Austin weather radar

Weather: we all love to talk about it!

2008.05.21 03:45 Weather: we all love to talk about it!

A community for discussion and posts about weather. Mostly on Earth.
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2013.04.28 05:15 czarrie (Weather) Radar Porn

A community dedicated to sharing all of your sexy weather radar hits. Fronts, tornadoes, tropical cyclones -- any and all systems are welcome!
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2017.03.27 16:56 xd1936 RadarScope: Professional Grade Weather Radar

An unofficial community centered around the RadarScope apps by Weather Decision Technologies
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2023.06.08 22:17 sealastheseraphim 47 super power to all and special people and at the level of boundless more then the universe itself and physical and real at all time Sean Sem 4.21.1989 6.8.2023

47 super power to all and special people and at the level of boundless more then the universe itself and physical and real at all time Sean Sem 4.21.1989 6.8.2023 submitted by sealastheseraphim to u/sealastheseraphim [link] [comments]


2023.06.08 21:16 RedsModerator The Reds fell to the Dodgers by a score of 6-0 - Thu, Jun 08 @ 12:35 PM EDT

Dodgers @ Reds - Thu, Jun 08

Game Status: Final - Score: 6-0 Dodgers

Links & Info

Dodgers Batters AB R H RBI BB K LOB AVG OBP SLG
1 Betts - RF 5 1 1 0 0 0 3 .255 .362 .528
2 Freeman, F - 1B 2 1 2 2 2 0 0 .333 .407 .563
3 Martinez - DH 5 0 0 0 0 1 6 .269 .305 .613
4 Muncy - 3B 4 0 0 0 1 1 3 .202 .332 .500
5 Peralta - LF 5 0 4 2 0 0 0 .261 .291 .359
6 Vargas, M - 2B 5 0 1 0 0 1 5 .233 .333 .430
7 Taylor, Ch - SS 5 1 2 1 0 1 2 .210 .274 .476
8 Outman - CF 2 2 1 0 2 0 1 .232 .330 .454
9 Barnes, A - C 4 1 1 1 0 0 4 .103 .193 .128
Smith, W.D. - C 0 0 0 0 0 0 0 .305 .407 .532
Totals 37 6 12 6 5 4 24
Dodgers
BATTING: 2B: Barnes, A (2, Cruz, F). HR: Taylor, Ch (10, 4th inning off Cruz, F, 0 on, 0 out). TB: Barnes, A 2; Betts; Freeman, F 2; Outman; Peralta 4; Taylor, Ch 5; Vargas, M. RBI: Barnes, A (4); Freeman, F 2 (41); Peralta 2 (22); Taylor, Ch (22). 2-out RBI: Peralta 2. Runners left in scoring position, 2 out: Barnes, A 2; Vargas, M; Betts 2. SF: Freeman, F. GIDP: Vargas, M. Team RISP: 4-for-8. Team LOB: 13.
FIELDING: DP: (Taylor, Ch-Vargas, M-Freeman, F).
Reds Batters AB R H RBI BB K LOB AVG OBP SLG
1 Newman - 1B 3 0 1 0 1 1 2 .271 .335 .368
2 McLain - SS 4 0 2 0 0 2 2 .354 .404 .531
3 India - 2B 4 0 1 0 0 0 2 .279 .360 .417
4 De La Cruz - 3B 4 0 1 0 0 3 3 .364 .462 .909
5 Steer - LF 4 0 0 0 0 0 3 .286 .365 .482
6 Stephenson, T - DH 4 0 0 0 0 1 3 .242 .325 .356
7 Hopkins - RF 4 0 0 0 0 2 1 .214 .267 .214
8 Barrero - CF 3 0 1 0 0 2 0 .227 .306 .336
9 Casali - C 2 0 0 0 1 0 0 .167 .296 .200
Totals 32 0 6 0 2 11 16
Reds
BATTING: 2B: Newman (9, Kershaw); McLain (7, Scott, Tay). TB: Barrero; De La Cruz; India; McLain 3; Newman 2. Runners left in scoring position, 2 out: McLain; Stephenson, T; De La Cruz; Hopkins; Newman. GIDP: India. Team RISP: 0-for-9. Team LOB: 7.
FIELDING: DP: (Ashcraft-India-Newman).
Dodgers Pitchers IP H R ER BB K HR P-S ERA
Kershaw (W, 8-4) 7.0 5 0 0 2 9 0 98-64 2.95
Scott, Tay 2.0 1 0 0 0 2 0 28-19 0.00
Totals 9.0 6 0 0 2 11 0
Reds Pitchers IP H R ER BB K HR P-S ERA
Ashcraft (L, 3-5) 2.2 3 3 3 2 1 0 46-26 6.78
Cruz, F 1.1 3 3 3 1 0 1 26-16 7.29
Young, Al 1.0 1 0 0 0 1 0 15-10 2.84
Salazar 2.0 3 0 0 1 1 0 37-20 5.79
Gibaut 2.0 2 0 0 1 1 0 35-23 3.26
Totals 9.0 12 6 6 5 4 1
Game Info
IBB: Outman (by Gibaut).
HBP: Outman (by Ashcraft); Betts (by Ashcraft); Barnes, A (by Gibaut).
Pitch timer violations: Kershaw (pitcher).
Pitches-strikes: Kershaw 98-64; Scott, Tay 28-19; Ashcraft 46-26; Cruz, F 26-16; Young, Al 15-10; Salazar 37-20; Gibaut 35-23.
Groundouts-flyouts: Kershaw 6-2; Scott, Tay 1-3; Ashcraft 3-2; Cruz, F 0-3; Young, Al 2-0; Salazar 2-1; Gibaut 2-2.
Batters faced: Kershaw 27; Scott, Tay 7; Ashcraft 14; Cruz, F 8; Young, Al 4; Salazar 10; Gibaut 10.
Inherited runners-scored: Cruz, F 2-0.
Umpires: HP: Ron Kulpa. 1B: Jansen Visconti. 2B: Carlos Torres. 3B: Brock Ballou.
Weather: 71 degrees, Sunny.
Wind: 9 mph, Varies.
First pitch: 12:36 PM.
T: 2:38.
Att: 24,323.
Venue: Great American Ball Park.
June 8, 2023
Inning Scoring Play Score
Top 3 Freddie Freeman singles on a ground ball to left fielder Spencer Steer. James Outman scores. Mookie Betts to 2nd. 1-0 LAD
Top 3 Reds challenged (tag play), call on the field was upheld: David Peralta singles on a line drive to center fielder Jose Barrero. Mookie Betts scores. Freddie Freeman scores. Max Muncy to 2nd. 3-0 LAD
Top 4 Chris Taylor homers (10) on a fly ball to center field. 4-0 LAD
Top 4 Austin Barnes doubles (2) on a line drive to left fielder Spencer Steer. James Outman scores. 5-0 LAD
Top 4 Freddie Freeman out on a sacrifice fly to right fielder TJ Hopkins. Austin Barnes scores. 6-0 LAD
Team Highlight
CIN Bullpen availability for Cincinnati, June 8 vs Dodgers (00:00:07)
LAD Bullpen availability for Los Angeles, June 8 vs Reds (00:00:07)
CIN Fielding alignment for Cincinnati, June 8 vs Dodgers (00:00:11)
LAD Fielding alignment for Los Angeles, June 8 vs Reds (00:00:11)
CIN Starting lineups for Dodgers at Reds - June 8, 2023 (00:00:09)
LAD Measuring the stats on Chris Taylor's home run (00:00:13)
CIN Elly De La Cruz's infield single (00:00:19)
CIN De La Cruz's first stolen base (00:00:19)
LAD Freddie Freeman's RBI single (00:00:22)
LAD David Peralta's single confirmed (00:00:31)
LAD Chris Taylor's solo homer (10) (00:00:20)
LAD Austin Barnes' RBI double (00:00:22)
LAD Mookie Betts rips a base-hit (00:00:12)
LAD Freddie Freeman's sacrifice fly (00:00:16)
CIN Graham Ashcraft's injury (00:00:30)
LAD David Peralta's two-run single (00:00:22)
LAD Freeman's opposite-field single (00:00:09)
LAD Kershaw K's Stephenson in the 6th (00:00:17)
LAD Tayler Scott records final out (00:00:08)
LAD Outman HBP after review (00:00:19)
LAD Condensed Game: [email protected] - 6/8/23 (00:09:08)
1 2 3 4 5 6 7 8 9 R H E LOB
Dodgers 0 0 3 3 0 0 0 0 0 6 12 0 13
Reds 0 0 0 0 0 0 0 0 0 0 6 0 7

Decisions

Division Scoreboard

BAL 1 @ MIL 3 - Top 8, 0 Outs
CHC @ LAA 09:38 PM EDT
Next Reds Game: Fri, Jun 09, 08:15 PM EDT @ Cardinals (1 day)
Last Updated: 06/08/2023 04:16:29 PM EDT
submitted by RedsModerator to Reds [link] [comments]


2023.06.08 20:23 emergencysignal1 Emergency Alert Systems: The Power of Real-Time Communication in Urgent Situations

In times of emergency, effective communication plays a crucial role in saving lives and minimizing damage. Emergency alert systems have become vital instruments in providing real-time information and warnings to individuals and groups facing severe situations. These technologies offer unmatched capabilities in monitoring and identifying potential dangers, from emergency signal devices to sophisticated contactless sleep sensors.
In this blog, we will explore the significance of emergency alert systems, including the evolving technology behind them, such as contactless sleep sensors, and their role in enabling early warning systems for enhanced safety and response.
Emergency Signal Devices
Emergency signal devices are at the forefront of alerting individuals to imminent dangers. These devices, including sirens, loudspeakers, and flashing lights, are strategically placed in public spaces, buildings, and vehicles to broadcast urgent notifications during emergencies. By promptly and clearly conveying vital information, such as evacuation instructions or impending weather hazards, emergency signal devices ensure that people are aware of potential risks and can take immediate action to protect themselves.
Contactless Sleep Sensors
In specific scenarios, such as residential settings or healthcare facilities, contactless sleep sensors have emerged as valuable tools for early warning systems. These sensors employ non-intrusive technologies, such as radar or infrared, to monitor an individual's sleep patterns and detect irregularities that may indicate an emergency situation. For instance, contactless sleep sensors can detect sudden movements, changes in breathing patterns, or abnormal heart rates during sleep, enabling immediate alerts to be sent to caregivers or emergency responders. This proactive approach enhances the chances of early intervention and assistance, particularly for individuals with medical conditions or vulnerable populations.
Emergency Alert Systems
Emergency alert systems encompass a comprehensive network of communication channels, including mobile devices, televisions, radios, and public address systems, to disseminate urgent information to a wide audience swiftly. These systems are capable of delivering targeted alerts, ranging from severe weather warnings and natural disasters to terrorist threats or public safety incidents. By leveraging technology and geolocation capabilities, emergency alert systems ensure that individuals receive relevant notifications based on their current location, empowering them to make informed decisions and take appropriate actions in potentially life-threatening situations.
Contactless Monitoring and Early Warning System
The advancement of technology has enabled the development of contactless monitoring and early warning systems, revolutionizing emergency preparedness and response. These systems utilize various sensors, such as video cameras, environmental detectors, and data analytics, to continuously monitor the surroundings for potential hazards. By analyzing patterns, anomalies, or critical indicators, these systems can quickly detect and alert authorities or responsible personnel about emerging threats, allowing for timely intervention and mitigating potential risks. This proactive approach to emergency management enhances public safety and aids in effective response coordination.
Conclusion
Emergency alert systems have become indispensable tools in modern society, providing real-time communication and critical notifications during urgent situations. By embracing the power of real-time communication and leveraging advanced monitoring and detection capabilities, emergency alert systems contribute significantly to saving lives, minimizing damage, and enhancing overall public safety. Investing in robust emergency alert systems, contactless monitoring and emergency signals improving ensure the well-being of individuals and communities in the face of unforeseen emergencies.
submitted by emergencysignal1 to u/emergencysignal1 [link] [comments]


2023.06.08 18:55 DiscoverDurham Things to Do in Durham this Weekend (June 8-11)

Check out our full Durham events calendar.
If you'd like to add an event to our calendar, submit an event here. Please check with the event organizers to see if events change due to weather. Have a great weekend!

American Dance Festival

BODYTRAFFIC at Reynolds Industries Theater
2023 ADF Fête at Parizäde
Rennie Harris Puremovement American Street Dance Theater at Page Auditorium

Multi-Day Event

Triangle Restaurant Week

Venue Weekend Schedules

Events at DPAC
Events at The Carolina Theatre
Events at The Pinhook
Events at Motorco Music hall
Events at The Fruit
Live Music at Blue Note Grill
Events at Moon Dog Meadery
Live Music at Sharp 9 Gallery
Events at Arcana
Events at Rubies on Five Points
Events at Durty Bull Brewing Company
Live Comedy at Mettlesome
Events at Glass Jug Beer Lab in RTP
Events at Glass Jug Beer Lab in Downtown Durham

Thursday, Jun 8

Thirsty Thursdays at Dashi
Vinyl Night with DJ Deckades at Gizmo Brew Works
Boulders & Brews Meetup at Triangle Rock Club - Durham
Trivia Night w/Big Slow Tom at Clouds Brewing Brightleaf Square

Friday, Jun 9

Tasting at Ten at Counter Culture Coffee

Saturday, Jun 10

Durham Farmers’ Market at Durham Central Park
South Durham Farmers' Market at Greenwood Commons Shopping Center
parkrun Durham at Southern Boundaries Park
Crafternoons at Gizmo Brew Works

Sunday, Jun 11

Al Strong Presents Jazz Brunch at Alley Twenty Six
Food Truck Rodeo at Durham Central Park
Public Tour at Duke Chapel
Trivia at Navigator Beverage Co.

Running Art Exhibits

upstART Gallery: A Jim Lee Project at Pop Box Gallery
Exhibit at 21c Museum Hotel
“Extra-Spectral” at the Durham Art Guild Truist Gallery
Donna Stubbs, Featured Artist at 5 Points Gallery
Chieko Murasugi & Renzo Ortega at Craven Allen Gallery
Spirit in the Land at the Nasher
Andy Warhol: You Look Good in Pictures at the Nasher
Art of Peru at the Nasher
submitted by DiscoverDurham to bullcity [link] [comments]


2023.06.08 18:30 albertoZurini Clock web app with weather and photos to recycle an old iPad 2

Hello, I'd like to recycle an old iPad 2 into a clock for the kitchen with some other features, like the radar map for the weather and a slideshow with some photos.
Do you know any web app that I can use/incorporate?
submitted by albertoZurini to selfhosted [link] [comments]


2023.06.08 18:06 PapaXan Experience Improvements Coming to GTA Online

As part of next week’s explosive new GTA Online update — featuring new missions, vehicles, events, and much more — we’re continuing to improve the online experience with a number of experiential updates and upgrades across all available platforms.
Here’s a brief rundown of some of the things you can expect when GTA Online: San Andreas Mercenaries arrives on June 13:

Gameplay Updates

Balancing Updates

Career Progress

Track your criminal activities with Career Progress — a new feature that displays your progression as you rise through the criminal ranks and establish your empire. This will be accessible on PlayStation 5 and Xbox Series XS from the GTA Online Main Menu or the Pause Menu, making it easier for both fresh-faced and veteran players to see all their accomplishments at a glance.

Creator Updates

submitted by PapaXan to gtaonline [link] [comments]


2023.06.08 18:02 seochatter Long Tail vs Short Tail Keywords In SEO and PPC

Keyword research is a big part of any search engine optimization (SEO) or pay-per-click (PPC) campaign and picking the best keyword lengths to target for your website is super important for long-term growth.
In this post, you'll learn the key details about long tail keywords and short tail keywords to help you make the best choice between these two options for SEO and PPC.
Note: There’s a dedicated guide on this topic over at the SEO Chatter blog here: Long Tail vs Short Tail Keyword in SEO, but this post includes the most important highlights to help you quickly understand the topic of short tail and long tail keyword types.
Long Tail Keywords
Long tail keywords are phrases that consist of four or more words, such as “buy cheap running socks”, “hotels in Austin Texas”, “what is the color of grass”, “how do ducks quack”, “best protein powder for women”, and other long tail keyword expressions that address specific topics.
Advantages of Long Tail Keywords:
  1. They have less competition for SEO and PPC, so you can save time and money.
  2. They have higher conversion rates, so you can make more sales and profits.
  3. They can rank quickly in the search engines without many backlinks, so you can get more traffic and visibility.
  4. They capture people at the bottom of the marketing funnel, so you can reach them when they are ready to buy.
  5. They don’t require long web page content (e.g., 500-1,000 words), so you can create more content faster and easier.
Disadvantages of Long Tail Keywords:
  1. They have low search volume, so you might miss out on some potential customers.
  2. They generate less brand awareness, so you might need to work harder to build trust and loyalty.
  3. They typically only rank for a specific phrase and close variations of it, so you might not capture all the relevant searches.
  4. They require a lot of web pages on a site when focusing on a long tail keyword strategy, so you might need to invest more time and resources in content creation and optimization.
  5. They can be harder to research and find, so you might need to use more tools and methods to discover them.
Short Tail Keywords
Short tail keywords are terms that comprise one or two words, such as “egg”, “marketing”, “shoes”, “dogs”, “cat food”, “buy laptops”, “fast food”, “Chicago hotels”, “Miami weather”, “cheap sunglasses”, “baseball bats” and other short tail keyword words that encompass broad topics.
Advantages of Short Tail Keywords:
  1. They have high search volume, so you can reach a larger audience.
  2. They generate the most brand awareness, so you can build a strong reputation and recognition.
  3. They capture people at the top of the marketing funnel, so you can introduce them to your products or services.
  4. They can rank for a wide variety of terms, so you can cover more topics and keywords.
  5. They can work well with Smart Bidding, so you can let Google optimize your ads for more conversions automatically.
Disadvantages of Short Tail Keywords:
  1. They have a lot of competition for SEO and PPC, so you might have to fight hard to rank well and bid high to get clicks.
  2. They are broadly focused rather than targeted topics, so you might attract a lot of irrelevant or low-quality traffic.
  3. They have low conversion rates, so you might not get a lot of sales or leads from them.
  4. They usually require long web page content for SEO (e.g., 3,000 words or more), so you might have to spend more time and effort in writing and editing.
  5. They can be harder to optimize for user intent, so you might not match what people are looking for exactly.
Go Deeper In the SEO Chatter Mentorship
Would you like to get some personalized help on implementing the strategies we've discussed here for your own website? The SEO Chatter Mentorship program could be right for you.
Inside you'll get:
Get the full details here: SEO Chatter Mentorship
submitted by seochatter to SEOChatter [link] [comments]


2023.06.08 17:36 Individual_Mess3929 Metal Gear Remake Concepts Part 1

hese are concepts ideas I had for an Metal Gear (1987) remake which I would dub as Metal Gear Solid 6: Outer Haven. Metal Gear 2: Solid Snake (1990) would be called Metal Gear Solid 7: Zanzibarland. Both games would be long and give a lot of depth on Solid Snake's past and his relationship with Big Boss, Campbell and Gray Fox. Another game I would push for is Metal Gear Solid: The Philanthropy Chronicles.It would allow players to play as Solid Snake and his supporting cast after the events of Metal Gear Solid 2. Snake’s mission to continue taking out metal gears and track down the Patriots along with Revolver Ocelot. It would lead up to the events of Metal Gear Solid 4: Guns of the Patriots. I will be working on Metal Gear Solid 7: Zanzibarland concepts soon.
The concept for a Metal Gear Solid 6: Outer Haven (MGS6: OH):
I know its long as Metal Gear (1987) would have to be a game that is remade from the bottom up. A remake of Metal Gear 2: Solid Snake would be easier since it was a rock solid game. One wouldn't have to change much from it just expand on the story, elements and characterization it has already. I would love to get feed back from fans here.
Story:
The storytelling aspect is inspired by how MGS (1998) told its story. The game would start with Otacon, a ghost writer that wrote the novel of Snake’s exploits and those that work with Snake during Operation Intrude N313 telling the events of Metal Gear Solid 6: Outer Heaven to journalist they trust. We learn that Snake is paradon for his crimes and is buried as a war hero next to the grave of Big Boss. Given a Medal of Honor award and other awards from other countries for saving the world several times. The world is now knowing about his story and thus even more interested to learn of Snakes exploits during his youth. David Hayter voice being used as a recorded message from a dying Solid Snake giving accounts on what happened in Metal Gear Solid 6 and 7 along with most of his life. Snake hopes that his message and story will inspire others to be better and fight for what is right.
David Hayter wouldn’t voice a young Solid Snake as I feel a voice actor that is younger but can emulate David Hayter mannerism and his voice should do it. A young Solid Snake having a hint of innocence, nativity, vulnerability and self doubt at times.
David Hayter would voice Solid Snake in Metal Gear Solid 7: Zanzibarland since Snake is supposed to be older and wiser. David would be able to give us this voice range and kick it out of the park including the duel against the real Big Boss.
Plot:
The year is 1995, the Soviet Union has collapsed and the Cold War is now over. The threat of nuclear war is gone and the world embraces this newfound peace. However, this peace is short-lived as there are those that don’t want it. The world is engulfed with the threat of terrorism and rogue states that want to get their hands on nuclear weapons. The free world is now being threatened once again. The US Government works to combat this threat with its covert U.S. Army unit known as Fox-Hound under the leadership of the legendary war hero known as Big Boss. However, when a government agent goes missing during a mission…The agent last reports a weapon that can shake the foundations of the world known as “Metal Gear”. Big Boss sends in a rookie but talented Fox-Hound agent known as Solid Snake to learn of this new weapon. Will Snake learn the truth about this new weapon or will the world find out what Metal Gear will do if it's unleashed?
Mission:
Like MGS3 there would be a Virtuous Mission in MGS6:OH.
Main Mission:
This is where Snake goes to South Africa and has to get to Outer Haven which is a vastly HUGE heavily defended base. Potentially the best soldiers and mercenaries in the world work and defend the base. It is an official mission sponsored by Fox-Hound, NATO, CIA, NSA, UN and top members of the US Government. This means Solid Snake gets a load of equipment, gadgets and weapons for the mission.
Gameplay would be a mix between MSG 3 and MSG 4 and MSG 5. It takes influence from other games like Red Dead Redemption, Splinter Cell and Grand Theft Auto video games along with new mechanics. The concept is to give the game a war survival horror like vibe if you’re spotted by the enemy or having trouble surviving in the wilderness.
MSG3 gameplay elements
MGS4 Gameplay elements-
MGS 5-
Splinter cell element-
Grand Theft Auto elements-
New Gaming mechanics -
Weapons
Snake’s Gadgets/Tools for the main mission where he gets official support
Vehicles
Theme:
Movie Influence:
Game Music:
Characters:
Venom Snake/Big Boss:
Supporting Characters
Kyle Schneider
Jennifer Schneider
Diane
Drago Pettrovich Madnar
Ellen Madnar
Tech (Original)
submitted by Individual_Mess3929 to metalgearsolid [link] [comments]


2023.06.08 17:35 DodgerBot Game Chat 6/8 - Dodgers (35-27) @ Reds (29-33) 9:35 AM

Dodgers (35-27) @ Reds (29-33)

First Pitch: 9:35 AM at Great American Ball Park
Team Starter TV Radio
Dodgers Clayton Kershaw (7-4, 3.25 ERA) SNLA 570, KTNQ (ES)
Reds Graham Ashcraft (3-4, 6.64 ERA) BSOH WLW
MLB Fangraphs Reddit Stream Discord
Gameday Game Graph Live Comments /baseball Discord

Line Score - Game Over

1 2 3 4 5 6 7 8 9 R H E LOB
LAD 0 0 3 3 0 0 0 0 0 6 12 0 13
CIN 0 0 0 0 0 0 0 0 0 0 6 0 7

Box Score

CIN AB R H RBI BB SO BA
1B Newman 3 0 1 0 1 1 .271
SS McLain 4 0 2 0 0 2 .354
2B India 4 0 1 0 0 0 .279
3B De La Cruz 4 0 1 0 0 3 .364
LF Steer 4 0 0 0 0 0 .286
DH Stephenson, T 4 0 0 0 0 1 .242
RF Hopkins 4 0 0 0 0 2 .214
CF Barrero 3 0 1 0 0 2 .227
C Casali 2 0 0 0 1 0 .167
CIN IP H R ER BB SO P-S ERA
Ashcraft 2.2 3 3 3 2 1 46-26 6.78
Cruz, F 1.1 3 3 3 1 0 26-16 7.29
Young, Al 1.0 1 0 0 0 1 15-10 2.84
Salazar 2.0 3 0 0 1 1 37-20 5.79
Gibaut 2.0 2 0 0 1 1 35-23 3.26
LAD AB R H RBI BB SO BA
RF Betts 5 1 1 0 0 0 .255
1B Freeman, F 2 1 2 2 2 0 .333
DH Martinez 5 0 0 0 0 1 .269
3B Muncy 4 0 0 0 1 1 .202
LF Peralta 5 0 4 2 0 0 .261
2B Vargas, M 5 0 1 0 0 1 .233
SS Taylor, Ch 5 1 2 1 0 1 .210
CF Outman 2 2 1 0 2 0 .232
C Barnes, A 4 1 1 1 0 0 .103
C Smith, W.D. 0 0 0 0 0 0 .305
LAD IP H R ER BB SO P-S ERA
Kershaw 7.0 5 0 0 2 9 98-64 2.95
Scott, Tay 2.0 1 0 0 0 2 28-19 0.00

Scoring Plays

Inning Event Score
T3 Freddie Freeman singles on a ground ball to left fielder Spencer Steer. James Outman scores. Mookie Betts to 2nd. 0-1
T3 Reds challenged (tag play), call on the field was upheld: David Peralta singles on a line drive to center fielder Jose Barrero. Mookie Betts scores. Freddie Freeman scores. Max Muncy to 2nd. 0-3
T4 Chris Taylor homers (10) on a fly ball to center field. 0-4
T4 Austin Barnes doubles (2) on a line drive to left fielder Spencer Steer. James Outman scores. 0-5
T4 Freddie Freeman out on a sacrifice fly to right fielder TJ Hopkins. Austin Barnes scores. 0-6

Highlights

Description Length Video
Bullpen availability for Cincinnati, June 8 vs Dodgers 0:07 Video
Bullpen availability for Los Angeles, June 8 vs Reds 0:07 Video
Fielding alignment for Cincinnati, June 8 vs Dodgers 0:11 Video
Fielding alignment for Los Angeles, June 8 vs Reds 0:11 Video
Starting lineups for Dodgers at Reds - June 8, 2023 0:09 Video
Measuring the stats on Chris Taylor's home run 0:13 Video
Chris Taylor's home run through bat tracking data 0:09 Video
Breaking down Clayton Kershaw's pitches 0:08 Video
Clayton Kershaw's outing against the Reds 0:22 Video
Elly De La Cruz reaches on infield single in the 2nd 0:19 Video
Elly De La Cruz's first Major League stolen base 0:19 Video
Freddie Freeman hits RBI single to left in the 3rd 0:22 Video
David Peralta singles to center after call confirmed 0:31 Video
Chris Taylor hits solo homer to center in the 4th 0:20 Video
Austin Barnes hits RBI double to left in the 4th 0:22 Video
Mookie Betts singles on line drive to left in the 4th 0:12 Video
Freddie Freeman hits sac fly to right in the 4th 0:16 Video
Graham Ashcraft leaves game with an injury 0:30 Video
David Peralta hits RBI single to center in the 4th 0:22 Video
Freddie Freeman singles to left in the 8th inning 0:09 Video
Clayton Kershaw strikes out Stephenson to end the 6th 0:17 Video

Decisions

Winning Pitcher Losing Pitcher Save
Kershaw (8-4, 2.95 ERA) Ashcraft (3-5, 6.78 ERA)
Attendance Weather Wind
71°F, Sunny 9 mph, Varies
HP 1B 2B 3B
Ron Kulpa Jansen Visconti Carlos Torres Brock Ballou
Game ended at 12:17 PM.
Remember to sort by new to keep up!
submitted by DodgerBot to Dodgers [link] [comments]


2023.06.08 17:01 bakert12 Update changelog

Introduced a new map module: DCS: Sinai
Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo

DCS World

DCS: F-16C Viper by Eagle Dynamics

DCS: F/A-18C Hornet by Eagle Dynamics

DCS: AH-64D by Eagle Dynamics

DCS: Mi-24P Hind by Eagle Dynamics

DCS: UH-1H Huey by Eagle Dynamics

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

DCS: Supercarrier by Eagle Dynamics

DCS: FW 190A-8 by Eagle Dynamics

DCS: FW 190D-9 by Eagle Dynamics

DCS AJS-37 Viggen by Heatblur Simulations

DCS F-14 Tomcat by Heatblur Simulations

DCS: JF-17 by Deka Ironwork Simulations

DCS: SA-342M Gazelle by Polychop Simulations

SA342 - Common to all
SA342L
Replaced Viviane screen with periscope sight
SA342M
SA342 Mistral
SA342 Minigun
SA342 Known issues and work in progress

DCS Mirage F1 by Aerges

Short range IR missiles:
Flight model and control system:
Autopilot:
Gyroscope system fixes:
Various systems changes:
3D model and textures:
Miscellaneous:

DCS: C-101 Aviojet by AvioDev

DCS: Flaming Cliffs by Eagle Dynamics

DCS: Black Shark 3 by Eagle Dynamics

DCS: Combined Arms by Eagle Dynamics

DCS: Normandy 2.0 Map by Ugra Media

Campaigns

The Enemy Within 3.0 Campaign by Baltic Dragon:
General. Fixing typos, updates to briefings etc.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
submitted by bakert12 to hoggit [link] [comments]


2023.06.08 16:35 RedsModerator Game Thread: Dodgers @ Reds - Thu, Jun 08 @ 12:35 PM EDT

Dodgers @ Reds - Thu, Jun 08

Game Status: Final - Score: 6-0 Dodgers

Links & Info

Dodgers Batters AB R H RBI BB K LOB AVG OBP SLG
1 Betts - RF 5 1 1 0 0 0 3 .255 .362 .528
2 Freeman, F - 1B 2 1 2 2 2 0 0 .333 .407 .563
3 Martinez - DH 5 0 0 0 0 1 6 .269 .305 .613
4 Muncy - 3B 4 0 0 0 1 1 3 .202 .332 .500
5 Peralta - LF 5 0 4 2 0 0 0 .261 .291 .359
6 Vargas, M - 2B 5 0 1 0 0 1 5 .233 .333 .430
7 Taylor, Ch - SS 5 1 2 1 0 1 2 .210 .274 .476
8 Outman - CF 2 2 1 0 2 0 1 .232 .330 .454
9 Barnes, A - C 4 1 1 1 0 0 4 .103 .193 .128
Smith, W.D. - C 0 0 0 0 0 0 0 .305 .407 .532
Totals 37 6 12 6 5 4 24
Dodgers
BATTING: 2B: Barnes, A (2, Cruz, F). HR: Taylor, Ch (10, 4th inning off Cruz, F, 0 on, 0 out). TB: Barnes, A 2; Betts; Freeman, F 2; Outman; Peralta 4; Taylor, Ch 5; Vargas, M. RBI: Barnes, A (4); Freeman, F 2 (41); Peralta 2 (22); Taylor, Ch (22). 2-out RBI: Peralta 2. Runners left in scoring position, 2 out: Barnes, A 2; Vargas, M; Betts 2. SF: Freeman, F. GIDP: Vargas, M. Team RISP: 4-for-8. Team LOB: 13.
FIELDING: DP: (Taylor, Ch-Vargas, M-Freeman, F).
Reds Batters AB R H RBI BB K LOB AVG OBP SLG
1 Newman - 1B 3 0 1 0 1 1 2 .271 .335 .368
2 McLain - SS 4 0 2 0 0 2 2 .354 .404 .531
3 India - 2B 4 0 1 0 0 0 2 .279 .360 .417
4 De La Cruz - 3B 4 0 1 0 0 3 3 .364 .462 .909
5 Steer - LF 4 0 0 0 0 0 3 .286 .365 .482
6 Stephenson, T - DH 4 0 0 0 0 1 3 .242 .325 .356
7 Hopkins - RF 4 0 0 0 0 2 1 .214 .267 .214
8 Barrero - CF 3 0 1 0 0 2 0 .227 .306 .336
9 Casali - C 2 0 0 0 1 0 0 .167 .296 .200
Totals 32 0 6 0 2 11 16
Reds
BATTING: 2B: Newman (9, Kershaw); McLain (7, Scott, Tay). TB: Barrero; De La Cruz; India; McLain 3; Newman 2. Runners left in scoring position, 2 out: McLain; Stephenson, T; De La Cruz; Hopkins; Newman. GIDP: India. Team RISP: 0-for-9. Team LOB: 7.
FIELDING: DP: (Ashcraft-India-Newman).
Dodgers Pitchers IP H R ER BB K HR P-S ERA
Kershaw (W, 8-4) 7.0 5 0 0 2 9 0 98-64 2.95
Scott, Tay 2.0 1 0 0 0 2 0 28-19 0.00
Totals 9.0 6 0 0 2 11 0
Reds Pitchers IP H R ER BB K HR P-S ERA
Ashcraft (L, 3-5) 2.2 3 3 3 2 1 0 46-26 6.78
Cruz, F 1.1 3 3 3 1 0 1 26-16 7.29
Young, Al 1.0 1 0 0 0 1 0 15-10 2.84
Salazar 2.0 3 0 0 1 1 0 37-20 5.79
Gibaut 2.0 2 0 0 1 1 0 35-23 3.26
Totals 9.0 12 6 6 5 4 1
Game Info
IBB: Outman (by Gibaut).
HBP: Outman (by Ashcraft); Betts (by Ashcraft); Barnes, A (by Gibaut).
Pitch timer violations: Kershaw (pitcher).
Pitches-strikes: Kershaw 98-64; Scott, Tay 28-19; Ashcraft 46-26; Cruz, F 26-16; Young, Al 15-10; Salazar 37-20; Gibaut 35-23.
Groundouts-flyouts: Kershaw 6-2; Scott, Tay 1-3; Ashcraft 3-2; Cruz, F 0-3; Young, Al 2-0; Salazar 2-1; Gibaut 2-2.
Batters faced: Kershaw 27; Scott, Tay 7; Ashcraft 14; Cruz, F 8; Young, Al 4; Salazar 10; Gibaut 10.
Inherited runners-scored: Cruz, F 2-0.
Umpires: HP: Ron Kulpa. 1B: Jansen Visconti. 2B: Carlos Torres. 3B: Brock Ballou.
Weather: 71 degrees, Sunny.
Wind: 9 mph, Varies.
First pitch: 12:36 PM.
T: 2:38.
Att: 24,323.
Venue: Great American Ball Park.
June 8, 2023
Inning Scoring Play Score
Top 3 Freddie Freeman singles on a ground ball to left fielder Spencer Steer. James Outman scores. Mookie Betts to 2nd. 1-0 LAD
Top 3 Reds challenged (tag play), call on the field was upheld: David Peralta singles on a line drive to center fielder Jose Barrero. Mookie Betts scores. Freddie Freeman scores. Max Muncy to 2nd. 3-0 LAD
Top 4 Chris Taylor homers (10) on a fly ball to center field. 4-0 LAD
Top 4 Austin Barnes doubles (2) on a line drive to left fielder Spencer Steer. James Outman scores. 5-0 LAD
Top 4 Freddie Freeman out on a sacrifice fly to right fielder TJ Hopkins. Austin Barnes scores. 6-0 LAD
Team Highlight
CIN Bullpen availability for Cincinnati, June 8 vs Dodgers (00:00:07)
LAD Bullpen availability for Los Angeles, June 8 vs Reds (00:00:07)
CIN Fielding alignment for Cincinnati, June 8 vs Dodgers (00:00:11)
LAD Fielding alignment for Los Angeles, June 8 vs Reds (00:00:11)
CIN Starting lineups for Dodgers at Reds - June 8, 2023 (00:00:09)
LAD Measuring the stats on Chris Taylor's home run (00:00:13)
CIN Elly De La Cruz's infield single (00:00:19)
CIN De La Cruz's first stolen base (00:00:19)
LAD Freddie Freeman's RBI single (00:00:22)
LAD David Peralta's single confirmed (00:00:31)
LAD Chris Taylor's solo homer (10) (00:00:20)
LAD Austin Barnes' RBI double (00:00:22)
LAD Mookie Betts rips a base-hit (00:00:12)
LAD Freddie Freeman's sacrifice fly (00:00:16)
CIN Graham Ashcraft's injury (00:00:30)
LAD David Peralta's two-run single (00:00:22)
LAD Freeman's opposite-field single (00:00:09)
LAD Kershaw K's Stephenson in the 6th (00:00:17)
LAD Tayler Scott records final out (00:00:08)
LAD Outman HBP after review (00:00:19)
LAD Condensed Game: [email protected] - 6/8/23 (00:09:08)
CIN Bell on Ashcraft's outing, loss (00:02:14)
LAD Clayton Kershaw's nine strikeouts (00:00:58)
LAD Dodgers vs. Reds Highlights (00:02:44)
1 2 3 4 5 6 7 8 9 R H E LOB
Dodgers 0 0 3 3 0 0 0 0 0 6 12 0 13
Reds 0 0 0 0 0 0 0 0 0 0 6 0 7

Decisions

Division Scoreboard

BAL 6 @ MIL 3 - Final
CHC @ LAA 09:38 PM EDT
Last Updated: 06/08/2023 05:19:11 PM EDT
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2023.06.08 16:31 thebrushup From the Bay Area to the Biggest Little City

From the Bay Area to the Biggest Little City
Our Citizen's Forum has a UNR student comparing living in the Bay Area to being in the Biggest Little City:
POV. You just moved here from the Bay, and you have no idea of what to expect from Reno.
If you’re like me, you would be completely culture shocked for a while. However, as someone who has lived here for about six years now, I am here to say that it eventually grows on you.
Once you get over the initial dread of the fact that this is NOT the Bay Area in the slightest, you begin to enjoy and love Reno for what it actually is; The Biggest Little City.
Growing up in Oakland, I have always been surrounded by metropolitan areas. There are so many surrounding cities that make up the Bay, and because everything is relatively close, you are able to discover a new spot in the Bay almost every single day.
This factor alone made me have a bit of trouble grasping the concept of Reno. I will admit however it is cool and reassuring to know that you can’t really get lost out here simply because of how McCarran boulevard is structured.
Coming from the Bay or anywhere in California to Reno is a bit of an adjustment, however you learn to enjoy what is here.
For one, you have to at least try to explore the beautiful nature. Take a hike! Or walk along the Truckee river to truly take in the beauty that this place has to offer. I still have to go up to ski, but that should also be an activity on your radar. We don’t have snow-capped mountains in the Bay, so take advantage of what is here at least once in your Reno stay.
If you are here during the summer, try to check out the Rib cookoff. When I say delicious, I mean DELICIOUS.
If ribs are not your thing, try to also check out Food Truck Fridays. They have loads of different food options. You can bring a picnic blanket and take a seat on the grass while enjoying food and warm weather.
If you are trying to find a community, try searching local Instagram, Facebook or Tik Tok pages to see if there are others out there with the same hobbies/ interests.
Since this is Reno, it is very likely that there is a small group out there somewhere that shares the same hobbies as you. For me, I joined different organizations that were involved in community activism, arts and culture, and from there, I was able to find people who were passionate about the same things that I was.
If there are no visible communities with your interests, you can also start one yourself! There are so many niched Reno organizations that have started by posting and reaching out on Instagram. If it is not represented yet, step into that leadership role! It may be intimidating, but who knows, there could be someone out there looking for the exact form of community that you can provide.
Honestly Reno is different, and it is indeed a little weird, but overall, it has been a place of growth for my friends and I.
We have all been pushed out of our comfort zones just by living here, but we have grown into a tighter community of individuals because of it, and I think that is truly the beauty of Reno.
Citizen’s Forum contribution by Arianna Pride
https://preview.redd.it/hwytadvh1t4b1.jpg?width=1500&format=pjpg&auto=webp&s=364991c17cf323404fc3f8c6ea6a035ef84f4955
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2023.06.08 13:54 Raasman My current DakBoard display

My current DakBoard display
Using DakBoard to display status, calendar and weather information from my smart home. So far it seems to have good acceptance by the family and is regularly used primarily for weather info.
The Android tablet is running Fully Kiosk browser and uses the built in screen blanking capability to unblank the screen when someone is in the room.
All the pollution and pollen data comes from my Home Assistant server captured from either in house sensors or web based integrations. The weather map is from Windy.com. Some of the center screen real estate is used for transient notifications .. severe weather alerts, home emergency notifications, etc.
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2023.06.08 07:00 BevoBot [6/8/2023] Thursday's Off Topic Free Talk Thread

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2023.06.08 06:52 glitterofLydianarmor Go home, iOS Weather. Just…go.

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2023.06.08 06:49 DecutorR AMA dev team answers compilation

Compilation of all unedited questions and devs answers from DBD Dev Team AMA - June 07th 2023:
Q: In the past, the team had stated that there would only be human/humanoid killers in the game. Obviously with the Stranger Things license, a killer really could not be humanoid, especially given the seasons released at the time. However, with the release of Dredge and now Singularity, we have now gotten a few original monstrous killers. What changed with the design philosophy of DbD that allowed this to happen, and can we expect further creative visual designs like them in the future?
A: Well well, I'm not saying this is a lie, but the fact we said we would only do humanoid was not a design philosophy but more because of technical/scope limitations at that time. If you've been with us for a while, you probably remember us saying we'd put Christine (the car) and Cujo (the dog) in DBD if we could. Every worthy bloodthirsty creature has a space in the world of The Entity!
So what allowed us to do so? We levelled up! The team is bigger, more experienced all thanks to the growth of the community of course! Characters with different structures are definitely going to happen again as we continue to explore more possibilities in DBD.
-Dave
Q: Whatever happened to the promised Twins rework? It was talked about to be the next killer update after Legion/Ghostface though we haven’t heard anything about it and afaik Twins are still plagued by many bugs as well.
A: Due to limited space in each release and the unexpected complexity of the update needed for the Twins, the update has been delayed a LOT longer than we wanted. :D However, it's been designed and we are working on releasing something in early 2024.
-Michael
Q: Hi! Glad you guys came by to answer questions. My question in particular is about map design. I primarily play killer, and sometimes it feels like the outcome of a game is decided before it even starts depending on what map I end up on. Either when chosen via offerings or by RNG.
When designing maps, what, if anything, is done with structure and layout to make maps fair for both sides?
A: The intention when we create maps is not to favor one side more than another.
This is why we currently want to rebalance the maps. We are using data collected and feedback we get from the Community. We have started in the last year to rebalance the maps and we are going to continue and be active when it comes to maps that already exist and same with newly released maps. We want to bring the best experience for everyone to enjoy.
Example: the Raccoon City Police Station , split, the update in the Junkyard and soon Farm maps.
-Andre
Q: What was the real reason you removed Maurice initially? 🤔 I know it’s a pretty unserious question but I’ve always been curious.
A: Honestly, when Peanits saw The Dredge's lobby animation with the suspiciously familiar-looking horse head flopping out, he jumped on the opportunity.
He posted that animation on our social channels with a caption that read "MAURICE NOOO" and the community's reaction was immediately huge. So much so that we decided to to push the joke all the way, removing Maurice from the game. And the rest, as you know, is history.
-Justin
Q: What is it about the new survivor, Gabriel Soma, that makes him stand out from his fellow survivor cast?
A: Gabriel is purposefully designed so that most of us can relate to him, even though he lives in a time period that is very otherwordly to us.
The hardship he faced (even before going in The Realms of The Entity), his resolve and resourcefulness make him a fun character to play. Gabriel is also our first survivor from a possible future, making his wardrobe quite unique and pretty cool if you are into sci-fi pants and space shirts.
His story is not over, there are more unrevealed truths about Gabriel. And he's very good looking: Shirtless Gabriel when?
-Dave
Q: How long, from concept to release, does it take to design a full killer? Not including perks, survivor, or map, but just the killer and their power?
A: It fluctuates (depending on the weather!) but in general about 11-12 months overall from start to finish.
-Janick
Q: Thanks so much for doing this AMA, and happy anniversary!
Out of curiosity, were there any other concepts that the team was considering as powers for the Singularity before deciding on biopods, or was this what they set their sights on right away when brainstorming?
A: The Pods were in the concept from the beginning.
Originally, the Killer had two mechanics it could use: One involved shooting the Pods to teleport to Survivors and the other one allowed it to shoot Survivors to teleport them to its location.
Ultimately, it was deemed exceedingly disorienting on the Survivor side so we removed it and brought back more opportunities for the killer to Teleport later in the creation process.
-Janick
Q: Are there any plans to rework or change freddy in any way?
A: I can't give you any super-secret details but I can tell you that he's on our radar for killers to update.
-Michael
Q: Has there ever been any thoughts on adding alternative game modes or queues? Of course this would be a massive undertaking but I'm curious if it's ever been given any real thought. A ranked mode or mode with different rules like draft picking perks or anything honestly would be really cool to see.
A: It's an idea that has always been in the back of our minds. I can confirm this is something we are actively prototyping. We plan on starting small and doing game modes as limited time modes and building up from there. We are hopeful that we'll have more to share with you all later this year!
-Justin
Q: With the seemingly new trend of original/licensed survivors getting lobby voice-lines, can we expect to see this implemented for previous survivors aswell? So survivors like Dwight, Meg, Claud, David etc.? And would this include the possibility of original survivors interacting with each other similar to the Resident Evil survivors and Renato/Thalita?
A: Never say never. DBD is a game in constant evolution and past content is still living and evolving with it :)
-Dave
Q: Has it been considered to clean up some the more usless offerings on the bloodweb such as the ones that only slightly buff bloodpoints?
A: We are actually exploring the offerings and their system as a whole right now on the design team! I can't give you any hints about what might be changed or where we might end up yet, but we are exploring new effects and actively designing ways to make this system better overall. :)
-Michael
Q: will mobile cosmetics be ported in anytime soon?
A: We will start porting some mobile cosmetics over, starting sometime in the next year.
The first batch will be small, with just 4 outfits (2 killer, 2 survivor). Also worth noting they won't be a 1:1 port. We will make some small colour and/or texture changes before being brought into Dead By Daylight.
Lastly, to manage expectations, there will be some mobile outfits that never get ported over.
-Justin
Q: Is there a reason more survivor emotes haven’t been added yet? It feels like a no brainier since you could make a fortune from selling them and it’s not like it’d break immersion since this game is long past that point now (look at some survivor and even killer cosmetics)
I feel like even small things which could be sold like hand gestures and stuff would be such a nice addition with time however things like dances would be amazing, even better if killer could do them at some point
A: Survivor emotes was an idea we played with many years ago. We even got so far as to implement a few of them in a prototype build. Unfortunately, we found them to often either break immersion, or encourage negative gameplay behaviours. For that reason, we haven't revisited the idea for a number of years.
Never say never, but survivor emotes certainly won't be coming anytime in the near future.
-Justin
Q: Was there anything noteworthy that stuck out to the team when designing The Singularity? I love his design and I would like to get to know more about how he was designed.
A: It was a weird concept and not an easy sell as a great power originally.
(it sound bland on paper)
Although while prototyping we managed to make the pods usable in chases and realised their versitility, that is when it started to shine.
We could see how much fun and potential there was in the concept.
-Janick
Q: The mori for the Singularity is probably the most that a survivor has been actually maimed. It's brutal, disgusting, and I absolutely love it. However, it has been previously stated that moris have to avoid actually doing too much damage to a survivor's body for various reasons. Is this still within those limitations, or did something change that allows the team to make more brutal moris? And can we expect the possibility for some more of that brutality in the future?
A: We're glad you loved the mori, we do too, it was a blast to create! On the level of brutality and gore, there is one thing that we keep in mind except for the actual technical/scope feasibility of an idea. One of DBD's core pillars is that we want to be an horror that is accessible to all. This means many things for different facets of the game, but in this case it means that some brutal actions and level of gore may make the game inaccessible in some regions! We don't want that.
-Dave
Q: Will there be any plans to have more diversity in body shapes of survivors? Would love to see some more plus size representation
A: Inclusivity and representation is very important to us. Body shapes and height is quite challenging at the moment due to technical limitations and gameplay components / metrics. Thank you for letting us know that this is important to you, every voice count.
Q: Are there any plans to make Custom Games easier to set up for tournaments and other events?
It's been years since the introduction of "Custom Matches" and we haven't really had any new settings since. Options to limit item & add-on rarities, options to enforce non-duplicated perks on all Survivors, better spectator controls, etc... Any of these things would REALLY help to make DBD events faster to set up and more viewer-friendly.
A: This is a topic that has recently made it onto our radar, and one we can clearly see the value in. The Custom Matches features has been left untouched for far too long. Unfortunately, it's still too early to give an ETA on when you could expect to start seeing some of these improvements in the game.
-Justin
Q: What caused the sudden shift to add more clutter and obstructions into the new maps and reworks? In my experience it causes nothing more than frustration for both sides.
A: Hey great question! As clutter you might be referring to two different things, so I'll do my best to answer both meanings.
1- Clutter as in more objects making navigation more difficult. As our team grew during the graphical rework, a lot of details were added to make the maps richer. Lots of lessons were learned during those days (and we are still learning) on what elements and metrics makes it difficult for navigation. Our level design team is actively working with the environment artists to make sure each asset found in a map (colliders, vegetation, etc), especially when it comes to navigation, follows game metrics.
2-Finding objectives/visual clutter - As the graphic fidelity evolves in DBD so does our gameplay need to evolve in terms of visual elements, which have not always followed. We are looking into that one now. The idea is to have level of priorities in how easilly perceivable elements are on the screen. This pass will make gameplay elements POP compared to the details that are great, but less important to manage your objective.
-Dave
From the level design perspective, we are in the process of addressing the clutter issue. the focus is clarity, readability and navigation. We had this issue with the Toba Landing in PTB and are addressing that in next week's release. We will revisit all maps and themes and make sure it makes sense for everyone.
-Andre
Q: Regarding individual killer balance, will you start taking feedback from people who have spent countless hours playing them? If at least to see what they want out of their killer without being unbalanced.
A: Our external playtesting methods and processes involve a large variety of player types, all of which range widely in skill level & experience in the game.
Veteran players with many hours in DbD have super valuable feedback, especially when it comes to breaking our rules and exposing balance issues.
It's important to point out though that beginner, intermediate and casual players also have important contributions & insights to share that we need to also take into consideration and use to balance our designs.
-Michael
Q: Thanks for doing this AMA.
In the recent public test build, you guys tested out a buff to Pyramid Head which gave him the ability to torment survivors hit by Punishment of the Damned. You guys understandably walked back this buff as it allowed for some unfun situations for survivors. In the following developer update, you revealed the reason for testing this change was that you were looking for additional ways to let Pyramid Head apply torment. This would lead me to believe that the balance team has been looking to buff certain elements of Pyramid Head's kit.
I also would be kicking myself later if I did not take this opportunity to mention his addons. Pyramid Head's addons, aside from the range addons, do not feel like they impact his gameplay much at all when compared to other killers. His iridescent addons, while unique, are too restrictive in their requirements to get much value out of them. If you're looking to do something to Pyramid Head, which is the impression I got from the recent PTB, it seems that the addons would have been the first thing considered.
So can we expect any more attention for The Executioner going forward, or are you happy with the spot he and his addons are in?
Thanks again
A: You are correct that we initially wanted to change Executioner because we believe he can be improved. :) That hasn't changed and we still want to release an update for him in the future. Your suggestion about looking to the add-ons is noted!
-Michael
Q: Any updates on console to pc cross progression?
A: There's currently no further update unfortunately. We know it's something desired by the community as a whole but we cannot say if/when it will ever be able to be implemented, other than on the platforms we've already confirmed.
Q: What’s the meaning of life?
A: 69 - Mandy
420 - Andre
A great Monty Python movie. -Michael
s̵̘̀à̷̟̭̀̆̏t̶͎̀̾͛͝ǐ̴̘̗͇̜̝͘a̴͉͂̌̒̿͝t̶͍̺̻̾e̷̥̦̔̇̽ ̸̨͇̩̎͗̒͆͠h̵̲̘̫̹͉̀ŭ̵̺̽̎ṇ̴̈́g̵̦̞͆̀̆͊͛͜ȩ̵̤̽̚r̴̛̤͚̘̍̽͝ - Unknown?
Q: New unique items for survivors?
A: It just goes to show how brilliant minds think alike - we've been discussing this very recently! No concrete plans as we're still very early in the process, but we are talking about when and how we could put out some new items in the future. Plan on it (at some point)!
-Michael
Q: As the game continues into its 7th year, I think the community deserves an official comment from the devs on the flagship killer, the Trapper. The character who is on most, if not all advertising, and is perhaps the most recognizable killer in all of Dead By Daylight’s original roster has been the worst killer in the entire game for years, by an increasingly significant margin. Unlike any other killer in the game his power requires full minutes of setup, can be easily countered by good communication, and depending on the map can just entirely cease to function due to no/sparse/thin grass. Most new maps released in recent memory have no grass whatsoever, and are so large that it can add an additional minute or two just retrieving your power, which again, no other killer has anything close to that level of setup time.
All of that to say that for the Trapper, things just seem to get exponentially worse with every update. Does the dev team have any plans on reworking or updating the Trapper, which in my opinion he desperately needs? Or will he stay the undisputed worst killer for years to come?
A: I hear you. It's been a topic of conversation across our teams, but at the moment we do not have significant gameplay updates planned for Trapper. Partly because our data shows that his kill rate is pretty much where we want it to be (on average, even at high MMRs) but also because he holds a very important role as one of the simplest and easiest killers in the game. He's great for onboarding new Killers and we don't want that to change too much.
That said, we do have a small but very fun update in the works for our terrifying flagship killer! Those of you who watched the Anniversary broadcast may have seen the segment about the Naughty Bear Legendary skin coming for Trapper (which will have its own unique Mori). This will ship later in the year, along with a killer update.
-Michael
Q: Can you please hide survivor prestige levels until the end of the match? A lot of killers target and harass high prestige survivors
A: Harassment in game is a topic we are always looking for more ways to tackle, and this has been one of the ideas we've been discussing for some time. I'm going to use this question as an opportunity to re-ignite the topic and opened a new Jira request for it today.
-Justin
Q: All I have to say is thank you making this game because without it, we would not have this unique community
A: Thank you for being a part of it! We feel really grateful to have such an engaged, creative, and supportive community of players.
Thank YOU, you are the Legends!
-Andre
Q: In the past, the team has stated that maps take by far the most development time out of anything else in the game. How long does it usually take to make an original map such as Toba Landing/Dvarka Deepwood, from concept to completion? Also, how difficult is it to modify maps once they are in the game, such as adjusting the strength of loops, changing tile spawn logic, or even changing the size of the map?
A: To answer your first question: Depending on the style of the map, it can take up to 6 months to create.
When it comes to updating and modifying existing maps, we collect data non-stop and are always investigating player concerns. To use Toba Landing as an example, player feedback during the PTB helped us identify & implement certain adjustments on loops and map visibility that will be going to Live servers.
-Andre
Q: For original chapters that take place around different nations (Chile, Japan, Brazil, among others), and even around different periods of time, what’s the process like for the research and implementation of different elements to properly represent that in the lore and even inside of their respective maps?
A: Inclusivity and diversity is always top of mind for us, with a focus on making sure the representation we have in the game is as accurate as possible.
We have multiple steps in our creation process that ensure due diligence in this regard: internal & external consultation with regional partners, extensive research, and immersion are some of them.
A recent example would be with Thalita & Renato characters' cosmetics, which were designed by our very own Brazilian artist!
Fun fact: She's the one who thought of including the Caramelo tattoo on Renato's arm :)
-Dave
Q: Is there going to be an update where survivors can always recover from the dying state (like the one-off with Unbreakable)? Think I remember reading about that once. Cheers.
A: I can tell you're dying to know. (sound of crickets) Nevermind...
No, we are not planning on making that part of the base game.
If you are referring to the Finisher Mori, we tested that in the PTB but it was an early prototype test. There was a lot of feedback and we are still working on that feature, but again - we are not planning on putting Unbreakable in the survivor base kit.
-Michael
Q: Can you tell us a bit about the process the team goes through when deciding to nerf/buff an addon?
It feels so frustrating seeing certain addons getting a nerf for being popular (e.g. Twins: Toy Sword, Nemesis: Marvins Blood, Hillbilly: Engravings) when other addons are so weak/situational they are rarely worth using.
A: This is a question that has been considered heavily within our design team in recent months. We are continually learning where our priorities need to be when it comes to live balance and our process is changing as a result. Recently we have shifted to an approach that rests on three foundations:
Design Intent
Community Feedback
Data and Statistics
We watch for issues on all three of these fronts and prioritize from there. We are also cautious about vetting our changes with the community management team to get a read on how our updates will be received before release.
Some decisions (especially those based more on data or design intent) may not always be 100% clear for everyone, and that's okay. That said, we want to be attentive to the needs of our community and what will be most healthy for the game longterm.
-Michael
Q: Admist the PTB testing there were a few concerns regarding Made for This, particularly in regards to its interaction with Hope allowing survivors to keep pace with 110% killers like hag during the endgame.
Is this something the team is aware of, and will they be continuing to monitor Made For This for balancing purposes when the chapter is live?
A: We are aware that Made for This has had quite an impact.
We're going to be watching out for feedback and data once the community has opportunity to test this.
We already have plans to address Made for This (like we had for Hyperfocus) if and when it becomes a problem.
-Thomas
Q: Will you ever expand the daily rituals to give 1 survivor and 1 killer daily each day? Also would weekly or monthly rituals ever be added for a bigger payout? Thanks.
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system.
Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
-Thomas
Q: How does the Entity choose it's victims? Both survivors and killers.
A: Who knows!
-Dave
Meatier alternative - No one knows how The Entity or why The Entity or even when The Entity? Maybe darkness in the life of the survivors and killers grab Its attention, or maybe its the other way around, maybe its the Entity's attention that makes their lives miserable. Or maybe its random! Who knows.
-Dave
Spicy Alternative- The Entity works in mysterious ways.
-Dave
Q: Will the black bubble after hooking someone be adressed soon? I like the effect, but in a ton of scenario's I cannot see if the killer is going towards me, even with the effect of kindred.
A: The intention of the bubble's design is to hide the Killer's exact position after a Survivor's been hooked.
However, it is an old design so maybe it's time for us to review if its use and appearance are still ideal.
-Dave
Q: Will there be a shift away from relying on pure statistics and instead listening to experienced players more/qualitative feedback in general?
The statistics based approach for balancing has been a huge pain point the past 7 years.
A: While data is crucial in balancing in general, it is not a substitute for player or design feedback.
Our approach to balancing is a bit more complicated than this, and I can say it does not solely rest on game design.
-Thomas
Q: Is there any discussion regarding raising killer FOV (or a FOV slider) to help reduce motion sickness for those effected?
A: Short answer: Yes!
Long answer: we have a design that is in development and the release date is in our field of vision. You can expect to see something later this year or early next year.
-Michael
Q: Are there any plans to update earlier licensed killers (Shape/Cannibal/Nightmare/Pig) with their own music tracks as has been a trend with other killers as of late? Given Ghost Face being licensed and receiving a unique chase theme last year, there's been confusion regarding this. Thank you!
A: We would love for all the killers to have this feature, nevertheless licensed content will sometime have limitation out of our control. We might get a track for all of them at some point, but no promise. Shape already as a unique music track! So enjoy that in the meantime!
-Dave
Q: I think many people would agree with me in saying that HillBilly needs some addons adjusted. But also, why is the overheat mechanic still a thing? It's pretty much a "non-factor" and there are addons to increase the overheat limit anyway.
A: I feel you. Billy occupies a squishy (albeit violent) place in all of our hearts, and we've been working on him! An update has been designed for our Billy-boy (including addons). No specific date planned for implementing this just yet, but you can expect news from us sometime in the next year.
Sharpen your chainsaws.
-Michael
Q: What's the process for figuring out general balancing and new perks as the game continues to add in new killers and survivors?
A: The process is naturally data-informed, but the major part lies with the design team, who is aware of what comes next, whether its perks, killers, or any other feature that will impact gameplay and balance.
In short, if a perk is both ubiquitous and powerful, it probably needs to be addressed in the near future.
-Thomas
Q: Do you think we can get outfits based on the later Halloween movies, or does the copy right prevent that from happening? I’ve been wanting an older Jamie Lloyd from Halloween 4 to get in as a legendary skin so bad, I made a petition about it and even asked the actress herself about it. Link to the petition and video
A: Thank you for your passion and dedication. Indeed, working on getting licenses can be a challenge!
-Dave
Q: Question for the art/design team: in the lore for Hux and Gabriel, it mentions that Gabriel damages Hux pretty severely directly before they are taken into the Fog, with flesh melting off his frame. Is the look for The Singularity we see in game the result of that damage, or is that pre-facemelt? If it's the former, is there any chance we might see Hux's original, "perfect" design he had for himself as a skin? Or was the lore even fully complete while you all were working on his design?
A: Hux's look in the trials is post-melt incident! We wanted to make sure we offered a good level of body horror with this character. We might see its "prime" look later, but keep in mind that even this would be horrid, The SIngularity is using flesh in a very wrong way.
-Dave
Q: Could you guys do something like a shirt related to Puppers in honour of him and what he brought to the DBD community?
A: Puppers' passing has been a huge loss for our whole community and has been deeply felt here on the team.
We have seen the discussions amongst players on how best to remember him and honor him, and we've been following it closely, and have been similarly discussing it within the team. While we have a strong desire to do something, it's simply too soon right now to say what we might be able to commit to.
Q: Deleted question.
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system. Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
-Thomas
Q: Is it possible to get new moris for killers as a customization option? Not just tied to a skin.
A: Cries in Backlog
  • Justin
Q: Why has the map team not advanced substantially in the balance department in the past few years? The community has been clear in that the maps are unbalanced,yet it seems the dev team simultaneously understands the issue i.e Nerfing Eyrie yet released Red Forest 2.0
A: We began the work some time ago, but recently the speed at which we're able to push it forward has been greatly improved thanks to new hires & resources on our team. Now, we're able to tackle urgent day to day tasks while simultaneously making regular progress on live balance for existing maps.
Regarding the Eyrie of Crows, the intention of our balancing efforts there was to address how strongly Survivor-sided it was. We're still monitoring the results though (data and feedback) and we wont hesitate to go back for more tweaks if we feel that they're needed.
When it comes to Red Forest, we frankly just didn't have the ressources at the time for the scope of work required. Now that we do, I've scheduled an update for both Mother's Dwelling and Temple of Purgation that will hopefully address player concerns.
Q: Any plans on improving daily rituals? A permanent 60K BP instead of the 30K we're getting now and the ability to choose between survivor or killer rituals would be nice
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system.
Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
-Thomas
Q: The Swamp realm had a unfinished map featuring a village structure, as well as the Bloodwillow tree from the artbook, possibly related to The Wraith back when he was still part of the Swamp Realm. Is there any plans in the future to bring this map as a playable one in Dead By Daylight, maybe with a visual upgrade of The Swamp?
A: The tree will eventually make its return to The Swamp.
However, at the moment, we're focusing our efforts on bringing visual & gameplay updates to existing maps. In The Swamp realm specifically, we're going to remove the generators in the corners of tiles, as well as some elevations that don't have a significant value add gameplay-wise.
-Andre
Q: The Skull Merchant is a polarising character currently. Are you happy with how Skull Merchant turned out? Do you plan on any future revisions for her?
A: Skull Merchant has problems on live and we are very aware of that. We feel the killer is fun and interesting in general, but there are some unfortunate playstyles that make her kit frustrating to play against. 2 things to say here:
She is getting an update. We are currently trying to determine when that can go out - stay tuned. 2. Her most oppressive games tend toward the 3-gen strategy. This is problematic in our game as a whole, but especially against certain killers (Skull Merchant being the most egregious). We are currently working on a systematic solution to deal with 3-gen games, which will ALSO help with playing against the Skull Merchant.
-Michael
Q: Will BHVR fix the visibility issues? My girlfriend is color blind and cant see most colors (no the color blind features don’t help her) so it’s a bit depressing for her to realize that she’s at a significant disadvantage when playing the game. Even for me its hard to see sometimes!
A: We are definitely ramping up our attention to accessibility in our game. It's unclear if/how we will adjust our support for colorblindness in the near future, but I can say we have a dedicated UX designer heading up our accessibility efforts and you can expect to see more accessibility-centered features coming out in the future.
-Michael
Q: Are we going to have sales on characters by the iridescent shards in the anniversary
A: I'm not supposed to say, because it's a secret. But yes.
-Justin
Q: The Shrine of Secrets is used as a way to make all perks accessible to players who do not want to spend additional money for the game other than the cost of the base game, but with over 200 perks in the game now, that system is not a reliable way to acquire specific perks. This leads to arguments that players who are willing to pay extra are given an advantage over others since meta perks can be locked behind that paywall.
What are your thoughts on replacing the Shrine of Secrets with a menu of teachable perks that can be purchased at-will for the same price they currently cost on the Shrine? What are reasons that a system like that would not work?
A: I can definitely say that the problems with the Shrine are no secret.
We are very aware that the system needs an update, however it remains on the backlog for now, which means its on our radar but not being actively worked on yet. We will hopefully get to it sooner rather than later.
-Michael
Q: Are there ever plans to make totally new maps but with the same realm as old locations?
I’d love another map that uses the Snowy theme of Ormond.
A: That's absolutely something i would love to do.
We don't have any plans to do so yet, but i'd love to add maps on a few existing realms. Ormond for sure, Grave of Glenvale comes to mind as well.
-Andre
Q: Are there any plans to unlink currently linked sets for original characters?
A: Short answer: No.
Long Answer: Original characters cosmetics are locked for technical reasons. Having them mix and match would cause bugs and a variety of clipping issues or gaps in their modesl at the waist or neck lines. Unfortunately, for these reasons, we have no plans to make them unlocked in the future.
-Justin
Q: The amount of representation the game gets is great.
But when will we get Ace Visconti actually represent Argentina?
A: Hey, good point! We've had a lot of fun with Ace's personality and used it as the main driveinspiration for his outfits. Some Argentinian representation would be great!
-Dave
submitted by DecutorR to deadbydaylight [link] [comments]


2023.06.08 04:29 Aicranemachine Marine Equipment: Exploring Types and Their Diverse Uses

Marine Equipment: Exploring Types and Their Diverse Uses
Marine equipment plays a vital role in the maritime industry, encompassing a wide range of tools and machinery designed to support various marine activities. From navigation to safety, communication to transportation, the right marine equipment is crucial for the smooth operation and efficiency of vessels and marine-related ventures. In this article, we will explore different types of marine equipment and their diverse uses, highlighting their significance in the maritime world.

Marine Winch

Navigation Equipment: Guiding the Way


Navigation equipment is essential for safe and accurate movement at sea. It includes tools such as GPS (Global Positioning System), compasses, radar systems, and electronic chart plotters. These devices provide precise information about a vessel's location, direction, and surroundings, ensuring efficient route planning and helping to avoid obstacles and hazardous areas. Navigation equipment is indispensable for commercial vessels, recreational boaters, and even search and rescue operations.

Communication Equipment: Connecting the Maritime World


Effective communication is crucial for smooth maritime operations, ensuring coordination and safety on board. Marine communication equipment includes VHF (Very High Frequency) radios, satellite phones, and emergency distress beacons. VHF radios enable ship-to-ship and ship-to-shore communication, allowing vessels to exchange important information and receive weather updates. Satellite phones provide reliable communication in remote areas where regular cellular networks may not be available. Emergency distress beacons, such as EPIRBs (Emergency Position Indicating Radio Beacons), transmit distress signals to rescue authorities in case of emergencies.

Safety Equipment: Ensuring Onboard Security


Safety equipment is of paramount importance on any vessel, regardless of its size or purpose. It includes life jackets, life rafts, fire extinguishers, and emergency signaling devices. Life jackets are essential personal flotation devices that keep individuals afloat in case of accidental falls or emergencies. Life rafts provide a safe haven for occupants in the event of vessel abandonment or sinking. Fire extinguishers are crucial for combating onboard fires, while emergency signaling devices such as flares or distress flags help attract attention and alert nearby vessels or rescue authorities.

Propulsion Systems: Powering Vessels

Propulsion systems are the heart of any vessel, providing the power required for movement. They include engines, propellers, and related components. Marine propulsion systems can be categorized into various types, including diesel engines, gasoline engines, electric motors, and even wind or solar-powered systems for eco-friendly vessels. The choice of propulsion system depends on factors such as vessel size, intended use, and environmental considerations.

Anchoring and Mooring Equipment: Securing Vessels


Anchoring and mooring equipment are vital for keeping vessels stationary when needed. Anchors, chains, ropes, and windlasses are the primary components of this equipment. Anchors provide the necessary weight and grip to hold a vessel in place, while chains and ropes connect the anchor to the vessel. Windlasses, either manual or electric, assist in raising and lowering the anchor. Proper anchoring and mooring equipment ensure stability during stops, preventing vessels from drifting or getting damaged in unfavorable conditions.

Deck Equipment: Facilitating Operations


Deck equipment refers to the tools and machinery used on a vessel's deck to facilitate various operations. This equipment includes winches, cranes, davits, and capstans. Winches are mechanical devices used for hauling or lifting heavy loads, while cranes and davits assist in lifting and lowering equipment, lifeboats, or other cargo. Capstans are used for winding ropes or cables. Deck equipment is essential for cargo handling, rescue operations, and general vessel maintenance.

Marine Electronics: Enhancing Efficiency


Marine electronics encompass a wide range of electronic devices used in the maritime industry. They include marine radars, echo sounders, sonar systems, fish finders, and autopilot systems. Marine radars provide information about nearby vessels, landmasses, and navigational hazards. Echo sounders and sonar systems help determine water depth and locate underwater objects or fish. Fish finders assist in locating and tracking fish populations. Autopilot systems help maintain vessel course and heading, reducing the workload on the crew. These electronic devices enhance safety, efficiency, and productivity in various marine applications.

In conclusion, marine equipment encompasses a diverse array of tools and machinery that are vital for the maritime industry. From navigation and communication equipment to safety gear, propulsion systems, anchoring and mooring equipment, deck machinery, and marine electronics, each type serves a specific purpose and contributes to the smooth and efficient operation of vessels and marine-related activities. Investing in high-quality marine equipment and regularly maintaining it is essential for safety, compliance with regulations, and the success of maritime ventures.
submitted by Aicranemachine to u/Aicranemachine [link] [comments]


2023.06.08 04:16 Blooper_Bot The Braves defeated the Mets by a score of 7-5 - Wed, Jun 07 @ 07:20 PM EDT

Mets @ Braves - Wed, Jun 07

Game Status: Game Over - Score: 7-5 Braves

Links & Info

Mets Batters AB R H RBI BB K LOB AVG OBP SLG
1 Nimmo - CF 3 1 0 0 2 2 0 .284 .374 .414
2 McNeil - 2B 4 1 1 0 1 0 1 .277 .356 .345
3 Lindor - SS 3 1 1 0 1 1 2 .216 .290 .419
4 Alonso - 1B 0 0 0 0 0 0 0 .231 .326 .546
1-Pham - LF 2 1 1 3 0 1 0 .237 .325 .485
5 Baty - 3B 3 0 1 1 1 0 2 .231 .307 .366
6 Marte, S - RF 4 0 1 0 0 1 3 .245 .307 .325
7 Vogelbach - DH 3 0 0 0 1 1 1 .203 .343 .297
8 Canha - 1B 4 0 0 0 0 0 2 .238 .325 .387
9 Alvarez - C 4 1 1 1 0 1 2 .238 .290 .508
Totals 30 5 6 5 6 7 13
Mets
1-Ran for Alonso in the 1st.
BATTING: 2B: Lindor (16, Morton, C). HR: Alvarez (9, 2nd inning off Morton, C, 0 on, 2 out); Pham (6, 5th inning off Morton, C, 1 on, 2 out). TB: Alvarez 4; Baty; Lindor 2; Marte, S; McNeil; Pham 4. RBI: Alvarez (20); Baty (16); Pham 3 (19). 2-out RBI: Baty; Pham 2; Alvarez. Runners left in scoring position, 2 out: Baty; Alvarez; Marte, S. SF: Pham. GIDP: Lindor; Vogelbach. Team RISP: 2-for-6. Team LOB: 6.
FIELDING: E: Alvarez (5, throw).
Braves Batters AB R H RBI BB K LOB AVG OBP SLG
1 Acuña Jr. - RF 5 0 2 1 0 2 1 .331 .404 .555
2 Olson - 1B 5 0 1 0 0 2 3 .232 .360 .509
3 Riley, A - 3B 4 2 2 0 0 1 1 .271 .338 .453
4 Murphy, S - C 4 1 1 2 0 2 2 .287 .389 .552
5 Rosario, E - LF 4 0 0 0 0 1 1 .250 .276 .462
6 Albies - 2B 4 0 1 0 0 0 0 .258 .306 .481
7 Ozuna - DH 4 0 2 0 0 1 0 .235 .315 .475
1-Hilliard - DH 0 1 0 0 0 0 0 .246 .307 .449
8 Arcia, Or - SS 4 1 2 1 0 1 1 .317 .375 .460
9 Harris II, M - CF 4 2 3 3 0 1 3 .181 .261 .291
Totals 38 7 14 7 0 11 12
Braves
1-Ran for Ozuna in the 8th.
BATTING: 2B: Arcia, Or (8, Scherzer); Harris II, M (5, Scherzer); Ozuna (6, Raley, B). HR: Murphy, S (12, 5th inning off Scherzer, 1 on, 2 out); Harris II, M (3, 8th inning off Ottavino, 1 on, 2 out). TB: Acuña Jr. 2; Albies; Arcia, Or 3; Harris II, M 7; Murphy, S 4; Olson; Ozuna 3; Riley, A 2. RBI: Acuña Jr. (33); Arcia, Or (15); Harris II, M 3 (11); Murphy, S 2 (42). 2-out RBI: Harris II, M 3; Acuña Jr.; Arcia, Or; Murphy, S 2. Runners left in scoring position, 2 out: Harris II, M 2; Olson 3. Team RISP: 5-for-11. Team LOB: 7.
FIELDING: DP: 2 (Albies-Arcia, Or-Olson; Arcia, Or-Olson).
Mets Pitchers IP H R ER BB K HR P-S ERA
Scherzer 5.2 11 5 5 0 10 1 103-75 3.71
Leone 1.0 0 0 0 0 0 0 14-9 5.02
Raley, B (L, 1-1) 0.2 1 1 1 0 0 0 17-10 3.10
Ottavino 0.2 2 1 1 0 1 1 12-8 4.38
Totals 8.0 14 7 7 0 11 2
Braves Pitchers IP H R ER BB K HR P-S ERA
Morton, C 4.2 4 4 4 4 5 2 107-58 3.89
McHugh 1.1 0 0 0 0 0 0 16-10 3.00
Yates (BS, 1) 1.0 1 1 1 2 1 0 28-12 3.54
Anderson, N (W, 4-0) 1.0 1 0 0 0 0 0 8-7 3.20
Minter (S, 8) 1.0 0 0 0 0 1 0 10-7 6.04
Totals 9.0 6 5 5 6 7 2
Game Info
Balk: Ottavino.
HBP: Alonso (by Morton, C).
Pitches-strikes: Scherzer 103-75; Leone 14-9; Raley, B 17-10; Ottavino 12-8; Morton, C 107-58; McHugh 16-10; Yates 28-12; Anderson, N 8-7; Minter 10-7.
Groundouts-flyouts: Scherzer 3-3; Leone 2-1; Raley, B 1-0; Ottavino 1-0; Morton, C 5-0; McHugh 4-0; Yates 1-1; Anderson, N 1-0; Minter 1-1.
Batters faced: Scherzer 28; Leone 3; Raley, B 3; Ottavino 4; Morton, C 22; McHugh 4; Yates 6; Anderson, N 3; Minter 3.
Inherited runners-scored: Leone 1-0; Ottavino 1-1.
Umpires: HP: John Libka. 1B: Clint Vondrak. 2B: James Hoye. 3B: D.J. Reyburn.
Weather: 86 degrees, Clear.
Wind: 3 mph, Calm.
First pitch: 7:20 PM.
T: 2:54.
Att: 40,178.
Venue: Truist Park.
June 7, 2023
Inning Scoring Play Score
Top 1 Brett Baty singles on a line drive to center fielder Michael Harris II. Jeff McNeil scores. Tommy Pham to 3rd. 1-0 NYM
Top 2 Francisco Alvarez homers (9) on a fly ball to left field. 2-0 NYM
Bottom 4 Orlando Arcia singles on a soft ground ball to third baseman Brett Baty. Austin Riley scores. Ozzie Albies to 3rd. Marcell Ozuna to 2nd. 2-1 NYM
Top 5 Tommy Pham homers (6) on a fly ball to left center field. Francisco Lindor scores. 4-1 NYM
Bottom 5 Sean Murphy homers (12) on a fly ball to left field. Austin Riley scores. 4-3 NYM
Bottom 6 Michael Harris II doubles (5) on a sharp line drive to right fielder Starling Marte. Orlando Arcia scores. 4-4
Bottom 6 Ronald Acuna Jr. singles on a ground ball to left fielder Tommy Pham. Michael Harris II scores. 5-4 ATL
Top 7 Tommy Pham out on a sacrifice fly to right fielder Ronald Acuna Jr. Brandon Nimmo scores. 5-5
Bottom 8 Michael Harris II homers (3) on a fly ball to center field. Sam Hilliard scores. 7-5 ATL
Team Highlight
ATL Bullpen availability for Atlanta, June 7 vs Mets (00:00:07)
NYM Bullpen availability for New York, June 7 vs Braves (00:00:07)
ATL Fielding alignment for Atlanta, June 7 vs Mets (00:00:11)
NYM Fielding alignment for New York, June 7 vs Braves (00:00:11)
ATL The distance behind Michael Harris II's home run (00:00:11)
NYM Brett Baty's RBI single (00:00:13)
NYM Alonso leaves game with injury (00:00:28)
NYM Francisco Alvarez's solo HR (9) (00:00:29)
ATL Orlando Arcia's RBI single (00:00:10)
NYM Max Scherzer K's Harris (00:00:06)
NYM Tommy Pham's two-run HR (6) (00:00:28)
ATL Sean Murphy's two-run HR (12) (00:00:22)
ATL Charlie Morton K's Pham (00:00:08)
ATL Acuña Jr.'s go-ahead single (00:00:11)
ATL Michael Harris' RBI double (00:00:15)
NYM Tommy Pham's sac fly (00:00:19)
NYM Scherzer fans 10 (00:01:01)
ATL Michael Harris II's go-ahead HR (00:00:31)
ATL Acuña Jr.'s incredible catch (00:00:24)
NYM NYM @ ATL (00:00:11)
1 2 3 4 5 6 7 8 9 R H E LOB
Mets 1 1 0 0 2 0 1 0 0 5 6 1 6
Braves 0 0 0 1 2 2 0 2 7 14 0 7

Decisions

Division Scoreboard

KC 1 @ MIA 6 - Final
AZ 6 @ WSH 2 - Final
DET 0 @ PHI 0 - Postponed
Next Braves Game: Thu, Jun 08, 07:20 PM EDT vs. Mets
Posted: 06/07/2023 10:16:14 PM EDT
submitted by Blooper_Bot to Braves [link] [comments]


2023.06.08 04:16 NewYorkMetsBot2 POST GAME THREAD: The Mets fell to the Braves by a score of 7-5 - Wed, Jun 07 @ 07:20 PM EDT

Mets @ Braves - Wed, Jun 07

Game Status: Game Over - Score: 7-5 Braves

Links & Info

Mets Batters AB R H RBI BB K LOB AVG OBP SLG
1 Nimmo - CF 3 1 0 0 2 2 0 .284 .374 .414
2 McNeil - 2B 4 1 1 0 1 0 1 .277 .356 .345
3 Lindor - SS 3 1 1 0 1 1 2 .216 .290 .419
4 Alonso - 1B 0 0 0 0 0 0 0 .231 .326 .546
1-Pham - LF 2 1 1 3 0 1 0 .237 .325 .485
5 Baty - 3B 3 0 1 1 1 0 2 .231 .307 .366
6 Marte, S - RF 4 0 1 0 0 1 3 .245 .307 .325
7 Vogelbach - DH 3 0 0 0 1 1 1 .203 .343 .297
8 Canha - 1B 4 0 0 0 0 0 2 .238 .325 .387
9 Alvarez - C 4 1 1 1 0 1 2 .238 .290 .508
Totals 30 5 6 5 6 7 13
Mets
1-Ran for Alonso in the 1st.
BATTING: 2B: Lindor (16, Morton, C). HR: Alvarez (9, 2nd inning off Morton, C, 0 on, 2 out); Pham (6, 5th inning off Morton, C, 1 on, 2 out). TB: Alvarez 4; Baty; Lindor 2; Marte, S; McNeil; Pham 4. RBI: Alvarez (20); Baty (16); Pham 3 (19). 2-out RBI: Baty; Pham 2; Alvarez. Runners left in scoring position, 2 out: Baty; Alvarez; Marte, S. SF: Pham. GIDP: Lindor; Vogelbach. Team RISP: 2-for-6. Team LOB: 6.
FIELDING: E: Alvarez (5, throw).
Braves Batters AB R H RBI BB K LOB AVG OBP SLG
1 Acuña Jr. - RF 5 0 2 1 0 2 1 .331 .404 .555
2 Olson - 1B 5 0 1 0 0 2 3 .232 .360 .509
3 Riley, A - 3B 4 2 2 0 0 1 1 .271 .338 .453
4 Murphy, S - C 4 1 1 2 0 2 2 .287 .389 .552
5 Rosario, E - LF 4 0 0 0 0 1 1 .250 .276 .462
6 Albies - 2B 4 0 1 0 0 0 0 .258 .306 .481
7 Ozuna - DH 4 0 2 0 0 1 0 .235 .315 .475
1-Hilliard - DH 0 1 0 0 0 0 0 .246 .307 .449
8 Arcia, Or - SS 4 1 2 1 0 1 1 .317 .375 .460
9 Harris II, M - CF 4 2 3 3 0 1 3 .181 .261 .291
Totals 38 7 14 7 0 11 12
Braves
1-Ran for Ozuna in the 8th.
BATTING: 2B: Arcia, Or (8, Scherzer); Harris II, M (5, Scherzer); Ozuna (6, Raley, B). HR: Murphy, S (12, 5th inning off Scherzer, 1 on, 2 out); Harris II, M (3, 8th inning off Ottavino, 1 on, 2 out). TB: Acuña Jr. 2; Albies; Arcia, Or 3; Harris II, M 7; Murphy, S 4; Olson; Ozuna 3; Riley, A 2. RBI: Acuña Jr. (33); Arcia, Or (15); Harris II, M 3 (11); Murphy, S 2 (42). 2-out RBI: Harris II, M 3; Acuña Jr.; Arcia, Or; Murphy, S 2. Runners left in scoring position, 2 out: Harris II, M 2; Olson 3. Team RISP: 5-for-11. Team LOB: 7.
FIELDING: DP: 2 (Albies-Arcia, Or-Olson; Arcia, Or-Olson).
Mets Pitchers IP H R ER BB K HR P-S ERA
Scherzer 5.2 11 5 5 0 10 1 103-75 3.71
Leone 1.0 0 0 0 0 0 0 14-9 5.02
Raley, B (L, 1-1) 0.2 1 1 1 0 0 0 17-10 3.10
Ottavino 0.2 2 1 1 0 1 1 12-8 4.38
Totals 8.0 14 7 7 0 11 2
Braves Pitchers IP H R ER BB K HR P-S ERA
Morton, C 4.2 4 4 4 4 5 2 107-58 3.89
McHugh 1.1 0 0 0 0 0 0 16-10 3.00
Yates (BS, 1) 1.0 1 1 1 2 1 0 28-12 3.54
Anderson, N (W, 4-0) 1.0 1 0 0 0 0 0 8-7 3.20
Minter (S, 8) 1.0 0 0 0 0 1 0 10-7 6.04
Totals 9.0 6 5 5 6 7 2
Game Info
Balk: Ottavino.
HBP: Alonso (by Morton, C).
Pitches-strikes: Scherzer 103-75; Leone 14-9; Raley, B 17-10; Ottavino 12-8; Morton, C 107-58; McHugh 16-10; Yates 28-12; Anderson, N 8-7; Minter 10-7.
Groundouts-flyouts: Scherzer 3-3; Leone 2-1; Raley, B 1-0; Ottavino 1-0; Morton, C 5-0; McHugh 4-0; Yates 1-1; Anderson, N 1-0; Minter 1-1.
Batters faced: Scherzer 28; Leone 3; Raley, B 3; Ottavino 4; Morton, C 22; McHugh 4; Yates 6; Anderson, N 3; Minter 3.
Inherited runners-scored: Leone 1-0; Ottavino 1-1.
Umpires: HP: John Libka. 1B: Clint Vondrak. 2B: James Hoye. 3B: D.J. Reyburn.
Weather: 86 degrees, Clear.
Wind: 3 mph, Calm.
First pitch: 7:20 PM.
T: 2:54.
Att: 40,178.
Venue: Truist Park.
June 7, 2023
Inning Scoring Play Score
Top 1 Brett Baty singles on a line drive to center fielder Michael Harris II. Jeff McNeil scores. Tommy Pham to 3rd. 1-0 NYM
Top 2 Francisco Alvarez homers (9) on a fly ball to left field. 2-0 NYM
Bottom 4 Orlando Arcia singles on a soft ground ball to third baseman Brett Baty. Austin Riley scores. Ozzie Albies to 3rd. Marcell Ozuna to 2nd. 2-1 NYM
Top 5 Tommy Pham homers (6) on a fly ball to left center field. Francisco Lindor scores. 4-1 NYM
Bottom 5 Sean Murphy homers (12) on a fly ball to left field. Austin Riley scores. 4-3 NYM
Bottom 6 Michael Harris II doubles (5) on a sharp line drive to right fielder Starling Marte. Orlando Arcia scores. 4-4
Bottom 6 Ronald Acuna Jr. singles on a ground ball to left fielder Tommy Pham. Michael Harris II scores. 5-4 ATL
Top 7 Tommy Pham out on a sacrifice fly to right fielder Ronald Acuna Jr. Brandon Nimmo scores. 5-5
Bottom 8 Michael Harris II homers (3) on a fly ball to center field. Sam Hilliard scores. 7-5 ATL
Team Highlight
ATL Bullpen availability for Atlanta, June 7 vs Mets (00:00:07)
NYM Bullpen availability for New York, June 7 vs Braves (00:00:07)
ATL Fielding alignment for Atlanta, June 7 vs Mets (00:00:11)
NYM Fielding alignment for New York, June 7 vs Braves (00:00:11)
ATL The distance behind Michael Harris II's home run (00:00:11)
NYM Brett Baty's RBI single (00:00:13)
NYM Alonso leaves game with injury (00:00:28)
NYM Francisco Alvarez's solo HR (9) (00:00:29)
ATL Orlando Arcia's RBI single (00:00:10)
NYM Max Scherzer K's Harris (00:00:06)
NYM Tommy Pham's two-run HR (6) (00:00:28)
ATL Sean Murphy's two-run HR (12) (00:00:22)
ATL Charlie Morton K's Pham (00:00:08)
ATL Acuña Jr.'s go-ahead single (00:00:11)
ATL Michael Harris' RBI double (00:00:15)
NYM Tommy Pham's sac fly (00:00:19)
NYM Scherzer fans 10 (00:01:01)
ATL Michael Harris II's go-ahead HR (00:00:31)
ATL Acuña Jr.'s incredible catch (00:00:24)
NYM NYM @ ATL (00:00:11)
1 2 3 4 5 6 7 8 9 R H E LOB
Mets 1 1 0 0 2 0 1 0 0 5 6 1 6
Braves 0 0 0 1 2 2 0 2 7 14 0 7

Decisions

Division Scoreboard

KC 1 @ MIA 6 - Final
AZ 6 @ WSH 2 - Final
DET 0 @ PHI 0 - Postponed
Next Mets Game: Thu, Jun 08, 07:20 PM EDT @ Braves
Posted: 06/07/2023 10:16:14 PM EDT
submitted by NewYorkMetsBot2 to NewYorkMets [link] [comments]


2023.06.08 04:14 OsGameThreads Post Game Thread: The Orioles fell to the Brewers by a score of 10-2 - Wed, Jun 07 @ 07:40 PM EDT

Orioles @ Brewers - Wed, Jun 07

Game Status: Final - Score: 10-2 Brewers

Links & Info

Orioles Batters AB R H RBI BB K LOB AVG OBP SLG
1 Frazier - 2B 3 0 0 0 0 1 1 .236 .299 .390
Urías, R - 2B 1 1 1 0 0 0 0 .244 .331 .341
2 Rutschman - C 3 0 0 0 1 1 0 .281 .399 .425
3 Hays - LF 4 0 1 1 0 1 0 .303 .343 .488
4 Santander - RF 3 0 0 0 0 1 0 .251 .325 .456
McKenna - RF 1 0 0 0 0 0 2 .242 .282 .364
5 Hicks, A - CF 4 0 1 0 0 2 1 .227 .306 .341
6 Henderson - 3B 3 0 1 0 0 0 1 .204 .328 .383
7 O'Hearn - 1B 3 0 0 0 0 2 1 .286 .328 .536
8 Lester - DH 3 0 0 0 0 1 2 .143 .143 .143
9 Mateo - SS 3 1 1 0 0 0 1 .230 .271 .379
Totals 31 2 5 1 1 9 9
Orioles
BATTING: TB: Hays; Henderson; Hicks, A; Mateo; Urías, R. RBI: Hays (25). Runners left in scoring position, 2 out: Hicks, A. GIDP: McKenna. Team RISP: 1-for-3. Team LOB: 3.
FIELDING: E: Zimmermann (1, fielding).
Brewers Batters AB R H RBI BB K LOB AVG OBP SLG
1 Yelich - LF 5 0 1 0 0 3 4 .257 .352 .394
1-Perkins, B - LF 0 0 0 0 0 0 0 .130 .167 .261
2 Adames - SS 5 1 2 1 0 2 3 .211 .295 .405
3 Tellez - 1B 5 0 0 0 0 0 3 .233 .313 .455
4 Miller, O - 3B 5 1 1 0 0 1 2 .309 .346 .454
5 Singleton - DH 3 1 1 1 0 0 0 .143 .200 .214
a-Contreras, Wm - DH 2 1 2 0 0 0 0 .240 .340 .409
6 Anderson, B - RF 4 2 2 1 0 1 2 .235 .336 .402
7 Monasterio - 2B 5 1 1 1 0 2 4 .320 .393 .520
8 Caratini - C 2 1 2 1 0 0 0 .237 .322 .355
9 Wiemer - CF 4 2 4 5 0 0 0 .231 .299 .429
Totals 40 10 16 10 0 9 18
Brewers
a-Singled for Singleton in the 7th. 1-Ran for Yelich in the 7th.
BATTING: 2B: Adames (7, Kremer); Singleton (1, Kremer); Wiemer (12, Zimmermann); Monasterio (2, Zimmermann). HR: Adames (10, 1st inning off Kremer, 0 on, 1 out); Wiemer 2 (8, 3rd inning off Kremer, 1 on, 0 out, 7th inning off Zimmermann, 1 on, 2 out). TB: Adames 6; Anderson, B 2; Caratini 2; Contreras, Wm 2; Miller, O; Monasterio 2; Singleton 2; Wiemer 11; Yelich. RBI: Adames (28); Anderson, B (32); Caratini (11); Monasterio (4); Singleton (1); Wiemer 5 (23). 2-out RBI: Singleton; Wiemer 3; Anderson, B. Runners left in scoring position, 2 out: Miller, O; Yelich; Tellez 2; Monasterio. SF: Caratini. Team RISP: 4-for-12. Team LOB: 9.
FIELDING: DP: 2 (Adames-Tellez; Adames-Monasterio-Tellez).
Orioles Pitchers IP H R ER BB K HR P-S ERA
Kremer (L, 6-3) 5.0 9 6 6 0 5 2 93-58 4.89
Zimmermann 3.0 7 4 4 0 4 1 61-39 7.20
Totals 8.0 16 10 10 0 9 3
Brewers Pitchers IP H R ER BB K HR P-S ERA
Burnes (W, 5-4) 8.0 2 0 0 0 9 0 96-72 3.36
Sousa 1.0 3 2 2 1 0 0 25-15 13.50
Totals 9.0 5 2 2 1 9 0
Game Info
WP: Burnes.
HBP: Anderson, B (by Kremer); Caratini (by Zimmermann).
Pitches-strikes: Kremer 93-58; Zimmermann 61-39; Burnes 96-72; Sousa 25-15.
Groundouts-flyouts: Kremer 6-3; Zimmermann 3-3; Burnes 8-3; Sousa 2-0.
Batters faced: Kremer 25; Zimmermann 18; Burnes 26; Sousa 6.
Ejections: Orioles manager Brandon Hyde ejected by HP umpire Hunter Wendelstedt (5th).
Umpires: HP: Hunter Wendelstedt. 1B: Brian Walsh. 2B: Ryan Blakney. 3B: Marvin Hudson.
Weather: 70 degrees, Roof Closed.
Wind: 16 mph, L To R.
First pitch: 6:41 PM.
T: 2:31.
Att: 22,320.
Venue: American Family Field.
June 7, 2023
Inning Scoring Play Score
Bottom 1 Willy Adames homers (10) on a fly ball to center field. 1-0 MIL
Bottom 3 Joey Wiemer homers (7) on a fly ball to right center field. Victor Caratini scores. 3-0 MIL
Bottom 4 Joey Wiemer singles on a fly ball to right fielder Anthony Santander. Brian Anderson scores. Victor Caratini to 3rd. 4-0 MIL
Bottom 5 Jon Singleton doubles (1) on a line drive to left fielder Austin Hays. Owen Miller scores. 5-0 MIL
Bottom 5 Brian Anderson singles on a ground ball to center fielder Aaron Hicks. Jon Singleton scores. 6-0 MIL
Bottom 7 Andruw Monasterio doubles (2) on a line drive to right fielder Anthony Santander. William Contreras scores. Brian Anderson to 3rd. 7-0 MIL
Bottom 7 Victor Caratini out on a sacrifice fly to right fielder Anthony Santander. Brian Anderson scores. Andruw Monasterio to 3rd. 8-0 MIL
Bottom 7 Joey Wiemer homers (8) on a fly ball to left field. Andruw Monasterio scores. 10-0 MIL
Top 9 Austin Hays singles on a line drive to center fielder Joey Wiemer. Jorge Mateo scores. Ramon Urias to 3rd. Adley Rutschman to 2nd. 10-1 MIL
Top 9 Ryan McKenna grounds into a double play, shortstop Willy Adames to second baseman Andruw Monasterio to first baseman Rowdy Tellez. Ramon Urias scores. Adley Rutschman to 3rd. Austin Hays out at 2nd. Ryan McKenna out at 1st. 10-2 MIL
Team Highlight
MIL Bullpen availability for Milwaukee, June 7 vs Orioles (00:00:07)
BAL Bullpen availability for Baltimore, June 7 vs Brewers (00:00:07)
MIL Fielding alignment for Milwaukee, June 7 vs Orioles (00:00:11)
MIL Starting lineups for Orioles at Brewers - June 7, 2023 (00:00:09)
MIL Corbin Burnes's outing against the Orioles (00:00:22)
MIL Willy Adames rips solo homer (10) (00:00:29)
MIL Joey Wiemer's two-run homer (7) (00:00:29)
MIL Joey Wiemer's RBI single (00:00:22)
MIL Jon Singleton's RBI double (00:00:26)
BAL Brandon Hyde's ejection (00:00:20)
MIL Brian Anderson's RBI single (00:00:20)
BAL Dean Kremer's five strikeouts (00:00:36)
BAL Zimmermann gets out of a jam (00:00:24)
MIL Andruw Monasterio's RBI double (00:00:28)
MIL Victor Caratini's sacrifice fly (00:00:27)
MIL Joey Wiemer's 2nd home run (8) (00:00:26)
MIL Joey Wiemer's sliding catch (00:00:23)
MIL Brewers overturn call at first (00:00:27)
MIL Joey Wiemer's first multi-HR game (00:00:55)
BAL Austin Hays' RBI single (00:00:24)
BAL Ramón Urías scores (00:00:30)
MIL Brewers secure 10-2 victory (00:00:20)
MIL Corbin Burnes' dominant outing (00:01:15)
MIL Joey Wiemer's four-hit game (00:01:48)
1 2 3 4 5 6 7 8 9 R H E LOB
Orioles 0 0 0 0 0 0 0 0 2 2 5 1 3
Brewers 1 0 2 1 2 0 4 0 10 16 0 9

Decisions

Division Scoreboard

MIN 1 @ TB 2 - Final
HOU 2 @ TOR 3 - Final
BOS 2 @ CLE 5 - Final
CWS 0 @ NYY 0 - Postponed
Next Orioles Game: Thu, Jun 08, 02:10 PM EDT @ Brewers
Last Updated: 06/07/2023 10:49:32 PM EDT
submitted by OsGameThreads to orioles [link] [comments]


2023.06.08 02:06 hmsigma June 7 2023

June 7 2023 submitted by hmsigma to u/hmsigma [link] [comments]


2023.06.08 01:45 jx_melon Anyone who is working in Texas please let me know how you survived in this summer weather.

Anyone who is working in Texas please let me know how you survived in this summer weather.
My first summer working in amazon. Let me know your tips and tricks.
submitted by jx_melon to AmazonDSPDrivers [link] [comments]