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Presidential elections 2022 - Paul Elvere DELSART, the most complete, serious and visionary candidate for the governance of France - His action plan: an opportunity for social-political organizational, environmental and cultural change for France and the whole of the nations of the world from 2023 t

2021.11.19 23:20 Elvere-Paul-DELSART Presidential elections 2022 - Paul Elvere DELSART, the most complete, serious and visionary candidate for the governance of France - His action plan: an opportunity for social-political organizational, environmental and cultural change for France and the whole of the nations of the world from 2023 t

Presidential elections 2022 - Paul Elvere DELSART, the most complete, serious and visionary candidate for the governance of France - His action plan: an opportunity for social-political organizational, environmental and cultural change for France and the whole of the nations of the world from 2023 through mass territorial, national and transnational cooperation - Informational content only

Mr. Paul Elvere DELSART is a French social entrepreneur with an atypical profile currently residing in the municipality of Léognan in Gironde, Nouvelle-Aquitaine, France. Today, as he approaches his 42nd birthday, he is the bearer of an innovative vision and a highly ambitious action plan relating to social engineering with an international dimension.
For several years, he has been carrying out a transnational major societal change program, the EL4DEV program, providing real operational and organizational solutions for France, Europe and the whole world.
Paul Elvere DELSART has a structured and coherent political vision for France. He designed an application mechanism capable of profoundly modifying all the codes of French society and of modifying the very foundations of international cooperation.
His objective: to provide a highly stimulating framework and appropriate participatory tools to initiate unprecedented mass decentralized cooperation and quantifiable and computer modelable progress actions to thus positively transform the social-organizational environment of France and the rest of the world. All countries are affected by its approach and actions.
To do this, he first conceptualizes a universe that he materializes through a new kind of international Live Action Role-Playing Game - in Alternate Reality (that is to say using transmedia narration) in which the border between fiction and reality is deliberately imperceptible or even non-existent. It is called "The EL4DEV Confederation" otherwise known as the Green Empire of the East and the West. This massively multi-player "strategy game" is highly experiential and culturally transformative because the actors act as reformers of all structures and codes of society.
Thus, it brings individuals from different nations, regardless of social-cultural environments, to collectively build a vast ethical, ecological and societal empire integrating all the nations of the East, West, North and South. This empire would be unequaled in human history because of its atypical characteristics; it is an empire that will prosper greatly over time.
The Green Empire of the East and the West is a very real confederation of individuals, ecovillages, tourist and non-tourist agricultural-climatic plant complexes and small towns (less than 3000 inhabitants) located all over the world and interacting in a decentralized manner through numerous cooperation agreements with a common objective of societal development.
Unlike a federation involving a central power, a confederation implies the sovereignty and empowerment of all the territories, municipalities and peoples involved in the dynamic / movement.
Like any mechanism for establishing a new civilization, that of the Green Empire of the East and West includes the use of multifunctional infrastructures. These are educational tourist cities and agricultural-climatic eco-landscape complexes labeled LE PAPILLON SOURCE and their vertical plant structures that emit beneficial waves and electromagnetic fields called THE PLANT-GREEN-VEGETAL CALDERAS.
The foundations and philosophy of LE PAPILLON SOURCE are inculcated in the participatory design, collective construction and operational management of a set of experimental, agricultural-climatic, agricultural-tourism, educational, self-managed and interconnected plant cities and complexes across the world.
Each city / plant complex labeled LE PAPILLON SOURCE will be interconnected with others of the same type (tourist or not) located around the world, in totally different environments (geographic and social-cultural). Cultural cooperation connections (setting up of online intellectual / scientific and artistic cooperation events) will be established between all the countries participating in the initiative (thanks to a powerful information system developed by the EL4DEV program) in order to design them and build them collectively. All the technical solutions, tools and processes emerging from the collective intelligence of peoples (individuals of all social backgrounds and of all generations) will be shared between nations. It is a transnational decentralized cooperation project. All nations are on an equal footing.
LE PAPILLON SOURCE cities / plant complexes are the vector of gathering and cooperation of individuals around the world as well as the common objective: "The beautiful and perfect places, experimental, self-regulated and interconnected cities of refuge and peace represent the goal to be reached for our societies in imbalance."
The peculiarity is that these multifunctional experimental infrastructures (with an eco-landscape, agricultural-climatic, educational and tourist function for some) will belong to the international community and not to any shareholders. They will belong to the peoples; and this in every nation.
Each country (specifically individuals and municipalities in these countries) will be able to finance the collaborative design and construction activities of these cities / complexes (whether they are tourist sites or simply aimed at regenerating degraded local ecosystems) thanks to a transnational inter-municipal program named "THE MUNICIPALITIES COUNTER-ATTACK".
The concept of THE MUNICIPALITIES COUNTER-ATTACK is simple; we encourage and invite the municipalities, in particular the smallest and most isolated ones (less than 3000 inhabitants), to unite, to cooperate, to group together in National Economic Interest Groups with a 100% societal vocation (this is that is to say of general interest), in order to co-finance in unified groups the development (participatory design + collective construction) and the operation (management + maintenance) of these cities and complexes. The financing, design and construction of these infrastructures are modular and therefore take place in successive blocks / stages. The initiation of the process of establishing a city / complex in a designated locality is done systematically by building upstream of one or more vertical plant structures called "THE PLANT-GREEN-VEGETAL CALDERAS".
THE PLANT-GREEN-VEGETAL CALDERAS are phase N°1 of implantation. These are vertical and self-regulated agricultural eco-landscaped parks that can be visited in 3 dimensions (humidity generators by evapotranspiration of plant species included, tools to fight against the destruction of biodiversity and deforestation, spaces of refuge and well-being for birds and bees, places of relaxation and reconnection with nature for visitors, tools for protection against harmful electromagnetic waves, space for agricultural production of old and wild varieties using alternative techniques). These are the key modules of LE PAPILLON SOURCE cities / complexes.
Collective financing of all infrastructures is being done gradually. The financing capacities evolve with the increase in the number of municipalities integrating the EIGs. The more the number of municipalities increases, the more the collective financing capacity of an EIG increases, the more the infrastructures can be important in size / surface or simply in number (located in various localities).
The interest of participatory financing of municipalities: the infrastructures built will belong to these inter-municipal and societal economic interest groups. These general interest EIGs will be the only beneficiaries of the tourism economic benefits derived from the economic model of cities and plant complexes. The inhabitants of the municipalities as well as the Internet users will also be able to make their contribution to the edifice by co-financing the development of the infrastructures via the many online crowdfunding platforms or simply via the website of the EL4DEV program.
Management contracts established between the EIGs and the French nonprofit think tank named LE PAPILLON SOURCE EL4DEV (currently domiciled in the municipality of Léognan, Gironde, Nouvelle Aquitaine, France but can be transferred at any time) leads them to automatically transform commercial benefits into various local solidarity and environmental projects so that local populations are the ultimate beneficiaries. The agricultural production of cities / plant complexes (fruits, vegetables, medicinal plants and honey) will be distributed to the most vulnerable local populations (uniformly distributed among the municipalities that are members of the EIGs) or to local or national charitable organizations.
These cities and complexes will also be sources of employment and major tourist attractions for the localities in which they will be located. There will only be one EIG per country. Each country will have its own national EIG bringing together all the municipalities that have chosen to follow the national dynamic.
LE PAPILLON SOURCE is therefore not an investment project in the various countries in which it will be established but a real project for a respectful and balanced alternative society, a process of international cooperation, the empowerment of each nation and then the distribution of wealth locally, nationally and internationally. It is also a project of inclusion, cohesion and social peace for local populations and then of opening up and international influence for small isolated and asphyxiated communities around the world.
Paul Elvere DELSART is seeking funds for the development of this transformative / reforming program. This is done in particular by soliciting patrons and sponsors that we select internationally.
Funding can be achieved in successive stages because EL4DEV is a multi-lever process, in other words a mechanism with several wheels. When a step is activated, the next step is automatically activated. The more we advance, the more the interlocking becomes simpler.
Paul Elvere DELSART now needs the involvement of visionary municipalities in France and around the world adhering to the values of the social and solidarity economy and then looking for alternative development methods and national and international visibility.
He plans to interconnect as many of these rural municipalities as possible, whether in France or elsewhere.
In short, the goal of Paul Elvere DELSART's initiatives is to collectively found a new just and balanced society and to transform the earth into a non-hostile nurturing forest planet in which living beings thrive. This requires the launch and the realization of many Pharaonic projects (environment, agriculture, architecture, energy, education, governance, etc.) in all nations.
If you have always been fascinated by the founding processes of past empires be it the Roman Empire, the Ottoman Empire, the Russian Empire, the Mongol Empire, the Empire of Japan, the Chinese Dynasties, the French Empire or even the African empires here is the opportunity to join the game (which however has nothing virtual).
Thus, the keystone of this atypical Empire-building "game" of a new kind is the powerful and innovative program of which Paul Elvere Valérien DELSART is the designer: the EL4DEV program which integrates the sub-programs LE PAPILLON SOURCE (including its territorial variations) and its PLANT-GREEN-VEGETAL CALDERAS then THE MUNICIPALITIES COUNTER-ATTACK
In itself, the EL4DEV program is a unique international program of social engineering (a hidden field of social sciences) and participatory multidisciplinary engineering aimed at empowering all the peoples of the world and establishing a new just and balanced civil society.
It represents a transnational mechanism of national cohesion and societal diplomacy (decentralized international relations based 100% on the societal aspect of development - The actors of cooperation are small municipalities, ecovillages and micronations). It creates new ways of cooperation between all individuals who work in unified and cooperating national groups, all for a common destiny.
This environmental, societal, educational, political and geopolitical program has already attracted the attention of very high-ranking individuals in several countries that Paul Elvere Valérien DELSART has personally approached for several years at the shadow of the media. However, it will remain 100% independent of any influence whatsoever (whether political, religious, cultural or economic).
It represents a real opportunity for profound change and rebirth for all nations who can thus position themselves as co-actors in the establishment of a new cultural and thought movement with international reach. Paul Elvere Valérien DELSART calls it the EL4DEV 2nd movement of RENAISSANCE.
In the end, Paul Elvere Valérien DELSART calls for the regrouping of small towns in each nation of the world, for national cohesion within territories and nations as well as for collaboration between different peoples. He invites them to take part in the "game", which will provide them with a stimulating framework and innovative tools and then reveal all of their potential.
The Green Empire of the East and the West is therefore the realization of several decentralized political-societal unions integrated by many peoples, municipalities and nations around the world.
The 7 reasons to support the EL4DEV Program:
  1. Support an economic model where values are at the center and humans are in harmony with their environment
  2. Support a project falling within the framework of the Social and Solidarity Economy
  3. Support the visibility of local societal initiatives and help their development
  4. Support the opening up and revitalization of territories
  5. Support the provision of New Information and Communication Technologies for regional development
  6. Support the recognition of the potential brought to the Program by atypical profiles around the world
  7. Support a program in permanent movement, driven by local initiatives, and with a global dimension.
As a major player in the social and solidarity economy (SSE), the EL4DEV Program intends in its work to bring together and encourage, by "arching" them, the greatest number of local initiatives, in order to give them, through new information and communication technologies (NICT) a global resonance.
The French are looking for alternatives to political parties.
Paul Elvere Valérien DELSART, member of any political party (independent), is therefore currently asking France’s mayors, municipal councilors, community councilors, departmental councilors, regional councilors and members of assemblies of communities with special status for the necessary collection of the 500 signatures in view an official candidacy for the French presidential election of 2022.
Paul Elvere Valérien DELSART wishes to cooperate with all the nations of the world.
Who is Paul Elvere Valérien DELSART? Visionary and altruistic multidisciplinary engineer then founder of the Green Empire of the East and the West (the EL4DEV Confederation)
His first press articles in French and English (others will come very quickly in several languages)
- On the Green Empire of the East and the West (French) (Refresh the page if a technical problem occurs when opening)
- On the Green Empire of the East and the West (French)
- On one of the projects (or action plans) in Cameroon (French and English)
His first press releases (others will come very quickly in several languages)
- On the Green Empire of the East and the West (English)
His personal website (including all the information on his vision and the transnational program on which the Green Empire of the East and the West is based)
The official declaration and presentation of the Green Empire of the East and the West otherwise called The EL4DEV Confederation (live action role-playing game of participatory creation of a new society and an alternative supranational body)
The international societal change and participatory multidisciplinary engineering program named EL4DEV
The international sub-program of interconnected agricultural-climatic cities / plant complexes (self-managed showcases / schools to experiment with new models) named LE PAPILLON SOURCE
Experimental self-managed agricultural-climatic cities labeled LE PAPILLON SOURCE
LE PAPILLON SOURCE includes several sub-labels: The Mediterranean label of LE PAPILLON SOURCE
LE PAPILLON SOURCE includes several sub-labels: The INNER AFRICA label of LE PAPILLON SOURCE
The other sub-labels of LE PAPILLON SOURCE
The principles used in self-managed and "food banks" agricultural-climatic and agricultural-tourism cities / complexes labeled LE PAPILLON SOURCE
The international decentralized inter-municipal cooperation sub-program named THE MUNICIPALITIES COUNTER-ATTACK - The financing tool for cities and complexes labeled LE PAPILLON SOURCE
Vertical and agricultural-climatic plant structures called PLANT-GREEN-VEGETAL CALDERAS - Key modules and climate generators (positive geoengineering tools) of cities and complexes labeled LE PAPILLON SOURCE
The Green Empire of the East and the West is first and foremost the regrouping of local initiatives and the opening up of isolated territories around the world
1 – EL4DEV or the interconnection and grouping of local initiatives around the world
2 - LE PAPILLON SOURCE relies on the support of the railway to develop its vector initiatives for social peace, national cohesion and societal diplomacy - Positioning PLANT-GREEN-VEGETAL CALDERAS along the railway lines - Below, an initiative of cooperation with the French cooperative rail transport company RAILCOOP
The concept of SOCIETAL DIPLOMACY - A new non-centralized diplomatic model no longer based on the “economy” factor but on the “societal” factor
The EL4DEV program and LE PAPILLON SOURCE are the tools of a diplomatic plan to transform our societies - The ultimate objective of the EL4DEV social engineering program is the realization of several political-societal unions integrated by several peoples, municipalities (villages and cities) and nations of the world.
In short, the vision of Paul Elvere Valérien DELSART: The positive social engineering of the EL4DEV program
In short, the vision of Paul Elvere Valérien DELSART: his concrete action plan for social peace and societal diplomacy (his social-political program)
Press kits on the EL4DEV program
Brochures and White Papers on the EL4DEV program
Press review on the EL4DEV program
News from the EL4DEV program
The EL4DEV program web portal
The think-tank (non-profit organization) carrying the program: LE PAPILLON SOURCE EL4DEV domiciled in the French municipality of Léognan (Gironde, Nouvelle Aquitaine)
LE PAPILLON SOURCE – Some concept art galleries (only the first artworks)
Paul Elvere DELSART needs your support - How to financially support the Green Empire of the East and the West
Using Paypal (donations by credit card possible)
Anonymous, using Wallet crypto (electronic wallet for cryptocurrencies)
MyEtherWallet (MEW) for Ethereum (ETH) and Sestrel (STL):
Public address to receive funds: 0xA55764Be08DD98C649bC8aE1C521243bD98226c8
Paul Elvere DELSART needs your support - How to operationally support the Green Empire of the East and the West
Massively distribute this content to all of your acquaintances, if you consent.
Google searches:
Paul Elvere DELSART
The Green Empire of the East and the West
The EL4DEV Confederation
EL4DEV information system
EL4DEV strategic deployment tool
EL4DEV educational big smart data
LE PAPILLON SOURCE Marrakech Morocco
LE PAPILLON SOURCE Tamansourt Morocco
Agricultural-climatic cities
EL4DEV self-managed food banks cities
The municipalities counter-attack
Plant-Green-Vegetal calderas
Transnational Intellectual Cooperation Initiatives
Transnational Artistic Cooperation Initiatives
EL4DEV societal diplomacy
The Mediterranean diplomatic plan
The EL4DEV new Mediterranean area
The EL4DEV second Renaissance movement
Paul Elvere Valérien DELSART
E-mail 1: [[email protected]](mailto:[email protected])
E-mail 2: [[email protected]](mailto:[email protected])
Mobile: +33 6 41 37 87 08
submitted by Elvere-Paul-DELSART to u/Elvere-Paul-DELSART [link] [comments]

2020.05.18 12:03 LunarVvolf Recruiting Guild Stay Alive

Guild: Stay Alive
Alliance: BOSL
Primary TZ: NA with some EU
Portal Lock: Lymhurst
Stay Alive is a PVP focused guild with a mix of veteran and new players. Many of our members are retired from game like WOW, Runescape or minecraft veterans, but that is not a requirement to join. Our main focus is to have fun playing with people we enjoy. That doesn’t mean we don’t take the game seriously. We have the same goals as other guilds to take and hold territories and earn season points, but we feel it is easier to do fun things that people want to join in on than demand people show up for things they don’t enjoy. If you are looking for fun people to do fun things with stop by our Discord and have a chat. Looking for new members who want to: ZVZ Fame Farm Dungeon Dive Faction Guizmo Flag will be kick after been inactive for 2 week and guild tax 4%
submitted by LunarVvolf to albiononline [link] [comments]

2019.06.19 07:37 d0ri1990 More Companies that hire from home!

Round 2.

Here is the link to the first post if you missed it: https://www.reddit.com/Assistance/comments/b5s4ey/work_at_home_jobs_list_of_companies_who_hire_from/

I am doing this again because there are more companies that hire from home and my last post - It will not let me add anymore! lol

First, I am going to put this at the top.


Call Center QA - This company is looking for telephone mystery shoppers to work from home evaluating various businesses online. No experience needed. Calls last 5-10 minutes each. Pays $5 per call. - https://callcenterqa.org/employment/?oid=1657_1
Needle - his company hires chat agents to work from home assisting customers with their favorite brands and helping them find the right products. You can apply to this job in less than 15 minutes.
Humantic - This is one of the easiest work at home jobs that you can start with when you are trying to find a work at home job because you can apply in less than 5 minutes without a resume or no previous experience or testing. Training is provided online and you could start working the very same week that you apply online. You will only be asked a couple of questions in your application process. The job will entail you listening to recorded calls and categorizing those calls online. This company pays weekly and you can even work this job from your smartphone. https://humanatic.com/
Fancy Hands - Would you like to work from home assisting others by scheduling doctor’s appointments, finding hotel rooms, and other simple tasks? If so, Fancy Hands is a company that is always looking for virtual assistants to work from home. This company pays $2.50 to $7 per task every other Tuesday via your Dwolla account. https://www.fancyhands.com/job/apply
Live World - This company needs online moderators to monitor online communities from home to make sure that each community is a safe environment. Pays hourly. Must have 1-2 years experience in customer service or online moderation. https://www.liveworld.com/about-us/
Lithium - Another company that occasionally hires online moderators to work from home. Check their official website to see if they have any openings https://khoros.com/about/careers?jvi=o5HgVfwH,Job
ModSquad - Work from home for Mod Squad working with some of the world’s coolest brands as an online moderator. Similar to Live World and Lithium. https://modsquad.com/join-the-mods/?gnk=job&gni=8a7884494ed83777014ef49c14b25318
Verba Ink - Looking for skilled people to work from home as an English language transcriptionist. https://www.verbalink.io/
Transcribe Team - Work from home transcribing audio and editing and reviewing transcripts from home. Pays $0.40 to $1.25 per audio minute every week via PayPal. https://www.transcribeme.com/transcription-jobs
Rev - Work from home as a transcriptionist, captioner or translator working your own schedule. Pays every week via PayPal. https://www.rev.com/freelancers
Cass Info - Make money from home accurately typing in utility invoices and preparing customized reports. Must type 9,000 kph with accuracy. https://www.cassinfo.com/
SigTrack - This company will pay you to type in signatures and registrations from home. The application process takes less 10 minutes to complete. http://sigtrack.net/
Wonder - This company is looking for people to research popular requests posed by their customers on their website. You can work your own schedule. You can read my full review about being an Internet research for Wonder Research here. https://start.askwonder.com/researchesignup
Pactera - Pactera is seeking freelancers to work from home in transcription, translation, annotation, Internet judges and much more. Most of the jobs pay by the hour or per task via bank transfer or PayPal. https://en.pactera.com/
Logueworks - Work from home completing transcription and translation tasks from home. There is no earning caps for unlimited earning potential. http://www.verilogue.com/technology/logueworks/

Please note: all of the above definitely hire felons, the below jobs.. I do not know if they do or not.. you can apply and be honest about your conviction and see if you get the job .. but if your conviction is violent, credit card fraud, financial felony.. you probably will not get the job being upfront and honest.

PNC Bank: https://www.pnc.com/en/about-pnc/careers.html
UNUM: https://www.unum.com/
Hartford: https://www.thehartford.com/
Farmstead: https://jobs.lever.co/farmstead/52bf7095-2983-40c3-bff4-33db2820c0bf?lever-source=Indeed
UnitedHealth Group- https://careers.unitedhealthgroup.com/
Dell- http://jobs.dell.com/north-America-jobs
IBM - https://www.ibm.com/employment/?fbclid=IwAR2AqXRahmX1VqCxO61UwpJ0rJztCUPEiE376ijyTeHAINX4QXi4dUf7ZjU
U.S Department of Agriculture www.usda.gov
Humana- www.humana.com
Aetna- https://www.aetna.com/about-us/aetna-careers.html
Kaplan- kaplan.com/work-with-us/our-culture
Cactus Communications- https://www.flexjobs.com/jobs/telecommuting-jobs-at-cactus
Salesforce- www.salesforce.com/company/careers
PAREXEL- https://jobs.parexel.com
CyberCoders- https://www.cybercoders.com/jo…/work-from-home-php-developer
Vmware- https://www.telecommuting-jobs-at-vmware
SAP- www.sap.com/career
First Data- https://www.firstdata.com/en_us/about-first-data/careers
US-Report- www.us-reports.com/jobs
Oracle- Oracle-Work.Jobsgalore.com/Jobs
CACI International- careers.caci.com/key/work-from-home-jobs.html
A Place for Mom- www.aplaceformom.com/jobs
Anthem,Inc- careers.antheminc.com
DellSecureWorks- telecommuting-jobs-at-dell_secureworks
World Travel Holdings- www.worldtravelholdings.com/careers,work-home
ADP- www.adp.com/careers.aspx
University of Maryland University College- www.umuc.edu/visitors/careers
Allergan Inc.- www.allergan.com/careers
K12- www.k12.com/careers
U.S. Department of Transportation- https://www.transportation.gov/careers
CSI companies- thecsicompanies.com/candidates
Robert Half- www.roberthalf.com
Red Hat- www.redhat.com/en/jobs
Adobe Systems- www.adobe.com/careers
Overland Solutions, Inc.- overlandsolutionsinc.com
BCD travel- www.bcdtravel.com/get-to-know-us/careers
Connections Education- www.connectionsacademy.com/careers
Deloitte- www.deloitte.com/careers
Apple- https://jobs.apple.com
Mckesson Corporation- https://careers.mckesson.com
Thermo Fisher Scientific- corporate.thermofisher.com/en/home.html
Precyse- careers.precyse.com
Haynes & Company- www.haynesandcompany.com
Pharmaceutical Product Development Inc- www.ppdi.com/careers
IT Pro Philadelphia- www.phillymag.com/property/2013/10/22/live-work-homes
Cingna- www.cigna.com/career
Houghton Mifflin Harcourt- careers.hmhco.com
Sungard Availability Services- sungardas.com
Infor- www.infor.com/company/careers
Sodexo- www.sodexousa.com/home/careers-usa.html
Altegra Health- altegrahealth.com/careers
GE- jobs.gecareers.com/
Western Governors University- www.wgu.edu/about_WGU/employment/work_remote
Grand Canyon University- jobs.gcu.edu/admissions-enrollment-jobs
Walden University- https://www.waldenu.edu
BroadSpire- https://www.choosebroadspire.com
Covance- careers.covance.com
Ellucian- www.ellucian.com
HD Supply- hdsupply.jobs
Perficient Inc.- www.perficient.com
Teradata- https://www.teradata.com
Wells Fargo- https://www.wellsfargo.com/about/careers
Symantec Corporation- www.Symantec.com
Real Staffing- www.realstaffing.com/en
Science Applications International- www.saic.com
AmerisourceBergen Company- www.amerisourcebergen.com
RetailDatat- retaildatallc.com
CARA- www.jobbankusa.com
Citizens Financial Group- citizensbank.jobs/work-at-home
CVS Health- cvshealth.com
Healthfirst- https://healthfirst.taleo.net/careersec…/hf_ext_cs/jobsearch
American Heart Association- careers.heart.org
BMC software- www.bmc.com/careers
Hibu- https://hibu.com
inVentive Health- www.inventivhealth.com/careers
Rosetta Stone- jobs.jobvite.com/rosettastone
Erie Insurance Group- https://www.erieinsurance.com/careers
Deluxe- https://ww.deluxe.com
Clevertech- https://weworkremotely.com/jobs
Achieve Test Prep- www.achievetestprep.com
Worldpay- www.worldpay.com
DataStax- https://www.datastax.com/
CDK Global- www.cdkglobal.com
Teleflex- www.teleflex.com/en/careers/workingAtTeleflex
Aquent- aquent.com/find-work
Parallon- www.parallon.com/careers
U.S Department of the Interior- https://www.doi.gov/careers
Non-Phone Jobs
51 Talk - Hawo American Academy is the newest Online Education platform from 51Talk, a leader in the Online Education industry. Teachers will teach group classes that are 45-minutes long to students in China.
Aria Cards - Aria Cards is looking for handwriting associates to work from home writing a short note inside a card. Must have legible, cursive handwriting. On site training and a referral bonus. https://ariacallsandcards.com/careers/
Bid Ocean - This is another internet researcher position. It is full-time and you do receive pay for training. https://www.bidocean.com/employment.php
Blurb - Create your own Instagram, Facebook photo books and more with Blurb. Get paid to self-publish your own books and photo books and sell on Amazon, Ingram, Barnes and Noble and other worldwide channels. Royalty payments. https://www.blurb.com/
Boost CTR - Get paid to write short ads for Google Adwords, Microsoft, retailers, and other companies. Pays via Paypal every week. https://docs.google.com/forms/d/e/1FAIpQLScNtptLO5fWIeqr36ou_BBD_KMJdpLl7weC_d-ZU_YvjSWTIA/viewform
Caption Colorado - This company hires text editors, real time captioners and voice transcriptionists to work from home. Benefits are available for some positions.
CashCrate: Get $1 just to join CashCrate and earn cash to take daily surveys, watch videos, search the Internet and more! https://www.cashcrate.com/
Click N Work - Get paid to search the web and update the results. Pays $5 to $11 per hour. http://www.clicknwork.com/websearchers.asp
Cracked - Looking for funny and creative people to write and submit articles, photoshops, infographics and videos. Pays weekly via PayPal. https://www.cracked.com/write-for-cracked/
Crowd Source - Earn money completing simple tasks from home including but not limited to: data entry, writing, editing, translating. You will need a Facebook account. https://www.crowdsource.com/workforce/
Constant Content - Write and sell your original articles through this company. Pays monthly via Paypal or direct deposit. https://www.constant-content.com/area/registerauthor.htm
DotDash - DotDash formerly known as About.com is a site that will pay you to write articles, for your videos, or to be a guide. They pay per article monthly via check in the mail. Video guides will earn $100 up to $350 for every original video 1.5 to 2.5 minute they accept and approve. You will have to check their site to see what jobs they have available. https://jobs.jobvite.com/dotdash/
Education First - Teachers with EF enjoy the ability to choose their own work-from-home schedule, ability to bring their own teaching style to our custom-designed classroom and receive local, US and UK-based support and payment . Teachers with EF earn up to $16 per hour. https://teachparttime.com/apply-to-ef-2/?tid=10259d1f20aa6a023ec4218b374970&location=US
ETS - Get paid to score test online for educational institutions online and onsite. Pays $10 to $20 per hour twice a month via check. http://www.ets.org/scoring_opportunities
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submitted by d0ri1990 to Assistance [link] [comments]

2017.02.20 13:05 AspieGamer13 SMB Weekly (2017/02/13-2017/02/19)

Edition 68
SMB Weekly will be a weekly newsletter posted sometime after Midnight EDT/EST covering things Saturday-Friday. If I miss anything in the newsletter, please post below and I'll add it in. The date format is yeamonth/day, to prevent any dispute between US and UK standards. If a video release is borderline between two days, I'm using Eastern Time, because that's my time zone.
============STREAM SCHEDULE============
Minecraft News
============SMB MEMBER LIST============
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submitted by AspieGamer13 to SMBLive [link] [comments]

2015.10.30 10:35 FlakManiak Lots of Feedback

Before I start, I've gotta say, this game pushes all my buttons. Having grown up with various 2D action games, THIS is the type of game that satisfies me. I love it, and I want to see it become way better. (Oh and seriously, it's mega impressive to have a generation algorithm that can make platforming segments at all.)
Also, I'd have posted this a couple weeks ago, but I've been too busy playing 20XX, so uh, please make a less fun game next time so people will have time to give feedback. Also, warning that by now, my feedback is a patch old because of the patch two days ago. Anyway, prepare for a barrage of screenshots.
So a few things, in no particular order.
First off, some things that seem buggy/unintended.
--If you collect two air dash powerups, are you supposed to have two air dashes? I've gotten two, but the second does nothing. If you're not supposed to be able to have two air dashes, clearly a second shouldn't be able to spawn.
--Dash jumping off of downward slopes or platforms that are moving down doesn't seem to work very consistently. Now, obviously, it's kind of hard to tell, and it's easy to conflate user error, but often it feels like my jumps don't work and I just dash off the platform/into an enemy/whatever.
--Occasionally, in the Sky Temple, there's a loop for a moving platform with no accompanying moving platform. (Screenshot: http://i.imgur.com/338mxnU.png)
--Sometimes, there's an extra area that I can't get to. I just don't have the jump height. I think this has only happened when I've played High Tide. So I guess normally, you're just expected to have some mobility upgrades by then? (Screenshot, from a High Tide level 1: http://i.imgur.com/6UXfP1H.png)
--Exactly once, in the Vacu Lab, there was an extra area entirely sealed off; there were, if I recall, spikes from another bit of terrain covering its entrance. (As in, it's fully blocked by other terrain features. Also, sorry I didn't take a screenshot.)
--Let's say I'm facing right, and I attack with the axe. I want to dash away after this attack, so I hold left and press my dash button. Once the attack concludes... I will dash right, and THEN turn around and start going left. Surely this isn't intended behavior.
--Sometimes, an ice shooter will spawn inside a wall: http://i.imgur.com/WAbmNNw.png or in empty space: http://i.imgur.com/QXwk5HW.png
--Mini-Rollster sometimes gets stuck in a platform: http://i.imgur.com/RKJZUlJ.png
--Lastly, is this an intended platforming challenge? It's not uh, very challenging. http://i.imgur.com/eaBUuy9.png
Next, some awkward terrain gen things you probably know about, by tileset:
First, non-tileset-specific:
--Sometimes, two health machines will be really close together, which feels wrong for obvious reasons: https://i.imgur.com/ocMyiHt.png
So on to the levels, though I'll have to write about the bosses later.
Sky Temple:
Before I get to issues, let me say that Sky Temple feels like it's the furthest along in some ways; it seems to have the most variety in platforming segments, having a LOT of stuff to throw at you as the difficulty ramps up.
--Things that feel like a connector to more terrain, and maybe occasionally even have a crate, but are often empty, such as: http://i.imgur.com/e5c4zeY.png http://i.imgur.com/Ps4GecX.png (The very platform I'm standing on, not the challenge bit preceding it.) http://i.imgur.com/zULxtBV.png or, for a view in context: http://i.imgur.com/4qcfwZ9.png http://i.imgur.com/YMMRT8X.png
--Or a small platforming challenge with nothing at the end: http://i.imgur.com/MuMq5p8.png
--You surely know of this formation, which is awkward to jump into: http://i.imgur.com/PuKdhGK.png
--So there are some extra branches, specifically ones where you go downwards, and it's easy to get to the bottom, but getting back up to the proper part of the level is difficult and often you die attempting to get back. Feels pretty lame to dive down there, find something crappy like Energy Armor, then be unable to get back and have your run ended. (Specifically, I mean the really vicious segments where it's platforms on rings, and a bunch of lasers.)
--This seems unintended: http://i.imgur.com/7VOh5Zg.png
On to Agnisort:
Agnisort feels pretty rough to me, in some aspects; it has a lot of patterns that appear verbatim, or with very tiny changes, from run to run, but other areas have pretty good diversity. (Or maybe it's areas with the same overall shape, but different platforms within.) Some of the platforming challenges change a lot depending on how far you are through the game. Some of the platforming feels difficult in a good way, other bits of it feel a little awkward. Especially, the long rooms with moving platforms over lava are frustrating; you'll get most of the way through and then get hit by something or other, knocked into the lava, and then sent back to the start of that section. Also, you guys are sneaky with those passages in the walls! Very cheeky!
--Various bits that look vaguely like this: http://i.imgur.com/KNATjp0.png and are a platforming challenge leading up to some nook, but nothing's there.
--Surely you recognize this exact location: http://i.imgur.com/F0U75Zb.png seeing as it shows up frequently, and often it has just an enemy, or even nothing.
--Or this one, that appears right above it every time: http://i.imgur.com/OOLog4T.png and at the end of which there's often nothing, or a health machine.
I don't really have that much to say about Frostor; it seems the most finished, and is generally fun and challenging. I like the ways the platforming bits are combined. The ice spiders are no longer so hard to see, so I don't have any major complaints about this level. It might not be as fancy, platforming-wise, as the Sky Temple, but overall it feels very polished.
Vacu Lab:
So the Vacu Lab feels pretty rough. Not only are there various patterns that show up verbatim (though sure, this does happen in all the levels to some extent), but also, a lot of the platforming sections don't work right. What I mean is the ones where you're ostensibly supposed to go up and back several times, between floor and ceiling, or floor and disappearing platforms and ceiling. But often you can just jump to the top and go across one ceiling. Worse, there are those split points where you have a long platforming segment... Or you JUST go under it all. You know the ones I'm talking about, where there's a chain of tiny disappearing platforms, and you go on those instead of doing a long segment that often doesn't even have crates in it: http://i.imgur.com/SP86bUM.png
--There is, of course, this ending bit that shows up all the time: http://i.imgur.com/TeMQaWj.png ; I think it's pretty cute that there is a four-platform ring at the end of Sky Temple levels, and a teleporter past whatever that blue stuff is at the end of Frostor, but for the Vacu Lab the falling platforms at the end should be over a gap, instead of over just... Some ground.
Also, some other design stuff:
--You can be offered the same weapon multiple times in a level. Okay, this one isn't very clear-cut, but it seems like diamond crates shouldn't give you the same weapon multiple times in a given level; if I didn't want it the first time, I don't want it now, and if I did want it the first time, I already have it! (But then again, perhaps the player only found one of the crates, and in that case it's fine.)
--Related to the terrain gen stuff, often there will be a platforming challenge, including hazards, and at the end there's a health machine. Feels pretty lame that my reward for doing some platforming, and possibly taking damage, is the opportunity to spend nuts for health. Seems like health/energy machines should be on the main path, and alternate paths should always give a crate of some sort. (Yeah, I realize that crate might just have HP in it.)
--If I'm at full health, I think crates should spawn nuts instead of health. Incentive to be at full health! (I was gonna say it should be the same for energy, but that's a perverse incentive.)
--Just a minor thing, but it's pretty annoying when my Shootypuff Jr. attacks into a shield in the ice level and spawns counterattacks when otherwise there would be none.
--Power use shouldn't cost energy in post-boss rooms, for obvious reasons.
--Please make the tooltips of the various passives that give bonus health as a side benefit say so.
--Also, Spillover Matrix seems pretty sad now; what if it were a sort of Health Nut/Charged Nuts thing where when you pick up health, sometimes you get bonus energy too, and when you pick up energy, sometimes you get bonus health.
--Energy Armor is pretty crappy; I wouldn't be sad if it were just deleted.
--So you guys talked about making levels vary by which boss is at the end; seems good to me. First thing I'd recommend in this vein is that in the ice stage, the exploding spiders only appear in Arach's level, and the flying penguins only appear in Splinter Penguin's level.
--So the "unlock things between runs" thing is kinda neat, I guess, but I'm not fully onboard. Three things. First off, you don't get surprised by passives you've never seen before mid-run. I guess the good side is that you don't sit there reading things when you should be running and jumping and shooting/slashing. Second is that after you've unlocked everything, Soul Nuts no longer do anything, and the ghostly enemies aren't really fun to kill because they don't even give regular drops on death. Maybe they should drop bonus rewards instead of Soul Nuts when you've unlocked everything? Lastly, there's a perverse incentive. I might prefer that all the crates have very specific stuff in them, and simply not unlock other powers. But I guess you could do the following: If you don't have everything unlocked, you're ineligible for leaderboards on your normal runs. Also, let us turn on and off the various passives. So, for example, you go to the basement where it shows you your unlocked passives, and you press the interact button and then that one is turned off and doesn't spawn in your games. (And if any are turned off, leaderboards are disabled.)
--Powers in general feel like they need a rework. Here's the deal: Powers have to do something tactically relevant to be worth taking. But also, since they all feed off the same bar, they compete against each other. Often I feel like I want exactly one, the one that gives me the most unique places I can hit. So as Ace, Splinter Penguin's power is great because it's a projectile and the backwards splash is also really useful. As Nina, Arach's power is great. Hitting above and below me is super relevant as Nina. (Ok and the projectile-cutting is amazing no matter which character.) Basically, what I'm saying is, powers need to let me do something I couldn't otherwise, not just do something more efficiently, AND they should be significantly different from each other. It might be good to give Nina and Ace different powers. Also, perhaps, taking a power should also give +max energy. (And maybe the player should even be forced to take some powers. Maybe for the first level or two, you just get the boss's power, instead of being able to choose between power, nuts and passive.)
--Let's talk about weapons. What exactly are alternate weapons supposed to be? A clear upgrade? Basically as good as the starting weapons? When I find a weapon as Nina, I always take it, unless I already have an alternate. They feel powerful and satisfying and I'm basically always happy to have them. The 4-way buster is great; it gives very relevant attack angles, and I love love love that the upwards and downwards shots come from slightly in front of me. The 3-way buster is super good; basically you just shoot a lot and ignore the Y axis. Lovely. The Wave Beam is also very relevant, and of course the shotgun is my favorite; extremely satisfying to use, and powerful. They all seem markedly better than the basic buster. But Ace's weapons... Well, they mostly have very real drawbacks. Often I look at one and think "Well, I kinda wanna just keep the A Saber." This can be true even if the alternate weapon is mostly better, like the Spear. There are a couple factors here. First off, I love the A Saber. Very satisfying speed, reach etc. It's a big reason to play Ace! A mere numbers upgrade can be "mostly better", but still not deliver that feeling I came for. The Plasma Blender feels like it's giving up something important. The spear is fun and powerful, but still, you feel the drawback. The axe, well... The axe is 11/10 on the satisfaction-o-meter. Hard to say if it's very strong, though. Maybe relax some of its movement restrictions? But on the other end of the scale, the circular-swinging glaive feels like cheating; it feels Just Better than the A Saber, and as if I'd be a fool not to take it, and its hit pattern feels... Too easy to use. With the A Saber, yeah, you have that sweet vertical reach compared to the N Buster, but even so, you have to work to make it useful against enemies above/below you. But the spinning glaive is just... It just feels a little wrong. Sometimes I won't take it because it seems too much a direct upgrade. (Even though apparently I really like those as Nina.) I often find myself wishing that, at the end of a platforming challenge, I'll find a gold crate, not a diamond one. I guess what I'm saying is, Ace's weapons feel kind of scattered, like they have different design purposes. If they're supposed to be a drawback and a benefit, maybe we should be able to choose weapons at the start? That would be kind of cool. Having a bunch of similar-strength weapons could be pretty interesting. (Also, if you have a favorite weapon, you can use it all the time instead of hoping for it to drop.) But if the weapons are supposed to be clear upgrades, then Ace's are a little disappointing in some ways. (And as I said, it feels somehow wrong for the glaive to be what it is, though maybe it would feel better if the other alternate weapons were also Just upgraddes.) Also, whenever I'm Nina, and I find a weapon crate, I hope it's anything but the Wave Beam. It's strong, but feels a bit boring. Maybe someone else will say the 3-way or 4-way buster is boring to them, but to me, the Wave Beam isn't very satisfying.
--I don't know how hard it is to get the music right, and I haven't made electronic music before, so I'm guessing, but: Might it be possible to make alternate versions of the tracks (for later in the game) by switching the bass and lead instrument? So often things break down pretty neatly into bass and lead, so switching their octaves and tones seems like it could be cool. (Also, I like how clean the arrangements are, and how prominent the bass is; it's nice to hear music that's this sparse and melody-based in games these days. I especially like the Frostor music.)
--So, about a Real Scoring System: At first I'd imagined it would be some Devil May Cry or Megaman Zero-type thing that takes into account time, damage taken, etc., but... Well, time is a perverse incentive, because surely you want us to explore the levels. It's hard to come up with relevant other metrics, though. This seems like one of the big design challenges of the game. (Though, clearly, even if the leaderboards have terrible criteria, we'll play for hours on end just because the levels are fun. So that's a good sign.)
--Are you guys planning to add more tilesets? Yeah, having more tilesets is way more development work. But it would be pretty cool if there were, say, eight tilesets, sixteen bosses, and you're not guaranteed to play every tileset exactly once. Also, it feels like we could use some natural tilesets; maybe a forest, sort of like Sting Chameleon/Wood Man/Search Man/etc. I would suggest an underwater stage but, well, there aren't any water mechanics, so that seems like too much development effort for a single stage.
--I don't know how easy or hard it would be to add to this game, but since I would like it in every 2D action game: Can you add a level editor? Level editors are the best. (I guess the features I'd want for one would be: Ability to set the contents of crates/stores, ability to make a chain of 8 levels to be played in series.)
Ok, that's all my requests for giant features that would require loads of dev time.
Also, some unadulterated praise without requests for change:
--The fact that we can dodge the explosions in the ice level using good timing with the portals is amazing. So stylish. I don't care if it's a bug. It's awesome.
--The fact that wall jumps are straight upwards is great; less awkward than in Megaman X/Megaman Zero.
Lastly, a few days back I finally beat the game with Marathon, Swarm and High Tide! Hype! Then I did so a second time the next day! I would tell you I did it a third time, BUT the game crashed right as I went to level 8. ;_;
submitted by FlakManiak to 20xxgame [link] [comments]