Inside edition season 34 episode 90
Their last resort
2013.09.10 16:28 Cuervoso Their last resort
Netflix TV series 'Ozark', starring Jason Bateman & Laura Linney
2014.06.30 16:48 Sherlock_House r/MTVChallenge
Welcome to MTVChallenge! The unofficial home for the world's greatest reality TV competition show, The Challenge, and all its spinoffs. We are spoiler free--please take a look at our rules before posting. Join us for live and post-episode discussions, weekly megathreads, and great original content! Threads with the 💣🌋 emojis are open to spoilers from yet-to-be aired episodes, including season winners. If you are Unspoiled, avoid those threads and the mods will play defense everywhere else.
2013.09.19 00:22 SidewaysFlyingMonkey Wentworth (TV Series)
The subreddit for anything and everything related to the Australian Prison TV series "Wentworth" and it's prequel "Prisoner: Cell Block H".
2023.06.02 21:38 Randizer_Drachen Game keeps crashing upon entering Eastmarch and touching the bridge.
I'm new to Skyrim, so I don't exactly have a massive collection of mods. When I enter Eastmarch from Whiterun (Valtheim Towers direction) the game crashes to desktop the exact moment I step on the bridge over the river. I installed some mods earlier this morning and last night, but I'm not 100% sure if they caused the crashing.
Here's the report, load order at the bottom too:
Skyrim SSE v1.6.640
CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF696750383 SkyrimSE.exe+0280383 mov rdx, [rax]
SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19041 CPU: AuthenticAMD AMD Ryzen 7 5800H with Radeon Graphics GPU #1: Nvidia GA107BM [GeForce RTX 3050 Ti Mobile] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 13.56 GB/15.86 GB
PROBABLE CALL STACK: [ 0] 0x7FF696750383 SkyrimSE.exe+0280383 -> 19116+0x13 mov rdx, [rax] [ 1] 0x7FF6966200BD SkyrimSE.exe+01500BD -> 13023+0x22D movzx eax, byte ptr [rbx+0x18] [ 2] 0x7FF697245FCF SkyrimSE.exe+0D75FCF -> 75705+0xEF jmp 0x00007FF697245FFA [ 3] 0x7FF696ABCF1E SkyrimSE.exe+05ECF1E -> 36565+0x7E mov rax, [0x00007FF69842A748] [ 4] 0x7FF696B4930F SkyrimSE.exe+067930F -> 39084+0xAF nop [ 5] 0x7FF69713C628 SkyrimSE.exe+0C6C628 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 6] 0x7FF69713CBF1 SkyrimSE.exe+0C6CBF1 -> 69380+0x361 mov r15d, eax [ 7] 0x7FF69713AF7A SkyrimSE.exe+0C6AF7A -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [ 8] 0x7FF697115E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D mov rcx, [0x00007FF6994D6898] [ 9] 0x7FFF4F5B7614 KERNEL32.DLL+0017614 [10] 0x7FFF505C26A1 ntdll.dll+00526A1
REGISTERS: RAX 0x0 (size_t) [0] RCX 0x0 (size_t) [0] RDX 0x5F8 (size_t) [1528] RBX 0x21BC5F91620 (TESObjectREFR
) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) RSP 0x252FBFF5A0 (void) RBP 0x0 (size_t) [0] RSI 0x21B5A4769E0 (SynchronizedPriorityQueue
>) RDI 0x21CFE1EEE00 (QueuedReference) R8 0x7FF698429AE0 (void* -> SkyrimSE.exe+1F59AE0 add [rcx+rdx2], bl) R9 0x252FBFF438 (void) R10 0x234B63D1 (size_t) [592143313] R11 0x252FBFF500 (char) """ R12 0x5888F0E1E (size_t) [23765913118] R13 0x4E20 (size_t) [20000] R14 0x21BC5F91680 (void) R15 0x21B63DA37D8 (char*) "g"
STACK: [RSP+0 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+8 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+10 ] 0x21BC5F91680 (void) [RSP+18 ] 0x21CFE1EEE00 (QueuedReference) [RSP+20 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+28 ] 0x7FF6966200BD (void -> SkyrimSE.exe+01500BD movzx eax, byte ptr [rbx+0x18]) [RSP+30 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+38 ] 0x21CFE1EEE00 (QueuedReference) [RSP+40 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >) [RSP+48 ] 0x21B63DA37D8 (char) "g" [RSP+50 ] 0x0 (size_t) [0] [RSP+58 ] 0x0 (size_t) [0] [RSP+60 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+68 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >) [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+80 ] 0x21BA1D04400 (IOManager) [RSP+88 ] 0x1 (size_t) [1] [RSP+90 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >) [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x21CFE1EEE00 (QueuedReference) [RSP+A8 ] 0x7FF697245FCF (void* -> SkyrimSE.exe+0D75FCF jmp 0x00007FF697245FFA) [RSP+B0 ] 0x21B001286FD (void) [RSP+B8 ] 0x21BA1D04400 (IOManager) [RSP+C0 ] 0x21C0000000C (void) [RSP+C8 ] 0x21BC5F91620 (TESObjectREFR) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+D0 ] 0x21CFE1EEE00 (QueuedReference) [RSP+D8 ] 0x21B63DA3070 (void) [RSP+E0 ] 0x21B5A38C7F4 (void) [RSP+E8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+F0 ] 0x7FF699562644 (void -> SkyrimSE.exe+3092644 add [rax], al) [RSP+F8 ] 0x1 (size_t) [1] [RSP+100] 0x7FF699562640 (void* -> SkyrimSE.exe+3092640 add [rax], al) [RSP+108] 0x7FF699562648 (void* -> SkyrimSE.exe+3092648 add [rax], al) [RSP+110] 0x21B603988E0 (void) [RSP+118] 0x0 (size_t) [0] [RSP+120] 0x252FBFF700 (void) [RSP+128] 0x7FF696ABCF1E (void* -> SkyrimSE.exe+05ECF1E mov rax, [0x00007FF69842A748]) [RSP+130] 0x7FF699565140 (void* -> SkyrimSE.exe+3095140 loopne 0x00007FF6995650CA) [RSP+138] 0x1 (size_t) [1] [RSP+140] 0x2 (size_t) [2] [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x20CC1C700 (size_t) [8803960576] [RSP+158] 0xC (size_t) [12] [RSP+160] 0x21B63DA3740 (ScrapHeap) [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x252FBFF708 (void) [RSP+178] 0x0 (size_t) [0] [RSP+180] 0x0 (size_t) [0] [RSP+188] 0x0 (size_t) [0] [RSP+190] 0x0 (size_t) [0] [RSP+198] 0x0 (size_t) [0] [RSP+1A0] 0x0 (size_t) [0] [RSP+1A8] 0x0 (size_t) [0] [RSP+1B0] 0x21C0CC1C700 (BSFadeNode) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1B8] 0x7FF6967446B1 (void -> SkyrimSE.exe+02746B1 nop) [RSP+1C0] 0x21C0CC1C700 (BSFadeNode) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1C8] 0x252FBFF810 (void) [RSP+1D0] 0x21C0CC1C700 (BSFadeNode) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1D8] 0x7FF696742293 (void -> SkyrimSE.exe+0272293 mov rbx, [rsp+0xA8]) [RSP+1E0] 0x102428AD50A (size_t) [1109217957130] [RSP+1E8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1F0] 0x21C0CC1C700 (BSFadeNode) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1F8] 0x5 (size_t) [5] [RSP+200] 0x0 (size_t) [0] [RSP+208] 0x7FFF4E1CB3EB (void -> KERNELBASE.dll+006B3EB nop [rax+rax1], eax) [RSP+210] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+218] 0x7FF6967423C8 (void -> SkyrimSE.exe+02723C8 nop) [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x7FF696B4930F (void* -> SkyrimSE.exe+067930F nop) [RSP+230] 0x252FBFF810 (void) [RSP+238] 0x7FF696BDEF92 (void -> SkyrimSE.exe+070EF92 mov byte ptr [0x00007FF6994A6859], 0x00) [RSP+240] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+248] 0x21BC7ECDA80 (TESObjectCELL) Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A33 FormType: Cell (60) Flags: 0x0000200A kAltered kInitialized kEmpty EditorID: "Wilderness" FormID: 0xFF000A33 FormType: Cell (60) [RSP+250] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+258] 0x0 (size_t) [0] [RSP+260] 0x7FF699565140 (void -> SkyrimSE.exe+3095140 loopne 0x00007FF6995650CA) [RSP+268] 0x7FF69713C628 (void* -> SkyrimSE.exe+0C6C628 mov ecx, [rbx+0x0C]) [RSP+270] 0x21BDFD23420 (TESObjectREFR) Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) File: "Skyrim.esm" Flags: 0x00000409 kDestructible kInitialized kPersistent FormID: 0x001063A6 FormType: Reference (61) [RSP+278] 0x21D7C16C400 (TESObjectREFR) Object Reference: File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized Name: "Troll Fat" FormID: 0x0003AD72 FormType: Ingredient (30) File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized FormID: 0x000E9E3A FormType: Reference (61) [RSP+280] 0x21D7C16C4A0 (TESObjectREFR) Object Reference: File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized Name: "Glow Dust" FormID: 0x0003AD73 FormType: Ingredient (30) File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized FormID: 0x000E9E3B FormType: Reference (61) [RSP+288] 0x7FFF4E1B4E9D (void -> KERNELBASE.dll+0054E9D nop [rax+rax1], eax) [RSP+290] 0x1 (size_t) [1] [RSP+298] 0x7FF699565070 (BSJobs::JobThread) [RSP+2A0] 0x7FF6995650F0 (void* -> SkyrimSE.exe+30950F0 add al, 0x00) [RSP+2A8] 0x21B603988E0 (void) [RSP+2B0] 0x7FF699577600 (void -> SkyrimSE.exe+30A7600 or eax, 0x00) [RSP+2B8] 0x7FF69713CBF1 (void* -> SkyrimSE.exe+0C6CBF1 mov r15d, eax) [RSP+2C0] 0x4 (size_t) [4] [RSP+2C8] 0x4 (size_t) [4] [RSP+2D0] 0x0 (size_t) [0] [RSP+2D8] 0x7FFF28205D19 (void* -> EngineFixes.dll+0015D19 cmp dword ptr [0x00007FFF282C5DE8], 0xFFFFFFFF) [RSP+2E0] 0x21B603988E0 (void) [RSP+2E8] 0x4 (size_t) [4] [RSP+2F0] 0xF7801F4AB565 (size_t) [272129652864357] [RSP+2F8] 0x7FF698426F80 (void -> SkyrimSE.exe+1F56F80 add [rax], al) [RSP+300] 0x21B60398AA0 (void) [RSP+308] 0x20000000C (size_t) [8589934604] [RSP+310] 0x7FF600000000 (size_t) [140694538682368] [RSP+318] 0x21B60398AA0 (void) [RSP+320] 0x48 (size_t) [72] [RSP+328] 0x7FF600000001 (size_t) [140694538682369] [RSP+330] 0x0 (size_t) [0] [RSP+338] 0x0 (size_t) [0] [RSP+340] 0x0 (size_t) [0] [RSP+348] 0x0 (size_t) [0] [RSP+350] 0x0 (size_t) [0] [RSP+358] 0x0 (size_t) [0] [RSP+360] 0x0 (size_t) [0] [RSP+368] 0x0 (size_t) [0] [RSP+370] 0x0 (size_t) [0] [RSP+378] 0x0 (size_t) [0] [RSP+380] 0x7FF699565070 (BSJobs::JobThread) [RSP+388] 0x7FF69713AF7A (void -> SkyrimSE.exe+0C6AF7A movzx eax, byte ptr [rbx+0xA74]) [RSP+390] 0x7FF699565001 (void* -> SkyrimSE.exe+3095001 add [rax], al) [RSP+398] 0x0 (size_t) [0] [RSP+3A0] 0x4 (size_t) [4] [RSP+3A8] 0x1 (size_t) [1] [RSP+3B0] 0x7FF699565070 (BSJobs::JobThread) [RSP+3B8] 0x7FF697115E4D (void -> SkyrimSE.exe+0C45E4D mov rcx, [0x00007FF6994D6898]) [RSP+3C0] 0x7FF6994D68F0 (void* -> SkyrimSE.exe+30068F0 add [rax], al) [RSP+3C8] 0x7FF699565070 (BSJobs::JobThread) [RSP+3D0] 0x0 (size_t) [0] [RSP+3D8] 0x0 (size_t) [0] [RSP+3E0] 0x7FF699565070 (BSJobs::JobThread) [RSP+3E8] 0x0 (size_t) [0] [RSP+3F0] 0x0 (size_t) [0] [RSP+3F8] 0x7FFF4F5B7614 (void* -> KERNEL32.DLL+0017614 mov ecx, eax) [RSP+400] 0x0 (size_t) [0] [RSP+408] 0x0 (size_t) [0] [RSP+410] 0x0 (size_t) [0] [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x0 (size_t) [0] [RSP+428] 0x7FFF505C26A1 (void* -> ntdll.dll+00526A1 jmp 0x00007FFF505C26C3) [RSP+430] 0x0 (size_t) [0] [RSP+438] 0x0 (size_t) [0] [RSP+440] 0x0 (size_t) [0] [RSP+448] 0x0 (size_t) [0] [RSP+450] 0x0 (size_t) [0] [RSP+458] 0x0 (size_t) [0] [RSP+460] 0x8BE12F4200000000 (size_t) [uint: 10079389401546227712 int: -8367354672163323904] [RSP+468] 0x0 (size_t) [0] [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x7FFF4E28DB70 (void* -> KERNELBASE.dll+012DB70 mov [rsp+0x10], rbx) [RSP+480] 0x252FBFE700 (void) [RSP+488] 0x80001FFFF1727D0C (size_t) [uint: 9223407220982709516 int: -9223336852726842100] [RSP+490] 0x7FFFC5C9F432 (size_t) [140736511734834] [RSP+498] 0x252FBFE700 (void) [RSP+4A0] 0x0 (size_t) [0] [RSP+4A8] 0x0 (size_t) [0] [RSP+4B0] 0x0 (size_t) [0] [RSP+4B8] 0x0 (size_t) [0] [RSP+4C0] 0x0 (size_t) [0] [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x0 (size_t) [0] [RSP+4D8] 0x0 (size_t) [0] [RSP+4E0] 0x0 (size_t) [0] [RSP+4E8] 0x0 (size_t) [0] [RSP+4F0] 0x0 (size_t) [0] [RSP+4F8] 0x0 (size_t) [0] [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x0 (size_t) [0] [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x0 (size_t) [0] [RSP+5B8] 0x0 (size_t) [0] [RSP+5C0] 0x0 (size_t) [0] [RSP+5C8] 0x0 (size_t) [0] [RSP+5D0] 0x0 (size_t) [0] [RSP+5D8] 0x0 (size_t) [0] [RSP+5E0] 0x0 (size_t) [0] [RSP+5E8] 0x0 (size_t) [0] [RSP+5F0] 0x0 (size_t) [0] [RSP+5F8] 0x0 (size_t) [0] [RSP+600] 0x0 (size_t) [0] [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x0 (size_t) [0] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x0 (size_t) [0] [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x0 (size_t) [0] [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x0 (size_t) [0] [RSP+650] 0x0 (size_t) [0] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x0 (size_t) [0] [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x0 (size_t) [0] [RSP+680] 0x0 (size_t) [0] [RSP+688] 0x0 (size_t) [0] [RSP+690] 0x0 (size_t) [0] [RSP+698] 0x0 (size_t) [0] [RSP+6A0] 0x0 (size_t) [0] [RSP+6A8] 0x0 (size_t) [0] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x0 (size_t) [0] [RSP+6C0] 0x0 (size_t) [0] [RSP+6C8] 0x0 (size_t) [0] [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x0 (size_t) [0] [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x0 (size_t) [0] [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x0 (size_t) [0] [RSP+758] 0x0 (size_t) [0] [RSP+760] 0x0 (size_t) [0] [RSP+768] 0x0 (size_t) [0] [RSP+770] 0x0 (size_t) [0] [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] [RSP+968] 0x0 (size_t) [0] [RSP+970] 0x0 (size_t) [0] [RSP+978] 0x0 (size_t) [0] [RSP+980] 0x0 (size_t) [0] [RSP+988] 0x0 (size_t) [0] [RSP+990] 0x0 (size_t) [0] [RSP+998] 0x0 (size_t) [0] [RSP+9A0] 0x0 (size_t) [0] [RSP+9A8] 0x0 (size_t) [0] [RSP+9B0] 0x0 (size_t) [0] [RSP+9B8] 0x0 (size_t) [0] [RSP+9C0] 0x0 (size_t) [0] [RSP+9C8] 0x0 (size_t) [0] [RSP+9D0] 0x0 (size_t) [0] [RSP+9D8] 0x0 (size_t) [0] [RSP+9E0] 0x0 (size_t) [0] [RSP+9E8] 0x0 (size_t) [0] [RSP+9F0] 0x0 (size_t) [0] [RSP+9F8] 0x0 (size_t) [0] [RSP+A00] 0x0 (size_t) [0] [RSP+A08] 0x0 (size_t) [0] [RSP+A10] 0x0 (size_t) [0] [RSP+A18] 0x0 (size_t) [0] [RSP+A20] 0x0 (size_t) [0] [RSP+A28] 0x0 (size_t) [0] [RSP+A30] 0x0 (size_t) [0] [RSP+A38] 0x0 (size_t) [0] [RSP+A40] 0x0 (size_t) [0] [RSP+A48] 0x0 (size_t) [0] [RSP+A50] 0x0 (size_t) [0] [RSP+A58] 0x0 (size_t) [0]
MODULES: XINPUT1_3.dll 0x000000400000 steam_api64.dll 0x0000716A0000 X3DAudio1_7.dll 0x0000716E0000 valhallaCombat.dll 0x021B69F70000 SkyrimSE.exe 0x7FF6964D0000 nvwgf2umx.dll 0x7FFEF25E0000 nvspcap64.dll 0x7FFF043E0000 steamclient64.dll 0x7FFF094E0000 gameoverlayrenderer64.dll 0x7FFF0B060000 skee64.dll 0x7FFF0B1F0000 SCAR.dll 0x7FFF0F0E0000 Precision.dll 0x7FFF0F990000 XAudio2_7.dll 0x7FFF13510000 skse64_1_6_640.dll 0x7FFF13640000 CrashLogger.dll 0x7FFF14A20000 PapyrusUtil.dll 0x7FFF15210000 tier0_s64.dll 0x7FFF155C0000 TrueHUD.dll 0x7FFF16E30000 MCMHelper.dll 0x7FFF1C0C0000 AnimationMotionRevolution.dll 0x7FFF1C3E0000 TrueDirectionalMovement.dll 0x7FFF1D080000 MaxsuIFrame.dll 0x7FFF1D220000 MCO.dll 0x7FFF1EC10000 DodgeFramework.dll 0x7FFF20550000 PayloadInterpreter.dll 0x7FFF20800000 mfgfix.dll 0x7FFF23E70000 BugFixesSSE.dll 0x7FFF253A0000 OneCoreCommonProxyStub.dll 0x7FFF26B10000 Windows.UI.dll 0x7FFF27150000 EngineFixes.dll 0x7FFF281F0000 DynamicAnimationReplacer.dll 0x7FFF28690000 tbbmalloc.dll 0x7FFF287A0000 tbb.dll 0x7FFF29C20000 AlternateConversationCamera.dll 0x7FFF2A140000 bink2w64.dll 0x7FFF2A1A0000 Secur32.dll 0x7FFF2A2D0000 DINPUT8.dll 0x7FFF2A410000 vstdlib_s64.dll 0x7FFF2A7A0000 d3dx9_42.dll 0x7FFF2CB30000 mskeyprotect.dll 0x7FFF2D100000 ncryptsslp.dll 0x7FFF2D520000 textinputframework.dll 0x7FFF353E0000 inputhost.dll 0x7FFF36370000 winmmbase.dll 0x7FFF37A10000 DSOUND.DLL 0x7FFF38FB0000 MSVCP140.dll 0x7FFF39050000 VCRUNTIME140_1.dll 0x7FFF39C60000 VCRUNTIME140.dll 0x7FFF39CA0000 wbemsvc.dll 0x7FFF3C620000 fastprox.dll 0x7FFF3D620000 WINMM.dll 0x7FFF3D7B0000 MpOav.dll 0x7FFF40470000 amsi.dll 0x7FFF404F0000 nvldumdx.dll 0x7FFF40BB0000 wbemcomn.dll 0x7FFF40C60000 OneCoreUAPCommonProxyStub.dll 0x7FFF41020000 fwpuclnt.dll 0x7FFF42030000 webio.dll 0x7FFF42110000 WindowManagementAPI.dll 0x7FFF43F20000 twinapi.appcore.dll 0x7FFF44290000 wbemprox.dll 0x7FFF445B0000 dxcore.dll 0x7FFF445D0000 drvstore.dll 0x7FFF44DB0000 rasadhlp.dll 0x7FFF45000000 cryptnet.dll 0x7FFF45330000 WINHTTP.dll 0x7FFF45450000 VERSION.dll 0x7FFF46530000 dhcpcsvc.DLL 0x7FFF465B0000 dhcpcsvc6.DLL 0x7FFF465D0000 WINNSI.DLL 0x7FFF46660000 avrt.dll 0x7FFF46850000 MMDevApi.dll 0x7FFF47720000 AUDIOSES.DLL 0x7FFF47940000 D3DCOMPILER_47.dll 0x7FFF49380000 d3d11.dll 0x7FFF497E0000 wintypes.dll 0x7FFF49AD0000 MSVCP140_ATOMIC_WAIT.dll 0x7FFF49DA0000 dcomp.dll 0x7FFF4A0C0000 CoreUIComponents.dll 0x7FFF4A8B0000 PROPSYS.dll 0x7FFF4AC10000 CoreMessaging.dll 0x7FFF4AD20000 apphelp.dll 0x7FFF4B110000 uxtheme.dll 0x7FFF4B210000 resourcepolicyclient.dll 0x7FFF4B3E0000 dwmapi.dll 0x7FFF4B4E0000 dbghelp.dll 0x7FFF4B990000 windows.storage.dll 0x7FFF4BCF0000 HID.DLL 0x7FFF4C490000 kernel.appcore.dll 0x7FFF4C4A0000 dxgi.dll 0x7FFF4C510000 schannel.DLL 0x7FFF4CBE0000 rsaenh.dll 0x7FFF4CCC0000 ntmarta.dll 0x7FFF4CDE0000 UMPDC.dll 0x7FFF4D090000 IPHLPAPI.DLL 0x7FFF4D0B0000 DNSAPI.dll 0x7FFF4D0F0000 powrprof.dll 0x7FFF4D1D0000 MSWSOCK.dll 0x7FFF4D410000 CRYPTSP.dll 0x7FFF4D600000 CRYPTBASE.DLL 0x7FFF4D620000 Wldp.dll 0x7FFF4D6B0000 NTASN1.dll 0x7FFF4D6E0000 ncrypt.dll 0x7FFF4D720000 msasn1.dll 0x7FFF4D840000 devobj.dll 0x7FFF4DA00000 DPAPI.DLL 0x7FFF4DA50000 SSPICLI.DLL 0x7FFF4DB10000 USERENV.dll 0x7FFF4DB50000 profapi.dll 0x7FFF4DB90000 win32u.dll 0x7FFF4DC50000 WINTRUST.DLL 0x7FFF4DC80000 CRYPT32.dll 0x7FFF4DCF0000 gdi32full.dll 0x7FFF4DE50000 ucrtbase.dll 0x7FFF4DF70000 msvcp_win.dll 0x7FFF4E070000 cfgmgr32.dll 0x7FFF4E110000 KERNELBASE.dll 0x7FFF4E160000 bcryptPrimitives.dll 0x7FFF4E510000 bcrypt.dll 0x7FFF4E5A0000 combase.dll 0x7FFF4E5D0000 ole32.dll 0x7FFF4E930000 ADVAPI32.dll 0x7FFF4EAE0000 MSCTF.dll 0x7FFF4EBA0000 OLEAUT32.dll 0x7FFF4ECC0000 imagehlp.dll 0x7FFF4ED90000 SHLWAPI.dll 0x7FFF4EDB0000 msvcrt.dll 0x7FFF4EFC0000 sechost.dll 0x7FFF4F0C0000 IMM32.DLL 0x7FFF4F220000 clbcatq.dll 0x7FFF4F250000 NSI.dll 0x7FFF4F300000 RPCRT4.dll 0x7FFF4F3F0000 PSAPI.DLL 0x7FFF4F520000 WS2_32.dll 0x7FFF4F530000 KERNEL32.DLL 0x7FFF4F5A0000 USER32.dll 0x7FFF4F660000 shcore.dll 0x7FFF4F800000 SETUPAPI.dll 0x7FFF4F940000 SHELL32.dll 0x7FFF4FDB0000 GDI32.dll 0x7FFF50500000 ntdll.dll 0x7FFF50570000
SKSE PLUGINS: AlternateConversationCamera.dll AnimationMotionRevolution.dll BugFixesSSE.dll CrashLogger.dll v1.8 DodgeFramework.dll v1 DynamicAnimationReplacer.dll v1.1.3 EngineFixes.dll v6.1.1 MaxsuIFrame.dll v1.0.6 MCMHelper.dll v1.4 MCO.dll v1 mfgfix.dll v1.6.1 PapyrusUtil.dll PayloadInterpreter.dll v1 Precision.dll v2.0.4 SCAR.dll v1.0.6 skee64.dll TrueDirectionalMovement.dll v2.2.3 TrueHUD.dll v1.1.8 valhallaCombat.dll v1
PLUGINS: Light: 27 Regular: 60 Total: 87 [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] ccBGSSSE001-Fish.esm [06] ccBGSSSE025-AdvDSGS.esm [07] Unofficial Skyrim Special Edition Patch.esp [08] RealisticWaterTwo - Resources.esm [09] BSAssets.esm [0A] BSHeartland.esm [0B] BS_DLC_patch.esp [0C] NorthernIce.esp [0D] ApachiiHair.esm [0E] SkyUI_SE.esp [0F] SMIM-SE-Merged-All.esp [10] EnhancedLightsandFX.esp [11] ELFX - Exteriors.esp [12] JKs Skyrim.esp [13] Relationship Dialogue Overhaul.esp [14] AI Overhaul.esp [15] HappyLittleTrees.esp [16] JK's - ELFX Patch.esp [17] Obsidian Mountain Fogs.esp [18] SeranaDialogAddon.esp [19] ELFX - Weathers.esp [1A] Cathedral Weathers.esp [1B] AVExpansion.esp [1C] Hothtrooper44_ArmorCompilation.esp [1D] Guard Dialogue Overhaul.esp [1E] Weapons Armor Clothing & Clutter Fixes.esp [1F] WACCF_Armor and Clothing Extension.esp [20] Cloaks.esp [21] fallentreebridgesSSE.esp [22] Immersive Patrols II.esp [23] BeyondSkyrimMerchant.esp [24] WetandCold.esp [25] DiverseDragonsCollectionSE.esp [26] DurnehviirResurrected.esp [27] Attack_MCO.esp [28] ValhallaCombat.esp [29] WadeInWater.esp [2A] DSer360MovementBehavior.esp [2B] FNIS.esp [2C] Immersive Weapons.esp [2D] Cloaks - Dawnguard.esp [2E] Cloaks - USSEP Patch.esp [2F] Hothtrooper44_Armor_Ecksstra.esp [30] BlendedRoads.esp [31] Improved Eyes Skyrim - Serana.esp [32] Improved Eyes Skyrim - Vamp.esp [33] Improved Eyes Skyrim.esp [34] RaceMenu.esp [35] XPMSE.esp [36] RaceMenuPlugin.esp [37] ogSplendorDragons.esp [38] Unique Uniques.esp [39] Alternate Start - Live Another Life.esp [3A] ELFXEnhancer.esp [3B] RealisticWaterTwo.esp [FE:000] ccQDRSSE001-SurvivalMode.esl [FE:001] ccBGSSSE037-Curios.esl [FE:002] Treescale.esm [FE:003] Cathedral - 3D Mountain Flowers.esp [FE:004] DodgeFramework.esl [FE:005] Dodge_MCO-DXP.esl [FE:006] Headtracking.esp [FE:007] TrueHUD.esl [FE:008] s6o6t Lore - Oblivion Gates.esp [FE:009] JKs Skyrim - AI Overhaul Patch.esp [FE:00A] mihailchickensandchicks.esp [FE:00B] s6o6t Lore - Dark Anchors Ruins and Dolmens.esp [FE:00C] PaarthurnaxQuestExpansion.esp [FE:00D] GDO_MCM.esp [FE:00E] W&C - Cathedral Weathers Patch.esp [FE:00F] ImprovedAlternateConversationCamera.esp [FE:010] HouseOfHorrorsQuestExpansion.esp [FE:011] dD-No Spinning Death Animation.esp [FE:012] Disable Turn Animation.esp [FE:013] MCMHelper.esp [FE:014] scar-adxp-patch.esp [FE:015] Precision.esp [FE:016] Conditional Expressions.esp [FE:017] EVGConditionalIdles.esp [FE:018] TrueDirectionalMovement.esp [FE:019] RealisticWaterTwo - Alt Volcanic Watercolor.esp [FE:01A] RealisticWaterTwo - Beyond Skyrim Bruma.esp
Thanks for any help!
submitted by
Randizer_Drachen to
skyrimmods [link] [comments]
2023.06.02 21:01 TheAnxietyBoxX Drag Race + All Stars Track Record Spreadsheet
So, I was looking online for a spreadsheet of the track records on the show since the wiki doesn't give their PPE scores. I couldn't find anything,
so I made my own! For now all it has are the US and All Stars winners, plus all the All Winners queens. Some interesting results:
- To my knowledge, BenDeLaCreme has the best track record of any contestant. Ever. And she still gave those bitches a chance. God, I respect her more than anything.
- Shea Coulee has the worst track record of any winner, and her All Stars track record was lower than her original season's. Insane to me that such a talented girl did the worst.
- Kylie Sonique Love did worse on her original season than any All Stars winner, with 2 safe placements, a low placement, and her elimination totaling to an astounding 2.0.
- If you disregard All Stars 7, our reigning queen Sasha Colby has the 3rd highest track record ever. I knew she did really well, but I never really processed that from how focused I was on Anetra.
- Monet X Change, Shea Coulee, The Vivienne, and Jaida Essence Hall all did worse on an All Stars season than they did on their original season.
- Yvie Oddly was tied with the finale queens of All Stars 7 (except Shea) for the best track record of the season. This surprised me since the general consensus is that she did worse than the other girls.
- Almost every crowned queen of a standard season with at least 9 episodes won their 9th challenge. The exceptions are Yvie, who was safe, and Willow Pill, who was in the bottom.
Comment which categories you wanna see next! Examples are: Runners-up, International Seasons, UK/Canada vs. the World, etc. I'm hoping to eventually have all queens' track records logged for easy reference. If anything here is wrongly marked, please let me know!
submitted by
TheAnxietyBoxX to
rupaulsdragrace [link] [comments]
2023.06.02 21:01 arctictundra32 Any tips/recommendations for my lineup?
2023.06.02 20:49 _imcameron_ looking for lineup readjustment
| i’m sold on everyone on my squad currently but wanted advice on who to start and who should be where in the rotation submitted by _imcameron_ to MyTeam [link] [comments] |
2023.06.02 20:41 WantA_Balloon [H] Hot Wheels, Back 4 Blood, Warhammer, HB May [W] State of Decay 2, Gotham Knights, Steam Wallet, PayPal
PayPal offers open for all games - NO TRADES OUTSIDE MY WISHLIST:
HB May:
- Warhammer 40,000: Chaos Gate - Daemonhunters
- Windjammers 2
- Behind the Frame: The Finest Scenery
- Bendy and the Dark Revival
- Builder Simulator
- Operation: Tango
- Spiritfarer: Farewell Edition
- The Invisible Hand
Fight for your Friends COOP Bundle for PayPal (Or Gotham Knights):
- Back 4 Blood
Zombie Army 4
Zombie Army Trilogy
Aliens: Fireteam Elite
- Life is Strange 2: Complete Season
- The Life and Suffering of Sir Brante
Monster Prom 2: Monster Camp
Revita
- Founder’s Fortune
* Dead Island 2 - $35 OBO
- Human Fall Flat - $4
- Mega Man Legacy Collection
- Mark Mc Morris: Infinite Air - Delisted/Rare
- HOTWHEELS UNLEASHED
- The LEGO® Movie - Videogame
Kerbal Space Program (Traded)
Skullgirls 2nd Encore (Traded)
- Warsaw
- Pikuniku
- Going Under
- Iron Danger
- SUPERHOT
- Emily is Away <3
- Gas Station Simulator
- In Sound Mind
- THE DUNGEON OF NAHEULBEUK - $3
- XCOM: Complete Pack (ALL CLASSIC XCOMS)
- Stranger Things Dead By Daylight (Might keep)
- Modern Warfare 2 (2022) PS5 Upgrade (Pre-registered to a throwaway account, log in, insert a PS4 copy of MW2 and it's the PS5 version - grants access to all accounts on your PS5) - $15
The Walking Dead 10th Anniversary
- The Walking Dead Season 1 (All episodes)
- TWD 400 Days
- TWD Michonne miniseries game
- The Walking Dead Season 2
- The Walking Dead A New Frontier
- The Walking Dead FINAL season
IGS REP 1
Wishlist:
- BeamNG
- Hogwarts Legacy
- Forza Horizon's 5
- Dead Cells
- Rumble
- Gotham Knights
- State of Decay 2
- Needy Streamer Overdose
submitted by
WantA_Balloon to
GameTrade [link] [comments]
2023.06.02 20:39 WantA_Balloon [H] Hot Wheels, Back 4 Blood, Warhammer, HB May [W] State of Decay 2, Gotham Knights, Steam Wallet, PayPal
PayPal offers open for all games - NO TRADES OUTSIDE MY WISHLIST:
HB May:
- Warhammer 40,000: Chaos Gate - Daemonhunters
- Windjammers 2
- Behind the Frame: The Finest Scenery
- Bendy and the Dark Revival
- Builder Simulator
- Operation: Tango
- Spiritfarer: Farewell Edition
- The Invisible Hand
Fight for your Friends COOP Bundle for PayPal (Or Gotham Knights):
- Back 4 Blood
Zombie Army 4
Zombie Army Trilogy
Aliens: Fireteam Elite
- Life is Strange 2: Complete Season
- The Life and Suffering of Sir Brante
Monster Prom 2: Monster Camp
Revita
- Founder’s Fortune
* Dead Island 2 - $35 OBO
- Human Fall Flat - $4
- Mega Man Legacy Collection
- Mark Mc Morris: Infinite Air - Delisted/Rare
- HOTWHEELS UNLEASHED
- The LEGO® Movie - Videogame
Kerbal Space Program (Traded)
Skullgirls 2nd Encore (Traded)
- Warsaw
- Pikuniku
- Going Under
- Iron Danger
- SUPERHOT
- Emily is Away <3
- Gas Station Simulator
- In Sound Mind
- THE DUNGEON OF NAHEULBEUK - $3
- XCOM: Complete Pack (ALL CLASSIC XCOMS)
- Stranger Things Dead By Daylight (Might keep)
- Modern Warfare 2 (2022) PS5 Upgrade (Pre-registered to a throwaway account, log in, insert a PS4 copy of MW2 and it's the PS5 version - grants access to all accounts on your PS5) - $15
The Walking Dead 10th Anniversary
- The Walking Dead Season 1 (All episodes)
- TWD 400 Days
- TWD Michonne miniseries game
- The Walking Dead Season 2
- The Walking Dead A New Frontier
- The Walking Dead FINAL season
IGS REP 1
Wishlist:
- BeamNG
- Hogwarts Legacy
- Forza Horizon's 5
- Dead Cells
- Rumble
- Gotham Knights
- State of Decay 2
- Needy Streamer Overdose
submitted by
WantA_Balloon to
SteamGameSwap [link] [comments]
2023.06.02 20:39 Excessive_Etcetra Building a new PC off a 3090 I got for cheap to run large language models and game. Just wanted to check to see if there is anything majorly wrong with my planned build.
Build Help/Ready:
Have you read the sidebar and rules? (Please do) Yes!
What is your intended use for this build? The more details the better. Gaming at 1440p 144hz on high settings. Stable diffusion. LocalLLaMA.
In what country are you purchasing your parts? USA
Post a draft of your potential build here (specific parts please). Consider formatting your parts list. Don't ask to be spoonfed a build (read the rules!).
PCPartPicker Part List Provide any additional details you wish below. I already have the memory, ssds, and graphics card (The graphics card is actually Dells Alienware oem 3090). Thanks for the help!
submitted by
Excessive_Etcetra to
buildapc [link] [comments]
2023.06.02 20:29 myboimelvinmole [USA, CA] [H] Some Early TMNT Keys + Other Random Variants And Keys [W] PayPal, Want List
Shipping is included for orders over $75, all prices are OBO. All books listed come double-boarded in a Mylite or Mylar. Bundle deals are encouraged!
The following are some books on my want list that I'd be willing to trade for, and some I'm willing to buy outright.
***Red Hood Lost Days 1:25 Mattina Variant (Raw or Slabbed) -
High Priority ** High-Grade Batman Beyond Return of the Joker Newsstand
*High-Grade Batman Beyond & Batman Adventures Newsstands
**Batman 131-134 1:50 Artgerm Foil Variants (2023)
Batman 125 1:500 (2022)
Batman 50 Louw Variant Set (2018)
Batgirl 12 Artgerm (2010)
Amazing Spider-Man 1 Artgerm Limited Variant Set
HAVE $90 -
TMNT #1 5th Print Variant (VF+)
$90 -
Raphael #1 2nd Print Variant, 1st Casey Jones (NM-)
$90 -
TMNT Adventures #1 Ongoing Series (VF+/NM-)
$45 -
Absolute Carnage #5 1:200 Virgin Variant (VF/NM) would greatly improve with a press
$15 -
Absolute Carnage Separation Anxiety #1 1:25 Variant (NM/NM+)
$25 -
Amazing Fantasy 15 Unknown Comics Edition (NM/NM+)
$90 -
Amazing Spiderman #606 Long Beach Variant
Signed by J. Scott Campbell and Mike McKone (No C.O.A) (VF/NM, would greatly improve with a press)
$90 -
Amazing Spiderman #607 (NM-/NM)
$40 -
ASM #801 Dress +
ASM #801 Virgin Philip Tan Variant (NM+)
$15 -
Amazing Spiderman #30 (#831) Maer Virgin Variant (NM-)
$20 -
Amazing Spiderman #48 (#849) Dell'Otto Virgin Variant (NM/NM+)
$30 -
Astonishing X-Men #3 1st Cameo Abigail Brand (NM+)
$20 -
Astonishing X-Men #9 1st Full App. Abigail Brand (NM)
$80 -
Batman The Killing Joke First Print (NM/NM+)
$20 -
Black Panther #1 (2009) Variant Edition, 1st Shuri as Black Panther (NM-)
$50 -
Captain America #354 First U.S. Agent (NM)
$60 -
Captain America #6 1st App. Winter Soldier (NM-/NM)
$35 -
Captain America #16 1st App. Sin (NM/NM+)
$15 -
Captain America #25 1st Sam Wilson as Captain America (VF)
$20 -
Champions #1 (NM/NM+)
$15 -
Dark Nights Death Metal Last Stories 1:25 Variant
$20 each -
Death The Time of Your Life #1 Signed Chris Bachalo (VF/NM) two ink colors w/COA
$15 -
Hellions #4 1:25 B&W (NM)
$20 -
Immortal Hulk Great Power #1 Kirkham Variant (NM+)
$15 -
Iron Man #4 Peach Momoko Variant (NM-/NM)
$15 -
Harley Quinn #11 1:25 Acky Bright Variant (NM+)
$15 -
The Joker #2 1:25 Sketch Variant (NM+)
$15 each -
Marvel 75th Anniversary Final Stan Lee Story (NM, 2 copies)
$20 -
Sandman #4 1st App Lucius (VF/VF+)
$20 -
Secret Wars #3 1:25 Coker Variant (NM+)
$30 -
Spider-Man #1 Silver McFarlane Cover (NM/NM+)
$50 -
Symbiote Spider-Man #1 1:100 McFarlane Variant (VF/NM)
$75 -
Strange Academy #1 CVR B Adams (VF/NM)
$35 -
Unbelievable Gwenpool #25 Bartel Variant, Final Issue (NM+)
$15 -
Venom #5 Virgin Variant Signed by Cates w/ C.O.A. (NM+)
$25 -
Venom #26 Kirkham Virgin Variant (NM+)
$15 -
Amazing Spider-Man #1 Hip Hop Variant (FN-) minor tearing by top staple
$40 -
Avengers Standoff #1 Hip Hop Variant (NM+)
$15 -
Black Knight 1 Hip Hop (VF)
$40 -
Daredevil #1 Hip Hop Variant (NM+)
$75 -
Hulk #1 Hip Hop Variant (NM/NM+)
$50 -
Power Man and Iron Fist #1 Hip Hop Variant (NM+)
$40 -
Squadron Supreme #1 Hip Hop Variant (NM+)
$30 -
The Ultimates #1 Hip Hop Variant (NM-/NM)
$25 -
Star Wars Episode I Queen Amidala Foil Variant (NM/NM+)
$20 -
Star Wars Episode I Qui-Gon Jinn Foil Variant (NM-/NM)
$65 -
Star Wars Jedi Mace Windu #1 - 1st Asajj Ventress & Sian Jeisel (VF)
$60 -
Star Wars Tales #7 (2001) 1st App Daughter of Boba Fett (NM-/NM)
$30 -
Angel #3 Purple Foil Variant (VF) Connects w/ Buffy #17, w/ COA
$15 -
Black White Ashcan Signed 373/5000 w/ COA
$15 -
Buffy The Vampire Slayer #2 Chromium (NM+) w/ COA
$15 -
Cavewoman The Movie Renaud Variant 1/750 (VF/NM) w/ COA
$70 -
Critters #1 (NM/NM+)
$65 -
Macross #1 (VF-)
$15 each -
Painkiller Jane vs Darkness Triple Signed (3 copies, all NM-) w/ COA
$25 -
Spawn #1 1st App. Spawn (NM+)
$25 -
Spawn #9 1st App. Angela (NM/NM+)
$15 -
The Boys #1 ComicTom Virgin Variant (NM)
$95 -
The Tenth #1 No Bikini Variant (NSFW, w/ C.O.A.) (NM+)
$15 -
TMNT Urban Legends #1 (2018) Gomez Virgin Variant (NM-/NM)
$20 -
Undertaker Preview Book Red Foil (VF-) w/ COA
$35 -
Undertaker #1 Chromium (VF/VF+) w/ COA
submitted by
myboimelvinmole to
comicswap [link] [comments]
2023.06.02 20:26 autobuzzfeedbot 23 stars who walked away from their successful TV shows
- On Friday, Padma Lakshmi announced she's leaving "Top Chef" after 20 seasons.
- Barbie Ferreira exited "Euphoria" ahead of the third season.
- Jesse Williams left "Grey's Anatomy" after 12 seasons of playing Jackson Avery.
- In February 2020, America Ferrera announced she'd be leaving "Superstore."
- After 15 years of playing Alex Karev, Justin Chambers left ABC's "Grey's Anatomy."
- Chelsea DeBoer (neé Houska) left "Teen Mom 2" after over a decade.
- In July 2020, Tamera Mowry-Housley left "The Real" after six seasons.
- Kourtney Kardashian left "Keeping Up With the Kardashians" after over a decade.
- In September 2020, Anna Faris announced her departure from "Mom."
- Skeet Ulrich decided not to return to "Riverdale" for the show's fifth season.
- In 2019, Nicole "Snooki" Polizzi announced she's "retiring" from "Jersey Shore: Family Vacation." She later came back.
- Kal Penn left "House" to join the Obama administration.
- Jim Parsons' departure from "The Big Bang Theory" led the series to its final season.
- Mischa Barton had enough of playing Marissa Cooper on "The O.C."
- Christopher Meloni walked away from "Law and Order: SVU" after 12 years.
- T.R. Knight made the decision to leave "Grey's Anatomy" after his screen time was drastically reduced.
- Dave Chappelle walked away from "The Chapelle Show" and a $50 million deal with Comedy Central because "it didn't feel right."
- Adam Brody left a recurring role on "Gilmore Girls" to star on "The O.C."
- David Caruso left "NYPD Blue" four episodes into the show's second season.
- Topher Grace said he left "That '70s Show" after seven seasons because he didn't need the money.
- Jared Padalecki left "Gilmore Girls" for a lead role on "Supernatural."
- Jerry Seinfeld famously walked away from a $5 million-per-episode deal to continue starring on "Seinfeld."
- Sandra Oh left "Grey's Anatomy" when she felt like she had accomplished everything she wanted to.
Link to article submitted by
autobuzzfeedbot to
buzzfeedbot [link] [comments]
2023.06.02 20:08 CountryFair1198 Any Advice? I feel like that I miss a good pick up.
2023.06.02 19:29 ArgonautShield [H] Games [W] games
HAVE
ÂŁ10 Steam Gift cards X2
Crown Trick
Descenders
Epic Chef
Forgive Me Father
Halcyon 6: Starbase Commander
Helheim Hassle
Hotshot Racing
In Sound Mind
Industria
Joggernauts
LEGO The Hobbit -The Big Little Character Pack -The Battle Pack -Side Quest Character Pack
Maid of Sker
Middle-earth: Shadow of Mordor GOTY
Mind Scanners
One Finger Death Punch 2
Railroad Corporation
Serious Sam 2
Serious Sam 3: BFE -Bonus Content DLC -Jewel of the Nile
Serious Sam: Classics: Revolution
Serious Sam: Double D XXL
Serious Sam: I Hate Running Backwards
Serious Sam: Kamikaze Attack!
Serious Sam: The Random Encounter
Serious Sam's Bogus Detour
Shapez -Puzzle DLC
The Beast Inside GOG
Wolfenstein: The New Order GOG
WANT
ACE COMBAT™ 7: SKIES UNKNOWN
BPM: BULLETS PER MINUTE
Castlevania: Lords of Shadow
Castlevania: Lords of Shadow 2
Days Gone
Devil May Cry 4 Special Edition
DISSIDIA FINAL FANTASY NT Deluxe Edition
DRAGON BALL XENOVERSE 2
Dying Light 2 Stay Human
FOR HONOR - Complete Edition
Forspoken
Front Mission Evolved
God of War
Grand Theft Auto V
Hardspace: Shipbreaker
Hogwarts Legacy
LEGO DC Super-Villains -- Season Pass
Lords Of The Fallen
M.A.S.S. Builder
Marvel's Avengers
Mecha Knights Nightmare
METAL GEAR RISING: REVENGEANCE
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto
Need For Speed
New Gundam Breaker
NINJA GAIDEN: Master Collection
Pajama Sam's Sock Works
Scarlet Nexus
Shadow Warrior 3
Sniper Elite 4 - Deluxe Edition
Sniper Elite 5 - Deluxe Edition
sniper ghost warrior contracts 2
STAR WARS™ - The Force Unleashed™ II
SPORE™ Collection
Titanfall 2
Tiny Tina's Wonderlands
TOKYO GHOUL:re
Tom Clancy's Ghost Recon® Wildlands
Werewolf: The Apocalypse - Earthblood
https://www.reddit.com/IGSRep/comments/xbg89j/uargonautshields\_igs\_rep\_page/ submitted by
ArgonautShield to
indiegameswap [link] [comments]
2023.06.02 19:26 showme_watchu_gaunt Really annoying PURRR/RStudio issues
| Anyone have this problem with PURRR functions where RStudio prints Error in context[[1L]] : subscript out of bounds to the console when you edit code inside purrr function curly {} brackets? Is it an Rstudio issue? https://preview.redd.it/9oq2dsma2n3b1.png?width=1913&format=png&auto=webp&s=9e8b6a76d52e1de7f1fd925f9b1936d825dda343 Session Info R version 4.1.0 (2021-05-18) Platform: x86_64-w64-mingw32/x64 (64-bit) Running under: Windows 10 x64 (build 19045) Matrix products: default locale: [1] LC_COLLATE=English_United States.1252 LC_CTYPE=English_United States.1252 LC_MONETARY=English_United States.1252 [4] LC_NUMERIC=C LC_TIME=English_United States.1252 attached base packages: [1] stats graphics grDevices utils datasets methods base other attached packages: [1] ggplot2_3.3.6 bigrquery_1.4.0.9000 shiny_1.7.1 replicaToolkitR_0.1.0 wellknown_0.7.4 [6] tidyr_1.2.0 tigris_1.6.1 stringr_1.4.0 SpatialKDE_0.7.0 sfhotspot_0.6.1 [11] sf_1.0-3 readr_2.1.2 reactable_0.3.0 purrr_1.0.1 mapview_2.11.0 [16] magrittr_2.0.3 log4r_0.4.3 leaflet.extras2_1.2.0 leaflet_2.1.1 leafem_0.2.0 [21] here_1.0.1 gauntlet_0.1.0 forcats_0.5.1 dplyr_1.1.2 data.table_1.14.0 [26] crosstalk_1.2.0 loaded via a namespace (and not attached): [1] colorspace_2.1-0 ellipsis_0.3.2 class_7.3-19 rsconnect_0.8.26 [5] rgdal_1.5-27 rprojroot_2.0.3 snakecase_0.11.0 satellite_1.0.4 [9] base64enc_0.1-3 fs_1.5.2 rstudioapi_0.14 proxy_0.4-27 [13] farver_2.1.1 bit64_4.0.5 fansi_0.5.0 lubridate_1.8.0 [17] codetools_0.2-18 cachem_1.0.7 knitr_1.39 pkgload_1.2.4 [21] jsonlite_1.8.4 dbplyr_2.2.1 png_0.1-7 clipr_0.8.0 [25] compiler_4.1.0 httr_1.4.4 assertthat_0.2.1 fastmap_1.1.1 [29] gargle_1.2.1 cli_3.6.1 later_1.3.0 s2_1.1.2 [33] leaflet.providers_1.9.0 htmltools_0.5.5 prettyunits_1.1.1 tools_4.1.0 [37] gtable_0.3.1 glue_1.6.2 wk_0.7.2 rappdirs_0.3.3 [41] Rcpp_1.0.10 jquerylib_0.1.4 raster_3.5-15 vctrs_0.6.2 [45] xfun_0.38 brio_1.1.3 testthat_3.1.4 mime_0.12 [49] miniUI_0.1.1.1 lifecycle_1.0.3 terra_1.5-34 scales_1.2.1 [53] hms_1.1.2 promises_1.2.0.1 RColorBrewer_1.1-3 mapedit_0.6.1 [57] yaml_2.3.5 curl_4.3.2 memoise_2.0.1 sass_0.4.5 [61] stringi_1.7.4 desc_1.4.1 maptools_1.1-1 e1071_1.7-13 [65] leaflet.extras_1.0.0 rlang_1.1.0 pkgconfig_2.0.3 evaluate_0.15 [69] datapasta_3.1.0 lattice_0.20-44 htmlwidgets_1.5.4 bit_4.0.4 [73] tidyselect_1.2.0 R6_2.5.1 generics_0.1.3 DBI_1.1.3 [77] pillar_1.9.0 foreign_0.8-82 withr_2.5.0 units_0.7-2 [81] sp_1.6-0 tibble_3.2.1 janitor_2.1.0 crayon_1.5.2 [85] uuid_0.1-4 KernSmooth_2.23-20 utf8_1.2.2 rmarkdown_2.14 [89] tzdb_0.3.0 progress_1.2.2 grid_4.1.0 digest_0.6.31 [93] classInt_0.4-3 webshot_0.5.3 xtable_1.8-4 httpuv_1.6.9 [97] openssl_2.0.3 stats4_4.1.0 munsell_0.5.0 bslib_0.4.2 [101] askpass_1.1 submitted by showme_watchu_gaunt to rstats [link] [comments] |
2023.06.02 19:19 AutoLovepon Tonikaku Kawaii Season 2 • Tonikawa: Over The Moon For You Season 2 - Episode 9 discussion
Tonikaku Kawaii Season 2, episode 9
Reminder: Please do not discuss plot points not yet seen or skipped in the show. Failing to follow the rules may result in a ban.
Streams
Show information
All discussions
This post was created by a bot. Message the mod team for feedback and comments. The original source code can be found on GitHub.
submitted by
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2023.06.02 18:57 WallacePainter Any good Clone Wars movie edits?
I'm interested in seeing the clone wars cut down to a trilogy of films (excluding the season 7 finale stuff (I know there are really impressive edits of that mixed with episode III that I like) and maybe having the maul background and side stuff as its own film). If this doesn't exist maybe there are some really good edits that you guys could recommend.
submitted by
WallacePainter to
fanedits [link] [comments]
2023.06.02 18:31 WinterSandwich8545 My last TOTS team ‼️Give me your overall thoughts on how I did.
2023.06.02 18:22 Jomskylark WUL Playoffs, AUDL, PUL – Weekend Discussion [June 2-4]
Predict, Discuss and Follow Professional Ultimate
Enjoy pro ultimate every weekend through late August with the AUDL, WUL, and PUL! Use these discussion threads to talk about matchups, share predictions, find info, react to results and more. Also chat live in our discord channel.
WUL Championship Weekend
The WUL postseason will occur this weekend in Seattle, WA.
- Southwest 1-seed San Diego Super Bloom vs Northwest 2-seed Utah Wild
- Northwest 1-seed Seattle Tempest vs Southwest 2-seed San Francisco Falcons
Both games will occur on Saturday, with the Championship and 3rd place game on Sunday.
Date | Time (ET) | Time (UTC) | Div | Matchup (and Line) | Watch |
Sat 6/3 | 5:00pm ET | 9:00pm UTC | WUL | San Diego Super Bloom vs Utah Wild (+2.5) | Youtube |
Sat 6/3 | 9:00pm ET | 1:00am UTC+1 | WUL | Seattle Tempest vs San Francisco Falcons (+4.5) | Youtube |
Sun 6/4 | 1:00pm ET | 5:00pm UTC | WUL | 3rd Place | Youtube |
Sun 6/4 | 5:00pm ET | 9:00pm UTC | WUL | Championship | Youtube |
WUL Fantasy Challenge • Tickets • Schedule
Other Games (AUDL Week 6 of 13, PUL Week 10 of 11)
Date | Time (ET) | Time (UTC) | Div | Matchup (and Line) | Watch |
Fri 6/2 | 7:00pm ET | 11:00pm UTC | AUDL | New York Empire at Boston Glory () | AUDL.tv ($) |
Fri 6/2 | 7:00pm ET | 11:00pm UTC | AUDL | Carolina Flyers at DC Breeze () | Youtube (Free) |
Fri 6/2 | 8:30pm ET | 12:30am UTC+1 | PUL | Minnesota Strike at Milwaukee Monarchs () | Youtube (Not Live) |
Fri 6/2 | 8:00pm ET | 12:00am UTC+1 | AUDL | Houston Havoc at Austin Sol () | AUDL.tv ($) |
Fri 6/2 | 10:30pm ET | 2:30am UTC+1 | AUDL | Seattle Cascades at Portland Nitro () | AUDL.tv ($) |
Sat 6/3 | 3:00pm ET | 7:00pm UTC | AUDL | Indianapolis Alleycats at Detroit Mechanix () | AUDL.tv ($) |
Sat 6/3 | 6:00pm ET | 10:00pm UTC | AUDL | New York Empire at Montreal Royal () | AUDL.tv ($) |
Sat 6/3 | 6:00pm ET | 10:00pm UTC | PUL | Raleigh Radiance at DC Shadow () | Youtube (Free) |
Sat 6/3 | 6:00pm ET | 10:00pm UTC | PUL | Nashville Nightshade at Atlanta Soul () | Youtube (Free) |
Sat 6/3 | 7:00pm ET | 11:00pm UTC | AUDL | Chicago Union at Minnesota Wind Chill () | AUDL.tv ($) |
Sat 6/3 | 7:00pm ET | 11:00pm UTC | AUDL | Carolina Flyers at Philadelphia Phoenix () | AUDL.tv ($) |
Sat 6/3 | 7:00pm ET | 11:00pm UTC | PUL | Austin Torch at New York Gridlock () | Youtube (Free) |
Sat 6/3 | 8:00pm ET | 12:00am UTC+1 | AUDL | Dallas Legion at Houston Havoc () | AUDL.tv ($) |
Sat 6/3 | 9:00pm ET | 1:00am UTC+1 | AUDL | Oakland Spiders at Salt Lake Shred () | AUDL.tv ($) |
Sat 6/3 | 9:15pm ET | 1:15am UTC+1 | AUDL | Los Angeles Aviators at San Diego Growlers () | AUDL.tv ($) |
Sun 6/4 | 11:00am ET | 3:00pm UTC | PUL | Columbus Pride at Indianapolis Red () | Youtube (Free) |
Sun 6/4 | 1:00pm ET | 5:00pm UTC | PUL | Austin Torch at Philadelphia Surge () | Youtube (Free) |
Sun 6/4 | 6:00pm ET | 10:00pm UTC | AUDL | Pittsburgh Thunderbirds at Madison Radicals () | AUDL.tv ($) |
Sun 6/4 | 7:00pm ET | 11:00pm UTC | AUDL | Oakland Spiders at Colorado Summit () | AUDL.tv ($) |
Sun 6/4 | 9:00pm ET | 1:00am UTC+1 | AUDL | Rerun of Carolina at Philadelphia | FS2 (Free) |
Streaming Notes:
- One AUDL game each week (typically on Friday) will be free on Youtube. This week is Carolina-DC.
- All other AUDL games can be watched on AUDL.tv. FS2 will reair the Games of the Week within ~24 hours.
How to watch FS2: Cable tv, online, or bootleg (tv247[dot]us/watch/fox-sports-2-us-free-stream/ or bigbro8fan[dot]weebly[dot]com). Check listings for times.
- Most WUL and PUL games can be watched for free on Youtube with the links above. Not all are live.
- AUDL rankings from Adam Ruffner. WUL and PUL from me since those aren't updated til late.
- All lines, including AUDL, are hypothetical and come from reddit or discord.
Resources
Resource | AUDL | WUL | PUL |
Season Previews | Ultiworld, Tuesday Toss, Seven on the Line, 35 Questions, Player Chatter | Ultiworld | Ultiworld |
Media | Ultiworld, Tuesday Toss | Ultiworld, West Perspective | Ultiworld |
Podcasts | Swing Pass, Stall 7, Ringer The, Betting Podcast, Inside Out | Double OT | Double OT, PULP |
Rosters | Here | Here | Here |
Interactive | DraftKings, Contest | Contest | Contest |
Standings | Here | @RyanKindell9 | Here |
Rankings | Adam Ruffner's, Ultiworld | Ultiworld | Ultiworld |
Social | /AUDL, @theAUDL, @AUDLStats | @WULeague, @WULInsider | @PremierUltimate |
Info | Schedule and Tickets, Stats, Rules, Shop | Schedule and Tickets, Stats, Rules, Donate, Shop | Schedule and Tickets, Stats, Rules, Donate, Shop |
submitted by
Jomskylark to
ultimate [link] [comments]
2023.06.02 18:18 CKangel Free Udemy Certificate Coupon Courses -Limited Time
https://coursetreat.com/udemy - Web Development Masterclass - Online Certification Course - https://coursetreat.com/udemycourse/web-development-masterclass-complete-certificate-course/
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submitted by
CKangel to
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2023.06.02 18:00 dgdjyvs Updated Lineup.
| Updated Lineup from 2 days ago. No money spent. Will get Melo to 99 later today. Any suggestions? What would you guys rate this 1-10 rn? submitted by dgdjyvs to MyTeam [link] [comments] |
2023.06.02 17:56 jabthejesusfreak The Best Episode of Lost: Round 1, Day 30
The updated bracket is here.
As expected, yesterday's match-up was quite a blowout, and Do No Harm advanced to the next round easily.
Today's match-up should provide a bit more competition. We get the first Jin-centric flashback taking on the first Ana-Lucia-centric flashback. Both episodes fall into that category of episode where important things on island but the off island stuff may be the more important aspect. Synopses are below:
"...In Translation" is the 17th episode of Season 1. In flashback, we see Jin take a job for Mr. Paik to win his blessing to marry Sun and the effects of taking that job (We also learn why Jin had blood on his hands in Sun's flashback). On the island, Sun and Jin are fighting, Michael tries to defend Sun, and Sun slaps him "to protect him." Later, Michael's raft is set ablaze and Sun finds Jin trying to treat burns on his hands. It is ultimately revealed that Jin burned his hands trying to put out the fire. Jin is done with Sun and decides to move to a different area away from her and approaches Michael to help rebuild the raft. We also get the iconic line from Locke: "We're not the only ones on this island and we know it!"
"Collision" is the eighth episode of Season 2. We deal will all the effects of Ana-Lucia shooting and killing Shannon, as the Tail section group slowly all leaves Ana-Lucia to go to the main camp. Ana-Lucia and Sayid go back and forth in conversation, with Ana-Lucia ultimatley untying Sayid and offering him the chance to kill her, but he refuses. In flashback, we see Ana-Lucia returning to life as a cop after a shooting. A man who claims to be the man who shot her is brought in, but Ana-Lucia refuses to identify him as the shooter. Late that night, she corners the man outside a bar and shoots him in cold blood, revealing that she was pregnant when he shot her and she lost the baby.
So which one is going to get your vote? Make your pick!
Poll Link: ...In Translation VS Collision submitted by
jabthejesusfreak to
lost [link] [comments]
2023.06.02 17:40 NotThatWeirdPerson What I think good be good in a slightly extended 10 episode final season instead of 8, without changing what we got
Season 4 really did feel like it should have been 10 episodes, that got edited down to 8 at the end of writing them. I don’t feel this way about seasons 1-3 at all, I think they fit perfectly with 8 per season. But season 4 rushes a few moments, that would have worked better with some more time to breathe. Still loved what we got with 4 though. Just a few little moments that were brushed over a little quickly.
First new episode is one between Barry and Sally running of together, and the controversial time jump episode (That I personally really like).
A potential additional episode I think would help ease the time jump into feeling more natural would be an episode where the common theme is characters running away from their problems, after Barry and Sally run away. An episode showing them sneaking out of L.A. And we keep getting mini time jumps, where they establish their on the lamb life, and at first they like it, and Sally feels safe, but as reality sets in, Sally realizes she’s committed to living on the lamb in a terrible home, where she develops her poor coping mechanisms of drinking her pain away, and not being able to have connections with others. Have her get pregnant during one of these smaller time jumps, further locking her to this life with Barry. However Barry loves his new life.
Meanwhile, Gene runs to Israel, and starts finding peace, but regrets immensely what he did to his son, but can’t find the courage to reach out.
Hank in this time grows his empire, while trying to hide his pain and guilt of what he did to Cristobal by theming the empire around his memory, and trying to deny to himself that he didn’t have have Cristobal killed. But his mask is flimsy and all his guys see the cracks in him. Hank has also been shown time and time again to be a bad leader, and cowardly, so maybe his company isn’t as great as it looks from the outside.
Fuches starts building his prison army/gang with their growing respect for him.
And finally Jim Moss goes crazy in these time jumps, unable to find Barry, Sally, and Gene, leading him to get sloppier at his job as it becomes a full on obsession, where he starts thinking Gene had more to do with it than he previously thought.
Second new episode is a trippy one after Moss kidnaps Barry.
To also extend the last couple episodes, I’d have maybe a majority of an episode dedicated to Moss’s torturing of Barry, but way more in depth. This would be the weird experimental “Ronny/Lilly” or “710N” of the hypothetical extended season. We could delve more into Barry’s past with his family, and start of his work with Fuches in this. And fully see how much pain Jim Moss has been in the last decade. Show that this is different from Moss’ other torturings. This one is personal, and from a place of deep deep pain. Make Barry genuinely remorseful of his life, until it ends with Hank having caught Sally and John and telling Barry on the phone. Then the next episode is still almost entirely the same, but it serves as a how Hank got a hold of Sally and John type thing. Basically what was happening during the torture episode in the other characters lives.
Also the singular thing that I did not like about the final season was how easily and lazily Barry got out of Moss’. I mean, his legs weren’t even tied up. If you’re not gonna bolt the torture chair to the ground, you can’t just leave a knife out for him to freely cut his hand straps. Just make it a bit harder for Barry to actually get out somehow. Or actual show that Jim had gotten sloppy at this as he became unhealthily obsessed with the idea of Gene being the true mastermind.
Most of this was originally a comment on another person’s post, but I thought it got too in depth for that, so I made it into its own post. Maybe this is just the super Barry fan in me, but I also do scriptwriting for myself, so these are just potential dumb little ideas of mine, if what I’d like to see in a potential 10 episode final season. Would love to hear thoughts.
submitted by
NotThatWeirdPerson to
Barry [link] [comments]
2023.06.02 17:36 theofficialmcuban Question?
submitted by
theofficialmcuban to
BasketballGM [link] [comments]
2023.06.02 16:32 Fragrant_Mistake6633 I don’t know how I have but I have