monitoring: AI-powered systems analyzed environmental data, predicting and mitigating the impact of natural disasters more effectively than human-led efforts.
  69. 2025 - Robotic nursing: AI-assisted robots provided human-like care in hospitals and healthcare facilities, improving patient outcomes and reducing the burden on human nursing staff.
  70. 2025 - Quality control: AI-driven inspection systems surpassed human performance in identifying manufacturing defects, increasing overall product quality and reducing waste.
  71. 2025 - Art restoration: AI-powered tools accurately restored damaged artworks, preserving cultural heritage with greater precision than human restorers.
  72. 2025 - Construction: AI-assisted robots performed construction tasks with human-like precision, improving efficiency and reducing the risk of accidents on job sites.
  73. 2025 - Geospatial analysis: AI-driven tools outperformed humans in processing and interpreting geospatial data, supporting more informed decision-making in various fields.
  74. 2025 - Event planning: AI-powered tools streamlined event management, optimizing logistics and resource allocation more effectively than human planners.
  75. 2025 - Air traffic control: AI-driven systems managed air traffic with greater efficiency and safety, reducing delays and the risk of accidents.
  76. 2026 - Medical research: AI algorithms accelerated the analysis of medical data, identifying correlations and patterns beyond human capabilities, and speeding up medical breakthroughs.
  77. 2026 - Personal fitness coaching: AI-driven fitness apps provided personalized exercise programs and real-time feedback, outperforming human personal trainers in convenience and effectiveness.
  78. 2026 - Robotic bartending: AI-powered robotic bartenders mixed and served drinks with human-level precision, increasing efficiency and consistency in the hospitality industry.
  79. 2026 - Genetic analysis: AI systems outperformed humans in interpreting genetic data, enabling more accurate predictions of disease risk and personalized medicine.
  80. 2026 - Urban farming: AI-driven vertical farming systems optimized crop growth and resource usage, surpassing traditional human-operated farming methods in efficiency and sustainability.
  81. 2026 - Ocean exploration: AI-powered underwater drones mapped and analyzed ocean depths, providing insights into marine ecosystems and geological features beyond human capabilities.
  82. 2026 - Biomedical engineering: AI-driven design and optimization of medical devices and prosthetics achieved superior performance and customization compared to traditional human-led approaches.
  83. 2026 - Public safety: AI-powered surveillance and predictive analytics enhanced public safety efforts, preventing and responding to incidents more effectively than human-led initiatives.
  84. 2026 - Veterinary diagnostics: AI systems accurately diagnosed animal diseases, improving veterinary care and reducing the need for invasive procedures.
  85. 2026 - Water management: AI-driven water treatment and distribution systems optimized resource usage and minimized waste, outperforming traditional human-operated systems.
  86. 2027 - Animation: AI-generated animations achieved human-level quality and expressiveness, reducing the time and labor required for complex animation projects.
  87. 2027 - Space exploration: AI-powered systems and robots performed space exploration tasks with greater autonomy and efficiency, reducing the need for human intervention in harsh environments.
  88. 2027 - Supply chain management: AI-driven tools optimized supply chain logistics, predicting demand fluctuations and reducing costs more effectively than human planners.
  89. 2027 - Forest management: AI-assisted drones and robots monitored and maintained forest health, improving conservation efforts and reducing the need for human labor.
  90. 2027 - Sentiment analysis: AI algorithms accurately assessed human emotions in text and speech, enabling more effective communication and customer service.
  91. 2027 - Intellectual property management: AI-powered tools streamlined the patent application process, identifying prior art and generating patent claims more efficiently than human experts.
  92. 2027 - Archaeological analysis: AI-driven tools deciphered ancient texts and analyzed artifacts with greater speed and accuracy than human archaeologists, uncovering new historical insights.
  93. 2028 - Industrial inspection: AI-powered robotic systems performed comprehensive inspections of infrastructure and machinery, detecting flaws and predicting failures more accurately than humans.
  94. 2028 - Interior design: AI-generated interior designs optimized space usage, aesthetics, and functionality, outperforming human designers in efficiency and personalization.
  95. 2028 - Real estate appraisal: AI-driven tools assessed property values with greater accuracy and speed, reducing the need for manual appraisals.
  96. 2028 - Human pose estimation: AI algorithms accurately analyzed human body movements in real-time, enabling advanced applications in sports, healthcare, and entertainment.
  97. 2028 - Art curation: AI-generated art exhibitions combined aesthetics, historical context, and visitor preferences more effectively than human curators, enhancing the museum experience.
  98. 2028 - Urban sanitation: AI-driven sanitation robots efficiently cleaned and maintained urban environments, reducing the need for human labor and improving public health.
  99. 2028 - Sleep analysis: AI-powered sleep tracking devices provided personalized recommendations for sleep improvement, surpassing human-led sleep assessments in accuracy and convenience.
  100. 2028 - Predictive policing: AI-driven tools analyzed crime data to predict and prevent criminal activity, enhancing public safety and resource allocation more effectively than traditional methods.
  101. 2029 - Astrophotography: AI-driven image processing techniques enhanced astrophotography, achieving higher-quality images and revealing celestial details previously unattainable by human processing methods.
  102. 2029 - Energy management: AI-powered systems optimized energy consumption and distribution in smart grids, improving efficiency and reducing environmental impact more effectively than human-led efforts.
  103. 2029 - Telecommunications: AI-driven tools maintained and optimized telecommunications networks, enhancing reliability, and reducing downtime more efficiently than human technicians.
  104. 2029 - Soil analysis: AI-powered soil sensors and analysis systems provided detailed, real-time information about soil health and composition, surpassing traditional human-operated testing methods.
  105. 2029 - Sports analytics: AI-driven performance analysis tools provided real-time insights into team dynamics and player performance, improving coaching decisions and strategies more effectively than human analysis.
  106. 2029 - Robotic caregiving: AI-assisted robots provided human-like care for children and individuals with special needs, offering personalized support, and reducing the burden on human caregivers.
  107. 2029 - Art valuation: AI-driven systems accurately predicted the value of artworks, streamlining the appraisal process, and reducing subjectivity in the art market.
  108. 2029 - Political analysis: AI-powered tools analyzed political data and public opinion more efficiently than human analysts, providing more accurate predictions of election outcomes and policy impacts.
  109. 2029 - Film editing: AI-driven software streamlined film editing tasks, automatically selecting and combining clips to create engaging narratives more efficiently than human editors.
  110. 2029 - Chemical engineering: AI algorithms accelerated chemical process design and optimization, predicting reaction outcomes and reducing trial-and-error experimentation in comparison to traditional human-led approaches.
  111. 2030 - Gaming: AI-generated game content and characters provided unique, adaptive gaming experiences, surpassing the capabilities of traditional human-driven game development.
  112. 2030 - Pest control: AI-powered pest detection and management systems improved agricultural productivity and reduced environmental impact more effectively than human-operated methods.
  113. 2030 - Speech therapy: AI-driven speech therapy tools provided personalized, real-time feedback and progress tracking, enhancing outcomes more effectively than traditional human-led therapy.
  114. 2030 - Natural language generation: AI systems composed human-like text across various domains, outperforming human writers in speed, accuracy, and adaptability.
  115. 2030 - Job matching: AI-powered platforms accurately matched job seekers with relevant opportunities, optimizing the hiring process and reducing the need for human recruiters.
  116. 2030 - Marine biology: AI-driven analysis of marine ecosystems provided deeper insights into species distribution and behavior, enabling more effective conservation efforts beyond human capabilities.
  117. 2030 - Earthquake prediction: AI algorithms accurately predicted seismic events by analyzing vast amounts of geological data, outperforming traditional human-led methods.
  118. 2030 - Online privacy: AI-driven privacy protection tools detected and mitigated online threats, ensuring user privacy and security more effectively than human-operated methods.
  119. 2030 - DNA synthesis: AI-powered tools optimized DNA synthesis, improving the efficiency and accuracy of gene editing and synthetic biology applications beyond human-led approaches.
  120. 2030 - Travel planning: AI-generated travel itineraries combined personal preferences, local insights, and real-time data to create customized experiences that surpassed traditional human-led planning.
  121. 2031 - Space debris tracking: AI-driven systems accurately tracked and predicted the movement of space debris, improving satellite safety and collision avoidance beyond human capabilities.
  122. 2031 - Wildlife conservation: AI-powered tools analyzed wildlife populations and habitats, enabling more effective conservation efforts and reducing the need for manual monitoring by humans.
  123. 2031 - Molecular modeling: AI algorithms accurately predicted molecular structures and interactions, speeding up drug discovery and materials science research compared to human-led methods.
  124. 2031 - Legal document analysis: AI-driven tools streamlined the review and analysis of legal documents, increasing efficiency and reducing errors compared to traditional human-led approaches.
  125. 2031 - Smart homes: AI-powered systems managed energy consumption, security, and home maintenance more effectively than human-operated methods, improving comfort and sustainability.
  126. 2031 - Disaster recovery: AI-driven robots and drones performed search and rescue operations in hazardous environments, reducing the risk to human responders and improving recovery outcomes.
  127. 2031 - Bioinformatics: AI algorithms analyzed vast amounts of biological data, identifying patterns and correlations beyond human capabilities, leading to new discoveries in genetics and molecular biology.
  128. 2031 - Waste management: AI-powered sorting and recycling systems improved waste management efficiency and reduced environmental impact more effectively than human-operated methods.
  129. 2031 - Climate modeling: AI-driven climate models provided more accurate predictions of climate change impacts, informing policy decisions and mitigation strategies beyond human-led modeling capabilities.
  130. 2031 - Talent scouting: AI-powered tools identified and evaluated prospective talent in sports, entertainment, and various industries, reducing human biases and improving selection processes.
  131. 2032 - Robotic surgery: AI-assisted surgical robots performed complex procedures with greater precision and reduced complications compared to traditional human-led surgeries.
  132. 2032 - Meteorology: AI-driven weather prediction models provided more accurate and localized forecasts, enhancing public safety and informing decision-making beyond human capabilities.
  133. 2032 - Customer behavior analysis: AI-powered tools analyzed customer behavior and preferences more effectively than human analysts, enabling more targeted marketing and sales strategies.
  134. 2032 - Pollution monitoring: AI-driven systems detected and analyzed air and water pollution levels, informing more effective environmental policies and cleanup efforts compared to traditional human-operated methods.
  135. 2032 - Drone traffic management: AI-powered tools optimized drone flight paths and airspace usage, improving efficiency and reducing the risk of collisions beyond human-led management.
  136. 2032 - Public health: AI algorithms analyzed vast amounts of health data, identifying disease outbreaks and predicting public health trends more accurately than human-led methods.
  137. 2032 - Nanotechnology: AI-driven design and synthesis of nanomaterials accelerated advancements in electronics, medicine, and other fields beyond human capabilities.
  138. 2032 - Personal finance management: AI-powered tools optimized budgeting, investment, and tax planning, providing personalized financial advice more effectively than traditional human advisors.
  139. 2032 - Digital art: AI-generated visual art achieved human-level creativity and complexity, pushing the boundaries of artistic expression and reducing the time and effort required by human artists.
  140. 2032 - Scientific peer review: AI-driven systems evaluated the quality and validity of scientific research, streamlining the peer review process and reducing human biases and errors.
  141. 2033 - Electronic component design: AI-driven tools optimized the design and manufacturing of electronic components, improving performance and efficiency beyond human-led methods.
  142. 2033 - Aquaculture: AI-powered systems managed fish farming operations, optimizing feeding, water quality, and growth rates more effectively than traditional human-operated methods.
  143. 2033 - Fashion design: AI-generated fashion designs combined creativity, trend analysis, and customer preferences more effectively than human designers, streamlining the fashion industry.
  144. 2033 - Music composition: AI-driven systems composed original music pieces in various genres, achieving human-level creativity and expression while reducing the time and effort required by human composers.
  145. 2033 - Mental health assessment: AI-powered tools accurately assessed and diagnosed mental health conditions, improving access to mental health care and reducing the burden on human professionals.
  146. 2033 - Materials discovery: AI algorithms accelerated the discovery and optimization of new materials for various applications, reducing the time and cost of experimentation compared to human-led approaches.
  147. 2033 - Industrial design: AI-driven tools streamlined product design and prototyping, optimizing functionality, aesthetics, and manufacturability beyond human capabilities.
  148. 2033 - Ecosystem restoration: AI-powered systems analyzed and managed ecosystem restoration projects, improving the efficiency and success rate of efforts to restore degraded environments.
  149. 2033 - Seismology: AI algorithms analyzed seismic data more effectively than human seismologists, improving our understanding of Earth's geology and natural processes.
  150. 2033 - Cognitive training: AI-driven cognitive training tools provided personalized and adaptive exercises, enhancing learning and memory more effectively than traditional human-led methods.
submitted by marcandreewolf to Futurology [link] [comments]


2023.03.20 20:53 MsVxxen TRADE TALK TODAY: 03/20/2023

TRADE TALK TODAY: 03/20/2023
This is a run at the mouth trade diary, little bit of everything-as I get time to post while trading:
If you are new here (welcome welcome), all the primary 'how to' & explanatory material is located here:
https://www.reddit.com/DorothysDirtyDitch/comments/qrr32h/welcome_all_yee_broad_sword_scalpers/
12:19pm pst: Grinding down (was -56.7% on 03/14/2023). This real $ index began at $3000 on 04/07/2022 (pre Luna Crash), and is down to 42.7% (to $1282.) of its original value at present. (A HODLR's nightmare, er investment plan, that.)
Note to self, left in lipstick on my mirror:
I expect crypto to be a slow grind sideways to up, with some pump surprise as we flirt with the bull/bear line of demarcation, (see BTC TrendWatch).
Movements can be huge, as we have much manip all about.
Pay attention to the ATOM canary, it has been singing the songs that have gotten followed fairly well*-it is rally fading here, (see 3 Coin Chart).*
I am 20% long, and 80% short here, 50% dry powder. (I am not taking long here, only exiting at will as I build the short position thru DCA and outer rung trading.)
Primary targets:
BTC (long), ETH (short), FIL(short), MATIC (short), SOL (short), LTC (short)
The BTC long call from pattern A5 (see BTC Watch Chart below), completed after the SVB News Blip interruption. Takeaway: newz blips oft delay/derail pattern completion, but the underlying macro forces that put that pattern into place over time do not just wash away easily. Chasing the newz can and will and does chop scalpers & swing traders up, (never Hodlrs, as waiting is their core "strength" in these environs). Though I do berate the Hodling thesis, there are attributes (patience) which are solid as stone. Patience wins races, FOMO simply does not.
.
US MARKETS:
12:28pm pst: Look at the price of oil, you'd never know there is a war going on here . . .
.
CHECKING IN ON THE TEA LEAVES:
Sliding Sideways as banks go BOOM.
.
A WORD TO THE BIRD FROM THE USUAL 5 SUSPECTS:
TIPS:
12:31pm pst: TIPS Reversed and becoming more constructive
.
RELATIONSHIPS:
12:34pm pst: Jaw gaps now open (again)-and \"must\" close (again).
BTC price divergent to RSI for like "forever". Then all of a sudden SKYNET runs the pumps out of nowhere, creates and holds another overbought set up (to now)-beginning just after USDC epic 13% high speed depeg. Sorry gang, not buying this as the banks go ba-ba boom! ;/
.
3 COIN MACRO:
12:41pm pst: ATOM Canary Screaming A General Decline here.
===================== The gap to ATOM is HUGE. This "will not" last.
I believe we will close the gap, mainly by way of BTC/ETH fall.
.
BTC WATCH:
12:43pm pst
Pattern A5 completed in a high speed SKYNET catch up pump last week. Pattern A5 was correct, albeit head faked, and we are running from that DDT TA setup here.
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CORRELATIONS:
12:45pm pst: Not Strong
.
Good Luck!
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CHECKING IN ON SKYNET PROGRAMMING:
Go Long Young Man!
Sing-It-Long Folks!
Nothing to worry about here! >30% Range, 30k BTC on the radar. BitBoy singing no blue$! ;)
It is SO all a sure thing now! Ask anyone. Do NOT miss this! Price WILL only go up. Nothing could possibly go wong! Trust me on this (I have been youtube posting with 100% accuracy for over 6 minutes already!)
Oh, and forget all ATOM Canary stuff, that (like TA), NEVER works!
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TAILWIND$! (and quite the surprise)
.
Rarely fails, (there being few fox hole atheists).
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This is not what a RINA market looks like. This is REALLY conflicting with the Rates Narrative (which used to be hard data!).
.
(TLDR: we aren't there yet kids.)
.
(probably nothing)
(ibid)
.
submitted by MsVxxen to DorothysDirtyDitch [link] [comments]


2023.03.20 20:30 gotshrimp59 2019 Bedrock Evanghelo Vineyard “Areio e Vento e Amor”

2019 Bedrock Evanghelo Vineyard “Areio e Vento e Amor” submitted by gotshrimp59 to wine [link] [comments]


2023.03.20 20:28 Macaroni_Senpai How can I get fiber service into my new construction development

Hello all, I just moved into a new construction area and the builder only put in wiring for Xfinity. Suffice it to say I don't want Comcast, they're expensive, have shit data caps and have some shaky service in my experience. I've had CenturyLink fiber for a few months at my parents house and it's been fantastic and I really don't want to switch down to a gigabit down 20mbps up speed when I had gig Up & Down w/CenturyLink.
The question I have is how do I go about getting fiber to my house? I know for a fact they provide service in the area, I've attached a diagram of how the streets are set up. The green is the fiber with the house it goes to on the main street. Next to it is an apt w/o fiber (according to the website) and then it's the driveway into the new development my house is on with the brown being a fence in my backyard. The issue is, there is not underground access from the street as the builder only had Xfinity lines run into the culdesac. What does a poor boy who wants good service for affordable pricing do...
https://preview.redd.it/h44x2joh3yoa1.png?width=801&format=png&auto=webp&s=8f84196753b2f4a1112b3e884f2a7d1b93cb8d23
submitted by Macaroni_Senpai to centurylink [link] [comments]


2023.03.20 20:18 Garless Southern/Kwik Fried Chicken

So I've been on a mission to construct a fried chicken recipe similar to Kwik StaTrip & Pizza Ranch, but after several variations of ingredients I'm still off quite a bit. Any of you fried chicken guru's feel like maybe sharing your success? Would be greatly appreciated.
submitted by Garless to Chicken [link] [comments]


2023.03.20 20:15 mouiuqafos 😘👉👌 IF YOU TAP YOU WILL CUM 🍆💦

😘👉👌 IF YOU TAP YOU WILL CUM 🍆💦

IF YOU TAP HERE YOU WILL CUM

IF YOU TAP HERE YOU WILL CUM

IF YOU TAP HERE YOU WILL CUM

https://i.redd.it/ug8ciw3n1yoa1.gif
This is my first story I am not the best grammatically but I’ll give it ago. I do have some true stories to tell but I will have a go at fiction first.
This is the story of Paul Dixon I’ll tell you a little about him he’s 16 years old 5’11’’ 200 lbs and built like a brick shit house. He lives with his Emma and Gary Dixon who living in Portland Oregon. They live in a nice 2 bedroom house on the edge of the city. Paul is still in school and just finished freshman year and is working with his dad in forestry while his mum is a stay at home mum.
It was the second week of the holidays when the accident happened Paul and Gary were cutting down trees on the site when a widow maker (falling branch) hits Paul on the leg injuring him badly and getting rushed to hospital. After getting out of hospital he is told to rest and avoid strain on his leg. He is really pissed and post on facebook about just how pissed he is all his friend wish him a speedy recovery apart one of his closest friends Lisa ‘who is a 5’0 16 year old beauty with a full b cup and nice firm ass’ who goes one step farther by showing up at his door.
When the doorbell rings he is sitting in the living room so as fast as possible he gets up and answers the door when he does is shocked to see Lisa standing there and is greeted by her when she says “what kind of dumb ass are you walking around with your leg the way that it is” shocked by her scolding he just babbles “ I had to answer because the door was locked”. Lisa just gave him the sit the fuck down dumb ass look and pointed towards the living room. As they sit down Lisa asks him how it happened and how he was. He tells her how it happened and that he’s in pain but is ok. They talk for 2 or so hours and that’s when it hit Paul not only is lisa his best friend she went out of her way to take 2 buses to come and see him when he’s out of the game. As Lisa is getting ready to leave his mum casual walks in and shouts “Paul you here” . Paul shouts back “in here”. As Emma comes in to see Lisa putting her coat on se asks her “hey Lisa just leaving do you not want to stay for dinner”? Lisa thinks about it for a second or 2 “ I would love to but my last bus is in 10 minutes and I can’t miss it but thanks for the offer” she says with a smile “ well I’ll give you a lift home it’s no problem” Emma say after sitting down and removing her coat. “Well I’ll defo take you up on that offer Mrs Dixon” Lisa says taking her coat back of.
“Why don’t you kids go to Pauls room while I make food and I’ll shout when food is ready” Emma says getting up and making her way into the kitchen. So Paul struggles up in pain and hobbles up to his room followed by Lisa who watches him struggle to climb stairs when they get up stairs and into his room they sit on the bed and turn the TV on for background noise more than anything. As they talk about what they’re planning on doing this summer when out of the blue Lisa say “show me your leg” confused as hell he just looks at her with a look of pure confusion. But before he has the chance to reply she jumps of the bed and grabs the lose shorts he’s wearing and yanks them down it isn’t till there down at his ankles that she sees he’s not got any boxers on and his thick 8 inch cock is in full view. She is so embarrassed by this she turns around and apologises over and over about doing it. When he says “its ok you can turn back around” she turns around and then he breaks into a laughing fit an she just starts to laugh as well.
There sitting and talking for 20 minutes before Emma is calling to say food is ready they rush downstairs which for Paul is more like a shuffle and get food there talking at dinner when Emma asks “what the heck were you to laughing about up there”
They look at each other and think about what to say when Paul give Lisa a nod and she explains what happened. Emma just goes wide eyed for a second then shakes her head and they finish of eating when they finish Paul and Lisa head up stairs back to his room and talk for a while the whole time Lisa just keep thinking about Pauls not so little friend and soon she’s extremely wet. Pauls talking about him missing working and riding his motorbike when she say “ excuse me a minute I need to use the toilet” and rushes of to the bathroom as soon as she gets there she quickly drops her trousers and starts rubbing her clit wildly within seconds she’s cumming hard. Once she recovers she walks back to Pauls room and straight over to him planting a hard right on his lips and tries to invade his mouth with her tongue he’s stunted but lets her and starts to kiss her back they kiss for ages before breaking apart and staring into each other’s eyes when she stands up and starts to strip naked in front of him he quickly get the picture and starts doing the same. When there both naked she leaps onto him and starts to grind her dripping wet pussy against his now even large rock solid cock. He feels just how wet she is and looks at her and realises after all these years that he has extremely strong feeling for this girl and is happy by what is about to happen as she grind against him she shifts her hips and he shifts his and his cock slides in and hits her barrier she stops shocked and looks him straight in the eys and sweetly say three special words “I love you” the sinks down breaking her barrier on his engorged member and wimpers in pain as she settles with him all the way inside of her they stay like that till she starts to rock her hip causing both to moan with the pleasure all he can do is stair at her as she gets going he feels his balls tighten and almost screams “I’M CUMMING” Lisa start to cum and soaks him and the bed as she cums HARD this is all I takes to set Paul off and he shots 2 weeks’ worth of cum hurling straight into the depths of her pussy sending her of even more as they lay with him buried deep in her the fall asleep in the position.
This is just a my first story but if people are wanting more I will continue with this for a bit constructive criticism is much appreciated.
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