Gen 9 starters evolutions leak
sprigatitoclowder
2022.02.28 16:32 SavagesceptileWWE sprigatitoclowder
A sub dedicated to sprigatito, the best gen 9 starter. SFW or NSFW for Sprigatito, Floragato, and Meowscarada is allowed. Fun fact: A clowder is a group of cats
2016.12.13 04:56 all that we could do with this arms porn
2023.03.20 22:29 pusheen-_and_groot New 3.5 ton install: Rheem, Carrier or American Standard?
Hi all,
We are looking to replace our 15 year old HVAC system. Home is 1-story, 1800 sqft in a hot and humid climate like New Orleans. We are looking for something that is reliable and that has parts that are easily sourced. Can a pro recommend a system?
These are the quotes we have received for a Rheem, Carrier or American Standard:
COMPANY A
Installs - Complete System ($9875 Cash, Check or Credit Card) 1.0 $10,850.00 Install a new 3.5-ton 14 Seer 2. 410A Rheem condenser w/pad. 3.5-ton electric furnace 10kw heat kit and 20x20x4 media filter w/return plenum (if needed). 3.5 ton Rheem box coil w/plenum, drain pan, and primary float switch. Flush copper lines and re-insulate. Add UV light to the system.
INCLUDES:
+ Adding a timed delay-on-break relay (compressor-saver) to unit + Resealing all air leaks at connections + Removing all old equipment + Hauling away debris + Surge Protector added to inside and outside unit + Hard Start Kit Added
WARRANTY: 10 Yr Conditional Parts Warranty* 1 Yr Labor Warranty*
COMPANY B 3.5-TON AC AND ELECTRIC HEATING SYSTEM INSTALLATION (Cash $9127.07 ) $10,808.67
INCLUDES: + 3.5-ton 15-SEER2 Carrier condenser + 3.5-ton Carrier air-handler + 15KW heat kit + Plenum + Emergency drain pan + Emergency drain pan float switch + Condenser pad + Heater stands + Hard-start kit
WARRANTY: 2-year labor warranty, 10-year parts warranty w/registration
COMPANY C
Equipment: Furnish and install American Standard 3 ½ ton, R-410 condenser with matching American Standard air handler with 15 Kw electric heat.
Option 1: 14.3 SEER2 Condenser M # 4A7A4042N1000 Air Handler M # TEM4AOC43M41SB $8,239.00 – 4% = $7,909.00
Option 2: 15.2 SEER2 Condenser M # 4A7A5042N1000A Air Handler M # TEM4AOC43M41SB $9,086.00 – 4% = $ 8,722.00
INCLUDES:
+ Flush refrigerant lines and add liquid line filter drier and sight glass. + Sheet metal supply plenum with volume dampers. + Cut back and retrofit all supply ducts. + New emergency drain pan and safety float switch. + Re work condensate drains and add clean out and valve for drain flushing. + Reinstall the current UV light, as well as the In line filtering system. + New condenser slab, suction line insulation. + Disposal of all old material and equipment.
WARRANTY: 10 year compressor, 10 year coils , and 10 year all parts. 1 year labor.
submitted by
pusheen-_and_groot to
hvacadvice [link] [comments]
2023.03.20 22:22 Bobavader21 Advice on Heat Pump Install
Looking for some advice on air source heat pumps for 20+ year old 2800 sq ft colonial in northeast. We are newer owners + inherited damaged + aged a/c equipment so we are looking to capitalize on rebates. We are unaware of how the house currently was cooling with ductwork. We have received multiple quotes + really narrowed down to 3. We had insulation work completed before winter. Have duct work that we likely plan to use vs. ductless units.
Option 1 – Roughly $35K
Install 2 Bryant Evolution Extreme units. 1 for 1st floor + 1 for 2nd floor. Replace flex duct in attic with new ductwork.
Install return in every room on 2nd floor.
Company is larger + closer to house
Optional mini split for bonus room connected to primary bedroom but likely this is a cost we cannot handle at the moment but there is concern the duct will not be sufficient depending on the use of the room.
Concerns – are the SEER + HSPF ratings (up to 24 + up to 13) actually real considering “up to” is used + Bryant warranty is 10 years + non transferrable to new owner
Option 2 – Roughly $35K
Install 2 Daikin SkyAir units. 1 for 1st floor + 1 for 2nd floor. Replace flex duct in attic with new ductwork.
Can install return in every room on 2nd floor.
Warranty is 12 years + transferable to new owner
No concern noted for bonus room. Installer was personable.
Concerns – are we sacrificing efficiency + cost savings by taking 16 SEER + 10.4 HSPF vs the Bryant, unsure of the Daikin brand, company is smaller + bit further from home
Option 3 – Roughly $38K
Install 2 Mitsubishi ducted units.
3 year labor warranty + 12 year Mitsubishi warranty
Install return in every room
Concern noted for bonus room to install mini split but likely we cannot take those costs on.
No concern on using existing ductwork. Installer was personable.
Concerns – are we getting much value in Mitsubishi if in lower temps the oil will kick on (should operate down to -5), if able to replace 20+ year old duct work shouldn’t we?, sacrificing with 16 SEER + 9 HSPF vs Bryant?
submitted by
Bobavader21 to
hvacadvice [link] [comments]
2023.03.20 22:20 r3crac ALIEXPRESS Deals (20.3.2023)!
ALIEXPRESS Deals Compilation (20.3.2023)!
Check products in compilation image:
https://i.imgur.com/pjjuIvR.jpeg or
https://i.ibb.co/jrcf0yM/cf1ee42b900d.jpg -1- Rocoren USB Type C Car Charger 30W
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-3- Toocki 75W USB-C Charger QC4.0 PD3.0 SCP 5A
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-4- ANENG M118A Digital Mini Multimeter
👌
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-5- Baseus USB 2x30W/Type-C 2x30W Car Charger [EU/CN]
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-6- Eiffel Tower Robotime DIY 3D Wooden Puzzle
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-7- Essager 100W Car Charger
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-8- Rapoo M300G Wireless Mouse
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-9- UGREEN Wireless Keyboard
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-10- Youpin Riwa Barber Shop Hair Clipper
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-11- CYCPLUS M1 GPS Bicycle Computer
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-12- Portable Mini Car Air Pump
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-13- Zeblaze Btalk Smart Watch
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-18- Rocoren 6 in 1 Docking Station
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-20- Baseus Bowie D05 Wireless Headphones Bluetooth 5.3
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-22- Xiaomi Mi Band 7 Smart Watch
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-25- Xiaomi Mi Band 7 Smart Watch
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-26- Toocki 140W GaN Charger
🌐
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-27- Xiaomi Redmi Buds 4 Bluetooth V5.2 Earphones ANC
🌐
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-28- Tronsmart T7 Lite Bluetooth Speaker
👌
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-29- HiBREW M1A Milk Frother
❇️
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-30- Mechanical Gaming Keyboard Machenike K500 Wired 94 Keys RGB
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-31- Toocki 140W GaN Charger
🔗
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🔖 Coupon: "ANUP3" + $8 auto S&S discount in cart
-32- SoundPEATS Air3 Earphones QCC3040 Bluetooth V5.2
👌
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-33- 2.5inch SATA3 1TB SSD
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-34- Zeblaze Beyond 2 AMOLED Smart Watch
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-35- 1MORE ComfoBuds 2 Bluetooth 5.2 Headphones
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-36- Baseus 8 in 1 4K60Hz USB3.1 Hub
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-37- Baseus 20000mAh Power Bank 30W VOOC PD QC 3.0
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✏️ Coupon: "ANUP3" + $8 auto S&S discount in cart + $1 off on $10 coupon "KO230328"
-38- MIUI 3.2L Air Fryer
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-39- 70mai M300 1296P Dash Cam [EU]
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-40- Zeblaze Stratos 2 Smart Watch
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-41- Oclean XS Sonic Toothbrush [EU]
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-42- HAYLOU S35 ANC Bluetooth 5.2 Headphones
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-43- KingSpec M.2 NVMe SSD 1TB PCI-e 3.0X4
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-44- Xiaomi TV Stick 4K 2/8GB
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-45- Anker PowerConf C200 2K USB Webcam
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-47- 70mai Car Dash Cam Lite2 1080P Lite 2 D10 [EU]
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-49- Tronsmart Bang SE Speaker Bluetooth 5.3 [EU]
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-50- Anker Soundcore Life Q20+ ANC Headphones
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-51- Tronsmart T6 Max Bluetooth Speaker 60W [EU]
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-52- Tronsmart Bang SE Speaker Bluetooth 5.3 [EU]
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-53- Tronsmart Mega Pro Bluetooth Speaker 60W [EU/CN]
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-54- Baseus Tire Inflator Car Air Compressor 250W
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-55- MECOOL KM2 S905X2 2/8GB Google Certified TV Box
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-56- IMILAB EC5 Camera [EU]
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-57- Anker Soundcore Sport X10 Bluetooth 5.2 Headphones
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-59- Amazfit GTS 2e Smart Watch [EU]
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-60- 1MORE ComfoBuds Mini Bluetooth Earphones
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-62- Baseus 1600A Jump Starter Power Bank 16000mAh
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👌
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✅
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👌
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❗️
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🌍
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Products compilation image:
https://i.imgur.com/pjjuIvR.jpeg or
https://i.ibb.co/jrcf0yM/cf1ee42b900d.jpg submitted by
r3crac to
couponsfromchina [link] [comments]
2023.03.20 22:15 mistermajik2000 1965 - Go Full-Throttle with Wen-Mac
2023.03.20 22:11 iptvsmartersprostore The Future is Now: A Guide to the Best IPTV Services for Your Streaming Needs in 2023
| tivimateiptv.net Benefits of IPTV IPTV has become increasingly popular among consumers due to its many benefits. One of the main advantages of IPTV is its ability to offer a personalized and convenient viewing experience. With IPTV, users can access their favorite shows and movies on-demand, without having to worry about scheduling conflicts or missing out on their favorite programs. Additionally, IPTV allows users to pause, rewind, and fast-forward through content, giving them complete control over their viewing experience. Another benefit of IPTV is its affordability. Many IPTV services offer subscription-based plans that are significantly cheaper than traditional cable or satellite services. This makes it easier for consumers to budget and save money on their entertainment expenses. Additionally, IPTV services often offer a wider range of channels and content options than traditional cable or satellite services, giving users more variety and choice. Finally, IPTV is also more environmentally friendly than traditional cable or satellite services. Because IPTV relies on the internet to transmit content, it requires less physical infrastructure than traditional cable or satellite services. This means that IPTV services have a smaller carbon footprint and are more sustainable over the long term. tivimateiptv.net IPTV Statistics and Trends According to recent statistics, the global IPTV market is expected to grow at a CAGR of 16.9% between 2020 and 2025, reaching a market size of $167.5 billion by 2025. This growth is largely driven by the increasing popularity of on-demand video services and the rising demand for high-quality video content. In particular, the Asia-Pacific region is expected to be the fastest-growing market for IPTV services, driven by the increasing adoption of smartphones and other mobile devices. In North America and Europe, the market for IPTV services is also expected to grow, driven by the increasing availability of high-speed internet and the rising demand for personalized, on-demand content. How IPTV Works IPTV works by using internet protocol (IP) technology to transmit video content over the internet. Unlike traditional cable or satellite services, which use physical cables or satellite dishes to transmit content, IPTV relies on a high-speed internet connection to deliver content to users. When a user subscribes to an IPTV service, they are provided with a set-top box or other hardware device that connects to their TV and their internet connection. This device receives the IPTV signal, decodes it, and displays the content on the user's TV screen. Because IPTV relies on the internet to transmit content, it is important for users to have a reliable and high-speed internet connection in order to avoid buffering or other interruptions in their viewing experience. Additionally, users may need to upgrade their hardware or internet plan in order to support the demands of IPTV streaming. Top IPTV Services for 2023 we offer to you the best IPTV service ever: https://tivimateiptv.net/ - Netflix
Netflix is one of the most popular IPTV services on the market today, offering a wide range of on-demand TV shows, movies, and documentaries. With a Netflix subscription, users can access an extensive library of content, including exclusive shows and movies that are not available on other platforms. Netflix also offers a range of different pricing plans to suit different budgets and viewing preferences. - Hulu
Hulu is another popular IPTV service that offers on-demand TV shows, movies, and documentaries. In addition to its extensive library of content, Hulu also offers live TV streaming options, allowing users to watch their favorite shows and programs in real-time. Hulu is available in a range of different pricing plans, making it accessible to users with different budgets and viewing preferences. - Amazon Prime Video
Amazon Prime Video is a popular IPTV service that is available to Amazon Prime members. With a Prime Video subscription, users can access a wide range of on-demand TV shows and movies, as well as exclusive content that is only available on the platform. Amazon Prime Video also offers the option to rent or purchase individual movies and TV shows, giving users even more flexibility and choice. - Disney+
Disney+ is a relatively new IPTV service that has quickly gained popularity among consumers. With a Disney+ subscription, users can access a wide range of content from the Disney, Pixar, Marvel, and Star Wars franchises, as well as exclusive original content that is only available on the platform. Disney+ is available in a range of different pricing plans, making it accessible to users with different budgets and viewing preferences. Comparison of the Best IPTV Services When choosing an IPTV service, it is important to consider a range of different factors, including the service's content library, pricing plans, and user interface. Here is a comparison of some of the top IPTV services on the market: Service Content Library Pricing Plans User Interface -------------------------------------------------------- Netflix Extensive library of TV shows, movies, and documentaries Basic plan starts at $8.99/month User-friendly and easy to navigate Hulu Extensive library of TV shows, movies, and documentaries, plus live TV streaming options Plans start at $5.99/month User-friendly and easy to navigate Amazon Prime Video Extensive library of TV shows and movies, plus the option to rent or purchase individual titles Included with Amazon Prime membership User-friendly and easy to navigate Disney+ Extensive library of Disney, Pixar, Marvel, and Star Wars content, plus exclusive original content Plans start at $7.99/month User-friendly and easy to navigate While each IPTV service has its own unique features and benefits, all of the services listed above offer high-quality content and a personalized viewing experience. Features to Look for in an IPTV Service When choosing an IPTV service, there are a number of features that users should look for to ensure that they are getting the best possible viewing experience. Some key features to consider include: Content Library The content library is one of the most important features of any IPTV service. Users should look for a service that offers a wide range of content options, including TV shows, movies, and documentaries. Additionally, users should look for services that offer exclusive or original content that is not available on other platforms. User Interface The user interface is another important feature to consider when choosing an IPTV service. A good user interface should be user-friendly and easy to navigate, with clear menus and search functionality. Additionally, users should look for services that offer personalized recommendations and the ability to create playlists or watchlists. Pricing and Plans 1 month for 9.99$ Starter 3 months for 19.99$ Silver 6 months for 34.99$ Gold 1 Year for 49.99$ Premium ( POPULAR ) tivimateiptv.net Hardware Requirements Finally, users should consider the hardware requirements of their chosen IPTV service. Some services may require users to purchase additional hardware, such as a set-top box or streaming device, in order to access content. Users should be aware of these requirements and factor them into their decision-making process. IPTV Hardware Requirements The hardware requirements for IPTV services can vary depending on the service in question. Some services, such as Netflix and Hulu, can be accessed through a range of different devices, including smart TVs, streaming devices, and gaming consoles. Other services, such as Amazon Prime Video and Disney+, may require users to purchase additional hardware in order to access content. When choosing an IPTV service, users should check the service's hardware requirements to ensure that they have the necessary equipment to access content. Additionally, users should consider investing in high-quality hardware, such as a 4K smart TV or a high-speed internet router, to ensure the best possible viewing experience. IPTV Pricing and Plans The pricing and plans for IPTV services can vary widely depending on the service in question. Some services, such as Netflix and Hulu, offer subscription-based plans that start at just a few dollars per month. Other services, such as Amazon Prime Video and Disney+, may be included with other subscriptions, such as Amazon Prime or a Verizon wireless plan. When considering the pricing and plans for IPTV services, users should consider their viewing preferences and budget. Additionally, users should be aware of any hidden fees or charges that may be associated with their chosen service, such as rental fees for individual titles or fees for additional hardware. https://tivimateiptv.net/ Conclusion IPTV services have completely revolutionized the way we consume and enjoy television. With a wide range of options available on the market, from subscription-based services to free alternatives, there is an IPTV service to suit every viewing preference and budget. When choosing an IPTV service, users should consider a range of different factors, including the service's content library, user interface, pricing and plans, and hardware requirements. By doing so, users can ensure that they are getting the best possible viewing experience and making the most of the many benefits of IPTV. submitted by iptvsmartersprostore to u/iptvsmartersprostore [link] [comments] |
2023.03.20 22:10 Ewwredditor my 2008's civic exi steering pump and rack are leaking, wanted to know is this common in all 8th gen civics?
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2023.03.20 22:09 DiegoOnMacintosh Normal settings carnivore is easy now!
| EASY. FAST. SYMMETRICAL. EFFECTIVE. After several attempts, I finally figured it out. A lovely system that completes carnivore without sabotaging locavore and super sustainable and keeps my dupe count relatively low with no stressful scenarios. I completed this challenge with 11 duplicants (I allowed myself to get picky with my 12th duplicant because that's where I like to cap off my dup count on a planetoid), two of which had bottomless stomachs. My digger ended up having Ranching I already, and I believe that's what made it possible. I had 20 cycles to spare. And I could have done it faster if I really wanted to, but I was in no rush. And it's all thanks to a few principles that I kept in mind and an easy and organized set-up that I created myself. PRINCIPLES: - Keep every system on its own treadmill and battery for easy recharging, reducing blackouts.
- Latrine, Bedroom, and Laboratory on Cycle 1. The more you restart, the better you get at this.
- Get your Great Hall as soon as possible (everyone should know this by now).
- Research bathrooms early on, especially when you're still getting advanced research. It's really simple to set up and reduces duplicant labor.
- ROOMS. ROOMS ROOMS ROOMS. ROOM BONUSES EVERYWHERE. WHY AREN'T YOU MAKING ROOMS?!
- 14x10 rooms. It's a very optimal room size. I mean, just look at how beautiful this is!
A wonderful starter home for 12 duplicants - Dig up all of the buried objects in your starting biome. Discovering many hatches early on increases makes starting up your ranches faster.
- Immediately set up 99 orders of refined copper in the rock crusher, and then 99 more. Copper has always been just a starting metal, as it has mediocre qualities to it.
A few misconceptions I had in many other attempts that I thought were good strategies but turned out to slow down progress: - "CARNIVORE IS UNNATAINABLE IF I DO ANYTHING ELSE. NO PLUMBING. NO RESEARCH. JUST PAIN." (Actually, not focusing your early efforts on making life easier on your duplicants decreases duplicant productivity and causes more long-term problems. You can build a fully plumbed bathroom by cycle ).
- "Oh, if I make a SPOM, I'll save my algae AND get enough power for my incubators and all my other systems! I can build one by cycle 30!" (Your efforts are better elsewhere. You can easily power up enough incubators with 4 different manual generator-smart battery systems).
- "My asteroid has a couple of cool slush geysers nearby. Maybe I should (NO. NO NO NO. YOU DO NO NEED THEM RIGHT NOW.)
- "But what about all of the metal I would waste with a rock crusher? I should get a SPOM up and running to power my metal refinery and use the cool slush geyser to supply it, heating up my water just enough to pass it through my colony, keeping it cool, and supplying my SPOM (What are you doing? Stop. You're not getting it. You'd rather waste 50 cycles setting this up than using 10% of the lamest metal in the game? Stop trying to incorporate these geysers and SPOMS into the mix. It's not going to help).
- "One of my starting dupes needs to be a rancher, right?" (Not necessarily. You just need someone with the ranching skill to organize your first few hatches. You can keep your lovely BuilderDiggerResearcher trio.).
- "Okay, all of these carnivore setups have some sort of complicated shipping stuff, so my builder needs to have mechatronics engineering." (Well, take a look at this lovely setup right here.)
Automation for my ranch. Behold! The most effective setup I could create! Four ranches, each holding seven critters. The critter sensors inside the ranch turn green if the egg count is above 1. It opens the mechanized airlocks for a brief moment, letting the egg fall into the evolution chamber conveniently placed below. The automation for the incubators is set up so that the incubator that is on alternates every 15% of a cycle. The left incubator room has the same settings as the right incubator room, meaning that there are usually two incubators on at a time, both in their respective sides. My Automated Notifier Now, once you've filled up your four ranches, it's time to KILL. The evolution chambers in each ranch will automatically kill any forgotten eggs, but we like speeding that up with the incubators. So whenever the critter count is higher than 0, my automated notifier pauses the game and zooms in on the newborn announcing its demise. I just set an attack order and let my duplicants do the dirty work. I was worried that this would be annoying, but it surprisingly didn't bother me at all. It was the easiest way I could find to quickly kill critters (ooooooh that's a fun alliteration). Later on (and I mean VERY later on), I added shipping to automatically collect the butchered meat and deliver it to the kitchen. But as mentioned before, an early mechatronics engineer was not necessary at all. This is why I love this system so much. Final Thoughts The first time I tried carnivore, I actually beat it. I had to exploit plug slugs, eliminate all the pacu from my neighboring planet, take on more duplicants than I wanted, and spend probably an hour's worth of loading/unloading eggs from one single incubator. But all in all, it left me in a terrible position to continue my colony. Rooms were all over the place, I ran out of power when I couldn't feed my plug slugs, and I couldn't even colonize my other neighboring planet because I had already drained its resources. No way was I going to salvage this lousy base. But then I tried again, aiming for a consistent, sustainable, stress-free solution. And after several lost bases, copying from other videos, and then ultimately making my own system, I think I have found it. Let me know what you think, alright? No hard feelings if you hate it. I, on the other hand, am quite proud of it :) My colony is called \"The Wowzers\" featuring: Wowzer, Wu-wow, Wow Wow, and friends. submitted by DiegoOnMacintosh to Oxygennotincluded [link] [comments] |
2023.03.20 22:09 petatod80 genie exum onlyfans leaked Genie Exum Nude OnlyFans Leaks 9 Photos
2023.03.20 22:07 idonthaveanameheh [Gen 9] SHINY ROARING MOON :0
2023.03.20 22:07 Plemora777 What is the best new fully evolved dragon-type introduced in Gen 9?
I'm interested in seeing which new dragon-type fares the best in Gen 9 competitive and why. Looking for thoughts not including the box legendaries, but more so on nuances in singles, doubles, etc. I'm especially interested in seeing which general sets (dragon dance/assault vest baxcalibur, jaw lock roaring moon, etc.) you have seen success with, both in low and high ladder. Potentially a discussion on whether the Pokemon is relevant without terastallization would be appreciated!
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2023.03.20 22:05 Zoroark-hisui Crushing defeat
| Yesterday, the hisuian zoroark allegations have suffered a great loss by the hands of none other than niche twitter micro-celebrity "Spidops is NU!" (@LeleBestScarfer). (By Nauts on twitter) It all started when he made fun of my dreams of OU viability, and culminated in a challenge to a best of 3 in gen 9 OU, where the catch was that we both had to bring our signature Pokémon to every match (also Walking Wake was banned, even if the suspect test said otherwise). And just like that, the battle was announced on twitter, under the name of "Battle of mid". https://preview.redd.it/tyxw4uviaroa1.jpg?width=438&format=pjpg&auto=webp&s=0daa120bcacf8217e34e02e42154be55a3f7c435 So I started preparing and I made 3 teams to bring, assuming that he'd always lead with spidops. Spidops killer 1 - Bold predictions https://preview.redd.it/vqyvghl9croa1.jpg?width=352&format=pjpg&auto=webp&s=f22db6536f4e4f12d35a3e40717a122437eb94c6 The plan was simple: lead zoroark disguised as tusk to get a free turn to set up against spidops and then punch as many holes as possible for kingambit and volcarona to sweep late game. He 100% expected cinderace as it invalidates web teams, so that's exactly what I WASN'T gonna bring until the very end as anything is at it's deadliest when least expected. The reasonings behind the team choices were: Zoroark: Nasty plot + focus sash to anti lead. My speed tier is very nice, but a bunch of important things still outspeed me, and the one that worried me the most outside of dark types was dragapult, who can OHKO even through sash thanks to dragon darts, so I went for tera blast fairy for the fourth move slot. Kingambit: every hisuian zoroark team needs a kingambit in my eyes, but while you would normally expect defiant on these teams, especially against web teams, but it's purpose here was just to make them think that the lead wasn't zoroark as the most obvious option is to disguise as kingambit, but most importantly to sweep late game when zoroark punched holes in the opposing team, and the supreme overlord boost gives it that much more power to rely less on swords dance and break through walls more easily, especially against unaware mons. GreatTusk: not only is it meant to give a free turn to zoroark to set up as spidops' best option against it is usually circle throw or just set webs, and both allow a free nasty plot, but it's also this team's rock setter, spinner and general physical sponge. Clodsire: serves as general special wall and as a safety net against special setup sweepers and special fire types that would otherwise destroy this team, like volcarona or skeledirge. Hatterene: more insurance against dragon types is always nice. This set was made to be a bulky support, as it's special attack is already high enough to scare off most dragon types with dazzling gleam. paralysis support is always useful and can cripple opposing offensive threats, and healing wish can bring back to full health and ready to fight weakened teammates, either letting the team withstand one more assault or try one last hail Mary late game. Volcarona: this team needed a special attacker that could end games fast and volcarona complemented the team nicely, giving it that much more fire power (pun intended). Tera ground lets it beat common walls like clodsire and skeledirge. Spidops killer 2 - All in on the mind games (pretend the tusk was jolly max speed/max attack) For game 2 I wanted to really throw off my opponent, who I knew didn't exactly think highly of my preparation skills, so I wanted him to think that I had made no adjustments between the two games, bringing the same exact species and going with the exact same lead. While last team's gameplan was strictly offensive, the structure was more on the defensive side; I thought that he would have expected a slower pace, so Instead I changed the team to an all-out offensive one, aiming to break through his team even before he could react and adapt. The reasonings behind the team choices were: Zoroark: this time, instead of punching holes in my opponent's team, my job was to cripple opposing lead and to u-turn out to enable my more offensive teammates. This was especially ironic as, when I talked about this set previously, no one believed in it, but i was gonna prove them wrong. Kingambit: this time, I wanted to actually take advantage of opposing webs, forgoing swords dance since defiant would have given me +2 attack anyways in favour of zen headbutt to deal much more easily with the most common roadblock for kingambit: Great Tusk. Great Tusk: I've always loved scarf tusk, but I know few people use it so it can catch many off guard. It outspeeds and OHKOs a lot of common threats like meowscarada, hydragon, garganacl, gholdengo and kingambit. Clodsire: pretty much the same as before but with stealth rock instead of toxic spikes since tusk no longer carries it. Hatterene: an unespected specs hatterene can do a lot of damage, especially if you manage to trick those specs onto a wall to permanently cripple it. Volcarona: nothing changed lmao Spidops killer 3 - How the turntables https://preview.redd.it/xeukk94uqroa1.jpg?width=357&format=pjpg&auto=webp&s=dc85cb88fa54e60a963598319fc3b208a78902f8 For the third game, I knew he'd be expecting the same Pokémon yet again, so I went ahead with the cinderace auto win strategy where you gket their own webs on their side of the field with court change. The reasonings behind the team choices were: Zoroark: the specs set is by far the most splashable and can do heavy damage with good mid game play, especially with the speed control of webs. Cinderace: hazard control with court change and pivot with u-turn, makes very good use of timbs. Gholdengo: anti hazard removal and answer to garganacl. Kingambit: more of a standard set with defiant over supreme overlord mostly to not give up if it's not zoroark. Greninja: general enabler as another fast pivot and switcheroo to cripple walls or setup sweepers. Baxcalibur: an insane wallbreaker with choice band which, in conjunction with sticky web thanks to ciderace, is basically a free dragon dance that isn't ignored by unaware. And with all that said and done, I was ready for the set. Game 1 - Rough start (Replay here: https://replay.pokemonshowdown.com/gen9ou-1825123580) The first battle was just a straight up slaughter. None of my predictions landed, weather we're talking in team building or playing. Turn one he doesn't even lead with spidops, but with Tyranitar, so my whole plan was already in shambles, so I instantly tera fairy my zoroark in fear of the ttar and try anyways to set up a nasty plot while he sets up rocks, but the sand boosted garganacl switches in and takes only 17% from shadow ball, and at that point something inside me already knew it was over. The turns go by as I can't find an opening until he sets up a dragon dance with baxcalibur, forcing me to sacrifice kingambit to force it out with hatterene or nuzzle him. I do force it out and manage to paralyze his iron moth, but it's not enough progress as he reads my switch to clodsire, setting up sand again with tyranitar. I switch in zoroark and deal quite a bit with shadow ball since he too had terastalized turn 1, but I later fail to break through his garganacl, even with the healing wish for zoroark from hatterene after an absolutely useless nuzzle to try and catch a switch. I forfeit, ending a dreadful game 1 for me. Looking back at this, there's a bunch of things that I could have done better like not wasting my tera turn 1 since I was disguised as great tusk, although the nuzzle wasn't as bad as it looks like to me since either way I'd have made no progress but catching a switch might have put me in a more favourable situation, but ultimately what ended up costing the game was a complete miss on my original gameplan. Game 2 - Sparks of hope (Replay here: https://replay.pokemonshowdown.com/gen9ou-1825129375) Game 2 was just as much of a wash, arguably even more, as game 1, but this time for him, since this time the plan worked as I swept him before he could really adapt. Off to a much better start as he mementos with his lead spidops while I knock off, keeping the disguise up, then I u-turn on his baxcalibur as it sets up a dragon dance, so I go to my scarf great tusk just to see it tera into ghost and be immune to my close combat, and that's where I probably should have lost tusk, but he chokes, going for another dragon dance instead of icicle crash to ko my tusk. That gives me the opportunity to switch into kingambit, and his icicle crash even misses, but that doesn't end up even mattering as the next turn he goes for an earthquake into my tera flying kingambit, allowing me to neutralize the single biggest threat to my fucking team. From there on, his team just can't handle scarf tusk, and the game is truly sealed when I manage to trick hatterene's specs onto garganacle, so he forfeits not long after. And just like that, game 3 it was. Game 3 - The final showdown (Replay here: https://replay.pokemonshowdown.com/gen9ou-1825132615) Game 3 was by far the closest one, it truly went back and forth, even if the original plan didn't work since he was running heavy duty boots on all of his offensive threats apart from hydragon, which isn't affected by webs thanks to levitate anyways, and that's probably a big factor contributing to my final downfall. Turn 1 is the worst yet for me, as I lead with greninja and try to pivot out of spidops with u-turn, but he catches me with a super effective first impression that OHKOd me and really caught me off guard, but I still wasn't gonna go down that easily, so I switched in kingambit for a free swords dance and went for a sweep, which worked, he even wasted his tera on garganacl by still getting OHKOd by iron head, until disaster stroke: when hydragon came out, I knew I had to make a choice, since a draco meteor wouldn't have KOd me, but every hydragon runs a move to hit steels for super effective, and sucker punch couldn't have OHKOd him, so I chose to tera into flying and... He read me like a book. The draco meteor landed, KOing my kingambit and saving him the game, making me waste my tera in the process, but the game is not over yet. I switch in cinderace, unaware of the omnipresence of timbs on his team, and as I court change to set webs on his side, he switches to baxcalibur, ready for a dragon dance sweep. I'm forced to u-turn into zoroark as he dragon dances, forcing me to let zoroark faint to glaive rush, but I manage to force bax out with cinderace's sucker punch, which barely doesn't pick up the KO but also lets me survive the incoming earthquake. He switches in hydragon as i fail the sucker punch, so I u-turn to gholdengo, but he has the slower u-turn, sending in iron moth and forcing my gholdengo out, and here's where he truly seals the deal, predicting my switch to baxcalibur with sludge wave which, thanks to the higher base power than fiery dance, lets him 2HKO me, and at this point is basically over. I manage to take down basically the rest of his team, but at this point I can't even win the 2v1 against iron moth, ending the set 2-1 for spidops. Here, my biggest mistake, apart from that dreadful turn 1, which also probably would have changed the outcome of this game had I expected it, was by far that terastalization on kingambit at the wrong moment, which not only stopped my sweep, but prevented me from using tera fairy on zoroark against baxcalibur. Literally every other play would have been better there, especially since, even switching out, I'd have had a free swords dance anyways thanks to defiant, but alas, I can't even be mad, I just got straight up outplayed. Final thoughts - A bittersweet end to a great set Honestly, even though I've made some pretty glaring mistakes, causing me to lose the set, it was a relatively close battle, and for sure a fun one that I'd be happy to do again, although I can't say I'm not even a bit salty, but I gotta respect the amazing plays and the control my opponent had, I guess he really does work best under pressure, good game and very well played. Ultimately though, what I want to say the most is that "Unfortunate" doesn't begin to describe my series, this game rewards blind luck and nothing else, I am beyond convinced at this point. After getting completely tooled by scheduling with my opponent changing times on me last minute and refusing to provide confirmation prior to the day of the match as to play times, losing this way somehow felt even worse than I had thought possible. My preparation was superior, my play was superior, and I lost, so I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not. I am done with competitive Pokemon, and you won't get a fond farewell. This community is infected to its roots with a degenerative disease that grows stronger over time but stops short of killing its host. Tournaments used to have a competitive spirit at their heart, this has been transplanted and replaced with an artificial organ that feeds on vitriol and mockery from insecure little boys that heckle by the sidelines and tear each other to shreds over scraps of attention. The environment we fostered has trapped us all like this in a vicious cycle, and escaping it requires acceptance of the harshest reality we all scramble to explain away, that none of the countless straining efforts we put ourselves through here will ever amount to one single shining glimmer of significance. I would make this the end, but World Cup is still ongoing, and I would never leave so many great friends out to dry, so I'll suffer through a few more games for them. One last thing before I leave you all to react with disdain, ridicule, and self-righteous fervor, before you do everything in your power to minimize my words and thoughts, box them up and shove them to some cobwebbed corner of your memory, and hope they disappear forever as a stain on your finite time ground to dust. From this moment on, nothing you say matters to me. The foulest insults you hurl with intent to wound will calmly settle at the earth before my feet, and the venom you spit will bring all the pain of a warm summer breeze. You are less than anything you can conceive, while I carry on, brimming with joy distilled from detachment. (P.S. spidops if you ever see this one day I want a rematch best of 5) submitted by Zoroark-hisui to stunfisk [link] [comments] |
2023.03.20 22:00 haltheorderlyguy First Basket Picks 3/20
| You may have noticed I dont post here quite as often as I used to. I still post picks pretty much daily on Twitter, but these writeups are just a lot more tedious and hard to cover all the games in one post since lineups for later games arent always set before the early games tip off. I recommend following me there or joining the free D!scord. Or you know, subscribe to my data: - I have an interactive dashboard that allows me to view and dissect all first basket data by teams and players. I use it to breakdown matchups each night and make my picks. This data is available for you here: First Basket Data
- To see all my picks join my free D!scord (link is available in the post above or on my Titter) or follow me on Twitter: https://twitter.com/firstbasketdata
Tonights picks: [email protected]: - Embiid should win the tip
- Chicago has given up most first baskets to opposing SF and C this season.
https://preview.redd.it/rvwcfit2mwoa1.png?width=586&format=png&auto=webp&s=d01b1fd09e689a0ed6316e7b8ede2ab45011beee - I'm leaning Maxey and Harris here, but want to wait on Caruso's status. If he cant play, then either Dosunmu or Pat Williams would start in his place. PJ Tucker is also a GTD. Check my Twitter later once lineups are announced
[email protected]: - Turner only wins 35% of his jumps, but Richards is 0-4 this season. The tip is probably close to 50/50 but I lean Turner to win it. Also, the Pacers have made their first shot in 8 of their last 10 while the Hornets have only made their first shot in 2 of the last 10 games while allowing opponents to make their first shot in 6 of the last 7. So even if Turner loses the tip, I. think the Pacers will still have a decent chance of getting a look at first basket and they've been cashing in on those looks lately.
- The Hornets give up most first baskets to opposing Centers. Most of that data is with Plumlee or Mark Williams starting at center, but in 4 games with Richards starting at Center scored first on them once (Embiid).
https://preview.redd.it/h3v597fkswoa1.png?width=598&format=png&auto=webp&s=20b180184da81c9638e37d33935870807dd78a1a - Turner shoots first and scores first most frequently for the Pacers. Nesmith actually shoots first more frequently than Hield (22% - 17%)
https://preview.redd.it/yudz7adptwoa1.png?width=593&format=png&auto=webp&s=bb83d51b779dc2a3674e5861c1f67d21f5e0d638 - Picks: Turner (+550 on FD) or Nesmith (+1000 on MGM)
[email protected]: - Both guys are great jumpers, but Robinson has a slightly higher win rate this season (65%-61%), a 3-0 H2H advantage (although 1 was last season and the other 2 were 2 seasons ago), and Gobert is a GTD dealing with a lingering foot issue and just lost back to back tips to guys he shouldn't have. I'd lean Robinson to win this tip against Gobert. If Gobert doesn't play then I definitely like Robinson to win the tip vs Reid and the odds on Knicks players would likely go down. So I'm okay with grabbing them now.
- The Timberwolves have given up most first baskets to opposing SF this season. When I filter to only games they lost the tip, then C and SF are tied for the most.
https://preview.redd.it/ommmwla2vwoa1.png?width=591&format=png&auto=webp&s=e8e0a1bb6edd8100053abe6485035bb10c12f3bc - Randle and Brunson score first most often for the Knicks by far. One of them has taken the first shot in 9 of the last 10 games for them, but they've missed a couple and RJ Barrett has managed to score first team basket in 3 of those. These are the Knicks most recent first scorers:
https://preview.redd.it/mptm26gu1xoa1.png?width=594&format=png&auto=webp&s=d8b522c74fe2c2b5ac06b3fd4154d2d6639d0508 - Picks: Barrett (+700 on FD) or Randle (+500 on DK)
[email protected]: - Looney and Sengun are both GTD. Even if Looney is available he has come off the bench a few times lately, so theres no guarantee he jumps if healthy. No pick here without knowing the lineups.
[email protected]: - If JJJ plays, he should win the tip. Powell is one of the worst jumpers in the league, but if JJJ cant go tonight then either Tillman or Clarke would jump. I have limited data for both those guys (Tillman has won 3 of 11 jumps and Clarke is 0-2). A few days ago, I made the assumption a guy with limited jump data would beat Powell (Mamukelashvili) and that didnt pan out. So if JJJ cant go I will probably not play this one.
- Check my Twitter for picks later once JJJ's status has been officially announced
[email protected]: - Kessler should win this tip
- The Kings give up most first baskets to opposing C and SG, but have given up 7 ina row to PF or C.
https://preview.redd.it/cbfk001j1yoa1.png?width=587&format=png&auto=webp&s=b594b21a277055b8a157561b4e82e190e5d28b98 - Markannen has the most first baskets for the Jazz but is out tonight. Kessler and Olynyk are the only Jazz starters tonight with multiple first baskets. each of the other 3 starters has 1. Agbaji and THT have started 10 and 11 games respectively, while Fontecchio scored first in his only start this season.
https://preview.redd.it/dxg5k4g23yoa1.png?width=581&format=png&auto=webp&s=b08ff63264a96fbcf4b705c190452e7d815dab50 - Picks: Kessler (+500 on DK) or Olynyk (+950 on MGM)
submitted by haltheorderlyguy to u/haltheorderlyguy [link] [comments] |
2023.03.20 21:56 LewisGBecks Finally completed National dex!
After a HUGE amount of catching & trading (mostly trading), I am very happy to officially say I have 100% (with all Gen 9 still to transfer) completed the National Pokedex on Pokemon Home (905).
Bonus is I’ve only found 1 whole Pokemon that cannot be sent to any of the games, & its one I had more than once anyway.
I do have TONS of duplicates of almost everything (including all legendaries). I am down to trade stuff, & I will most likely have what you need or are looking for!
Achieving this has taken so much of my time during daytimes & also quite a few late nights. I’ll be glad to return to a somewhat normal schedule from now on.
I am actually thinking of doing a giveaway on Home. But not sure the best way to do it.
submitted by
LewisGBecks to
PokemonHome [link] [comments]
2023.03.20 21:53 kanna172014 [Gen 9] This guy literally appeared out of thin air while I was shiny hunting Girafarig and Meowth (with a little Deerling thrown it). That makes two males and three females so far.
2023.03.20 21:44 DisastrousScience88 Build quality question for Legion S7i or recent models
| Hello, I'm on my second Lenovo Legion S7i 6 Gen and I have some questions about the QA of this device. First one was built the same (maybe not that bad but still): - The IPS display is bad, ok; I get it, it has IPS glow, backlight bleed but maaan does it come scratched unlike anything I seen before;
- The lid cracks and pops every time I open/close it; I am worried about the longevity of the hinge mechanism;
- The top left portion of the keyboard(Esc + F1) is not raised like the rest of the keys and it looks ugly;
- The 3.5mm and the SD card reader is unaligned; every time I put an SD card into the laptop, the LOCK toggle from the card is pushed, meaning the card is mounted as read only;
- The new laptop has the power connector misaligned (the case cutout is also deformed), indicating that somebody(from the factory) really struggled to connect the power brick;
Do you also have issues with the quality of your devices? Thanks 1 2 3 4 5 6 7 https://preview.redd.it/lf1hg3ephyoa1.jpg?width=4000&format=pjpg&auto=webp&s=0c096daabf9182655d85a10d717b9e46b3a5e75c 9 10 11 submitted by DisastrousScience88 to LenovoLegion [link] [comments] |
2023.03.20 21:42 CumFilledEnchilada Is Wiggins Absence the reason for our players lack of effort?
A lot of the theories I’ve heard around the Warriors struggles have pointed to off the court conflict. If anything I believe that the team not leaking anything about Wiggins (out of frustration) points to them being closer knit than we actually believe or Wiggins issue being incredibly serious (think Pediatric Cancer) If it was anything less severe he would have been back and Wiggins or the team would have notified the press.
If you think back to KATs family having multiple deaths it was known pretty quickly and he wasn’t out this long. Additionally looking at past players high profile infidelity/divorces, the press was made aware relatively quickly and the team would not have allowed him to miss so many games.
At this point (9 games left) it’s highly likely the team already knows Wiggins isn’t coming back. They also know that GP2 won’t return until its almost too late (if he comes back at all this season)
They can’t come outright and voice their displeasure, rather this frustration is manifesting itself physically and players are giving up. They subconsciously know they can’t make a deep run with this roster so they’re playing like shit defensively and losing games they should be winning. The fact that the team won’t say definitively whether he is coming back or not leads me to think it’s the latter and are afraid of what public opinion will do to already low morale. And tinfoil theory is the FO is afraid of what it will do to revenue if we declare this season a wash
Tl;dr: The team knows Wiggins isn’t returning this season and some players have made the conscious/subconscious decision to give up.
submitted by
CumFilledEnchilada to
warriors [link] [comments]
2023.03.20 21:39 Traditional-West3576 Bro xy goes blazing fast
Seriously until ash gets 6 badges the number of episodes between each gym battle lower in number if we exclude the mega evolution specials viola to grant was 20 episodes ,grant to korina is 19 ,korina to ramos was 14 ,ramos to clemont is 9 and clemont to Valerie is 6 fucking 6 wtf I like xy but jesus
submitted by
Traditional-West3576 to
pokemonanime [link] [comments]
2023.03.20 21:34 christo5kies Favorites for 3/20
FLA v DET - Panthers have won 18 of last 20 against Red Wings. Bobrovsky (confirmed starter) has 2 wins in 2 starts against Detroit this season.
Going with FLA 3-Way ML (-130)
OTT v PIT - Both teams can’t keep the puck out of the net recently, and have been in losing form.
so going with game total o6.5 (-135)(price on this has been going up throughout the day)
SJ v EDM - Jack Campbell confirmed for the Oilers. Total has hit 7+ goals in his last 14 starts, with an avg of 8.9 goals per game over that stretch.
Parlay of EDM + o7
What’s everyone going with tonight?
Best of Luck
submitted by
christo5kies to
NHLbetting [link] [comments]
2023.03.20 21:32 First-Artichoke-3517 [Gen 9] looga dis
2023.03.20 21:24 CapitalBee2880 Tmodloader crash log server wont load, can anyone help?
[20:21:44.311] [Main Thread/INFO] [tML]: Save Are Located At: C:\Users\conal\Documents\My Games\Terraria\tModLoader
[20:21:44.317] [Main Thread/INFO] [tML]: Starting tModLoader server 1.4.3.6+2022.09.47.42stableStableee2a93cf193a003c68f1636a89627425a1a9db895249834780281054000 built 20/03/2023 02:29
[20:21:44.318] [Main Thread/INFO] [tML]: Log date: 20/03/2023
[20:21:44.318] [Main Thread/INFO] [tML]: Running on Windows (v10.0.19045.0) X64 NetCore 6.0.13
[20:21:44.318] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 6.0.13
[20:21:44.318] [Main Thread/INFO] [tML]: Executable: E:\SteamLibrary\steamapps\common\tModLoader\tModLoader.dll
[20:21:44.318] [Main Thread/INFO] [tML]: Working Directory: E:\SteamLibrary\steamapps\common\tModLoader
[20:21:44.318] [Main Thread/INFO] [tML]: Launch Parameters: -server -autoshutdown -password -lang 1 -world C:/Users/conal\Documents\My Games\Terraria\tModLoader\Worlds\The_Flatulent_Wharf.wld -worldrollbackstokeep 2 -modpath C:/Users/conal\Documents\My Games\Terraria\tModLoader\Mods -steam -localsteamid 76561198277795034 -lobby friends
[20:21:44.320] [Main Thread/INFO] [tML]: Parsed Launch Parameters: -server -autoshutdown -password -lang 1 -world C:/Users/conal\Documents\My Games\Terraria\tModLoader\Worlds\The_Flatulent_Wharf.wld -worldrollbackstokeep 2 -modpath C:/Users/conal\Documents\My Games\Terraria\tModLoader\Mods -steam -localsteamid 76561198277795034 -lobby friends
[20:21:44.781] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: -steam launch parameter
[20:21:44.976] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 905.6 MB available
[20:21:45.972] [Main Thread/DEBUG] [tML]: Network compatibility version is 2022.9.47
[20:21:46.815] [Main Thread/WARN] [tML]: Ignoring LansHouseBuilder found at: E:\SteamLibrary\steamapps\common\tModLoader\..\..\workshop\content\1281930\2857589166\2022.8\LansHouseBuilder.tmod. A mod with the same name already exists.
[20:21:46.866] [Main Thread/INFO] [tML]: Finding Mods...
[20:21:46.881] [Main Thread/INFO] [tML]: Sandboxing: CalamityMod (Calamity Mod) v2.0.2.2
[20:21:48.288] [Main Thread/INFO] [tML]: Sandboxing: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:21:48.700] [Main Thread/INFO] [tML]: Sandboxing: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:21:48.769] [Main Thread/INFO] [tML]: Sandboxing: BAM (Basic Automated Mining) v1.1.8
[20:21:48.831] [Main Thread/INFO] [tML]: Sandboxing: BetterExtractinator (Better Extractinator) v1.1.1
[20:21:48.835] [Main Thread/INFO] [tML]: Sandboxing: BossChecklist (Boss Checklist) v1.4.0
[20:21:48.842] [Main Thread/INFO] [tML]: Sandboxing: BossTownNPC (BossTownNPC) v1.0.1
[20:21:48.846] [Main Thread/INFO] [tML]: Sandboxing: BuilderNPC (Builder NPC) v0.1
[20:21:48.849] [Main Thread/INFO] [tML]: Sandboxing: CampingMod (Camping) v2.0.5
[20:21:48.895] [Main Thread/INFO] [tML]: Sandboxing: DisplayBase (Item Display Base) v0.5
[20:21:48.920] [Main Thread/INFO] [tML]: Sandboxing: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:21:48.996] [Main Thread/INFO] [tML]: Sandboxing: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:21:49.182] [Main Thread/INFO] [tML]: Sandboxing: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:21:49.218] [Main Thread/INFO] [tML]: Sandboxing: HerbalistNPC (Herbalist NPC) v0.4
[20:21:49.237] [Main Thread/INFO] [tML]: Sandboxing: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:21:49.275] [Main Thread/INFO] [tML]: Sandboxing: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:21:49.300] [Main Thread/INFO] [tML]: Sandboxing: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:21:49.304] [Main Thread/INFO] [tML]: Sandboxing: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:21:49.311] [Main Thread/INFO] [tML]: Sandboxing: MagicStorage (Magic Storage) v0.5.7.10
[20:21:49.419] [Main Thread/INFO] [tML]: Sandboxing: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:21:49.592] [Main Thread/INFO] [tML]: Sandboxing: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:21:49.596] [Main Thread/INFO] [tML]: Sandboxing: MultipleLures (Multiple Lures) v1.3
[20:21:49.599] [Main Thread/INFO] [tML]: Sandboxing: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:21:49.651] [Main Thread/INFO] [tML]: Sandboxing: PCW (Items from anywhere) v0.1.0.6
[20:21:49.677] [Main Thread/INFO] [tML]: Sandboxing: RecipeBrowser (Recipe Browser) v0.9.8
[20:21:49.815] [Main Thread/INFO] [tML]: Sandboxing: ShopExpander (Shop Expander) v1.2.6
[20:21:49.852] [Main Thread/INFO] [tML]: Sandboxing: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:21:49.868] [Main Thread/INFO] [tML]: Sandboxing: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:21:49.970] [Main Thread/INFO] [tML]: Sandboxing: Terrarchitect (Terrarchitect) v1.4.0.6
[20:21:50.033] [Main Thread/INFO] [tML]: Sandboxing: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:21:50.048] [Main Thread/INFO] [tML]: Sandboxing: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:21:50.052] [Main Thread/INFO] [tML]: Constructing Mods...
[20:21:51.094] [Main Thread/INFO] [tML]: Adding Content: ModLoader (tModLoader) v2022.9.47.42
[20:21:51.164] [Main Thread/INFO] [tML]: Adding Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:21:54.852] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInfernoRings() added by CalamityMod
[20:21:54.877] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by CalamityMod
[20:21:54.882] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::QuickMount() added by CalamityMod
[20:21:54.893] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::dropItemCheck() added by CalamityMod
[20:21:54.900] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by CalamityMod
[20:21:54.913] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::Draw(SpriteBatch, Item[], int, int, Vector2, Color) added by CalamityMod
[20:21:54.947] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by CalamityMod
[20:21:54.953] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawPendingMouseText() added by CalamityMod
[20:21:54.969] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::CanFillEmptyAmmoSlot() added by CalamityMod
[20:21:55.119] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod
[20:21:55.214] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawGore() added by CalamityMod
[20:21:55.221] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod
[20:21:55.228] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod
[20:21:55.238] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::SortDrawCacheWorms() added by CalamityMod
[20:21:55.240] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInfernoRings() added by CalamityMod
[20:21:55.240] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod
[20:21:55.252] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::DrawPartialLiquid(Tile, Vector2, Rectangle, int, Color) added by CalamityMod
[20:21:55.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod
[20:21:55.303] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod
[20:21:55.315] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod
[20:21:55.346] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by CalamityMod
[20:21:55.348] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::PreDrawTiles(bool, bool, bool) added by CalamityMod
[20:21:55.349] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::Draw(bool, bool, bool, int) added by CalamityMod
[20:21:55.361] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.ItemDropRules.CommonCode::ModifyItemDropFromNPC(NPC, int) added by CalamityMod
[20:21:55.363] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod
[20:21:55.378] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod
[20:21:55.394] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::ShouldEmpressBeEnraged() added by CalamityMod
[20:21:55.395] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::CollectTaxes() modified by CalamityMod
[20:21:55.397] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod
[20:21:55.514] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod
[20:21:55.516] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ApplyEquipFunctional(Item, bool) modified by CalamityMod
[20:21:55.566] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod
[20:21:55.603] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod
[20:21:55.632] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::DoCommonDashHandle(out int, out bool, DashStartAction) added by CalamityMod
[20:21:55.634] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::GiveImmuneTimeForCollisionAttack(int) modified by CalamityMod
[20:21:55.635] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod
[20:21:55.646] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod
[20:21:55.660] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod
[20:21:55.664] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod
[20:21:55.667] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(IEntitySource, float, float, float, float, int, int, float, int, float, float) added by CalamityMod
[20:21:55.673] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod
[20:21:55.676] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod
[20:21:55.742] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by CalamityMod
[20:21:55.751] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod
[20:21:55.755] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod
[20:21:55.759] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck_Inner(int) modified by CalamityMod
[20:21:55.803] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GrappleMovement() added by CalamityMod
[20:21:55.811] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::UpdatePettingAnimal() added by CalamityMod
[20:21:55.813] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::PlayerFrame() added by CalamityMod
[20:21:55.849] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::SlopeDownMovement() added by CalamityMod
[20:21:55.854] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float, float) modified by CalamityMod
[20:21:55.855] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod
[20:21:55.931] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::ScaleStats_ApplyExpertTweaks() modified by CalamityMod
[20:21:55.934] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod
[20:21:56.156] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateBuffs(int) modified by CalamityMod
[20:21:56.280] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod
[20:21:56.282] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.487] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.624] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Initializers.WingStatsInitializer::Load() modified by CalamityMod
[20:21:56.628] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.765] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.910] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::WingMovement() modified by CalamityMod
[20:21:56.921] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateLifeRegen() modified by CalamityMod
[20:21:56.935] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:57.077] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod
[20:21:57.081] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod
[20:21:57.096] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod
[20:21:57.149] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod
[20:21:57.169] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int, bool) modified by CalamityMod
[20:21:57.205] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod
[20:21:57.211] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod
[20:21:57.242] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod
[20:21:57.245] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.UI.States.UIWorldCreation::SetDefaultOptions() modified by CalamityMod
[20:21:57.248] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.UI.States.UIWorldCreation::AddWorldSizeOptions(UIElement, float, MouseEvent, string, float) modified by CalamityMod
[20:21:57.253] [Main Thread/DEBUG] [tML]: Hook On.Terraria.IO.WorldFile::ClearTempTiles() added by CalamityMod
[20:21:57.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.Events.Sandstorm::HasSufficientWind() modified by CalamityMod
[20:21:57.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod
[20:21:57.288] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod
[20:21:57.291] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod
[20:21:57.419] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::IsTileTypeInInteractionRange(int) modified by CalamityMod
[20:21:57.422] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::CanExplodeTile(int, int) modified by CalamityMod
[20:21:57.424] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateWindyDayState() modified by CalamityMod
[20:21:57.427] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime_StartNight(ref bool) modified by CalamityMod
[20:21:57.442] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::AttemptFossilShattering(int, int, Tile, bool) modified by CalamityMod
[20:21:57.445] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GetPickaxeDamage(int, int, int, int, Tile) added by CalamityMod
[20:21:57.451] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GetAnglerReward(NPC) added by CalamityMod
[20:21:57.454] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod
[20:21:57.458] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::Prefix(int) added by CalamityMod
[20:21:57.752] [Main Thread/INFO] [tML]: Adding Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:21:57.838] [Main Thread/WARN] [tML]: AlchemistNPCLite.Items.Placeable.MateriaTransmutatorMK2 has reference fields (Calamity) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[20:21:57.885] [Main Thread/INFO] [tML]: Adding Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:21:58.080] [Main Thread/INFO] [tML]: Adding Content: BAM (Basic Automated Mining) v1.1.8
[20:21:58.158] [Main Thread/INFO] [tML]: Adding Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:21:58.206] [Main Thread/INFO] [tML]: Adding Content: BossChecklist (Boss Checklist) v1.4.0
[20:21:58.281] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist
[20:21:58.284] [Main Thread/INFO] [BossChecklist]: Progression values for vanilla entries have been last updated on BossChecklist v1.4.0
[20:21:58.284] [Main Thread/INFO] [BossChecklist]: Boss Log integration messages will not be logged.
[20:21:58.328] [Main Thread/INFO] [tML]: Adding Content: BossTownNPC (BossTownNPC) v1.0.1
[20:21:58.376] [Main Thread/INFO] [tML]: Adding Content: BuilderNPC (Builder NPC) v0.1
[20:21:58.421] [Main Thread/INFO] [tML]: Adding Content: CampingMod (Camping) v2.0.5
[20:21:58.474] [Main Thread/INFO] [tML]: Adding Content: DisplayBase (Item Display Base) v0.5
[20:21:58.522] [Main Thread/INFO] [tML]: Adding Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:21:58.687] [Main Thread/INFO] [tML]: Adding Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:21:58.847] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes(bool) added by Fargowiltas
[20:21:58.906] [Main Thread/INFO] [tML]: Adding Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:21:58.964] [Main Thread/INFO] [tML]: Adding Content: HerbalistNPC (Herbalist NPC) v0.4
[20:21:59.022] [Main Thread/INFO] [tML]: Adding Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:21:59.085] [Main Thread/INFO] [tML]: Adding Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:21:59.139] [Main Thread/INFO] [tML]: Adding Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:21:59.189] [Main Thread/INFO] [tML]: Adding Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:21:59.270] [Main Thread/INFO] [tML]: Adding Content: MagicStorage (Magic Storage) v0.5.7.10
[20:21:59.332] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes(bool) added by MagicStorage
[20:21:59.333] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::QuickSpawnItem(IEntitySource, int, int) added by MagicStorage
[20:21:59.334] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInterface_36_Cursor() added by MagicStorage
[20:21:59.337] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::MouseHover(Item[], int, int) added by MagicStorage
[20:21:59.339] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by MagicStorage
[20:21:59.345] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::RightClick(Item[], int, int) added by MagicStorage
[20:21:59.346] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::OverrideHover(Item[], int, int) added by MagicStorage
[20:21:59.350] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::OverrideLeftClick(Item[], int, int) added by MagicStorage
[20:21:59.353] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck_ApplyHoldStyle_Inner(float, Item, Rectangle) modified by MagicStorage
[20:21:59.371] [Main Thread/DEBUG] [tML]: Hook On.Terraria.ModLoader.TileLoader::NearbyEffects(int, int, int, bool) added by MagicStorage
[20:21:59.372] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DoUpdate_HandleChat() modified by MagicStorage
[20:21:59.383] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Chest::ServerPlaceItem(int, int) added by MagicStorage
[20:21:59.384] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickStackAllChests() modified by MagicStorage
[20:21:59.393] [Main Thread/WARN] [tML]: Granted native detouring access to MagicStorage
[20:21:59.393] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::AddRecipes() modified by MagicStorage
[20:21:59.397] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::PostAddRecipes() modified by MagicStorage
[20:21:59.399] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::PostSetupRecipes() modified by MagicStorage
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/JourneyInfiniteItems" added by mod "MagicStorage"
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryModule" added by mod "MagicStorage"
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryNoFavoritesModule" added by mod "MagicStorage"
[20:21:59.505] [Main Thread/INFO] [tML]: Adding Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:21:59.756] [Main Thread/INFO] [tML]: Adding Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:21:59.804] [Main Thread/INFO] [tML]: Adding Content: MultipleLures (Multiple Lures) v1.3
[20:21:59.853] [Main Thread/INFO] [tML]: Adding Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:21:59.910] [Main Thread/INFO] [tML]: Adding Content: PCW (Items from anywhere) v0.1.0.6
[20:21:59.961] [Main Thread/INFO] [tML]: Adding Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:00.011] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::AdjTiles() added by RecipeBrowser
[20:22:00.065] [Main Thread/INFO] [tML]: Adding Content: ShopExpander (Shop Expander) v1.2.6
[20:22:00.119] [Main Thread/INFO] [tML]: Adding Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:00.171] [Main Thread/INFO] [tML]: Adding Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:00.560] [Main Thread/INFO] [tML]: Adding Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:00.754] [Main Thread/INFO] [tML]: Adding Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:00.759] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.TeleportPylonsSystem::IsPlayerNearAPylon(Player) added by TerrariaNoRangePylon
[20:22:00.760] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.TeleportPylonsSystem::HandleTeleportRequest(TeleportPylonInfo, int) modified by TerrariaNoRangePylon
[20:22:00.816] [Main Thread/INFO] [tML]: Adding Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:00.819] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::moveRoom(int, int, int) added by TownNPCHome
[20:22:00.870] [Main Thread/INFO] [tML]: Resizing...
[20:22:01.256] [Main Thread/INFO] [tML]: Configuring Content: ModLoader (tModLoader) v2022.9.47.42
[20:22:01.314] [Main Thread/INFO] [tML]: Configuring Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:22:01.492] [Main Thread/INFO] [tML]: Configuring Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:22:01.547] [Main Thread/INFO] [tML]: Configuring Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:22:01.605] [Main Thread/INFO] [tML]: Configuring Content: BAM (Basic Automated Mining) v1.1.8
[20:22:01.659] [Main Thread/INFO] [tML]: Configuring Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:22:01.713] [Main Thread/INFO] [tML]: Configuring Content: BossChecklist (Boss Checklist) v1.4.0
[20:22:01.767] [Main Thread/INFO] [tML]: Configuring Content: BossTownNPC (BossTownNPC) v1.0.1
[20:22:01.821] [Main Thread/INFO] [tML]: Configuring Content: BuilderNPC (Builder NPC) v0.1
[20:22:01.875] [Main Thread/INFO] [tML]: Configuring Content: CampingMod (Camping) v2.0.5
[20:22:01.930] [Main Thread/INFO] [tML]: Configuring Content: DisplayBase (Item Display Base) v0.5
[20:22:01.986] [Main Thread/INFO] [tML]: Configuring Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:22:02.046] [Main Thread/INFO] [tML]: Configuring Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:22:02.104] [Main Thread/INFO] [tML]: Configuring Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:22:02.160] [Main Thread/INFO] [tML]: Configuring Content: HerbalistNPC (Herbalist NPC) v0.4
[20:22:02.214] [Main Thread/INFO] [tML]: Configuring Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:22:02.268] [Main Thread/INFO] [tML]: Configuring Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:22:02.323] [Main Thread/INFO] [tML]: Configuring Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:22:02.377] [Main Thread/INFO] [tML]: Configuring Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:22:02.435] [Main Thread/INFO] [tML]: Configuring Content: MagicStorage (Magic Storage) v0.5.7.10
[20:22:02.494] [Main Thread/INFO] [tML]: Configuring Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:22:02.553] [Main Thread/INFO] [tML]: Configuring Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:22:02.612] [Main Thread/INFO] [tML]: Configuring Content: MultipleLures (Multiple Lures) v1.3
[20:22:02.670] [Main Thread/INFO] [tML]: Configuring Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:22:02.726] [Main Thread/INFO] [tML]: Configuring Content: PCW (Items from anywhere) v0.1.0.6
[20:22:02.783] [Main Thread/INFO] [tML]: Configuring Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:02.839] [Main Thread/INFO] [tML]: Configuring Content: ShopExpander (Shop Expander) v1.2.6
[20:22:02.896] [Main Thread/INFO] [tML]: Configuring Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:02.953] [Main Thread/INFO] [tML]: Configuring Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:03.019] [Main Thread/INFO] [tML]: Configuring Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:03.082] [Main Thread/INFO] [tML]: Configuring Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:03.141] [Main Thread/INFO] [tML]: Configuring Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:03.375] [Main Thread/INFO] [tML]: Finalizing Content: ModLoader (tModLoader) v2022.9.47.42
[20:22:03.443] [Main Thread/INFO] [tML]: Finalizing Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:22:03.523] [Main Thread/INFO] [tML]: Finalizing Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:22:03.592] [Main Thread/INFO] [tML]: Finalizing Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:22:03.666] [Main Thread/INFO] [tML]: Finalizing Content: BAM (Basic Automated Mining) v1.1.8
[20:22:03.740] [Main Thread/INFO] [tML]: Finalizing Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:22:03.811] [Main Thread/INFO] [tML]: Finalizing Content: BossChecklist (Boss Checklist) v1.4.0
[20:22:03.880] [Main Thread/INFO] [tML]: Finalizing Content: BossTownNPC (BossTownNPC) v1.0.1
[20:22:03.949] [Main Thread/INFO] [tML]: Finalizing Content: BuilderNPC (Builder NPC) v0.1
[20:22:04.015] [Main Thread/INFO] [tML]: Finalizing Content: CampingMod (Camping) v2.0.5
[20:22:04.083] [Main Thread/INFO] [tML]: Finalizing Content: DisplayBase (Item Display Base) v0.5
[20:22:04.151] [Main Thread/INFO] [tML]: Finalizing Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:22:04.219] [Main Thread/INFO] [tML]: Finalizing Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:22:04.286] [Main Thread/INFO] [tML]: Finalizing Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:22:04.354] [Main Thread/INFO] [tML]: Finalizing Content: HerbalistNPC (Herbalist NPC) v0.4
[20:22:04.423] [Main Thread/INFO] [tML]: Finalizing Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:22:04.493] [Main Thread/INFO] [tML]: Finalizing Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:22:04.562] [Main Thread/INFO] [tML]: Finalizing Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:22:04.630] [Main Thread/INFO] [tML]: Finalizing Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:22:04.699] [Main Thread/INFO] [tML]: Finalizing Content: MagicStorage (Magic Storage) v0.5.7.10
[20:22:04.785] [Main Thread/INFO] [tML]: Finalizing Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:22:04.855] [Main Thread/INFO] [tML]: Finalizing Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:22:04.925] [Main Thread/INFO] [tML]: Finalizing Content: MultipleLures (Multiple Lures) v1.3
[20:22:04.995] [Main Thread/INFO] [tML]: Finalizing Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:22:05.064] [Main Thread/INFO] [tML]: Finalizing Content: PCW (Items from anywhere) v0.1.0.6
[20:22:05.132] [Main Thread/INFO] [tML]: Finalizing Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:05.199] [Main Thread/INFO] [tML]: Finalizing Content: ShopExpander (Shop Expander) v1.2.6
[20:22:05.200] [Main Thread/DEBUG] [tML]: Hook On.Terraria.ModLoader.NPCLoader::SetupShop(int, Chest, ref int) added by ShopExpander
[20:22:05.202] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Chest::AddItemToShop(Item) added by ShopExpander
[20:22:05.204] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::HandleShopSlot(Item[], int, bool, bool) added by ShopExpander
[20:22:05.274] [Main Thread/INFO] [tML]: Finalizing Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:05.342] [Main Thread/INFO] [tML]: Finalizing Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:05.411] [Main Thread/INFO] [tML]: Finalizing Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:05.483] [Main Thread/INFO] [tML]: Finalizing Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:05.557] [Main Thread/INFO] [tML]: Finalizing Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:05.636] [Main Thread/INFO] [tML]: RAM usage: 503.7 MB
[20:22:05.755] [Main Thread/INFO] [tML]: Adding Recipes...
[20:22:05.922] [Main Thread/INFO] [BossChecklist]: Progression Mode is DISABLED
[20:22:06.664] [.NET ThreadPool WorkeINFO] [Terraria]: Loading World: , IsCloud=False, Size=0x0
[20:22:06.725] [Main Thread/INFO] [Terraria]: Running one update...
[20:22:06.725] [Main Thread/INFO] [tML]: Server starting with AllowVanillaClients set to False
[20:22:07.066] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.Collections.Generic.KeyNotFoundException: The given key 'lumberjack' was not present in the dictionary.
at Fargowiltas.FargoWorld.NetSend(BinaryWriter writer) in Fargowiltas\FargoWorld.cs:line 195
at Terraria.ModLoader.IO.WorldIO.<>c__DisplayClass23_0.b__0(BinaryWriter w) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.ModLoader.IO.BinaryIO.SafeWrite(BinaryWriter writer, Action`1 write) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 16
at Terraria.ModLoader.IO.WorldIO.SendModData(BinaryWriter writer) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 335
at Terraria.Main.UpdateWeather(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46733
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13191
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4643
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()
[20:22:07.069] [Main Thread/ERROR] [Terraria]: System.Collections.Generic.KeyNotFoundException: The given key 'lumberjack' was not present in the dictionary.
at Fargowiltas.FargoWorld.NetSend(BinaryWriter writer) in Fargowiltas\FargoWorld.cs:line 195
at Terraria.ModLoader.IO.WorldIO.<>c__DisplayClass23_0.b__0(BinaryWriter w) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.ModLoader.IO.BinaryIO.SafeWrite(BinaryWriter writer, Action`1 write) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 16
at Terraria.ModLoader.IO.WorldIO.SendModData(BinaryWriter writer) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 335
at Terraria.Main.UpdateWeather(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46733
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13191
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
[20:22:07.077] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Main.WriteFancyWorldLoadErrorToConsole() in tModLoader\Terraria\Main.cs:line 4723
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4645
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()
[20:22:07.080] [Main Thread/FATAL] [tML]: Main engine crash
Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Main.WriteFancyWorldLoadErrorToConsole() in tModLoader\Terraria\Main.cs:line 4723
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4645
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
[20:22:07.598] [26/DEBUG] [tML]: SSDP search line seperator: CRLF
submitted by
CapitalBee2880 to
TmodLoader [link] [comments]
2023.03.20 21:20 qwert7661 This copper patch looks like India
2023.03.20 21:11 16aishass International JUNIOR year student tries to get into IVY LEAGUE
Demographics - Gender: Female
- Race/Ethnicity: Kazakhistani
- Residence: Kazakhstan
- Income Bracket: Need full-ride(or full-tuition mb)
- Type of School: Public
- Hooks (Recruited Athlete, URM, First-Gen, Geographic, Legacy, etc.): None
Intended Major(s): Env.sciences, government, poltics
Academics - GPA (UW/W): UW is 3.7
- Rank (or percentile): N/A (school doesn't rank)
- # of Honors/AP/IB/Dual Enrollment/etc.: N/A
- Senior Year Course Load: ....
Standardized Testing List the highest scores earned and all scores that were reported. - SAT: N/A, will take in fall 2023
- ACT: N/A
- AP/IB: N/A
- Other: N/A
Extracurriculars/Activities 1.Ballet(Non-professional)
2.History and geography research with a professor of Shakarim University(T10 in Kazakhstan)
3.English club (Founder and President)
4.Student Government(Secretary)
5.Volunteer at UNICEF since 2021
6.Library assisstant
7.Media project
8.Paid work(since 2022 have a little business)
9.Family responsibilities
10.MUN
Honors/Awards:
1.National essay contest (essay was published in a journal)
2.The prize "X city talented children" 2021 and 2022
3.The best delegate 2023
I know that my application is not strong enough to get into top schools, but I am working on it(Creating a website for young English learners, writing mini-book for teaching them and publish it on Google Books and so on) Really need your advices and feel free to ask/say something in the comment section!
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16aishass to
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