Triple l rustic designs

searched up "cute flareon" because i like flareon and i got this instead

2023.06.02 21:15 LongjumpingRoyal2282 searched up "cute flareon" because i like flareon and i got this instead

submitted by LongjumpingRoyal2282 to deviantarthell [link] [comments]


2023.06.02 21:13 Eduiwbroad Discover the Beauty of Custom River Tables: A Complete Guide

Experience the stunning allure of a river table with our complete guide. Discover how to get your own custom river table today! Perfect for any space.

River Table

There's something truly mesmerizing about a river flowing through a landscape. It's a natural beauty that captivates us, drawing us in with its calming sounds and graceful movements. But what if you could bring that beauty into your home? Custom river tables offer just that - a stunning piece of furniture that captures the essence of a flowing river. In this complete guide, we'll dive into the world of custom epoxy tables and show you how these unique pieces can bring both style and function to your space. Whether you're looking for a statement piece or simply want to add some natural beauty to your home, a custom river table is sure to impress. So let's explore the possibilities and discover the beauty of these one-of-a-kind creations.

What are River Tables and Why They're So Popular

River tables are a growing trend in the furniture industry, and for good reason. They are stunning pieces of art that bring nature to your home decor. These tables feature a river-like design created by filling the gap between two slabs of wood with epoxy resin. The result is an eye-catching piece that looks like it was carved from a natural riverbed.
One reason why a custom epoxy table has become so popular is their uniqueness. No two pieces can ever be identical, making them perfect statement pieces for any living room or office space.
Another reason for their popularity is how versatile they are both in style and function. You can choose from various styles ranging from rustic to contemporary designs while also selecting different types of wood species that suit your taste and interior decor.
Whether you're looking for a coffee table, dining table, or even a custom desk made out of solid wood with an attached river-like design; River Tables will leave everyone who sees them awestruck and admiring its beauty!

How to Choose the Perfect Wood for Your Custom River Table

When creating a custom epoxy table for sale, the choice of wood is crucial in achieving that perfect look. Hardwoods like black walnut, maple, and cherry are popular choices due to their durability and unique grain patterns. It's important to consider the size of your table as well when choosing wood, since larger tables may require heavier woods to support the weight of the epoxy resin. One thing to keep in mind is that softer woods like pine or poplar may dent more easily over time.
Another aspect to consider is whether you want a live edge or straight edge for your tabletop. Live edges add an organic feel while straight edges provide a more polished look. No matter what type of wood you choose, it's essential to make sure it's properly dried before building your river table. Moisture in the wood can create bubbles in the epoxy resin which will ruin its appearance.
In addition to considering physical qualities such as color and grain pattern, think about how sustainable each option is - investing in sustainably-sourced materials can contribute positively toward our environment while beautifying our spaces at home!

The Art of Pouring Epoxy Resin: Tips and Tricks You Need to Know

When it comes to creating a stunning custom river table, pouring epoxy resin is the key element that gives it its unique and mesmerizing look. The process of pouring epoxy resin can be intimidating for beginners but with a little bit of practice and some tips and tricks, anyone can achieve beautiful results.
First and foremost, it's important to choose the right type of epoxy resin. Make sure to select a high-quality product that is specifically designed for furniture or tabletops. This will ensure that your table stays durable over time.
Before mixing the epoxy, prepare your workspace by covering the floor with plastic or newspapers. Wear gloves to protect your hands from any skin irritation caused by contact with the liquid.
Mixing equal parts of resin and hardener together in a clean container is crucial in achieving perfect clarity without cloudiness or bubbles which could worsen over time. Be sure not to mix too vigorously as this may introduce air bubbles into your mixture which will ruin the final result.
Finally, pour slowly onto one side while gently spreading across then move on to other areas often alternating sides until you have achieved an even finish across all surfaces allowing gravity has ample time to push excesses towards edges before curing begins within a temperature-controlled environment away from direct sunlight.

Trendy Styles and Designs for Your Custom River Table

When it comes to the design of your custom river table, the options are endless. One popular style is to include live edge wood in the design. This means leaving the natural shape of the wood intact rather than cutting it into a straight line. The addition of a live edge adds a touch of rustic charm and uniqueness to your piece.
Another trendy option is to incorporate different colors or elements into your epoxy resin pour. Some people choose to add crystals or stones for an eye-catching effect while others opt for metallic pigments or even glow-in-the-dark powder for added flair.
No matter what style you choose, remember that this is meant to be a unique and personalized piece that reflects your individual taste and personality. So take some time to experiment with different styles and designs until you find one that truly speaks to you!

How Much Should You Pay for a High-Quality Custom River Table?

When it comes to custom river tables, the price can vary greatly depending on several factors. The size and complexity of the design, as well as the type of wood and epoxy resin used will affect the cost. High-quality river tables that are made with exotic woods can be particularly expensive due to their rarity.
On average, a basic 6-foot table could cost anywhere from $1,500 to $2,500 while a larger or more intricate design could run upwards of $5,000 or more. It's important to remember that investing in a high-quality piece will pay off in the long run as these pieces are built to last for generations.
If you're looking for an affordable option or have your heart set on a certain design but don't want to break the bank, consider working with local artisans who specialize in creating custom furniture. They may offer competitive pricing compared to bigger companies and can often provide personalized attention throughout the process.
Ultimately, when it comes time to purchase your custom river table make sure you do your research and get quotes from multiple sources before making a final decision.

Maintaining the Beauty of Your Custom Epoxy River Table Over Time

After investing in a beautiful custom river table, it's important to take proper care of it so that it can continue to delight you and your guests for years to come. One key element of maintenance is preventing damage from heat sources, as epoxy resin can become soft or even melt at high temperatures. Always use coasters or trivets under hot dishes, and avoid placing anything too hot directly on the table.
Regular cleaning is also essential for preserving the beauty of your river table. Use a soft cloth dampened with water or a mild cleaner specifically designed for use on epoxy surfaces. Avoid harsh chemicals like ammonia or bleach which can cause discoloration over time.
If scratches do occur on the surface of your table, a quick fix is using a polishing compound specifically made for epoxy resin surfaces. For deeper scratches, consult with an expert in furniture repair rather than attempting DIY fixes that could make matters worse.
With proper care and attention, your custom river table will remain both functional and stunning for many years to come!
In conclusion, custom river tables are more than just a piece of furniture - they're works of art that can add beauty and elegance to any space. With the right combination of wood and epoxy resin, you can create a stunning focal point in your home or office that is sure to impress. Remember to choose high-quality materials and work with experienced craftsmen who have mastered the art of pouring epoxy resin. Whether you prefer classic styles or trendy designs, there's a custom river table out there for you. And with proper maintenance and care, your beautiful new piece will continue to shine for years to come. So go ahead and explore the world of custom river tables- we guarantee that it will be an experience worth having!

Common Questions

What is a river table?

A river table is a type of furniture that incorporates a river-like design feature using resin and wood.

Who can make a river table?

Anyone with woodworking skills can make a river table with the right materials and tools.

How is resin used in a river table?

Resin is poured into the gaps between wood slabs to create the river-like design feature in a river table.

What types of wood are best for a river table?

Wood with interesting grains and colors like walnut, maple, and oak are popular choices for river tables.

How long does it take to make a river table?

Depending on the size and complexity, it can take anywhere from a few days to several weeks to make a river table.

But aren't river tables too expensive?

While they can be more expensive than traditional tables, the unique design and craftsmanship make them worth the investment
submitted by Eduiwbroad to u/Eduiwbroad [link] [comments]


2023.06.02 20:58 CardamomVanilla [SELL] [US to ALL] [PERFUME] Alkemia, Arcana Craves/Wildcraft, BPAL, and Wild Veil perfumes

Selling scents that did not work for me. My home is smoke-free and dog-friendly. Full bottles and samples have only been sniffed or tested on clean skin 1–2x.
I use PayPal G & S. Shipping is $5 in the U.S. (will need to quote for elsewhere), and I will ship Thursday or Friday. Minimum of $10, please. Thank you for looking!
Samples
Alkemia (all dabber samples) $3 each or all for $10
1) Dusk in Autumn (amberwood, lapsang souchong tea, salted cream caramel, spiced teacakes)
2) Femme Sauvage (wild blackberries, sensual musk, dark patchouli, warm ambers)
3) Prairie 66 (linden blossoms, citrus, aldehydes, flowering sage, concrete)
4) Scented Verses: Miel (golden honey with a light beeswax background)
Arcana Craves/Wildcraft (all dabber samples) - $3 each or all for $7
1) Blue Amber (single note)
2) Queen Mab (orange blossoms with marshmallow pillows, narcotic petitgrain, creamy coconut milk, wild harvested bitter orange, Tahitian vanilla, and feathery ylang ylang petals)
3) Tess (rustic violets, fresh cream, amber, vanilla bean, and soft, milky musk)
BPAL (all dabber samples) - $3 each or all for $22
1) Bloodlust (dragon’s blood essence, heavy red musk, Indonesian patchouli and swarthy vetiver with a drop of cinnamon)
2) La Petite Mort (I have 2; the scent of warm, damp skin flushed with the glow of passion, touched by the luxuriant potency of ylang ylang and myrrh)
3) New Orleans (reminiscent of hothouse blooms on a humid night, ripe, but touched with decay. Sweet honeysuckle and jasmine with a hint of lemon and spice)
4) The Forest Reverie (a sunlit ancient forest, dotted with wild roses, grape vine, and queenly lilies, clothed in swirls of opium smoke)
5) The Isles of Demons (wet, dark greenery, carnivorous flowers, volcanic gas, and the hot black musk of the demons and wild beasts that populated the islands)
6) The Red Queen (deep mahogany and rich, velvety woods lacquered with sweet, black-red cherries and currant)
7) Two, Five & Seven (a huge bouquet of squished rose petals: Bulgarian rose, Somalian rose, Turkish rose, Damascus rose, red and white rose, tea rose, wine rose, shrub roses, rose, rose, rose…and just an itty bitty bit of green grass)
8) Urd (muscadine, black and red patchouli, cereus and nag champa)
Wild Veil – take all for $50+
Liquid 1 mL samples - $8
1) Amber Flood (sorcerer's amber hunk: black gold from beginning to end. Labdanum orb, labdanum ring, labdanum liquid. Booze, resin, amber crystals, smoke, balsam, gold wood)
2) Cancer (mood of saline grasses winking against a black iris ocean. Oceanic, herbaceous, grassy, powdery)
3) Grey (pine pitch, firmament resin, and Siberian musk)
4) Laudanum (opulent black wax, soma euphoria)
5) Taurus Moon (cardamom, wild clove bud, black pepper, aged Himalayan cedar wood, Siberian deer musk tonquin, civet)
Solid and absolute 1 mL samples - $8
1) Arborvitae absolute (single note) – a thick and sticky absolute
2) Conifer fixative solid (single note) – a beeswax-based solid perfume
Full bottles
Arcana Craves/Wildcraft
Fir Balsam Absolute (5 mL splash bottle; single note) - $15
Herne (5 mL splash bottle; cassia cinnamon, Atlas cedarwood, fir needle oil, and a whiff of Herne's holy oak tree) - $18
submitted by CardamomVanilla to IndieExchange [link] [comments]


2023.06.02 20:52 _uneven_compromise Long feedback & suggestions post after 500 hours

My feedback after ~500hrs, #71 on leaderboards atm. 5k hours in Tarkov if that matters to anyone. :')
1. Queue system changes:
After the queue system changes half of my games are empty, rest of them have 1 or 2 teams. Space combat is completely dead, I either spawn first and see no ships/one ship at the other end of the map or I spawn in late and everyone is in POIs already. I can bring biggest ships solo with no fear of being shot down before I make it into the raid. Having to wait 3-5 minutes to get into a PvE game really ruins it for me.
2. Ship guns opinions and suggestions:
Flak is above everything else after the buff, and the fact that it's on the smallest and cheapest available chassis makes other ships kind of useless (for space combat, disregarding ship stash size). All of the other ship guns are too weak, I'd rather have the default 100mm cannon instead of anything that's not flak, rocket artillery or torpedoes.
- Flak Cannon - Revert range buff, or halve the current range and lower the dmg by 20. With lowered damage (assuming you can hit every shot which is easy with Flak) it would still destroy Scouts and Interceptors with 1 reload, Heavies with 2 and Capitals with 3, but wouldn't kill people inside ships as fast as it does now.
- Dual 25mm - The gun is easy to use, has decent projectile speed, but the reload speed makes it way worse than the default 100m. Halving the reload speed would double the dps in longer fights making it have 15 more dps including reload than the rustbucket cannon which I feel would be fair. Buff the reload speed to 3s, or 4 if it turns out to be too strong.
- 75mm turret is the worst ship gun right now. Has 0 AoE even though visually the explosion is quite big, deals no damage, has very slow projectile. Buff it to 100 (or even 125), give it 3m AoE and make the projectile as fast as the 100mm one. It would still have lower overall dps than the 100m but would have decent consistent dps if you could hit the shots.
- Triple Turret has very good stats, but slow projectile makes it meh compared to other options. Buff the projectile speed so it's the same as 100mm projectile. Maybe reduce the dmg to 200 if it turns out to be too strong.
- Rocket Artillery - The only ship gun that's good without being OP. Leave as it is.
- Dual Rocket - Buff damage to 100, or even 125. Would have overall slightly less dps than 100mm turret, but stronger burst dps.
- Torpedo launcher - A very specific gun that's both OP and useless depending on the situation. It's the only ship gun that can consistently kill people before they get to the pods if they're not spamming large medkits. I'd say leave as it is for meme value, but could be buffed to dual rocket projectile speed with lowered damage. Dual Rockets would need a projectile speed buff though.
- Howitzer - Look how they massacred my boy. It was the most satisfying ship gun in game. Revert the nerf, buff damage back to 250.
- Nuclear Launcher - Good as it is.
I'd also suggest making an actual turret gunner view using the port camera 'overlay' with some basic HUD and a crosshair, locating the view on the top of the gun turret. The camera bugs out with certain guns making it unable to see where you're aiming because the turret model gets in the way, especially on the new ship guns.
Most of the ship guns don't hit exactly where you aim, the biggest culprit being the Strike Frigate. I feel that issue turns many people away from ship combat or running something else than a Rustbucket. Making the guns hit where the crosshair is would be a huge QoL change.
3. Ship customization:
I really don't like that a feature got completely removed from the game. It was fun running/running into weird builds and trying stuff out.
Ship customization could also be the solution to the 'breaching problem' for people who complain about getting breached right at the start of the game - there could be a 'breaching armor' customization option that would reduce the speed of the ship by a decent margin while disallowing being breached before the ship is destroyed. You could be safe from instant breaching at the cost of being an easy target or being the last ship docking into POI.
Could also allow other options - buying lighter armor so your ship is faster with a downside of being destroyed easier, or armor that's weak to certain weapon types (normal projectiles, flak, rockets/torpedoes) and strong vs. others. Would have to be represented visually on the ships in some way.
Some customization could be also balanced by allowing different gun types with certain customizations, eg. light turret guns - 100mm, 75mm, dual 25mm, dual rockets, rocket artillery, maybe flak. Heavy turret guns - Triple turret, howitzer, torpedo launcher, nuclear launcher. If you want to bring a big stash and good armor - you can't use heavy turrets because there isn't enough poweroom in the ship to run it all. Bigger ships could have more room/power to use more customizations at the same time.
Current ship variants could be sold as chassis with the default 100mm cannon with option to upgrade them as before the UA patch.
Unlocking better ship chassis in shop could be an option, so when you start you can only buy scouts, then you pay to unlock interceptors and so on.
No level requirements, so if someone wants to focus strictly on space combat could just grind the money and buy whatever they want. All of it would also be a money sink to be able to do something with all the money which is very easy to get and would allow to change focus while prestiging - eg. on my first prestige I focus on in-raid stuff, then on the second one on space combat to switch things up a bit.
4. Gameplay issues:
- After recent hitreg changes the torso hurtbox while someone is ADSing is too big and covers the head. It requires me to aim at the top of the head to land a shot that's not tanked by arms, which results in the gun covering most of the model so if the opponent crouches or moves I can't see it.
- Breaching spawns, one of the biggest problems for me. I hate dying right after breaching Merchant just because someone spawned right behind me and it feels equally shitty when I get a free kill because I spawned right behind someone. Add a simple check if a player is near a breaching spawn and spawn the next player somewhere else. I understand that sometimes there may be too many players but if that happens less often it wouldn't be as annoying.
- Being able to operate airlock doors manually. It's irritating that I have to go through the locking/unlocking animation just to access the ship stash. Let me leave the door open, use the ship stash then close it. Same goes for airlock camping, I don't really have a problem with that in general, I understand that it might be a 'balance' decision but just sitting there without being able to close the door feels... Illogical? Maybe add a 30s cooldown for the outside door, the current one is way too punishing especially when people camping the airlock still have huge advantage.
- Change the handling of mouse input. No idea why it isn't just raw input, mouse smoothing/acceleration is a bad thing in any FPS game period.
- Make the UI sound slider lower the sounds of picking up stuff/crafting in the inventory, no idea why it's tied to effects volume. Scrapping machetes hurts with high volume on headphones.
- Equipping and throwing grenades could be a bit faster and automatically switching to the last used weapon after throwing one would be a nice QoL feature.
- Fall damage, one of the weirdest things in the game - jumping over the railing on the rustbucket stairs takes 3% of the hp while dropping all the way down from high command on Navy deals maybe 15%. Make the players not take damage when jumping from low height but increase the damage while jumping from bigger heights.
- Crafting time should be reduced to 0 or increased so you have to wait and plan ahead for crafting bigger items. Right now it's just a minor annoyance where I have to alt-tab for 2 minutes while waiting for a ship to craft. If crafting times would be increased allow us to get more crafting slots in some way. I'd rather have instant crafting though because the fact that preparing for a game is super fast compared to other games in the genre is a definite plus.
- Add situational spawn triggers? I know AI isn't much of a problem in this game and is probably worked on, but having AI spawn while doing certain things on map like opening a Vault/Depot, accesing some areas (High Command) would be a cool thing. But maybe I'm biased because my games are very empty lately.
- Stash management - It would be nice to be able to CTRL click items both ways, but I guess it's going to be polished out later after adding content and more core stuff into the game.
  1. Guns balance suggestions/opinions:
- Bring back the AP mine oneshot and disable the red light. They're hard to get and there's not many situations where it's guaranteed someone will walk into one. Make them deal decent damage to the ship if detonated onboard or make the breaching destroy them before the player spawns.
- Buff Viper. It's a rare weapon that's really cool, but the only way to kill someone with a Sten is to land headshots and Viper doesn't allow you to do it easily. Allow us to put Sten attachments on them at least.
- Buff shotgun spread, the recent change ruined them completely. Revert the change, I know adsing to reduce spread isn't realistic but is a decent solution for them to not suck and be usable at the same time without people running and gunning with the all the time.
- Make the body of the M16 scope smaller, it covers too much of the screen to be usable. The reticle could also be smaller. SVT scope sensitivity issue is probably known to the devs already so I'm hoping it will be fixed too.
6. ZTH:
Unpopular opinion, but ZTH is ok as it is. I was also pissed off at the POIs not appearing, SAS Captains/Commando Majors not spawning and other RNG things, but it's the only long-term goal along trader levels in the game right now so not being able to rush through it is fine by me. I switched to just playing the game regardless of having ZTH targets on the map and doing them if I get blessed by the RNG gods.
7. POIs and suggestion about getting the POI that you want:
Terraformer and Prison are both great maps that are mostly ignored by the players. I'm afraid that after adding soloqueue they will be even emptier because the playerbase will be divided into 2 parts.
What if players were able to unlock and craft coordinates that allow to get into a specific POI - You could find disk drives/CDs/floppy discs/whatever in the computers, then pay a large amount of money to allow one time entry to a specific POI. I know that Asteroid Mine would probably be full every raid, but if some people would want to have a calm raid they would select Prison or Terra, and if enough people decide to do that sudeenly you got a raid with some people and action in it. Also less players would leave just because they didn't get the POI they want. Would work even better if all raids would be a single POI raid. The idea obviously requires more refinement. There could also be a bonus for going into a raid without coordinates like +10% exp for going random.
Thank you for coming to my TED talk, sorry for any errors, English isn't my primary language.
The game is great, I love how SIG managed to get what's fun about extraction shooters and create a fun and unique experience that's also approachable for a casual player. I hope it'll get as much traction as it deserves and become a success after release.
Also devs hit me up if you need QA help - I got 10 years of QA experience and have some free time right now.
submitted by _uneven_compromise to MaraudersGame [link] [comments]


2023.06.02 20:42 AzureBeast Respect Hobgoblin (Marvel 616)

Roderick Kingsley, the Hobgoblin

"My name's Roderick Kingsley. That was my brother you killed. Which, honestly, I'm fine with. He was an idiot. But then you went too far… You stole my brand SO YOU'RE A DEAD MAN!"
Roderick Kingsley was a ruthless designer in New York City who developed a financial empire that stretched far beyond the fashion industry. When a rival designer donned a costume and attempted to steal Kingsley's designs, he was saved only by the interference of Spider-Man. Kingsley acquired the original Green Goblin suit and equipment from a bank robber who had discovered one of Osborn's hidden caches around the city. Taking the name Hobgoblin, Kingsley used his costumed identity to grow his business interests without implicating himself, and became a regular foe to Spider-Man and other New York heroes.
Feats will be marked with the source.
Encyclopedia Entries: Official Handbook of the Marvel Universe Deluxe Edition Spider-Man Unmasked Official Handbook of the Marvel Universe: Spider-Man 2004 Official Handbook of the Marvel Universe A to Z

Physicals

General

Strength

Striking
Lifting/Throwing
Other

Durability

Blunt
Other

Speed/Agility

Skill/Misc

Gear

Glider

General
Speed/Maneuverability
Strength
Gadgets
Misc

Grenades

Pumpkin Bombs
Gas

Gloves

General
Energy Beams
Electricity

Razor Bats

Misc

Fights

Respect Threads for scaling:
submitted by AzureBeast to respectthreads [link] [comments]


2023.06.02 20:42 IRefuseThisNonsense My collection gets a bit fuller

My collection gets a bit fuller submitted by IRefuseThisNonsense to GooseBumps [link] [comments]


2023.06.02 20:35 Dr-Von-Andre Chaotic as MTG cards (196/365)

Chaotic as MTG cards (196/365) submitted by Dr-Von-Andre to Chaotic [link] [comments]


2023.06.02 20:35 Dr-Von-Andre Chaotic as MTG cards (196/365)

submitted by Dr-Von-Andre to custommagic [link] [comments]


2023.06.02 20:31 BRRBOI My Fire haven mythical design

My Fire haven mythical design submitted by BRRBOI to MySingingMonsters [link] [comments]


2023.06.02 20:14 regen77 [WTS] Pistol Length AR Uppers, BCG/CH, 3D Printable Pistol Parts Kits, AR stocks & accessories - PRICES REDUCED

Timestamp: https://imgur.com/a/COkLVto

10% discount for payment in crypto

Items:

Disclaimers & Terms:
submitted by regen77 to GunAccessoriesForSale [link] [comments]


2023.06.02 20:13 Kal-Q-Later Forgot to add a pic of this old PONG game that was included in the collection I just received.

Forgot to add a pic of this old PONG game that was included in the collection I just received. submitted by Kal-Q-Later to gamecollecting [link] [comments]


2023.06.02 19:52 LucasSantosVisual Working on my personal logo, trying to decide between these, any advice?

Working on my personal logo, trying to decide between these, any advice? submitted by LucasSantosVisual to WillPatersonDesign [link] [comments]


2023.06.02 19:51 Prestigious_Bowl2533 CC Tip Tax

Does anyone know the laws surrounding credit card tip taxing in Washington state? Since my employer started doing this, all my taxes on my Paystub have either doubled or tripled. (Federal withholding, L&I employee, etc.) starting to get the idea that my employer doesn’t know what the fuck they’re doing. Any advice would be greatly appreciated!
submitted by Prestigious_Bowl2533 to TalesFromYourServer [link] [comments]


2023.06.02 19:49 Doctor_Loggins Community Creation Challenge - Free Enterprise Edition!

It's been a while since we saw a community creation challenge from u/drforrester-tvsfrank (who has been kind enough to generate them fairly regularly for quite some time and who, I'm sure, is very busy). In his absence, I am staging a coup and seizing control of the means of homebrew production! The community creation challenge belongs to the illustrious Scorpion Empire. All hail the Khan and the saKhan!
Every new acquisition of territory carries with it the need to govern, protect, and control that territory. And the Scorpion Empire certainly has acquired quite a bit of new territory of late! While Grunt Galaxy has all manner of new solahma troops and freeborn auxiliaries, our production facilities for advanced equipment to provision those troops are still spinning up. In the meantime, the galaxy commander has asked for design proposals for a specialized omnimech/battle armor pairing designed with the particular needs of the Empire's outer reaches in mind. You are to design one of each of the following:
Tech level is restricted to Advanced or lower. Your designes must meet the following end user requirements:
The Scorpion Empire will provide material and funding up to 6 million Sea Bills per deliverable (omnimech and point of five battle armor). Any cost overruns will be your responsibility. Please keep this in mind when designing your products. The design and planning period will last for the next 60 hours, after which the Clan council will announce their decision.
Just between you, me, and the Watch agent listening in on us, we cannot afford to look weak in front of Clan Sea Fox, so purchasing materiel from them is a non-starter. That is why we have turned to this assembly of Periphery industrial firms, with an offer of lucrative and favorable terms in exchange for your manufacture of these weapon systems. One of you will bring your company great honor, and an elevated place in our Merchant caste. The rest of you will be permitted to continue your current work under the careful governance of our Labor caste.
submitted by Doctor_Loggins to battletech [link] [comments]


2023.06.02 19:44 Manoj_Malhotra Ford Motor Co sues Blue Cross Blue Shield in antitrust case over ‘astronomical’ profit

June 1 (Reuters) - Ford Motor Co (F.N) sued Blue Cross Blue Shield Association in U.S. court on Wednesday, accusing it of a price-fixing conspiracy that caused the automaker to pay inflated costs for health insurance products for its employees.
The lawsuit Ford filed in Detroit federal court accused the insurer and its regional Michigan branch of unlawfully dividing up parts of the country in a scheme to reduce competition with each other in order to drive "astronomical profits."
The allegations from Ford, employing more than 170,000 workers worldwide, relate to a $2.7 billion settlement that Blue Cross Blue Shield Association and its three dozen member companies reached in 2020 with corporate and individual policy holders in Alabama federal court.
Advertisement · Scroll to continue Ford opted out of that settlement, which is now on appeal at the Atlanta-based 11th U.S. Circuit Court of Appeals, in order to pursue its own claims. The appeals court agreed to fast-track its consideration of the settlement.
A spokesperson for defendant Blue Cross Blue Shield Association declined to comment on pending litigation. A representative from Blue Cross Blue Shield of Michigan also declined to comment.
Ford did not immediately respond to a message seeking comment about the lawsuit, and a lawyer for the company declined to comment.
In the 40-page complaint, Ford said the alleged scheme to curb competition among Blue Cross Blue Shield organizations deprived the vehicle manufacturer of "the opportunity to purchase health insurance products and services from a lower cost competitor and/or at a price set by the free market."
Advertisement · Scroll to continue The lawsuit seeks to bar Blue Cross Blue Shield's alleged anticompetitive conduct, and it also seeks triple damages and other remedies.
Ford said it had spent more than $500 million on premiums since 2009 for "fully insured" products for employees in designated areas in the state, according to the complaint.
Ford's lawsuit said Blue Cross Blue Shield of Michigan is the country's ninth largest insurer based on its 4.5 million enrollees.
The case is Ford Motor Co v. Blue Cross Blue Shield of Michigan Mutual Insurance Company and Blue Cross Blue Shield Association, U.S. District Court for the Eastern District of Michigan, No. 2:23-cv-11286-LVP-EAS.
Article link
submitted by Manoj_Malhotra to BreakingPoints [link] [comments]


2023.06.02 19:42 Ladida745 Doing a career change with the opportunity to work abroad for a period of time - no responses yet. Please be as honest as possible I need it lol

submitted by Ladida745 to resumes [link] [comments]


2023.06.02 19:36 Knew2Much Civivi, Kizer, Green Thorn, CJRB, Vosteed, Average $50-$80. Some S35VN Steel and Button Locks.

This is the last of my collection for sale. A bunch of various brands.
I will ship USPS Flat Rate boxes as fast as I can. Paypal G&S as per rules! Yolo gets it!
All knives will have boxes or pouches. all have been carried 1-5 times and barely cut anything. These have been carried a couple of times to see if I like them.
If you buy more than one, I will knock off shipping difference (Average $8).
Pictures and Timestamp https://imgur.com/a/3XBL1Hg
CIVIVI
SV: $60 C914A Rustic Gent. Handle Black G10 w/ CF Bolster. Blade D2, Satin Finish. Carried twice, never cut (except my fingers). Lockback with super thin blade. Awesome modern version of old school design. Too pokey for me. Comes with leather slip. Second Owner Grade B
SV: $50 C914D Rustic Gent. Handle Black Micarta w/ CF Bolster. Blade D2, Satin Finish. Carried five times, cut paper twice. Lockback with super thin blade. Awesome modern version of old school design. Too pokey for me. *Missing leather slip*. Second Owner. Grade B
SV: $50 C19068S-1 Baby Banter. Handle Black G10. Blade Nitro-V, Stonewash Finish. Carried two times, cut paper once. Liner Lock with thin blade. Awesome ergos as long as you like finger choil. First Owner Grade A
SV: $50 C22017-1 Scintilla - Blade HQ Exclusive. Handle Black G10. Blade D2, Stonewash Finish. Carried two times, cut paper once. Liner Lock with thin leaf blade. Good ergos as long as you like a smaller knife. 3.5 finger grip for my large hand. Second Owner. Grade B
CJRB
SV: $50 J1927-GY Chord. Handle Gray G10. Blade AR-RPM9, Stonewash Finish. Carried two times, cut paper once. Button lock with back flipper. Good ergos with full blade, a worker knife. Button lock feels a bit gritty. First Owner Grade B
CLONES
SV: $80 $70 Green Thorn F95 w/ T-Pattern K110 Steel, TC4 Titanium Handles. K110 blade steel. Stonewashed and milled handles, 119g weight. Opened about 50 times, never cut anything. Detent was a bit stiff to open, currently breaking it in. Falls shut, snaps open. Nice full blade for many tasks. A bit too big for where I work unfortunately. Trying to sell again. First Owner Grade A
VOSTEED
SOLD SV: $125 C850 Thunderbird. Handle Topo Dark Green G10. Blade S35VN, Black Finish. Carried two times, cut paper once. Button lock with back and front flipper. Best ergos with elegant blade. Handle was a bit thin in the back for me. Second Owner Grade A SOLD
KIZER
SV: $80 Ki4562A2 Cormorant. Handle Tuxedo G10. Blade S35VN, Satin Finish. Carried two times, cut paper once. Button lock with back and front flipper. Best ergos with fun blade. Handle was perfect for me vs Thunderbird. Can't use front flipper properly. First Owner Grade A
submitted by Knew2Much to Knife_Swap [link] [comments]


2023.06.02 19:30 miguelgatunno 🎁 FREE: 25,000+ Prompts are waiting for you in Notion! 🎁

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submitted by miguelgatunno to NotionSoApp [link] [comments]


2023.06.02 19:28 miguelgatunno 🎁 FREE: 25,000+ Prompts are waiting for you in Notion! 🎁

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submitted by miguelgatunno to notionlayouts [link] [comments]


2023.06.02 19:01 analog_running_man Some shots from a trip to Emerald Bay + Reno - Fuji GA645Zi + Fuji Provia 100F

Some shots from a trip to Emerald Bay + Reno - Fuji GA645Zi + Fuji Provia 100F submitted by analog_running_man to analog [link] [comments]


2023.06.02 18:58 TimelyMushroom5369 [FS][USA] CREWNECKS: SUPR3ME x T1MBERLAND, K1TH (TAN&PINK) / TSHIRTS: K1TH x RU$$ELL, K1TH PARIS CAFE

tagged photos and timestamp - group pic of all items
more detailed photos of clothes
PAYPAL INVOICE ONLY, COMMENT BEFORE PMING. IMPORTANT INFO BELOW.
WHEN READY TO BUY, PLEASE PM ME YOUR PAYPAL EMAIL.
---
ITEMS (shipping not included)
SWEATERS
  1. supr3me x t1mberland crewneck L: $55. measures ~24.5W x ~28L.
    1. only tried on! fleece inside. cool design, too big for me tho
  2. k1th tan crewneck L: $48. measures ~25W x ~28L.
    1. only tried on, tags still on! toweled material on the inside, nice sandy color
  3. k1th pink crewneck L: $43. measures ~25W x ~28.5L.
    1. hardly worn (~2-3 times?). toweled material on the inside. amazing washed pink color. minor flaw: there are 2 tiny marks as shown in pics (not rlly visible until you get up close), item came like that
TSHIRTS
  1. k1th x ru$$ell athletic black tshirt L: $25. length: ~73cm, pit to pit: ~57cm
    1. ~22.5W x ~29L. only tried on! cool design
  2. k1th paris cafe black tshirt M: $35. measures ~22W x ~28L.
    1. only tried on, tags still on! cool design, seems like a nice sturdy blank
submitted by TimelyMushroom5369 to FashionRepsBST [link] [comments]


2023.06.02 18:53 Justasentret With all the understandable negativity surround PvE I decided to come up with some patch notes I feel would move PvP in a healthier direction.

I don't know what flair to use ngl.
The general motivation behind these changes
There are a lot of things that are frustrating for experienced and new players, so I've attempted to address what I feel are pain points in character design. I would also add that not everything needs to be viable at every rank, this will be reflected in the patch notes. Please give any feedback you want.
Tournament System
This isn't exactly controversial but more integration of a path to pro type system in the game would be good for its ecosystem. I personally envision a Bo3 format with hero bans and no stacking limits but I haven't really developed this idea fully so won't include a full description. I also don't know how Valorant's system works so maybe that would be good.
Push game mode
Push is an incredibly snowball-heavy game mode, with comebacks often feeling impossible. I believe that forward spawn is a huge reason for this.
Forward spawn is deactivated if a team member hasn't contested the bot in the last 3 seconds
Respawn timer returned to 10s in this case
Forward spawn allows a team with a distance advantage to maintain that advantage too easily. Removing forward spawn when the pushing team (blue) has lost a fight means that less fights will have to occur for the other team (red) to start gaining progress. The walk back from spawn is still not long as red team would now be pushing the bot towards blue team's spawn.
Colosseo
REMOVE THE GLASS
Hero balance
Dva
Dva is a character that has an interesting niche, excelling at resource and high ground control, and also being capable of blocking large volumes of damage. On the whole she is in a good spot but matrix can often feel a bit oppressive.
Hero
Health balanced changed to 250 health and 350 armour
Matrix
Duration reduced to 2.5s (was 3s)
Minimum use duration reduced to 0.4s (was 0.5s)
Duration to fully charge matrix changed to 5s (was 6s)
Dva could honestly be fine with no changes, but as mentioned I'd like to see if matrix could be moved to a healthier spot. The intention is to maintain her ability to control high ground with the change to her health, while requiring matrix to be used more carefully. Additionally matrix is changed to be more flexible due to the change in its maximum duration.
Doomfist
Doomfist is quite satisfying to play, feeling reasonably fluid and impactful. However, he can sometimes feel oppressive to players who aren't certain on how to shut him down, but I am unable to think of a nerf that wouldn't gut the character's lethality/fluidity. If he bothers you, stop shooting block.
Seismic slam
Now slows hit targets by 10% for 2.5s
Using Meteor Strike will remove this slowdown from all targets
The intention here is to add some diversity to the game and Doomfist by adding some sort of dive AoE slow to deal with rush style comps. The speed reduction itself shouldn't feel too annoying on its own, but allows to Doom to peel for his team in some form. Removing the slow effect upon ulting ensures that certain characters do not become guaranteed eliminations for doomfist upon ulting.
Doomfist
Junkerqueen is a fun and satisfying character (with a fantastic voice actor). The recent changes went too far though. As such the changes to scatter gun (primary fire) and jagged blade (knife) have been kept.
Adrenaline rush
Healing multiplier returned to 1.25
Rampage
Impact damage removed, does 100 wound instead (same numbers as before)
A multiplier of 1.5 could be considered but would probably still result in a Queen meta. Some QoL changes instead should leave her in a better place.
Orisa
I'm going to be honest I fucking hate this anti fun character. She is very survivable but this survivability doesn't really come with a high skill cap. Currently the character serves as a counterpick as opposed to having any proactive value.
Fusion driver
Damage increased to 13.5 (from 13)
Energy javelin
Cooldown increased to 7s (was 6s)
Now does impact damage of 60-75 and wall impact damage of 40-60, depending on how earlyinto javelin spin this ability is used. The knockback is also increased by 0-15% depending on the same mechanic.
These changes aim to hamper the current style of “I do not want the opposing tank to have fun” and instead allow Orisa to trade her survivability for more offensive potential and playmaking opportunity via sacrificing a cooldown (hopefully should allow her to pick squishies that don't respect her space). She could go unchanged, but I would want her to find a more interesting playstyle. I also feel that having no synergy between her two javelin abilities is a little sad.
Ramattra
Ramattra is an enjoyable character with a cool design. He is, however, ridiculously survivable, this survivability is also rather boring.
Nemesis form (punch mode)
Placed on a 4 second cooldown upon exiting annihilation
Block
Block is now on a resource meter (similar to matrix)
Max duration for block is 4s
Block begins to regenerate after 0.5s
Block fully recharges in 4s
Ravenous Vortex
Cooldown decreased to 11s (from 12s)
These changes aim to encourage Ramattra to use his resources more carefully, as opposed to just saying "I shan't die teehee" for 8 seconds. Additionally enemy teams don't feel rewarded for forcing Ramattra out of annihilation, due to the fact that the can continue punching and blocking for a further 8 seconds. These changes would lower the character's strength a bit, so a buff to ravenous vortex should hopefully allow him to contest space and aggression in omnic form more easily.
Reinhardt
Everyone loves Reinhardt. Fantastic design in all aspects, he's perhaps a little weak currently but I view this mostly as a result of his matchups into other strong tanks as opposed to inherent weakness in his own kit. I'm not proposing any major buffs to Rein, perhaps a small health increase or something equally minor could be warranted.
Roadhog
Roadhog is currently rather weak, but does have a rework on the way. I'm not proposing any changes to him in the mean time though because fuck hog meta.
Sigma
Another well designed character with a well defined playstyle and tradeoffs. The previous accretion change could be reverted but this wouldn't impact the character massively in my view so no changes required.
Winston
Winstooooooooooon! How's it haaaaangin?
Winston is incredibly potent in coordinated play, but struggles in lower ranks. This makes balancing him incredibly difficult, and to be frank I don't know how to do it. I would consider perhaps reducing bubble size/uptime but this could very quickly render him weak into certain backlines. Feedback/ideas on this would be appreciated.
Wrecking Ball
Ball is probably something of a mid tier tank currently, but due to other proposed changes I don't think he requires a buff,possibly even a nerf due to how oppressive a lot of players find him. A reduction in adaptive shield hp to 75 per target could be considered.
Zarya
Zarya is another character that is tricky, in that she tends to terrorise players who don't know how to deal with her. I was originally going to balance for this by perhaps lowering Zarya's overall strength but reward her for well timed bubbles, I realised that this would instead promote heavily respecting bubbles (which is the exact behaviour that is the issue). So I would probably leave Zarya as a knowledge check for newer players, suggestions more than welcome on this though.
Ashe
By far the most interesting hitscan (she has non point and click mechanics, wow!). Clear identity and good strengths and weaknesses, no changes except possibly allowing ult charge to be gained during BOB again
Bastion
A character that is surprisingly playable at higher ranks I find (even if rather niche). Bastion could warrant a buff at high end play potentially but I fear that this would have rather negative repercussions for the game's playability and diversity at low ranks. No changes.
Cassidy
Generally ok in balance terms, magnetic grenade is annoying and boring though.
Magnetic Grenade
Replaced with flashbang 2.0
Flashbang 2.0
The projectile behaves the same way as old flashbang
Instead of a stun, slows characters by 40% and disables movement abilities for the duration(includes double jump)
Duration would be similar to old flashbang but probably slightly longer (enough to allow cassto line up a couple shots)
As mentioned Cass is generally ok but this ability sucks. It has been replaced with a version that hopefully is less oppressive to deal with for both squishies and tanks than his previous E abilities.
Echo
I would say Echo is fine balance wise, she does have very high burst damage which can be problematic for newer players to deal with. I would argue that having a character that has high burst damage is pretty fair considering the strength of healing numbers currently. Plus her playstyle is reasonably unique.
Genji
Genji is pretty fine balance wise, that being said I'd like to revert a nerf.
Shuriken
Ammo increased to 30 (from 24)
I hate this fucking ammo nerf holy fuck, holy fucking shit. Anyone who plays genji feels the pain of this nerf. I hate it so much, it boils the blood in my fucking veins jesus fucking christ almighty end my pain and misery.
Hanzo
Hanzo is not really a character people enjoy dealing with, due to his ability to take over a lobby if they are skilled, and at the same time randomly kill people due to the power of luck. One shots in this game need to be counterable/situational, hanzo is not.
Primary fire
Replaced with storm arrow
Functions on a resource meter (which I apparently love)
Maximum ammo increased to 6
Regenerate one arrow per second
Storm arrow
Replaced with some other ability (I'm not certain what)
Could be as simple as a normal arrow shot, could be something more creative like a mini ult- like piercing dragon, could be something like a placeable snare (think junk trap but small amount of wiggle room like beta)
These changes attempt to remove the frustrating kills that hanzo can get as they feel very uninteractive (it should be noted that sonic arrow remains a normal arrow and can one shot). This pushes hanzo more into a mid range dps role which the game is sorely missing I feel (and there's not gonna be a new dps until like season 10 haha). Storm arrow being readily available averages out hanzo's impact to be a normal hero instead of troll pick/dominating the server.
Junkrat
Junkrat is kind of fine balance wise, but is frustrating for a lot of players. Due to the amount of value he can achieve easily (or even accidentally) he tends to outshine a lot of other characters (every game I play in qp with my friends has a junkrat in it) at certain mmr ranges.
Frag launcher
Projectile has a smaller hitbox after bouncing off a wall
Fire rate reduced by 10%
Concussion mine
Damage reduced to 100 (from 110)
Passive
Has been replaced (maybe call it "hot head" or something?)
Hitting a direct shot will increase Junkrat's fire rate by 10%
This affect stacks up to 3 times
Having any number of active stacks increases concussion mine recovery speed by 25%
Stacks begin to decay after 3 seconds, decaying at a tier per second
This aims to reduce the amount of "free" Junkrat value while hopefully still enabling him at higher ranks. Also the old passive was stupid.
Mei
I personally really enjoy playing Mei, she has a very interesting playstyle and niche. She is however, very frustrating with her ability to slow characters constantly while outputting good damage.
Endothermic blaster
Move speed reduced to 25% (was 40%
Old freeze threshold returns, upon reaching threshold a further 20% penalty is applied (to a total of 45%). This could also be changed to some sort of damage boost (probably for mei only)
Ammo reduced to 120 (from 150)
Secondary fire cost per shot reduced to 8 (was 10)
Secondary fire attack speed increased by 5%
These changes should hopefully still enable Mei to have a strong impact in the tank fight, while pushing her away from mindlessly holding primary fire, towards using her secondary fire more actively.
Pharah
Pharah is another tricky one, tending to dominate comps that cannot hit her, but usually forcing out a hitscan or other "counters" rather quickly.
Rocket launcher
Knockback increased by 25%
Increased severity of knockback falloff
With other changes in the patch notes Pharah hopefully shouldn't require nerfs. These changes aim to reward direct hits by making follow up shots more predictable.
Reaper
Reaper guy is pretty bland as a character, even when he come from the side and special move. Since Reaper metas tend to be uninteresting no buffs to be supplied, no nerfs either since he's not exactly broken.
Sojourn
Sojourn is an interesting one, she's currently ok balance-wise, but I feel that a lot of her fantasy has been lost.
Railgun
Primary fire spread reduced to the old value
Damage could be increased to 10 (from 9), increase ult cost if this happens
Railgun alt fire can no longer headshot
Slide
Rail charge begins to decay upon sliding
Overclock
Drastically reduced railgun self-charge rate (think 2 rails per ult)
Capable of headshotting
Headshot multiplier increased to 2 times
Empties railgun charge on use
So Sojourn could be ok with no changes as said, but I want to. Shifting some power from her railgun to her primary fire is a healthier spot to be in I feel. Also the 195 damage railgun headshot can still one shot with damage boosts, and with a tiny bit of chip so I feel its best to remove headshots. The slide change is to reduce the frustration of a sojourn sliding at you with full rail and one shotting you (this doesn't happen during overclock though). Overclock is currently an extremely forgiving ultimate, granting 10+ rails for over 100 damage. Sojourn can miss 2 shots (more with damage boosts) and still kill every squishy on the team with ultimate, this is dumb. While headshotting again is very strong, it at least is contained within her ult duration so it is far from the "dont peak the Soj lol" experience that we had in seasons 1-2. Headshotting also *imo* fulfills the fantasy of a railgunner. Needing to actively build rail charge requires Sojourn to be more vulnerable, and more careful. Essay over.
Soldier 76
This character is boring as balls but I tolerate them.
Sombra
Who would have thought that the character that stops others from playing the game is controversial.
Hack
Doesn't lock out abilities, decreases cooldown recovery speed instead (I'm considering packing in a minimum damage threshold to interrupt hack with this change)
This effect applies for the entirety of the hack duration
This does disable toggleable abilities (e.g ball form)
EMP
Damage reduced to 25% of maximum hp (was 40%)
These changes don't represent the entirety of what I would change about sombra as there is a rework on the way, they do represent where I think hack and emp need to move to as abilities. If you watch OWL you will know that emp is used to instakill a character from stealth, which really sucks for that person. Hack is also just fundamentally not fun, with this change it should still be strong (especially as a peeling tool for cooldown based characters). While hack does disable toggleable abilities, abilities that activate that toggleable ability still go through; hack brings ball out of ball form, but if they save grapple or piledriver cooldowns they can reenter ball form.
Symmetra
This character has some interesting complexity with how teleporter works, but completely destroys lower ranked players. The heavy control aspects of this kit are just not interesting, especially if you don't mirror.
Photon projector
Primary fire does not regain ammo when hitting shields
Sentry turret
Movement speed penalty reduced to 10% (from 15%)
Please rework the visuals and sound so that its more obvious how charged the symmetra is as well as when turrets are firing
These changes should allow Symmetra to still maintain her niche on KOTH maps, while reducing how awful she is to play against in uncoordinated play (it sucks when teammates don't break turrets and you're on Rein).
Torbjorn
Balanced character honestly, hard to dive and provides interesting defensive utility.
Tracer
The epitome of skill expression
Widowmaker
One shots suck, hear me out.
Hero
Health increased to 200 (from 175)
Widow's kiss
Maximum primary fire damage increased to 15
Spread reduced by 15%
Scoped shot falloff beings at 30m reaching a max at 45m (Currently 70-100m, Ashe is 20- 40mfor reference)
Reduce charge speed of scoped shot to 1.75s (was 1s)
Changes to scoped shot do not apply while in the air with grapple on cooldown
Venom mine
Cooldown reduced to 12s (from 15s)
Fix the maps so theres not 100m sightlines on maps like rialto please
Since grapple shots add depth to Widow I didn't want to punish them. The changes attempt to force Widow to play at a closer range where she has a less oppressive range advantage (fall off changes could be made more severe, needs testing). If Widow is forced to play at closer ranges she is much less oppressive she is much more counterable.
Ana
My favourite support :)
She is currently very strong but I view the recent biotic grenade change as impactful, I would want to wait to see if this affects her competitively (staring at OWL post midseason). If she must be nerfed, I would propose the following change
Biotic grenade
Reduced healing reduction to 80% (was 100%)
Ana does 10% bonus damage to anti'd targets (this is to keep her duel effectiveness)
If this change was necessary, it would shift ana from being a death sentence for certain characters, allowing supports to aid their team member instead of watching in despair as the anti'd person ints and then spams "I need healing".
Baptiste
Also pretty strong (support is pretty good in general), the previous immortality buff to 25% hp floor feels a bit unnecessary and could be reverted but equally Bap hasn't felt too oppressive to me.
Brigitte
Currently the strongest defensive support (sorry frog man). Considering rally is currently bugged to not apply armour correctly her bulkiness in rally is a little absurd.
Rally
Bonus armour gained reduced to 50 (so a total of 250 health, 150 health, 100 armour), should keep her breakpoints roughly similar once they fix the rally bug
Shield hp reduced to 600 when in rally (from 750)
Rally cost increased by 5%
As mentioned, rally is pretty good, she should hopefully be more in line with lucio. Additionally rally was dramatically reduced in cost before it was reworked, so a slight correction to that.
Kiriko
I personally really enjoy Kiriko as an offensive support character, but she does not need any buffs in this regard (and future supports should never exceed here). Too much of her kit lies in suzu.
Protection suzu
Does not cleanse or provide immortality
Provides "blessed" which reduces incoming damage by 50%, and increases negative status recovery by 100% (suzu can shave off a maximum of 2 seconds on any negative status)
Duration increased to 1s
Still provides immortality and cleanse to Kiriko
This lowers Kiriko's strength a fair bit in some situations, and due to her not being hard meta (outside JQ meta) she could potentially warrant some counterbuff. This could include, suzu healing more, healing upon using swift step, a reduced swift step cooldown, a larger invulnerability window upon using swift step. I would probably wait and see where Kiriko's strength lies after these changes before buffing her. It should be mentioned that since suzu affects Kiriko the same way (and is actualy slightly stronger selfishly) she is more encouraged to pursue her flanker style.
Also please fix tp bug
Lifeweaver
This character falls over, terminally unable to walk for a few seconds. The clunk doesn't feel that bad anymore I feel. These buffs are more just supplementary buffs I would implement while a more creative long term solution to his lack of playmaking potential is developed.
Hero
Increased health to 225 (was 200)
Slightly reduced the hitbox on the petals on his back
Healing blossom
Maximum charge increased to 75 (charge time remains the same, increasing hps by 10)
Thorn volley
Ammo increased to 75 (was 60)
Petal platform
No longer disabled by hack
Dash
Healing increased to 40
These changes would increase Lifeweaver's strength temporarily while they find a better way to give him proactive potential.
Lucio
Lucio is somewhat fine balance wise but struggles to make as many proactive plays as some other supports, it is difficult to think of a buff that would solve this but not render him too annoying. A considerable change would be increasing boop distance based on momentum (a nightmare to code no doubt), makes rollout boops more viable while not increasing the strength of a Lucio that just sits by the bridge on Lijiang gardens waiting for environmentals.
Mercy
Damage boost is a terrible ability for this games health, being the core problem in a lot of pocket pairings (pharah mercy, sojourn mercy etc.). It must go.
Guardian angel
Reverted to season 1 form (the 10% move speed reduction to rebound GA is kept).
Another change to GA lol
Damage boost
RIP bozo
Cleanse - new ability
Single target, small cast time, does not interrupt healing
Cooldown probably in the neighbourhood of 6s
Requires a secondary effect
Caduceus blaster (why do I know the name of this?)
Reduced swap time again lol
Valkyrie
Does not interrupt healing stream upon use
These changes basically just revolve around compensating for the removal of damage boost. Mercy movement is fun and is where a lot of her skill cap lies, why not go crazy with it (I will regret this when I'm next on hitscan). Blaster buff is simply because mercy will have less to do in fights where everyone is full health, thus she gets to pew pew. Valkyrie QoL change. Cleanse fits thematically, and having a cleanse tied to only one character (previously only Kiriko) tends to restrict team building options a lot. In the event that cleanse does not actually cleanse anything a second benefit is needed. This could include a damage boost (funnily enough, a temporary damage boost would require more coordination, I'm not super keen on this though), a damage reduction (for Mercy or her target), a reset on GA cooldown, or a burst heal.
Moira
Moira is another character that gets so much value at lower ranks that they tend to crowd out other options, and stop people bothering with other supports. She also tends to teach new players bad habits with regards to positioning, placing too much value on scoreboard etc.
Biotic grasp
Secondary fire life steal reduced to 18hps (from 24)
Secondary fire regenerates 10% more biotic energy for the first 0.75s of attacking (0.75s delay between this activating
Fade
Cooldown increased to 6.5s (from 6s)
Damage orb
Maximum damage reduced to 199
Coalescence
Can no longer fade while ulting
These changes aim to reduce Moira's strength in duels (because new players struggle with duelling Moira). The fade change could prove unnecessary. Moira is also rewarded more for juggling her healing and damage more actively. Damage orb shouldn't be able to outright kill a squishy, that is dumb and stupid. Coalescence is also a pretty good ultimate, and making Moira less punishable during Coalescence is pretty poor design I feel.
Zenyatta
Perfectly balanced, that’s his whole thing. Zen has a fucktonne of utility, given his pick potential, damage output, and influence on the tank exchange, which makes him quite fun to play and very different from other supports.
Zen’s discord orb is currently close to/as strong as suzu. Neutral damage boosts are inherently problematic, but replacing his ability would require something with just as much utility due to his low output in terms of healing. I’ve decided not to remove discord orb, but instead encourage more thoughtful use of it (currently discord is just used to tilt tank players).
Discord orb
Maintains 25% damage for 1s
Damage boost decays to 10% at a rate of 5% per second (this is just theorycrafting numbers)
Decay begins immediately if LOS is lost
A character cannot be rediscorded for 5s after discord is removed
The removal of discord due to LOS is increased to 3s if harmony orb is on opposing rolecounterpart (i.e both orbs are on dps, or both are on tanks)
Harmony orb
The healing output of harmony orb is increased by 25% if the opposing counterpart has the discord orb on them
Like with discord, this begins to decay after 1s, decaying to 10% bonus healing
These changes try to bring some thematic design to the abilities, while still reducing discords power level as a “set it and forget it” type ability against opposing tanks. A tank can now for instance LOS for a few seconds to buy themselves some discordless time. These changes would probably still move Zenyatta down in terms of power level, but I don’t think that’s too bad for the time being. I would say though, that discord does keep a few tanks in check, and I would want to very actively look at tanks to see if they became too overbearing for the support role due to these changes.
Fin
So that's what I would change about the game, if you read all that congratulations. Feedback once again welcome. I would like to reiterate that the numbers on new abilities/big changes are pretty hypothetical so take these with a grain of salt. Sorry if the formatting is terrible I copy pasted a lot of it from a word document that I have slowly compiled. Also didn't really proofread so there you go.
Also happy pride month!
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